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[ Fanfiction ] Naruto Online Anniversary Event: Fanfic Section

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  • Registered: 2017-10-19
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  • Posts: 1
On 2021-07-15 12:08:02Show this Author Only
21#

Server ID: 794

In game name: ๖ۣۜSebastian

UID: 300048033329520

Region: HK

New ninja breakthrough: Indra Otsutsuki

Require 4 stars and advanced vials

Indra

Mystery 1:

Mangekyo Sharingan: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20

Mangekyo Sharingan +1: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 0

Mangekyo Sharingan +2: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity. This skill is immune to Interuption.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 0

Mangekyo Sharingan Y: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o and increase Indra's attack and ninjutsu by 8%. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20

Mangekyo Sharingan Y+1: Deals damage, Interruption, Suppress Immunity for 1 round and Anxiety for 1 round to the selected unit. After using this skill, the Mystery is changed to Susano'o and increase Indra's attack and ninjutsu by 16%. Indra c*e 2 Mysteries in 1 round. Units suffering from Anxiety will take 10% of their current HP whenever they execute any actions. Anxiety cannot be dispelled and neglects Immunity.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 20

Mystery 2:

Susano'o: Deals damage to up to 9 units in the opponent's field and reduces their Resistance by 8% (stackable). After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o +1: Deals damage to up to 12 units in the opponent's field and reduces their Resistance by 8% (stackable). After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o +2: Deals damage to up to 12 units in the opponent's field, reduces their Resistance by 8% (stackable) and causes Enfeeble to 4 random units hit by this skill. After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o Y: Deals 30% increased damage to up to 9 units in the opponent's field and reduces their Resistance by 8% (stackable). After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Susano'o Y+1: Deals 30% increased damage to up to 9 units in the opponent's field, reduces their Resistance by 8% (stackable) and causes Irremovable Enfeeble which neglects Immunity to the selected unit. After using this skill, Indra receives Super Armor until the end of the next round and the Mystery will change to Mangekyo Sharingan.

Battlefield cooldown : 0

Mystery cooldown : 2

Chakra : 40

Standard:

Lightning *ion: Attacks 3-4 units in a random lineup from the opponent's field, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round.

Lightning *ion +1: Attacks 3-4 units in a random lineup from the opponent's field with 30% increased damage, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round.

Lightning *ion +2: Attacks 3-4 units in a random lineup from the opponent's field with 30% increased damage, causes 8 Combo and Irremovable Paralysis which neglects Immunity for 1 round to every unit hit.

Lightning *ion Y: Attacks 4-6 units in a random lineup from the opponent's field, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round.

Lightning *ion Y+1: Attacks 4-6 units in a random lineup from the opponent's field, causes 8 Combo and Paralysis to every unit hit. Has a chance of causing Irremovable Paralysis which neglects Immunity for 1 round and has a chance of reducing his mystery cooldown by 1 round

Chase:

Flame Shinobido: Triggered with at least 30 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance.

Flame Shinobido +1: Triggered with at least 20 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance.

Flame Shinobido +2: Triggered with at least 20 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance. This skill always causes Critical.

Flame Shinobido Y: Triggered with at least 30 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance. Can be triggered two times each round.

Flame Shinobido Y+1: Triggered with at least 30 Combo, deals damage, Irremovable Ignition which neglects Immunity to up to 6 units in the opponent's lineup. This skill ignores a small amount of Defense and Resistance. Can be triggered two times each round. This skill ignores the opponent's shields.

Passive 1:

Lightning Shunpo: Indra has very high chances of dodging Standards, Chases and Mysteries, can be triggered at most 2 times per round. Moreover, before the first action in each round, Indra reduces his own Evasion Rate by 90%, lasts until the end of the round.

Lightning Shunpo +1: Indra has very high chances of dodging Standards, Chases and Mysteries, can be triggered at most 2 times per round. Moreover, before the first action in each round, Indra reduces his own Evasion Rate by 70%, lasts until the end of the round.

Lightning Shunpo +2: Indra has very high chances of dodging Standards, Chases and Mysteries, can be triggered at most 2 times per round. Moreover, before the first action in each round, Indra reduces his own Evasion Rate by 50%, lasts until the end of the round.

Lightning Shunpo Y: Indra has very high chances of dodging the first Standards, Chases and Mysteries every round.

Lightning Shunpo Y+1: Indra has very high chances of dodging the first Standards, Chases and Mysteries every round. Also his Evasion rate against Standards is increased by 50%.

Passive 2:

Way of the Black Flame: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 1 round. Moreover, before the first action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition.

Way of the Black Flame +1: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 1 round. Moreover, before an action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition. Can be triggered two times each round.

Way of the Black Flame +2: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 1 round. Moreover, before an action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition. Can be triggered two times each round. Increase all damage caused by Indra by 8% for each units suffering from Ignition on the field (both allies and opponents).

Way of the Black Flame Y: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for either 1 round or 3 rounds. Moreover, before the first action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition.

Way of the Black Flame Y+1: Units who attack Indra will suffer from Irremovable Ignition which neglects Immunity for 3 rounds. Moreover, before the first action in each round, Indra deals heavy damage to the unit in the front row and all units suffering from Ignition.




This post was last edited by SoraHearts on 2021-07-15 12:33:37.
  • Registered: 2020-03-24
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  • Posts: 17
On 2021-07-15 17:55:00Show this Author Only
22#

Server ID: S1481

In game name: Sushi

UID: 300040399299212

-Build Your Own Clan Event.

Clan Name: Catnobis Clan (Cat Shinobi Clan)

Origin & Background

In the world of Naruto, other than humans, there are cats shinobi as well. Different from human shinobis, they are more united as one, and they all belong to one clan named Catnobi Clan.

The clan was founded by a great catnobi named Ash The Grey Cat. He is well known in the catnobi world because he helped to bring an end to the Great Catnobi War and ended the ruling of the cruelest tyrant in catnobi history — Oliver The Third. Ash The Grey Cat led all the catnobis who believed in him, and after the war ends, Catnobi Clan was founded to take over the ruling of Oliver The Third.

So there are two types of catnobi in Catnobi Clan, one is the Solo Catnobi, which are the ones who run missions requested by fellow cat citizens across the village. They either attend the missions in cat groups or solo. The other type is Companion Catnobi. They are the great companion for human shinobis, they can help to carry ninja tools, ninja scrolls and even disguise as a spy to infiltrate enemies village.


Festivity

Catnobis love everything that represents wealth (especially ingots!). Hence, they have a tradition in celebrating a festival to worship The Cat God Of Wealth, Fukurokumaru. The festival falls on 11th of November every year, as translated in catnobi’s language, it is called Wealth Festival. Every cat will join one another in a food festival and singing the song ‘Fuku Fuku’ to worship the Cat God Of Wealth, praying for prosperity for the rest of the year.


Tradition

Similar to human world, cats shinobis love to do sumo wrestling too. This is one of the oldest culture and tradition for cats shinobis. If you ever ran into any cats which is very huge in size, don’t be surprised! They might be one of the Cat Sumos and Cat Sumos are highly respected in the Cat Society.


Unique Abilities

Catnobis also have Kekkei Genkai, which is also known as Bloodline Limits. Some of the famous ones are:

Nine Lives - As the name explains, cat shinobis with this Kekkei Genkai will have 9 lives, so enemies have to kill them 9 times.

No Bones - They are extremely flexible. With this ability, they can twist and twirl their bodies in any direction to avoid any attack, or to land any attack from direction you wouldn’t expect.

