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[ Midnight Blade ] Midnight Blade Too Strong

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  • Registered: 2017-07-24
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On 2016-08-07 09:18:08Show this Author OnlyDescending Order
1# Go To
Hello Guys
I'd like to vote for people to nerf Midnight blade


The only problem with me is that
he can cancel you entire team's combo for 3 turns


it's too strong specially on a team that requires combo

They should change it to

2 character or reduce the chance of Reciving the effect
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On 2016-08-07 10:33:23Show this Author Only
2#
Please don't make posts like this in the news section. This post was last edited by Xenores at 2016-8-9 00:45
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On 2016-08-07 11:42:59Show this Author Only
3#
Counter it then, using a ninja that gets rid of the stun works
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On 2016-08-07 11:54:54Show this Author Only
4#
There's plenty of counters to Midnight Blade's ability... you're acting like combos are the only important thing in the game. They're not. Midnight Blade gets shutdown easily by Wind players and healers if they're built correctly. You're just finding it hard to deal with relentless damage because you think this is a game of damage trading. Again, it's not.

Think of this game like a tactical card game or a boss fight in JRPG. The boss has some pretty OP moves that are easily countered if you think rationally about it. And if you don't... he wipes the floor with you.
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On 2016-08-07 16:21:49Show this Author Only
5#
I agree there are ways to counter the stun locks, but on your whole team? keep in mind that its never one stat either (because of all the rest added in the combo) so its not that easy.
I have also seen that class attack like 3 or 4 times in the same round to the enemy with the least life, not even the front one.
I don't know if nerfing is the way, I think some of the other classes need some enhancing.

Cheers
  • Registered: 2017-07-24
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On 2016-08-07 16:33:32Show this Author Only
6#
Nerf water and fire mains too they wet me and burn me so my team can't attack
  • Registered: 2017-07-24
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On 2016-08-07 22:24:28Show this Author Only
7#
I think you need to actually play a Lightning main to see the kind of crap they have to suffer through.

There's a reason they aren't exactly dominating the servers.

https://s7.postimg.org/be4zzlekb/destroy.jpg

Please nerf Wind and Fire main... the guys actually crushing everyone with their insane team comps.
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On 2016-08-07 23:59:13Show this Author Only
8#
lol there wont be a nerf
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On 2016-08-08 00:13:57Show this Author Only
9#
@kyutaru how did u get so much gold?
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On 2016-08-08 00:49:49Show this Author Only
10#
Why need nerf when you can freely change/Play all the main classes? C'mon man, if you think he is OP af choose him later when you hit 60. You are not stuck at your current main forever~~~~~~~~~~~~~~
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On 2016-08-08 05:18:27Show this Author Only
11#
  • ShivamS On 2016-08-08 00:13:57
  • @kyutaru how did u get so much gold?
I don't spend it?

I only donate gold to the group. If you're wasting gold strengthening gear then don't.

Strengthening = 50k for 9 stat points per ninja = 200k for 9 stat points

Since my group stats are at level 20, it takes 60 contribution to raise them another level. 3000 gold per contribution point x 60 = 180,000 for 10 stat points to all ninjas.

It's cheaper to just donate to the group every day than it is to strengthen gear (for now).
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On 2016-08-08 05:28:17Show this Author Only
12#
  • Kyutaru On 2016-08-08 05:18:27
  • I don't spend it?

    I only donate gold to the group. If you're wasting gold strengthening gear then don't.

    Strengthening = 50k for 9 stat points per ninja = 200k for 9 stat points

    Since my group stats are at level 20, it takes 60 contribution to raise them another level. 3000 gold per contribution point x 60 = 180,000 for 10 stat points to all ninjas.

    It's cheaper to just donate to the group every day than it is to strengthen gear (for now).
Except for that tiny bit of information which you left out - you have to wait 5 hours between every 3 group upgrades ^^
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On 2016-08-08 05:49:11Show this Author Only
13#
  • RiusSensei On 2016-08-08 05:28:17
  • Except for that tiny bit of information which you left out - you have to wait 5 hours between every 3 group upgrades ^^
As opposed to waiting an entire day between strengthening attempts because they make you broke?
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On 2016-08-08 08:11:40Show this Author Only
14#
  • Kyutaru On 2016-08-07 22:24:28
  • I think you need to actually play a Lightning main to see the kind of crap they have to suffer through.

    There's a reason they aren't exactly dominating the servers.

    https://s7.postimg.org/be4zzlekb/destroy.jpg

    Please nerf Wind and Fire main... the guys actually crushing everyone with their insane team comps.
Just a lot newbies with bad ninja teams. You have not seen a strong team of lightning. It's real hell, you can't do anythink.

-4 combo again and again and again, water main have low chance to paralysis and she cast it long easy to counter, lightning main >>INSTANT
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On 2016-08-08 08:17:32Show this Author Only
15#
  • Karito_S10 On 2016-08-08 08:11:40
  • Just a lot newbies with bad ninja teams. You have not seen a strong team of lightning. It's real hell, you can't do anythink.

    -4 combo again and again and again, water main have low chance to paralysis and she cast it long easy to counter, lightning main >>INSTANT
Lol, yes, yes I have seen good lightning teams. As for Water main, we have a Six Paths player who crushes with water main. He's listed on the screenshots I keep putting up.

Lightning can't "counter" your abilities because Water is supposed to play last. You get combo disabled or silenced or any other type of control combo? Wait. No jutsu at the start of the turn, ever. Lightning player is almost always going to go first because of the ninja he picks.

Water player waits, Shizune or Kabuto or whoever is the offhealer activates, removes debuff from Water main. Water main now free to act removes debuffs from other members. NOW trigger your jutsu and watch how your combo goes off no problem because no one has paralysis anymore.

