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[ Suggestions ] GNW rewards

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  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-02-21 02:13:20Show All PostsDescending Order
1# Go To
what we can change packs legend, hero, elite as reward for GNW, cos that just giving 10 packs for every week, i just feel its sadly.much group have 20 - 40 active ppl, but just can get 10 packs as reward.

i think reward every participation is better, so whos a leader not need to giving packs.
just get reward if someone participation at GNW is better xd
1 participation 1 seal scroll, 1000 group pt, 50/63 group contribution, 1 medium refine.
2 participation 2 seal scroll, 1000 group pt, 50/63 group contribution, 2 medium refine.
3 participation 3 seal scroll, 1000 group pt, 50/63 group contribution, 3 medium refine.
4 participation 4 seal scroll, 1000 group pt, 50/63 group contribution, 4 medium refine.

for additional last wave, for getting 3rd and 4th or 1st and 2nd it just receive 5 seal fragments for lose group, and 10 seal frag for winning group. ofc 1000 group pt, 50/63 group contribution too.
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-02-21 03:38:02Show All Posts
3#
  • Shryke On 2017-02-21 02:55:51
  • There is still a rework planned for GNW packs. You will just have to wait for the devs to update the packs.
so, if we can update about packs, how much u think we can get packs ?
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-02-22 01:20:13Show All Posts
35#
  • On 2017-02-21 13:39:36
  • there should be no limit in packs and leader should not need to give them. if one join 2 round of gnw he qualify for rewards. 2 round participation gives 2 seal, 3 round participation gives 3 seal, 4 round participation gives 5 seal, 5 round participation gives 6/7/8 seal. kinda like this. other reward per round like group point and contribution ok. those who says leader should make a system to rotate pack- 'leades not getting paid by devs to manage group lol. they also here to play game and enjoy not to do office work for devs and guide group members to spend money in game'
hey, its unbalance if some server is RIP.
they will not receive last wave (5). maybe just 2 or 3, so they not receive the last seal scroll, its bad for them, cos that i just write additional seal fragment.
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-02-22 02:52:23Show All Posts
37#
  • MademoiselleKit On 2017-02-21 16:53:55
  • I sort of disagree with this, simply because that's a lot of rewards lost on us. Our server is slowly losing players, and ever since there are only three groups in the GNW. There are only 4 times that you could participate, and sometimes you only get to fight once in the whole war for the week if there are opponents on your corresponding land.
if its u'r problem, try ask for merge
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-02-22 03:00:05Show All Posts
38#
  • PraiseLuka On 2017-02-21 13:59:03
  • I get medium refine runes from group shop, don't you? It's quite useful really, much more so than 50k coin. So that's a failing point.

    You completely miss my point on the second point. It's regarding server health as opposed to personal reward amount. Specifically, the problem with per-person reward vs currently fixed reward is that in a per-person reward "world", there is no reason NOT to merge groups.

    Currently, merging have the benefit of faster growth(higher lv group & group skill) and more group activity rewards (which is for everyone). Not merging have the benefit of more GNW pack per person (60 ppl in 2 groups will get 19-20 packs, whereas in one group is just 10), this creates somewhat of a balance to keep merges in check.

    If we made GNW reward all per person, than, sentimentality aside, the rational decision would be to merge as many people into as few group as possible, to enjoy all the benefit of merger with no drawbacks. As it stands, except for a few servers, that will mean only one or two group per server. That will destroy competitiveness and is probably a bad state. There are quite a few fairly active server (that gets sage everyday) that complains about competition due to the fact the server only have one or two group(see merger request thread), frankly that's the result of over-merger and is a huge source of discontent, we don't need any more of that. In the long run, most server with less than 160 active player will end up in just one or two group, how "fun" would that be? How many server do you think have more than 160 active players?

    On a side note, my server is fairly active with 4 groups, my group have around 30 people on for GNW, so I don't get pack every week. I'm hardly saying things to benefit myself, as more packs would in fact benefit me. But I take OTHER PEOPLE into consideration, and realize that it could be bad for the already disadvantaged.
that is optional from a leader group, if he always accept all ppl, its so bad. i think u affraid u'r group is loser cos some group do merge
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