Klaws - They can freely throw their claws out and grow back instantaneously. This ability gives them unlimited ‘shuriken’.

Null Fur - They can change the colour of their fur, or even drop their fur (and grow back anytime), making them the master of disguise.

Sphynx - Also known as the death stare Kekkei Genkai. The stare will petrify anyone who looked at them.

Nursing Tongue - This ability grants their tongue to heal any wounds they lick, making them the best healing catnobis.

Kitty Eyes- This Bloodline Limits flow in the family of the infamous “Puss In Boots”. With this Dojutsu released with their big eyes, forlorn expression and innocent look, no one/ cats are able to escape from their genjutsu and enemies will lose the ability to land a single hit on them.


Clan Banner

Screenshot 2021-07-14 at 7

The clan banner has the eyes of Ash The Grey Cat, this represents the catnobi village will continue to live a peaceful life under his watch, and also to pass on the WIll Of Grey. The two kunais are the main weapon he used. The one on the left represent the hand he used to help all catnobies to stand up and fight against injustice, the right one represents the hand he used to end the life of Oliver The Third as well as the oppressive ruling of Catnobi World. The grey background of the banner is showing the fur colour of Ash The Grey Cat.

  • Registered: 2020-08-18
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  • Posts: 5
On 2021-07-19 01:22:24Show this Author Only
23#

Server ID: 1577

In game name: TheAngellest

UID: 398137823781458

Create your own breakthrough event.

Introduction: A lot of different and excellent ninjas can be found and recruited along Naruto Online world. The one of them also can be recruited, but almost noone uses her, the mysterious ninja with secret technique, that is stronger than the wood style. This ninja have good story and deserves not to be forgotten. So, I presented to all of you the Breakthroughs of ninja with almost the strongest element - crystal. This element has a lot of possible applications, according to the lore of Naruto: immobolizing of ninjas, the great strength properties, opportunity to create objects and to affect enemies.

New ninja skill breakthrough Guren:

Снимок1

Requirement: 4 star

Requires Experimental Vial, Experimental Protection Vial

Mystery:

Crystal Style – Pentagonal Prison [Promt]: Causes Ninjutsu damage to up to 3 units, the selected unit will suffer from Low Float and Immobile. At 4* cause 30% more damage and Immobile to all 3 enemies if their Chakra is Zero.
Battlefield cooldown: 1
Cooldown: 2
Chakra: 40

Crystal Style – Pentagonal Prison +1 [Promt]: Causes Ninjutsu damage to up to 3 units, the selected unit will suffer from Low Float, Suppress Immunity to Debuffs for 2 rounds and Immobile. At 4* cause 30% more damage and Immobile to all 3 enemies if their Chakra is Zero.
Battlefield cooldown: 1
Cooldown: 2
Chakra: 40

Crystal Style – Pentagonal Prison +2 [Promt]: Causes guaranteed Ninjutsu damage to up to 3 units, the selected unit will suffer from Low Float, Suppress Immunity to Debuffs for 2 rounds and Immobile. The affected units then suffer Crystallization. At 4* cause 30% more damage and Immobile to all 3 enemies if their Chakra is Zero.
Battlefield cooldown: 1
Cooldown: 2
Chakra: 40

New Debuff – Crystallization: Irremovable and neglects Immunity to debuffs. Makes random attacks and attacks targeting units with the least Life to aim units under Crystallization debuff or suffered from any stacks of Crystallized. If unit uses his mystery while under Crystallization then he becomes Crystallized: chakra cost of his mystery increases by 20 until the end of the battle. Crystallized can stack up to 3 times and units under this debuff cause and receive less damage (20% per stack) by/from mystery attacks. In the end of the round, if unit didn't cast his mystery (when it was ready) he loses 1 stack of Crystallized.
(Cause they need to cover their bodies with chakra so not to become crystal. This covered chakra absorb some damage from enemy attacks but also make the user to focus on itself, so the amount of chakra he c*e reduces, his attacks become less effective, and as far as the part of chakra is already in use it is difficult to focus on attacks so the chakra usage is also increased. However, when the user doesn't need to simultaneously focus on fight and resist to crystallization, he could get rid of the crystal elements and then fight as usual, without the necessity to cover his body with chakra)

Crystal Style – Enhanced Crystal Armor Y [Promt]: Applies buff Enhanced Crystal Armor on one chosen friendly unit for 2 rounds. This buff gives Immunity to Chases and reduces the incoming damage from non-elemental attacks by 50%. Then generates Shield based of 25% of her Resistance to affected units.
Battlefield cooldown: 0
Cooldown: 2
Chakra: 20

Crystal Style – Enhanced Crystal Armor Y+1 [Promt]: Applies buff Enhanced Crystal Armor on the all units within the same row of the selected ally unit for 2 rounds. This buff gives Immunity to Chases and reduces the incoming damage from non-elemental attacks by 50%. Then generates Shield based of 50% of her Resistance to affected units. If affected unit suffer from taijutsu attack - then applies Crystallization on the attacker.
Battlefield cooldown: 0
Cooldown: 2
Chakra: 20

Crystal Style – Jade Crystal Labyrinth Technique L+1 [Promt]: Launches a barrier decreasing all non-elemental damage by 50% and increasing all elemental damage by 50%. While barrier is active Guren applies Crystallization on 1 random opponent unit before each action. Barrier cannot be destroyed while you have more chakra than the opponent.
Battlefield cooldown: 0
Cooldown: 3
Chakra: 20

Crystal Style – Jade Crystal Labyrinth Technique L+2 [Promt]: Launches a barrier decreasing all non-elemental damage by 50% and increasing all elemental damage by 50%. While barrier is active Guren applies Crystallization on 1 random opponent unit before each action. While barrier is active Guren in the end of the round casts Crystal Style – Jade Crystal Clone Technique and creates clone of ninja from your lineup with the least Life. This clone cannot attack, has immunity to debuffs lvl.2, ignores first 2 damage attacks in each round and has the Life of 20% of affected unit Life and 100% of its other attributes. When the affected unit should receive fatal damage the clone will self-destroy and the affected unit clear all debuffs from himself and heals for 20% of his maximum Life. Barrier cannot be destroyed while you have more chakra than the opponent.
Battlefield cooldown: 0
Cooldown: 3
Chakra: 20


Standard Attack:

Crystal Style – The Gods’ Crossings: Attacks a random line of opponents. Has a chance of causing Low Float.

Crystal Style – The Gods’ Crossings +1: Attacks a random line of opponents. Has a high chance of causing Low Float.

Crystal Style – The Gods’ Crossings +2: Attacks a random line of opponents with 30% damage increased. Has a high chance of causing Low Float.

Crystal Style – Crimson Fruit Y: Creates a Shield based of 25% of her Resistance to the all units in the front row of Guren. Then applies Enhanced Crystals Armor on herself.

Crystal Style – Growing Crystal Thorns L-1: Attacks the opponent's units in the front row.

Crystal Style – Growing Crystal Thorns L-2: Attacks the opponent's units in the front row with 50% damage decreased.


Chase Attack:

Crystal Style – Tearing Crystal Falling Dragon: Chases and Attacks a Low Float unit, absorbing up to 20 Chakra from the opponent and causes Knockdown. Can be triggered up to 2 times.

Crystal Style – Tearing Crystal Falling Dragon +1: Chases and Attacks a Low Float unit, absorbing up to 20 Chakra from the opponent, causes Knockdown and Immobile. Can be triggered up to 2 times.