Again, it's not that lightning is OP, it's that noobs still don't understand how to play this game. It's just like a card game. Sometimes it's not cool to play a spell immediately when you know your opponent is going to counter it. You wait until he plays his other spells then reverse the damage and press the advantage. That's how Water main plays, it's not the combo dps class like people try to play it as.


Lightning players are about speed and single target damage. They will always go first, always be faster than you. So don't cast any jutsu at the start of the turn and get countered like an idiot. Just sit back, wait, and watch he does. Then decide how to respond.
This post was last edited by Kyutaru at 2016-8-8 08:19
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On 2016-08-08 08:21:48Show this Author Only
16#
honestly everyone will have different stories but pvp wise. 4 on 4 lightning blade is actually op. that simple. they need a rebalance. even a far worse lightning has an advantage over others. can you beat him? sure. but he has a slight handicap if all other things are equal. he can ignore puppet/clones and does debuff and aoe. its harsh man
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On 2016-08-08 09:16:12Show this Author Only
17#
  • Maverickx_Otsut On 2016-08-08 08:21:48
  • honestly everyone will have different stories but pvp wise. 4 on 4 lightning blade is actually op. that simple. they need a rebalance. even a far worse lightning has an advantage over others. can you beat him? sure. but he has a slight handicap if all other things are equal. he can ignore puppet/clones and does debuff and aoe. its harsh man
Pick a class and I'll list the teams that wreck lightning. Fire has mirror support, silences, and sleep as a normal attack. Plus he can burn entire swathes if he goes aoe spec. Wind counters lightning hard and tends to act before the lightning player, hitting them for silly amounts of AOE damage that lightning players find to be death. Twice... because it repeat casts. Or they sport an AOE cleanse ability that can immediately remove that paralysis debuff from your entire team. Meanwhile Water is as I said above, reactionary and quite good at irritating Lightning if it's patient and methodical. Lightning can't be patient... it has to burst you down fast or it loses due to attrition. Meanwhile Earth... is so * rare that no one knows how to fight it. I have no insights here other than the extremely swift interrupt they have and the fact that they can be immune to all damage turn 1.

You realize that more than one class counters clones, right? In fact Lightning has the weakest AOE out of all of them. Fire, Wind, even Water have deadlier AOE attacks that wreck clones. Earth has an AOE attack... but it's too rare to find an earth player to test its effectiveness.

When people lose to Lightning is obvious... it's when they build pure dps combo teams and think they can outdamage the single target damage class.

Which is about as * as thinking your Mage can beat a Rogue in melee combat.
This post was last edited by Kyutaru at 2016-8-8 09:19
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On 2016-08-08 09:59:42Show this Author Only
18#
You guys should just play lightning yourself, you'll then see lots of teams that wreck you. You just need to play smart and have knowledge (knowing how to counter a team, what ninja to take out first etc. )
Playing as lightning main is pretty much trying to predict what the enemy is gonna do. If you fail, you lose.
Kyutaru has listed pretty much everything on how to beat them This post was last edited by BrightsideX at 2016-8-8 10:01
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On 2016-08-08 12:58:20Show this Author Only
19#
Lightning has one gimmick, and once you learn to counter it, the class isnt THAT bad.

Now I know that with proper godly nin, lightning can be strong, but that applies to every darn class in the game. Well, maybe cept earth right now, they gotta wait longer it seems, unless you get a lot of pains :v.

But yea if your server is truly so littered with lightning mains....at 60 roll wind, than either giant rasen combo or Dance of impestus them. Hell, a basic garra setup with my wind main, Garra, Kankuro 3 star and generally whomever I want burns down a Lightning main in one turn.

Now that my teams evovled to empress combo, light, its even easier. Also, if your opponent likes using that triple attack skill, Hinata just scoffs at that.
This post was last edited by dar***@gmail.com at 2016-8-8 13:00 This post was last edited by dar***@gmail.com at 2016-8-8 13:02
  • Registered: 2017-07-24
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On 2016-08-08 13:59:24Show this Author Only
20#
  • Kyutaru On 2016-08-08 08:17:32
  • Lol, yes, yes I have seen good lightning teams. As for Water main, we have a Six Paths player who crushes with water main. He's listed on the screenshots I keep putting up.

    Lightning can't "counter" your abilities because Water is supposed to play last. You get combo disabled or silenced or any other type of control combo? Wait. No jutsu at the start of the turn, ever. Lightning player is almost always going to go first because of the ninja he picks.

    Water player waits, Shizune or Kabuto or whoever is the offhealer activates, removes debuff from Water main. Water main now free to act removes debuffs from other members. NOW trigger your jutsu and watch how your combo goes off no problem because no one has paralysis anymore.

    Again, it's not that lightning is OP, it's that noobs still don't understand how to play this game. It's just like a card game. Sometimes it's not cool to play a spell immediately when you know your opponent is going to counter it. You wait until he plays his other spells then reverse the damage and press the advantage. That's how Water main plays, it's not the combo dps class like people try to play it as.


    Lightning players are about speed and single target damage. They will always go first, always be faster than you. So don't cast any jutsu at the start of the turn and get countered like an idiot. Just sit back, wait, and watch he does. Then decide how to respond.
    This post was last edited by Kyutaru at 2016-8-8 08:19
Water healing skill have 4 round coldown(and cast time 1 round) only it clear denuff from you team, lighting chidori blade 2 round cd cast time 0 round...
All the time that you spend on it to escape from the enemy debuff he will beat you in the face x6-x8 combos, faceroll pew pew pew.
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