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2017-07-24 19:13:11
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2017-07-24 21:19:01
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2017-07-24 21:19:01
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[Lineup]
Wind Main Lineup Help
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Strongest Wind on my server uses the all-female lineup and it's really good against most lists because of how tanky it is.X - X - MainKarin - Kurenai - HinataX - X - XSkills are 2-3-1-1-2 and summon is White Tiger / Lightning Tiger King (whichever you have).Combo potential is nuts, and having the healing+debuff removal from Karin, plus the reflect from Kurenai really helps against Fire mains and all their Ignite shenanigans. Also really good because every team member combos off each other in some way, so even if your main gets taken out, you still tank a lot of damage and can get a multi-hit combo off everyone except Karin.Combos are...Main: Repulse - Knockdown - Knockdown - Repulse - Knockdown+Acupuncture - High Float - RepulseMain ULT: Repulse - Knockdown - Knockdown - Repulse - Knockdown - High Float - RepulseHinata: Knockdown - Knockdown - Repulse - Knockdown - High Float - Repulse - Knockdown+AcupunctureKurenai: Knockdown - Knockdown - Repulse - Knockdown - High Float - Repulse - Knockdown+AcupunctureKarin: High Float - Repulse - Knockdown+Acupuncture - Knockdown - Knockdown - Repulse - KnockdownPlus Karin usually hits her 10-hit combo whenever your main combos because of the number of characters hit.Hope that helps! :)
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Strategy
2
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1162
2017-07-24 20:55:34
[Lineup]
team for Azure Fang main! help help
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At low levels, your team basically just needs a half-decent combo, so try this:X - X - XMain - Naruto - XHaku - Zabuza - XSkills:Shark Bomb JutsuEnhancement of Water Style NinjaPoison Tai (if you have it unlocked)Naruto will make a decent number of clones and early game will cause low float, plus his ultimate will cause repulse, so your combo is based entirely off of that.Also, the Zabuza clone is incredibly tanky, so he'll absorb a lot of hits and let you continue the beats, and because he attacks after Haku does, if Haku reduces the enemy to 1 hit point, the clone will then attack and kill it.Big thing here is to make sure that you use Haku's ice barrier as often as possible, because it increases your damage by a huge amount, and your combo will also start off of using it once in ice barrier form.Good luck! This post was last edited by 101***@facebook at 2016-10-21 01:53
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Strategy
6
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1321
NghiaSleep
2017-07-24 20:56:52
[Lineup]
Need lineup for fire main and tobi
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I'm a fan of Iruka, for obvious reasons, but having a guaranteed combo start at lower levels is worth way more than the shield is, in my opinion, especially when you're up against people who are 1k-2k power over you. They'll be able to eat through that shield, but being able to potentially combo-kill a character on turn 2 is a huge advantage, especially with Tobi acting first. Plus, you want to actually get use out of Hinata's ability, so make sure she goes front line.The difficult part of this build is to hit the right timing and target for your main's Immobile special. You want to hit something that will either be a combo starter, or something that's slower than your main is (usually whatever they have last) to counter an ability. That was you counter a ton of damage, or set them back at least 2 turns waiting for their ULT to cool down.If you're not confident with your ability to guess what they'll do, or your internet connection is a little laggy, you can switch over to the High Float ULT and increase the damage instead of having the instant-counter.Hope this helps :) This post was last edited by 101***@facebook at 2016-10-21 01:27
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Strategy
7
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2566
2017-07-24 20:55:26
[Lineup]
Ranked Lightning Lineup HELP
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In that case, swap the regular Zabuza for Kabuto. Having a bit of debuff and heal, plus clones is always good for a damage lineup like that.
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Strategy
5
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2443
fryguy1724
2017-07-24 20:44:23
[Lineup]
Ranked Lightning Lineup HELP
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Not a bad selection of ninjas. You've got some pretty decent options, but without summons, you need to play to a lineup that you can pump high damage with.Personally, I like having my main line be the real damage dealers, then having two tanky lines, or one tanky + one clone lineup, so think about something like this:X - X - XShizune - Kiba (Great Ninja War) - XSasuke - Main - XChidori Blade Shadow, Lightning Assassination Sword, Lai Giri Decapitation, Anbu Special Tactics, BloodthirstyGreat combo chase, and even if your main dies, you still combo with the rest of the team. Plus having Shizune to remove debuffs and double the heal from Anbu Special Tactics is super useful. Just make sure you move this lineup to Top / Middle / Bottom, depending on what enemy teams your playing against, and insert it against either the clone-heavy team, or the team that's weak to single target damage.Next up...Kakashi - Neji - XZabuza (Regular) - Guy - XX - X - XGood combo potential, plus the heal from Guy and the dodge from Neji will keep this team alive for a while. That, and the clones will tank a lot of damage before your guys start getting hit, and double interrupt will really put a hurt on the enemy teams abilities.Last team is a bit tough, but I'd make it a Chiyo-focused, fully defensive team, so you get to use her Resurrect ability more than once (hopefully)...X - X - XSakura - Zabuza (7 Ninja) - XChiyo - Hinata - XIt's not the best combo damage team, but having Zabuza move first will let him counter a decent number of abilities with Water Prison, and between Sakura and Hinata, you'll have enough tank damage to survive for a while with Chiyo in the back.Test them out and let me know what you think :)
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Strategy
5
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2443
fryguy1724
2017-07-24 20:44:23
[Lineup]
Vampire Lord Midnight Blade
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I'm sorry, I'm doing it wrong? How exactly am I doing it wrong if I'm using that exact lineup, with those exact skills, timing everything correctly, and still getting dominated by Fire and Lightning mains comboing on Turn 1 and 2 with Ignite effects?No idea what kind of server you're playing on if you say you can't start your second turn with ignite active, because Tobi, Sasuke 3* and Kakashi c*l easily combo turn 1, and ignite at least one member of your team. Then on turn 2, you're incredibly weak to any kind of combo against Guy, your main, or Sakura because you have no powerful skills to come back - ESPECIALLY with Guy being wasted in the third slot. You're completely giving your opponent all the tempo they need to lock you out, and making Guy's ULT only useful against the last character on the enemy team, or maybe the third, if they have weak initiative or are lower level than you are.Yes, Sakura's ULT is good as getting rid of debuffs, but if you've been hit with ignite, you don't get the heal out of it, and any decent player will be able to ignore Kimimaro VERY easily and target down either Sakura or Guy within 2 turns, completely breaking any combo potential this team has.Against weaker players, this works because you can take a few extra hits and still have some health, but any player even a level above you with a 6+ combo hit off any ULT will completely decimate this team, and I'll gladly show you a dozen lineups that will do just that.Not to mention, bring this into Arena and play against a Naruto and your main attacks aren't strong enough to hit through their clones, so your entire first round is spent just clearing clones and dealing zero damage, then you have no followup until round 3 when Kimimaro ULT's - providing, of course, that his attack isn't negated by Neji, Iruka or Guy being in first slot.The combo is fun, don't get me wrong. And when it works, it works, but this is a far cry from being viable in any 1v1 situation against any decent player.
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Strategy
48
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31035
Deletum
2017-07-24 21:11:59
[Lineup]
Vampire Lord Midnight Blade
"
This lineup is so weak to clones, Ignite and Hinata it's hilarious. How can anyone think this is a good lineup when you deal no area damage, apply no effects and lose to half the characters in the game.Any targeted burst damage on Sakura or your main and you're completely screwed.
"
Strategy
48
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31035
Deletum
2017-07-24 21:11:59
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