Crystal Style – Tearing Crystal Falling Dragon +2: Chases and Attacks a Low Float unit, absorbing up to 20 Chakra from the opponent, causes Knockdown and Immobile. Can be triggered up to 2 times. This attack cannot miss.

Crystal Style – Tearing Crystal Falling Dragon Y: Chases and Attacks a Low Float unit with 30% damage increased, causes Knockdown and applies Crystallization. Can be triggered up to 2 times.

Crystal Style – Tearing Crystal Falling Dragon Y+1: Chases and Attacks a Low Float unit with 30% damage increased, causes Knockdown and applies Crystallization. Can be triggered up to 2 times. Suffered unit will receive 20% more damage from any elemental attack (Stackable) until the end of the round.


Chase Attack 2:

Crystal Style – Crystal Blade: Triggered at least 30 COMBO, causes damage to up to 4 enemy units. This attack cannot miss.

Crystal Style – Crystal Blade +1: Triggered at least 20 COMBO, causes damage to up to 4 enemy units. This attack cannot miss.

Crystal Style – Crystal Blade +2: Triggered at least 20 COMBO, causes 20% damage increased to up to 4 enemy units and Interruption. This attack cannot miss.

Crystal Style – Crystal Blade Y: Triggered at least 30 COMBO, causes damage to the whole opponent lineup.

Crystal Style – Crystal Blade Y+1: Triggered at least 30 COMBO, causes damage to the whole opponent lineup and applies Crystallization on affected units.


Passive:

Crystal Armor: Very high chances of evading the first Mystery Skill, Standard Attack or Chase Skill suffered by this unit. Can be triggered once each round.

Crystal Armor +1: Very high chances of evading the first Mystery Skill, Standard Attack or Chase Skill suffered by this unit. Can be triggered once each round. When triggered then applies Enhanced Crystal Armor on herself.

Crystal Armor +2: Very high chances of evading the first Mystery Skill, Standard Attack or Chase Skill suffered by this unit. Can be triggered once each round. When triggered then applies Enhanced Crystal Armor on herself and 1 ninja from your lineup with least life.

Crystal Armor Y: Reduces the incoming damage by 0.5% for each remaining chakra above 20.

Crystal Armor Y+1: Reduces the incoming damage by 1% for each remaining chakra above 20. If lineup's chakra is absorbed, keep at least 40 chakra minimum.

  • Registered: 2021-06-04
  • Topics: 3
  • Posts: 50
On 2021-07-20 18:36:48Show this Author Only
24#

Region: HK

Server ID: S1721 Double Lightning

In game name: Teds

UID: 356622780734975


CREATE YOUR OWN BREAKTHROUGH EVENT.


GENMA

Requirement: 4 star

Item usage: Experimental Vial, Experimental Protection

New Ninja Skill Breakthrough Genma Shiranui:


MYSTERY: TACTICS ENHANCEMENT [PROMPT]

Mystery: Tactics Enhancement[Prompt]+1

Increases 3.0% Initiative to the selected ally unit. Lasts for 2 rounds.

Battlefield cooldown: 0

Cooldown: 3

Chakra: 0


Mystery: Tactics Enhancement[Prompt]+2

Increases 3.0% Initiative to the selected ally unit and grants Immunity to all Debuffs (cannot be dispelled).Lasts for 2 rounds.

Battlefield cooldown: 0

Cooldown: 3

Chakra: 0


Mystery: Tactics Enhancement[Prompt] Y

Increase 2.0% Initiative , Increases 10% Critical Damage and 10% Critical Chance to the selected ally unit and grants Immunity to Debuffs (can be dispelled). Lasts for 2 rounds.

Battlefield cooldown: 0

Cooldown: 3

Chakra: 0


Mystery: Tactics Enhancement[Prompt] Y+1

Increase 3.0% Initiative , Increases 20% Critical Damage and 20% Critical Chance to the selected ally unit and grants Immunity to Debuffs (can be dispelled). Lasts for 2 rounds.

Battlefield cooldown: 0

Cooldown: 3

Chakra: 0

-------------


STANDARD ATTACK:SHADOW CLONE JUTSU

Standard Attack: Shadow Clone Jutsu+1

Summons 1 to 2 Shadow Clones with 50% of Genma's HP. Shadow Clones have high chances of evading Standard Attacks. When Shadow Clones were attacked and defeated, it will automatically explode to a random enemies and causes Ignition.


Standard Attack: Shadow Clone Jutsu+2

Summons 1 to 3

Shadow Clones with 60% of Genma's HP. Shadow Clones have high chances of evading Standard Attacks. When Shadow Clones were attacked and defeated, it will automatically explode to a random enemies and causes Irremovable Ignition and Immobile.

----------


CHASE: SENBON RAIN

Chase: Senbon Rain+1

Triggered with at least 20 Combo, causes Damage, Tag and Ignition to up to 3 units in the opponent's lineup.


Chase: Senbon Rain+2

Triggered with at least 20 Combo, causes Damage, Tag and Irremovable Ignition to up to 4 units in the opponent's lineup.


Chase: Senbon Rain Y

Triggered with at least 20 Combo, causes Damage, Poison and Ignition to up to 3 units in the opponent's lineup.


Chase: Senbon Rain Y+2

Triggered with at least 20 Combo, causes Damage, Ignition and Strong Poison that neglects immunity to up to 4 units in the opponent's lineup.

---------


PASSIVE: SUBSTITUTION JUTSU

Passive: Substitution Jutsu+1

Genma has high chances of evading 2 Mystery Skills every round and when the enemy has unavoidable Mystery Damage, he will counterattack with 5% Damage of his remaining HP.


Passive: Substitution Jutsu+2

Genma has high chances of evading 2 Mystery Skills every round and when the enemy has unavoidable Mystery Damage, he will counterattack with 10% Damage of his remaining HP.

------------


PASSIVE: COMBAT COOPERATION

Passive: Combat Cooperation+1

Triggered at the beginning of round 2, every round starting from round 2, all ninjas in lineup will have their Chase's trigger time increase by 1, can be triggered at most 5 times and cancel Debuff.


Passive: Combat Cooperation+2

Triggered at the beginning of round 2, every round starting from round 2, all ninjas in lineup will have their Chase's trigger time increase by 1, can be triggered at most 5 times and Cancel All Debuff.


Passive: Combat Cooperation Y

Triggered at the beginning of round 2, every round starting from round 2, all ninjas in lineup will have their Chase's trigger time increase by 1, can be triggered at most 5 times and increase 20% Attack and Ninjutsu.


Passive: Combat Cooperation Y+1

Triggered at the beginning of round 2, every round starting from round 2, all ninjas in lineup will have their Chase's trigger time increase by 1, can be triggered at most 5 times and increase 40% Attack and Ninjutsu.






This post was last edited by Josh09 on 2021-07-25 09:55:23.
  • Registered: 2019-02-17
  • Topics: 51
  • Posts: 330
On 2021-07-20 22:36:48Show this Author Only
25#

Server ID: 1292 Brotherhood

In game name: Morata

UID: 200000106008190

Build Your Own Clan Event

uri_mr1626787253592

Clan Name: Seishin Clan (Spirit Clan)

Origin & Background
The Seishin Clan arrived to Konohagakure after the second great ninja war. They were originally pilgrims from Shimogakure who relocated to Konohagakure in the search of prosperity. They never disclosed who was the founder of the Clan, only that they were descendants of the Õtsutsuki Clan.

