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Minato00
On
2017-02-21 15:16:02
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ur rushing and not thinking straight too... if there will be rewards based on how many participations are there is absolutelly no reason to merge into 1 or 2 groups since that means less participations (3 per week)
what i would sugest is to give packs acording to how many ppl participated from each groups... let's say half of the numer of participating ppl that way is fair to the bigger servers and to the small ones
That would make 1, 3 and 5 group respectively the "sweet" spot, there is, logically speaking, no reason to have any other number of groups and groups will merge accordingly.
In fact, 5 group is strictly superior to 6-8 group because in case of 5, only one group have only 3 reward while 4 have 5 rewards, whereas having more group is "bad" as more groups will end up short.
3 group is about on equal footing with 5-8, since while there is no more "5 fights", there is also no more "3 fights", thou 3 is slightly worse than 5, probably not enough incentive to keep 5.
1 is strictly worse than 3.
I'd imagine most server that can and willing will end up with 3 group. If not for the RNGness of match making, people might make alts to make it into 5 where the 5th group is full of alts and the "fall guy"
Also, you have to consider this numerically. The incentive right now to keep 3 group instead of 2, for example, is 150% reward. But if the per-round reward is considered, it's only 133%. And in case of 3 vs 1, it's more extreme, a case of 300% vs STILL 133%. In other words, while per round participation reward does in fact have SOME anti-merge incentive, it is MUCH weaker.
And you are not addressing the server vs server balancing issue. In fact, it makes it worse, because now not only are the less active server not getting more per person, they are getting LESS. On top of missing sage...