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thedragonsin@ma
Profile
Nickname:
thedragonsin@ma
User Group:
User
Statistics:
Topics 10 |Posts 7
ACTIVITY
Registered:
2020-03-19 09:27:29
Last Login:
2022-11-16 22:39:56
Last Post:
2022-11-16 06:22:38
Topics
Replies
TITLE
SECTION
REPLIES/VIEWS
LAST POST
[Ninja Exam]
Team Ninja Exam 5. A F2P Team?
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I used SO6P Naruto on that thing. I've used GNW Temari. Neither of them do damage to that thing.
"
Strategy
5
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1494
BlackStyleGamer
2022-03-22 14:48:36
[Lineup]
Need tips as a beginner
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Get Six Paths Naruto as soon as possible, stock up on Advanced Trial Vials and Protections, and get him breakthroughed, because he'll be a huge help for Ninja Exam... and everything else because 6P Naruto is OP. Also get Wind Blade Asuma, because his damage buff is pretty useful for almost any team you build, well most teams and get that buff breakthroughed because it allows the buff to work at 70% health and above rather than full. Best Breakthrough Set-up at the moment for 6P Naruto is the following. Mystery: Y+1 Standard Attack: +2 Chase: Y+1 Passive 1: Y+1 Passive 2: Y+2
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Strategy
4
/
2658
Toz48
2021-10-27 22:12:43
[Bugs]
I'm about to give up
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I have no idea how to access an older version of the mini-client Edit: I've found out how to access the older versions and they're stopping at 17% before giving me a black screen without a loading failure
"
Bugs & Support
6
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3304
thedragonsin@ma
2021-08-04 13:41:11
[Bugs]
I'm about to give up
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I'm currently using the mini-client version 3.3.0.0 I've checked for updates, but it always says that there are no new updates. I check using the 'Look for updates' function in the client settings. And I've experienced this with older clients, yes.
"
Bugs & Support
6
/
3304
thedragonsin@ma
2021-08-04 13:41:11
[Fanfiction]
Naruto Online Anniversary Event: Fanfic Section
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Server ID: 1463 In Game ID: KaitoEzaki UID: 200000097794127 -Create your own breakthrough event- Kushimaru Kuriarare [Edo Tensei] Requires 4 Stars, Blue Experimental Vials, and Experimental Protections Mystery: Long Blade Ninja Art- Wire Crucifixion [Prompt]: Use 2 Technique points to use this skill. Causes damage and Immobile to up to 2 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown. Chakra- 20 Battlefield Cool Down: 1 Cool Down: 3 Long Blade Ninja Art- Wire Crucifixion +1 [Prompt]: Use 2 Technique points to use this skill. Deals 15% increased damage and Immobile to up to 2 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown. Chakra- 20 Battlefield Cool Down: 1 Cool Down: 3 Long Blade Ninja Art- Wire Crucifixion +2 [Prompt]: Use 2 Technique points to use this skill. Deals 15% increased damage and Immobile to up to 3 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown and 3-Combo. Chakra- 20 Battlefield Cool Down: 1 Cool Down: 3 Long Blade Ninja Art- Wire Crucifixion Y [Prompt]: Use 2 Technique points to use this skill. Deals 10% increased damage and Slow Down to up to 4 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown and 3-Combo. Chakra- 20 Battlefield Cool Down: 1 Cool Down: 2 Long Blade Ninja Art- Wire Crucifixion Y+1 [Prompt]: Use 2 Technique points to use this skill. Deals unavoidable, 10% increased damage, and Slow Down to up to 6 of the opponent's units in their Lineup, the selected unit will suffer from Knockdown and 5-Combo. Chakra- 40 Battlefield Cool Down: 1 Cool Down: 2 Standard: Long Blade Strike: Attacks the first line of units in the opponent's Lineup. Morever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse. Long Blade Strike +1: Attacks the first line of units in the opponent's Lineup, doing 10% more damage. Morever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse. Long Blade Strike +2: Attacks the first line of units in the opponent's Lineup, doing 15% more damage. Moever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse and 3-Combo. Long Blade Strike Y: Attacks the unit with the least life in the opponent's Lineup, dealing 10% reduced damage, causing Repulse, Immobile, and 5-Combo. Morever, this unit will get 1/2 a Technique point. Long Blade Strike L: Attacks the first line of Units in the opponent's Lineup, dealing 10% reduced damage, suppressing Super Armor. Morever, this unit will get 1/2 a Technique point and this skill has a given chance of causing Repulse. Chase: Long Blade- Drop: Chases and attacks a Repulsed unit, causes Knockdown. Morever, this unit will get 1 Technique point. Long Blade- Drop +1: Chases and attacks a Repulsed unit, causes Knockdown and Slow Down. Morever, this unit will get 1 Technique point. Long Blade- Drop +2: Chases and attacks a Repulsed unit, causes Knockdown and Immobile. Morever, this unit will get 1 Technique point. This skill ignores a small amount of defense and resistance. Passive 1: Addicted to Killing: If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack. Addicted to Killing +1: This unit heals 20% of the damage dealt to the opponent's units. If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack. Addicted to Killing +2: This unit heals 20% of the damage deal to the opponent's units. This unit gains one extra Standard Attack. If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack. Addicted to Killing Y: Whenever a unit dies, attack and resistance will increase by 10%. Addicted to Killing Y+1: Whenever a unit dies, attack and resistance will increase by 15%. If this units Standard Attacks defeats an opponent's units, this unit will get one extra Standard Attack. Passive 2: Long Blade Technique: At the beginning of battle, this unit has 2 Technique points. A Maximum of 4 Technique points can be stacked up. Long Blade Technique +1: At the beginning of battle, this unit has 2 Technique points. A Maximum of 4 Technique points can be stacked up. At the beginning of every round, increase this units initiative and attack by 2%. Long Blade Technique +2: At the beginning of battle, this unit has 2 Technique points. A Maximum of 4 Technique points can be stacked up. At the beginning of every round, increase this units initiative and attack by 3%. I'm Already Dead Y: Whenever Kushimaru is defeated, revives 3 rounds later with 40% HP. When revived, increases this units and other Sword-User units attack by 10%. Morever, a Maximum of 4 Technique points can be stacked up. I'm Already Dead Y+1: Whenever Kushimaru is defeated, revives 2 rounds later with 40% HP. When revived, increases this units and other Sword-User units attack by 15%. Morever, a Maximum of 4 Technique points can be stacked up. Deadly Cackle L: At the beginning of every round, 1 random unit in the opponent's Lineup will suffer from Fear and another random enemy unit will suffer from Slow Down. This unit starts out with 1 Technique point. A Maximum of 4 Technique points can be stacked up.
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Fanfiction
35
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27301
Syaa
2021-07-29 17:43:51
[Bugs]
Dashboard Loading Failure
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Yes, here you are.
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Bugs & Support
3
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861
thedragonsin@ma
2021-06-02 11:40:04
[Lineup]
What's the F2P Team Arena?
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Thanks, I'll try it out when I get the chance!
"
Strategy
3
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2033
thedragonsin@ma
2021-05-12 11:17:55