Seishin Clan members had the unique Tamashi bloodline which allowed them to perform certain interactions with spirits, they also exceeded in sensor ninjutsu but they had none offensive techniques of their own so they were mostly used being divided in ninja teams to handle scouting and surveillance missions. It was very easy to distinguish them from other villagers since their members were always seen wearing grey and white robes, with the intention of showing their respect to the moon. They also always used a red and golden band covering their eyes. Every Seishin member was born blind, instead of using human sight they were able to see with great precision using mild chakra pulses each three seconds. This would not only allow them to have a good sight of reality and people but it would also help them notice other natural factors unnoticed to others.

The Clan stablished their residence in one of the edges of Konoha closest to the fourty-fourth training grounds, also known as the forest of death, and they were often visited by the elders of the village and other wealthy travellers who were interested in the fortune-telling capabilites it was said the Seishin Clan possessed.

Some years later this feature in particular caught the attention of Danzo, who began investigating the Clan with the Root elite forces. One night Danzo was informed of the sighting of Seishin members capturing rogue ninjas outside of Konoha and when he looked through the lists of wanted ninjas across the nation he inmediately linked the disappearence of many of them to the clan secret hunting. Danzo was concerned about other disappereances from Konoha villagers and despite not having any proof he assumed it had to be the only explanation.

On the following days he visited the Seishin residential area himself followed by two Root elite units from the Yamanaka and the Hyuuga clans respectively without informing the Hokage. Danzo requested the use of their revelation technique with the excuse of gathering information about the Uchiha clan since he was concerned they could become a lethal threat to Konoha. He witnessed the Dead Whisper jutsu and while he wasn't able to feel any danger he did notice the fear both Yamanaka and Hyuuga root ninjas were feeling. The Seishin ninjas who performed the technique told Danzo that not only the Uchiha clan would become too powerful for the Konoha village to handle but that there was an Uchiha ninja with inmense power that would cause unimaginable
death in the future. Danzo didn't know how to interpretate the second revelation but he considered it enough information and returned to Root with the other two ninjas.

When they arrived, the Yamanaka ninja told Danzo the chakra of the Seishin clan was the darkest he'd ever felt and the Hyuuga member swore it had seen some underground rooms filled with bodies when he used his byakugan inside their building. Danzo knew he had to act quickly to make sure the Seishin Clan would disappear without revealing his visit there and the Uchiha revelations to the Hokage so he prepared the Root elite forces. The following week during the usual closure of the Seishin residential area, he infiltrated the district followed by the Root ninjas and eliminated every single Seishin ninjas they found.

The struggles of the third great ninja war were already starting to hit Konoha so the elimination of the Seishin Clan remained a mystery to the people of the village.

Festivity & Tradition
From the very day of their arrival to Konoha the Seishin Clan leaders explained to the Hokage that they would require two days each week to attend the needs that the Tamashi kekkei genkai was imposing on them, during that time they wouldn't take part in ninja missions and they wouldn't allow entrance into their residential area to anyone but their own Clan members. Nobody would know what they'd be doing despite of being aware of their night outings outside the village.

The Seishin Clan members were very discreet and barely participated in any of Konoha's festivities. Each year though they would partake in two events, the first one on the 30th of October they would be seen gathering in the most wooded areas of Konoha where they would sit in circle formations directly under the moonlight and shortly after they'd start glowing shrouded by their chakra which would create a foggy atmosphere around there. They were believed to do so in order to enhance their synergy with the spiritual realm.

The second one on the 23rd of December, they would invite Konoha villagers to their residential area where they would gather up and play music with lyres and flutes as the sun starts to hide in the evening, and then proceed to do colorful lights shows projected to the night sky towards the moon.

Unique Abilities
Seishin Clan members possess the Tamashi Kekkei Genkai, a sort of spiritual channelling ninjutsu that allowed them to perform some unique techniques like:

- Soul Sight ~ A powerful sensor skill that would grant them knowledge of their surroundings and help them discover chakra trails. Specially effective to track people.

- Spirit summoning ~ Requiring three Seishin members to use, this technique would bring a spirit from the spiritual realm, the spirit would then share possesion of one of the members's bodies.

- Dead whisper ~ The Seishin member affected by Spirit Summoning technique would be able to reveal future events at the cost of a great amount of chakra and shortening of their own lifespan.

- Soul balance ~ As it was discovered, spirit channelling techniques would require the soul of its members to be performed, they would often pay the cost in advance or shortly afterwards offering the lives of other ninjas through the Soul Balance ritual technique.

- Life chakra trasmission ~ At the cost of some of their lifespan they were granted great healing skills, making them reliable teammates for the scouting missions.
- Seishin dimension barrier
~Only noticeable to others in the form of a fog, the Seishin Dimension Barrier was a tribute technique they would perform to make a bridge between the spirit and the human world, offering great amounts of chakra and lifespan cost they would obtain knowledge from the spirits, improve their chanelling synergy and balance the bearing of the spirit possessions.




This post was last edited by Perfect_Cell on 2021-07-20 22:46:11.
  • Registered: 2017-07-27
  • Topics: 0
  • Posts: 33
On 2021-07-20 23:34:40Show this Author Only
26#
In-Game Name: Blitz

Region: HK

Server: S343 - Blade Dance

UID: 200000098175914


Create Your Own Breakthrough event


Naruto6Tails

Naruto [Six Tails]


Requirement for Breakthrough: 4 stars

Required Item for Skill Trial: Advanced Experimental Vial, Advanced Protection Vial



Mystery [Prompt] - Tailed Beast Bomb (NIN):

Cause Ninjutsu damage and Ignition to the opponent’s entire lineup, also cause Repulse to the selected opponent’s unit.

Battlefield Cooldown: 1

Cooldown: 2

Chakra Cost: 60


Mystery +1 [Prompt] - Tailed Beast Bomb +1 (TAI/NIN):

Causes Taijutsu and Ninjutsu damage, and Ignition to the opponent’s entire lineup with 10% increased damage, also cause Repulse to the selected opponent’s unit.

Battlefield Cooldown: 1

Cooldown: 2

Chakra Cost: 40


Mystery +2 [Prompt] - Tailed Beast Bomb +2 (TAI/NIN):

Causes Unavoidable Taijutsu and Ninjutsu damage, 5 Combo per unit hit, and Irremovable Ignition which neglects Immunity to the opponent’s entire lineup with 30% increased damage, also cause Repulse and Irremovable Immobile to the selected opponent’s unit.

Battlefield Cooldown: 1

Cooldown: 2

Chakra Cost: 40


Mystery Y [Prompt]Tailed Beast Bomb Barrage (TAI/NIN):

Deals damage to up to 12 units in the opponent’s field, causing Ignition to all units hit, also causes Knockdown to the selected unit. This skill's cooldown cannot be increased or decreased by any ally or opponent's skills.

Battlefield Cooldown: 1

Cooldown: 2

Chakra Cost: 60


Mystery Y+1 [Prompt]Tailed Beast Bombardment (TAI/NIN):

Deals damage to all enemy units, causing Irremovable Ignition which neglects Immunity to all units hit, also causes Knockdown to the selected unit.

This skill's cooldown cannot be increased or decreased by any ally or opponent's skills.

Battlefield Cooldown: 1

Cooldown: 2

Chakra Cost: 60


Standard – Taijutsu Attack (TAI/NIN):

Attacks a maximum of 3 units in the front row and causes Ignition, has a fixed chance of causing Low Float.


Standard +1 – Tail Strike (TAI/NIN):

Attacks a maximum of 6 units in the front row with an increased 10% damage and causes Ignition, has a high chance of causing Low Float to a random unit.


