-
On
2017-02-21 13:44:54
-
You must be joking with the group contribution points rewards for the exchange shop. What character there do you use for your main lineup? If you put effort and time into showing up and participating, you should get rewarded. A reward available doesn't mean it's viable or legit. If you have 50 k coins as a reward for doing gnw, you technically get a reward, but is it really a valid, merited one?
You're second point, I'm not saying there should be a massive number of boxes where the rewards are spread so thin, it'll take 2 months to get 10 scrolls. I'm just saying there should be viable rewards for people that participate, contribute, and don't get anything.
I find your criticism about people being short sighted and selfish, a bit hypocritical, insincere, and hard to respect considering your point about merges happening ties into smaller servers being hurt when larger servers are being hurt by the current rewards and you don't mention larger servers at all. Also, I didn't know you were an authoritative figure here, telling people to not post something and coming up with rules on what's an acceptable post or not. This post was last edited by 189***@facebook at 2017-2-21 13:46 This post was last edited by 189***@facebook at 2017-2-21 13:50
I get medium refine runes from group shop, don't you? It's quite useful really, much more so than 50k coin. So that's a failing point.
You completely miss my point on the second point. It's regarding server health as opposed to personal reward amount. Specifically, the problem with per-person reward vs currently fixed reward is that in a per-person reward "world", there is no reason NOT to merge groups.
Currently, merging have the benefit of faster growth(higher lv group & group skill) and more group activity rewards (which is for everyone). Not merging have the benefit of more GNW pack per person (60 ppl in 2 groups will get 19-20 packs, whereas in one group is just 10), this creates somewhat of a balance to keep merges in check.
If we made GNW reward all per person, than, sentimentality aside, the rational decision would be to merge as many people into as few group as possible, to enjoy all the benefit of merger with no drawbacks. As it stands, except for a few servers, that will mean only one or two group per server. That will destroy competitiveness and is probably a bad state. There are quite a few fairly active server (that gets sage everyday) that complains about competition due to the fact the server only have one or two group(see merger request thread), frankly that's the result of over-merger and is a huge source of discontent, we don't need any more of that. In the long run, most server with less than 160 active player will end up in just one or two group, how "fun" would that be? How many server do you think have more than 160 active players?
On a side note, my server is fairly active with 4 groups, my group have around 30 people on for GNW, so I don't get pack every week. I'm hardly saying things to benefit myself, as more packs would in fact benefit me. But I take OTHER PEOPLE into consideration, and realize that it could be bad for the already disadvantaged.