Standard +2 – Nine Tails’ Strike (TAI/NIN):

Attacks all units in the front row with an increased 30% damage and causes Ignition, guaranteed chance of causing Low Float to a random unit . This skill never misses and always causes Critical Hit.


Standard Y – Tail Slam (TAI/NIN):

Attacks a random line of units in the opponent's field, and causes Ignition to all units hit, also has a high chance of causing Knockdown to a random unit hit.


Standard Y+1 – Nine Tails’ Slam (TAI/NIN):

Attacks a random line of units in the opponent's field, and causes Ignition to all units hit, also has a guaranteed chance of causing Knockdown to a random unit hit. This skill never misses and always causes Critical Hit. Additionally, deal 50% splash damage to units 1 grid away from all units hit.


Passive 1 – Tailed Beast Cloak (NIN):

When causing Taijutsu damage against Naruto, the attacker will suffer Ignition.


Passive 1 +1 – Tailed Beast Cloak +1 (NIN):

Units causing Taijutsu damage to this unit will receive Irremovable Ignition.


Passive 1 +2 – Tailed Beast Cloak +2 (TAI/NIN):

Units causing Taijutsu damage to this unit will receive Irremovable Ignition. Furthermore, whenever this unit receives a Taijutsu attack, the attacking enemy will suffer a counterattack from this unit based on 20% damage of this unit’s standard attack damage.


Passive 2 - Tailed Beast Chakra (NIN):

Before the first action in the round, recover Life based on this unit’s own Ninjutsu attribute. Also, becomes immune to all Debuffs.


Passive 2 +1 - Tailed Beast Chakra +1 (NIN):

Before the first action in the round, recover 20% of Max HP and gain 60 Chakra. Also, this unit receives Lv.2 Immunity to Debuffs.


Passive 2 Y - Tailed Beast Chakra Y (NIN):

Heal 5% of Max HP per hit received and absorb 10 chakra per hit from the attacker/s. This unit is immune to Debuffs.


Passive 3 – Rage (NIN):

Increase this unit’s Ninjutsu and Attack by 1.2% for every 1% Life lost.


Passive 3 +1 – Rage +1 (NIN):

Increase this unit’s Ninjutsu and Attack by 1.5% for every 1% Life lost.


Passive 3 +2 – Rage +2 (NIN):

Increase this unit’s Ninjutsu and Attack by 2% for every 1% Life lost.


Passive 3 Y – Berserk (NIN):

Increase this unit’s Ninjutsu and Attack by 30% for every defeated ally unit in the field.





This post was last edited by xBlitz on 2021-07-21 00:11:47.
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 17
On 2021-07-21 01:54:57Show this Author Only
27#

Create Your Own Breakthrough event

Madara close-up

Madara Uchiha [Five Kage Summit] Breakthrough

Madara - Skill Triall

Requirements: ninja need to be 4 stars, and Advanced level of Skill Trial materials

Madara Skill Trial

MYSTERY:

Kamui - Dimensional Teleport [Prompt]: Launches the Otherworldly Space barrier, canceling both sides Shields and Buffs. While this barrier is active, Interruption and Mystery Skills cannot be used, lasting for 1 round.

Cooldown Time: Round 3

Battlefield Cooldown: None

Chakra Usage: 20


Kamui - Dimensional Teleport +1 [Prompt]: Launches the Otherworldly Space barrier, canceling both sides Shields and Buffs, also units are immune to increasing their HP and Chakra points. While this barrier is active, Interruption and Mystery Skills cannot be used, lasting for 1 round.

Cooldown Time: Round 3

Battlefield Cooldown: None

Chakra Usage: 0

Kamui - Dimensional Teleport +2 [Prompt]: Launches the Otherworldly Space barrier, canceling both sides Shields and Buffs, also units are immune to increasing their HP and Chakra points. While this barrier is active, Interruption and Mystery Skills cannot be used also Madara will take 80% less damage, lasting for 1 round. If line-up's Chakra is above 50,barrier will exist for 1 more round.

Cooldown Time: Round 3

Battlefield Cooldown: None

Chakra Usage: 0


Kamui - Dimensional Teleport Y [Prompt]: Teleports the selected unit out of the battlefield until the end of the round. When the unit comes back on the battlefield, the unit will suffer from Anxiety for 1 round and Madara will lose 7% of his base HP.

Cooldown Time: Round 3

Battlefield Cooldown: 0

Chakra Usage: 20

Kamui - Dimensional Teleport Y+1 [Prompt]: Teleports the selected unit out of the battlefield until the end of the round. When the unit comes back on the battlefield, the unit will suffer from Anxiety for 2 rounds.

Cooldown Time: Round 3

Battlefield Cooldown: 0

Chakra Usage: 20


STANDARD ATTACK:

Kamui: Attack a random enemy causing Ninjutsu damage, has a chance to causes Knockdown and Immobile, and removes all Shields and Buffs. If defeated by this skill, the unit will not resurrect.


Kamui +1: Attack a random enemy causing increased Ninjutsu damage by 20%, has a chance to causes Knockdown and Immobile, and removes all Shields and Buffs. If defeated by this skill, the unit will not resurrect.

Kamui +2: Attack a random enemy causing increased unmissable Ninjutsu damage by 35%, has a chance to causes Knockdown, Suppress Immunity for 1 round and Immobile. Also removes all Shields and Buffs. If defeated by this skill, the unit will not resurrect.


CHASE ATTACK:

Dark Strike: Chases and Attack a Repulsed unit, causing Acupuncture and Knockdown, and absorbing up to 20 Chakra. This ability ignores a certain amount of Defense and Resistance. This ability may be triggered up to 2 times per turn.


Dark Strike +1: Chases and Attack a Repulsed unit, causing Acupuncture and Knockdown, and absorbing up to 30 Chakra. This ability ignores 40% of Defense and Resistance. This ability may be triggered up to 2 times per turn.

Dark Strike +2: Chases and Attack a Repulsed unit, causing Acupuncture and Knockdown, and absorbing up to 40 Chakra. This ability ignores 60% of Defense and Resistance. This ability may be triggered up to 2 times per turn.


Dark Strike Y: Chases and Attack a Repulsed unit, causing Acupuncture and Knockdown with damage increased by 20%, and absorbing up to 20 Chakra. This ability ignores a certain amount of Defense and Resistance. Decreases that unit's Attack by 7% (stackable).

Dark Strike Y+1: Chases and Attack a Repulsed unit, causing Acupuncture and Knockdown with damage increased by 30%, and absorbing up to 20 Chakra. This ability ignores a certain amount of Defense and Resistance. Decreases that unit's Attack by 10% (stackable).


CHASE ATTACK 2 / PASSIVE 1:

Earth Style - Hidden Earth Dragon: Triggered with at least 20 Combo, causes damage to 3 random enemy units and causes Ignition.


Earth Style - Hidden Earth Dragon +1: Triggered with at least 20 Combo, causes increased damage by 10% to 4 random enemy units and causes Ignition.

Earth Style - Hidden Earth Dragon +2: Triggered with at least 15 Combo, causes increased damage by 20% to 4 random enemy units and causes Ignition for 2 rounds.


Ninjutsu Absorber Y:
If Madara gets to suffer from any Debuff, he will become immune to that Debuff in the next round.

Ninjutsu Absorber Y+1: If Madara suffers from any Debuff, he will become immune to that Debuff in the next round. However, Madara will gain 6% back of his base HP for every Debuff fail.


PASSIVE 2:

Kamui - Emptiness: This ninja has a high chance of evading chases.


Kamui - Emptiness +1: This ninja has a high chance of evading 1 attack (Mystery, Standard, Chase) towards him every round and additionally has 50% evasion against Chase Attacks.

Kamui - Emptiness +2: This ninja has a high chance of evading 1 attack (Mystery, Standard, Chase) towards him every round and additionally has 70% evasion against Standard and Chase Attacks.


Kamui - Emptiness Space Y: At the beginning of the round 3, 6 and 9, activates the Emptiness Dimension, which reflects 50% potentially taken damage on the unit which try to cause damage on Madara.

Kamui - Emptiness Space Y: At the beginning of the round 3, 6 and 9, activates the Emptiness Dimension, which reflects 100% potentially taken damage on the unit which try to cause damage on Madara.


Server ID: S109 - Mangetsu

In-game name: Cookie

UID: 200000088432429




This post was last edited by CookieCat on 2021-07-24 22:14:45.
  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 26
On 2021-07-21 05:55:07Show this Author Only
28#

In game name: Gamecho

Server ID: S703 :Shoot-Down Rasengan

UID: 300005687388133

-Create your own breakthrough event.

Tsunade [Reserve Seal] Breakthrough:

tsunade

Requirement: 4 star.

Item usage: Advanced Experimental Vials, Advanced Protection Vials.


Mystery:

Katsuyu fast cure [Prompt] :

Ressurects all defeated ninjas in the selected lineup and restores 50% of their HP.This skill's Mystery cooldown is Locked at 0 at round 1 and its Chakra cost increased by 20 after every use.

Battlefield Cooldown:0

Cooldown:3

Chakra:0

Katsuyu fast cure +1 [Prompt] :

Ressurects all defeated ninjas in the selected lineup and restores 60% of their HP.This skill's Mystery cooldown is Locked at 0 at round 1 and its Chakra cost increased by 20 after every use.

Battlefield Cooldown:0

Cooldown:3

Chakra:0

Katsuyu fast cure +2 [Prompt] :

Ressurects all defeated ninjas in the selected lineup and restores 70% of their HP.This skill's Mystery cooldown is Locked at 0 at round 1 and its Chakra cost increased by 20 after every use.

Battlefield Cooldown: 0

Cooldown: 3

Chakra: 0

Rising kick L-1 [Prompt] :

Causing unavoidable Taijustu damage, Low float to the selected opponent's unit and deals 60% splash damage to the units that are 1 grid away from the selected unit.

Battlefield Cooldown: 1

Cooldown: 2

Chakra: 40

Rising kick L-2 [Prompt] :

Causing unavoidable Taijustu damage, Low float to the selected opponent's unit and deals 80% splash damage to the units that are 2 grid away from the selected unit. This skill has fixed chance of causing Critical hit.

Battlefield Cooldown: 1

Cooldown: 2

Chakra: 20



Standard Attack:

Healing Jutsu - Senjutsu:

Heals 8-9 units in the ally field and cancels a Debuff.

Healing Jutsu - Senjutsu +1:

Heals 12 units in the ally field and cancels a Debuff.

Summoning jutsu: Katsuyu Great Healing L-1:

Heals 4 units with the lowest HP from your team and cancels all Debuffs. If there is a defeated unit in your lineup, Tsunade's Standard Attack becomes: Revive 1 random unit from your lineup with 20% of its original HP.

Summoning jutsu: Katsuyu Great Healing L-2:

Heals 4 units with the lowest HP from your team and cancels all Debuffs. If there is a defeated unit in your lineup, Tsunade's Standard Attack becomes: Revive 1 random unit from your lineup with 40% of its original HP.



Chase:

Strange Strength:

Chases and Attacks a Repulsed unit, causes Low Float and Chaos. This skill ignores a certain amount of Defense and Resistance.

Strange Strength +1:

Chases and Attacks a Repulsed unit, causes Low Float and Chaos. This skill ignores a certain amount of Defense and Resistance and has a fixed chance of causing Critical hit. This skill can be triggered only once per round.

Strange Strength +2:

Chases and Attacks a Repulsed unit, causes Low Float and Chaos. This skill decreases Defence of the selected unit by 8% (stackable). This skill never miss and can be triggered only once per round.



Passive 1:

Reserve Seal - Release:

Tsunade releases her Reserve Seal in the first and the second round, preventing death when dealt deadly damage, and granting an additional Standard Attack chance each round (the Reserve Seal cannot be dispelled).

Reserve Seal - Release +1:

Tsunade releases her Reserve Seal in the first and the second round, preventing death when dealt deadly damage, and granting an additional Standard Attack chance each round (the Reserve Seal cannot be dispelled). Additionally, Units who attacks Tsunade will have a 30% chance of suffering from Fear for 1 round.

Reserve Seal - Release +2:

Tsunade releases her Reserve Seal in the first, second and the third round, preventing death when dealt deadly damage, and granting an additional Standard Attack chance each round (the Reserve Seal cannot be dispelled). While Reserved Seal is active Tsunade gains lvl.2 Immunity to Debuffs.



Passive 2:

Ninja Art - Mitotic Regeneration:

Tsunade is immune to Debuffs. After death, she is revived at 50% health after the team uses 3 Mystery Skills.

Ninja Art - Mitotic Regeneration +1 :

Tsunade is immune to Debuffs. After death, she is revived at 50% health after the team uses 3 Mystery Skills. While Tsunade is on the battlefield, all healing effects recieved by your team are increased 20% (can be stacked with another Healing Tips effect).

Ninja Art - Mitotic Regeneration +2 :

Tsunade is immune to Debuffs. After death, she is revived at 60% health after the team uses 3 Mystery Skills and Reserve Seal - Release Passive is activated again. While Tsunade is on the battlefield, all healing effects recieved by your team are increased 30% (can be stacked with another Healing Tips effect).

Ninja Art - Mitotic Regeneration Y+1 :

Tsunade is immune to Debuffs. After death, she is revived at 50% health after the team uses 3 Mystery Skills. Every time Tsunade suffer damage, restore 5% of maximum HP and has Attack incresed by 6%.

Ninja Art - Mitotic Regeneration Y+1 :

Tsunade is immune to Debuffs. After death, she is revived at 60% health after the team uses 3 Mystery Skills. Every time Tsunade suffer damage, restore 7% of maximum HP and has Attack incresed by 8%.



The reason I chose Tsunade is obvious. I think a ninja like her deserves more respect in a game where she is mainly used as supporting ninja. I always wanted some version of Tsunade where she can be frontline ninja, since she is the only medical ninja allowed to fight.

  • Registered: 2018-08-18
  • Topics: 14
  • Posts: 24
On 2021-07-21 07:22:25Show this Author Only
29#

Server ID: S622 :Crow Clone Jutsu

In game name: KanonKaguya

UID: 300018195749520


Event: Built your own clan

TaiyōKami

Clan: TaiyōKami

Commonly know has the clan of the sun, TaiyōKami are a clan workshipping the sun. Villager of this clan learn to use light at his best, having the best farm of the country. There skill at binding the light at there will make them one of the most secret clan of all, able to hide there mountain to make sure no one know there existence. Living far in the north, they built there village high in the mountain to be closer to the sun and to increase there art of the light use.

The banner of this clan representent the sky with the moon in the center, star around it and the sun that hide them all at day time.

There best product is leaf of tea. The control of the light with there higher knowledge of farming make them one of the most refine tea. Sell all around the country at high price, the clan is using the rare chance to take home information on other clan.


At each solstice , a festival is made to pray there god the sun, placing multiple mirror at the centre of the village, creating a powerfull ray of light. In the center, wood is place to be ignite and when that happen, the festivity can begin. Food and drink flood around in this day of joy. And at the end of this day, they return to there daily life, looking that make there ninja art even more better in the name of there god.

While being great ninja, none show there clan banner outside of the village; working like mercenary and doing there job in the shadow, there main way to make money.

Discretly over the years, the clan of the sun hide mirror all over the country. There art let them use light to travel in a instant to everywhere, the mirror use by them to return at home safe, The ninja of this clan learn to control the light for offencive and defencive ninjustu. From a blast of light to blocking all light, they can move around without being see. In mission, there ninja will do anything to succeed, even if they have to kill there own conrade to do so. At worst, they will annihilate there enemy by burning them alive in second, leaving behind only dust.


None know much about this clan, but we know they will continue to control the light of other from the shadow for the years to come.

  • Registered: 2019-12-01
  • Topics: 0
  • Posts: 8
On 2021-07-24 05:12:18Show this Author Only
30#

Server ID :1456

In game name: омьга

UID: 300005628111909

-Create your own breakthrough event.

HIRUZEN EDO TENSEI

hiru

Mystery[Nin] fire Style- Massive Combo Jutsu[Prompt]: Causes Water, fire, Wind, Lightning and Earth attribute damage to up to 9 units of the opponent’s formation and will cause 5 combo to every unit of the opponent’s Lineup.

Mystery +1 [Nin] fire Style- Massive Combo Jutsu[Prompt]: Causes Water, fire, Wind, Lightning and Earth attribute damage to up to 9 units of the opponent’s formation and will cause 5 combo to every unit of the opponent’s Lineup. Chakra: 20 BattleField Cooldown: 0 Cooldown: 2

Mystery +2 [Nin] fire Style- Massive Combo Jutsu[Prompt]: Causes [undodgeable] Water, fire, Wind, Lightning and Earth attribute damage to up to 9 units of the opponent’s formation and will cause 5 combo to every unit of the opponent’s Lineup. Chakra: 20 BattleField Cooldown: 0 Cooldown: 2

Mystery Y [Nin] fire Style- Massive Combo Jutsu[Prompt]: Causes Water, fire, Wind, Lightning and Earth attribute damage to up to 7 units of the opponent’s formation and will cause 5 combo to every unit of the opponent’s Lineup. causing [low float] to selected unit . Chakra: 20 BattleField Cooldown: 0 Cooldown: 2

Mystery Y+1 [Nin] fire Style- Massive Combo Jutsu[Prompt]: Causes [undodgeable] Water, fire, Wind, Lightning and Earth attribute damage to up to 7 units of the opponent’s formation and will cause 5 combo to every unit of the opponent’s Lineup. causing [low float] to selected unit . Chakra: 20 BattleField Cooldown: 0 Cooldown: 2



------

Standard Attack:[Tai]: Cudgel Attack: Attacks a random line of units from the opponent’s team and has a high chance of causing Low Float.

Standard +1 [Tai]: Cudgel Attack: Attacks a random line of units from the opponent’s team and has a high chance of causing Low Float [+10% dmg].

Standard Y [Tai]: Cudgel Attack: Attacks a random line of units from the opponent’s team and has a high chance of causing Low Float and [suppress super armor].

-----

Chase[Nin] Fire Style – Dragon Flame Bomb: Triggered with at least 30 Combo, causes damage to 4 random enemy units and ignition.

Chase +1 [Nin] Fire Style – Dragon Flame Bomb: Triggered with at least 30 Combo, causes damage to a lineup enemy units and unremovable ignition.

Chase Y [Nin] Fire Style – Dragon Flame Bomb: Triggered with at least 30 Combo, causes undodgeable damage to 4 random enemy units , ignoring a certain resistance and unremovable ignition.

-----

Passive[Tai] Strong Will: Increase this unit’s Defence and Resistance by 1.5% for every 1% Life point lost.

Passive +1 [Tai]Strong Will: Increase this unit Nin and Critical by 1.25% for every 1% Life point lost.

Passive Y [Tai,Nin] Sealing Jutsu - Reaper Death Seal: Resurrect upon defeat with 30% of hp, causing undodgeable heavy dmg to a random enemy unit and self based on this unit max hp. this skill will not removed defeated unit/s from the field. CD 9 round.

-----

Passive[Nin] Fire Style – Ninja Enhancement: Up to 9 units in your formation will have their Ninjutsu and Attack increased by 40%, lasts for 5 rounds(cannot stack up with Main Character’s Style Jutsu Enhancement skills). Hiruzen Sarutobi can get added attribute bonus of 5 Chakra Natures.

Passive +1 Fire Style – Ninja Enhancement: Up to 9 units in your formation will have their Ninjutsu and Attack increased by 40%, lasts for [3 rounds] (cannot stack up with Main Character’s Style Jutsu Enhancement skills). Hiruzen Sarutobi can get added attribute bonus of 5 Chakra Natures. give shield to konoha units on the team, 30% based on units resistance.

Passive Y Fire Style – Ninja Enhancement: Up to 9 units in your formation will have their Ninjutsu and Attack increased by 40%, lasts for [3 rounds] (cannot stack up with Main Character’s Style Jutsu Enhancement skills). Hiruzen Sarutobi can get added attribute bonus of 5 Chakra Natures. and each time before round begin give shield to 2 konoha units on the team, 10% based on units resistance remove 1 layer of debuff.

-----

Bond Skill: Ninja Art - Four Red Array, if this team has edo minato bond skill. adding 40% tai and nin to the team on the top of it while minato barrier is up. if no minato bond on the team only create a barrier give 40% to konoha units, both sides cant gain chakra. Ninjas Required for Bond skills: edo minato, edo hashirama, edo tobirama




This post was last edited by омьга on 2021-07-25 19:11:13.
  • Registered: 2019-11-02
  • Topics: 0
  • Posts: 14
On 2021-07-24 20:38:34Show this Author Only
31#

UID: 300004904348363

SID: S1338 Ice Darts Jutsu l NY

IGN: Crystal


Kitsune Clan


Screenshot 2021-07-24 8

The Kitsune are relatives of the Inuzuka. How’s that possible?! Well, long ago the assistant to the leader of the Inuzuka Clan, set out for a mission to save the captured wolves from the Hidden Mist. The Mist had a secret plan to throw them off course from within the clan itself. So, they sprayed fox dna powder (That couldn’t be smelt by anyone, even the strongly scented Inuzuka. But could still be inhaled.) into the wolves then released them back to the Inuzuka. When the leader heard about this, he was a little skeptical of why they were released without any problems. But after almost a year they decided to walk it off and forget about it. Little did they know the clan was about to take a shift. One day as one of the wives was giving birth to a newborn, she noticed something off. The baby kept changing. She thought it was developing it’s jutsu already from the start, but then realized that it grew a FOX TAIL!!! She was frightened she almost dropped him. The leader took a look and the examiners ran a test, and confirmed the fox dna. A few days later more newborns had this effect, including some adults and teens having symptoms. Some days later Hashirama came by and asked if they wanted to join Konoha. The Inuzuka accepted but a good half of the clan (with the fox defect) decided to stay back to work out the situation. The leader agreed and they went their ways. The ones with the fox dna, had to face the facts that this was an irremovable effect. So they decided to make a new clan called the Kitsune (meaning fox). This clan is now known for their extreme stealth, and vision. Their most special ability is called the “red eyes”. When this skill is activated once they lock eyes on a target, there’s no escape. They’ll always see a clear vision and smell of you no matter how far you go. Once settled they decided to head to Konoha. They were extremely feared, so not wanting to cause a sudden rumble, Hashirama decided to make them a special type of anbu that only the Hokage & Higher-Ups knew about. Most top secret missions will mostly have a member of the Kitsune within. From time to time the Kitsune and Inuzuka get together for gatherings and games. Their bonds are still stronger than ever with them. A successful clan indeed!!!



  • Registered: 2021-06-04
  • Topics: 3
  • Posts: 50
On 2021-07-25 09:36:27Show this Author Only
32#

Region: HK

Server ID: S1721 Double Lightning

In game name: Teds

UID: 356622780734975


BUILD YOUR OWN CLAN EVENT

TORINOBI CLAN


STORY OF OUR CLAN

This clan was originally living in the mountainous rainforest region of the Land of Fire. The clan was founded by the Great Phoenix Priestess named Alkono, a legendary beautiful woman who posses pure heart and a power to influence men with her charm and singing. She married to Roc an Uchiha descendants but do not possess Sharingan. After their Marriage they establish their clan as Torinobi and later move to Konohagakure to attained peace and prosperity within the region. This clan was specializing on Healing, Intel and Messenger using Voice and Bird

Summons.


OUR KNOWN TRADITIONS

✓Torinobi clans love to sing and recite proverbial verses evernight before sleeping. (Spirit Protection while Resting)

✓When receiving visitors they offered towel and water first before going into their houses. (Welcoming)

✓They offered bird seeds to guests when leaving (Spirit Guidance and Protection)

✓Many more.


OUR OWN UNIQUE ABILITIES


VOICE OF HEALING(Ninjutsu)

Ability to heal by means of singing both wounds and broken

spirits.


VOICE OF THE DEPTH(Genjutsu)

Ability to put people into a Deep Sleep.


VOICE OF COURAGE(Kekkai Ninjutsu)

Ability to send barrier that stimulates allies, giving them massive strength and unlimited chakra for certain period of time.


FLY ON ME(Ninjutsu)

Ability to Instruct Birds to carry Messages and Project that Messages using Bird Eye Jutsu or Utter Words to the Recipient.


I CAN SEE YOU(Dojutsu)

Ability to send invisible birds to a certain location for an Intel gathering.


PHOENIX POWER(Senjutsu)

Harnessing the Spirit of the Phoenix to release massive Fire

Phoenix Damage.


REMEMBER ME(Reincarnation Ninjutsu-Forbidden)

Perform reincarnation incantation to revive someone in

exchange of the user's life.


OUR IMPORTANT FESTIVITIES

Phoenix Festival

Held every 1st of Jan to commerate the God of Rebirth.


Caladrius Festival

Held every 5th of February to commerate the God of Healing.


Tori Festival

Held every 10th of December to commemorate their Torius, the God of All Birds.


OUR CLAN BANNER

TORINOBI


  • Registered: 2017-07-27
  • Topics: 0
  • Posts: 33
On 2021-07-25 22:46:28Show this Author Only
33#
In-Game Name: Blitz

Region: HK

Server: S343 - Blade Dance

UID: 200000098175914


Build Your Own Clan Event

EventClanBanner


Origin Story:

The Okanomasuta Clan was a powerful clan not only known for their strength but also in wealth and nobility status. They were one of the highest nobility classes in Kirigakure (Hidden Mist Village). O’ Okanomasuta, the head of the Okanomasuta Clan, grew bored due to the lack of battles he was in. This was because he was of noble descent and was far too important to be risked sent out in missions to fight other villages. Even though he was more than capable enough to handle his own against three hundred shinobi during his Chunin days, the elder counselors forbade him to leave the village to fight. One day, he thought of something to entertain him and not break his elders’ wishes. He made a rule in which in order to be promoted in rank, shinobi members of the clan shall engage with other shinobi of the same rank and fight to the death. The surviving shinobi will be able to then advance in their rank. This rule made the Kirigakure fall into a bloody mist as the village was known to be the “Bloody Mist Village”. This was because during that time, the deaths were gruesomely high which made all the blood from the dead bodies, overtime, evaporate into the thick mist surrounding the village which made the mist look blood red.


Traditions:

(Previously before the Bloody Mist Era)

- Gift giving

- Arm Wrestling

- Wearing of Silver Attire

(During and After the Blood Mist Era)

- Fight to the Death


Festivities:

(Previously before the Bloody Mist Era)

- Mist making

(During and After the Blood Mist Era)

- Nothing (Majority of the Clan died)


Unique Abilities:

- Mist Maker: Produces a huge amount of mist inside their bodies and quickly disperses them outside their body to obscure enemy's vision and scent.

- Demonic Strength: Amplifies all bodily functions by three folds.






This post was last edited by xBlitz on 2021-07-25 23:59:10.
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 17
On 2021-07-26 00:18:37Show this Author Only
34#

Build Your Own Clan Event


Logo

The History of Catsuki clan

In the time when all nine Tailed beasts, run around as free beings. A group of travelers saw two-tails Matatabi during her sleep time, they began to think that it was a form of God because the energy with which Matatabi radiated in people awakened peace and tranquility. Making camp near the place where Matatabi usually rested after the hunt, they decided to establish a clan called the Catsuki. As time went on, the clan grew and decided to dedicate themselves to training cats, which would help them defend the village. The talented young woman Mitsumi manages to train cats to fight even better than ninja thugs who constantly robbed the village.

After touring the outskirts of Konoha, the first Hokage Hashirama Senju visited this clan and invited them to join Konoha, to which they did not agree, but asked to be two friendly villages that would help each other, to which Hasharama agreed. During the tour of his friends, Hashirama felt huge energy approaching the village, not knowing that Matatabi was not attacking the village but was a role model for the villagers. Hashirama captures Matatabi and later sells her to Kumogakura. However, this angered the members of the Catsuki clan and led to the disintegration of the clan itself.

To this day, the mark of the Senju and Catsuki clan is visible on the stone near Konoha. One of Konoha's history scrolls states that most members of the Catsuki clan went to the Land of Lightning, following Matatabi's path, and only a few remained in the Land of Fire. Today known descendants of members of the Catsuki clan are Nekobaa and her granddaughter Tamaki.

Abilities: The clan was known for sensory and mind control abilities used successfully on people and animals, but mostly efficiency on cats. They were also experts in preparing potions that we're able to increase users' strength and chakra, for a period of time. Even some sources state that clan members were able to make elixirs for faster regeneration of damaged cells in living organisms, but this information has not been sufficiently researched.

During the clan’s existence, members built a medium-sized Matatabi like monument, a little deeper in the woods, where they prayed, and during the clan’s founding day on August 8, known today as Cat Day, visitors and clan members came at midnight to make a wish. It was also the only day when the clan officially opened its gates for visitors to enter. Allegedly, the monument was demolished during the Second Ninja War.

  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 17
On 2021-07-29 17:43:51Show this Author Only
35#

Hello!!


Winners for the events are:

*Breakthrough event*

1st place: YujinTakara (Edo Itachi)

2nd and 3rd place: Nomiko (Regular Yagura) and CookieCat (5-Kage Conference Madara)


*Build Your Own Clan Event*

1st place: Jet123 (Catnobis Clan)

2nd and 3rd place: Perfect_Cell (Seishin Clan) and xBlitz (Okonomasuta Clan)


But there's more! I've selected a few participants from the ''Create Your Own Breakthrough'' event to give them a Consolation Prize!

They are:

Iamthehype (Shisui Susano'o), SoraHearts (Indra), TheAngellest (Guren), and S4-Shadow Star (Swimsuit Konan)


Congratulations to all the winners!!

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