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[ Suggestions ] Instead of storing exp past level cap

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  • Registered: 2017-07-24
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On 2017-03-12 03:20:24Show this Author OnlyDescending Order
1# Go To
Instead of storing exp past level cap, how about simply converting any excess exp you gain into coins? We will always have a use for coins thanks to eight gates.

Players who are at level cap will still gain benefits for doing daily missions, and they will not get bored from instantly hitting the level cap whenever it get raised.

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On 2017-03-12 03:21:32Show this Author Only
2#
I like this idea :D
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On 2017-03-12 03:34:47Show this Author Only
3#
I have mentioned this a few times already.

That said, your statement isn't true, there is hard cap on 8 gates at lv 11, and a soft cap at lv 9 (where the stat gain vs cost drop by 4x, making it pretty much useless)
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On 2017-03-12 03:39:37Show this Author Only
4#
A very good idea, alas it probably can't be implemented. Idk how this look on CN side but if they dont have it the chances we will get it are next to none.
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On 2017-03-12 04:12:17Show this Author Only
5#
  • PraiseLuka On 2017-03-12 03:34:47
  • I have mentioned this a few times already.

    That said, your statement isn't true, there is hard cap on 8 gates at lv 11, and a soft cap at lv 9 (where the stat gain vs cost drop by 4x, making it pretty much useless)
Except it'll take years to hit said hard cap. Which is good enough to keep people busy....
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On 2017-03-12 04:30:54Show this Author Only
6#
  • IamAscrub On 2017-03-12 04:12:17
  • Except it'll take years to hit said hard cap. Which is good enough to keep people busy....
But this suggestion is only good when coin is valuable, once people hit the soft cap, while coin is useful, it stops being valuable.

At the final tier of red, we are looking at a ratio of 2 million coins for 1 point of attack increase, that makes coin pretty worthless.

On a side note, it would take roughly 2 and half year to max a set of all red, and roughly 1 year to max a set of all gold, realistically probably something in between those two, and taking into account that init only have purple, maxing is going to be slightly sooner than that.

It might be better to convert excess exp into some sort of "point", which you c*e to exchange a variety of goods, including coins, in order to preserve its value (like how excess ninja frag go into the refine system). It doesn't have to be an awesome rate, but it does need to be reasonable and lasting.
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On 2017-03-12 06:16:05Show this Author Only
7#
Assuming you can even get 4 sets of red in the first place... which will take years by itself.
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On 2017-03-12 06:19:52Show this Author Only
8#
  • IamAscrub On 2017-03-12 06:16:05
  • Assuming you can even get 4 sets of red in the first place... which will take years by itself.
not getting them just makes it become useless sooner, as you encounter both cap and worse rate of return sooner. So what I'm describing is actually the optimistic situation.
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On 2017-03-12 06:22:26Show this Author Only
9#
No not really. You'd just keep dumping coins into trying to get red, and selling the other chakras isntead of collecting. So no, coins will remain useful for many years.
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On 2017-03-12 11:28:18Show this Author Only
10#
  • IamAscrub On 2017-03-12 06:22:26
  • No not really. You'd just keep dumping coins into trying to get red, and selling the other chakras isntead of collecting. So no, coins will remain useful for many years.
once i get all lvl 11 gold(besides quick runes) i would stop caring about 8 gates at that point. maybe when i got 500million coins i would try to get a new red rune but my luck with them so far is so bad that i wouldnt want to waste my time trying.

lvl 8 -> 9 costs about 2.5mil coins each 9-> 10 should cost about 10mil coins each, i can get 1 rune from 8 to 10 a week, so in 28 weeks all my runes will be 10 easy. less if i stop spending on group contribution.

lvl 10->11 should be about 20mil coins so max 1year more. and then coins become WORTHLESS. even now they arent worth much, 7 to 15 power per lvl and 2.5mil coins per lvl means they have little gains. besides why would i want to remove a way to power up sooner?
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On 2017-03-12 11:50:52Show this Author Only
11#
cool idea, i rather have exp stacked myself but its an nice option. Lets make a "barging" for both parts.
You can cap up to ex. 500% after that it goes as u said! "win"-"win"?
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On 2017-03-12 12:03:04Show this Author Only
12#
  • BabaKsA On 2017-03-12 11:50:52
  • cool idea, i rather have exp stacked myself but its an nice option. Lets make a "barging" for both parts.
    You can cap up to ex. 500% after that it goes as u said! "win"-"win"?
depends on how many level is released next time, if it's 5 levels, 500% is too high, if it's 10, it should work.

Specifically, this time around, you only needed around 430-450% to cap, due to the new plot missions. So 500% would mean instant cap again if it's just 5 lvs.
Thou I think the next one is 100? I'm not sure....
Edit: here by capping again I mean reach max lv, not max lv +99.99%, which is rather irrelevant now.
This post was last edited by 117***@google at 2017-3-12 12:13
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On 2017-03-12 12:04:33Show this Author Only
13#
  • BabaKsA On 2017-03-12 11:50:52
  • cool idea, i rather have exp stacked myself but its an nice option. Lets make a "barging" for both parts.
    You can cap up to ex. 500% after that it goes as u said! "win"-"win"?
Probably 200 - 300% is ok, 500% is likely too much, and would not resolve the issue of players instantly capping and getting bored.
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On 2017-03-12 12:11:51Show this Author Only
14#
  • IamAscrub On 2017-03-12 06:22:26
  • No not really. You'd just keep dumping coins into trying to get red, and selling the other chakras isntead of collecting. So no, coins will remain useful for many years.
You need to think this rationally.

As I've said, I'm describing the optimal case, which is in 2 years, we will have a 20m coin to 1 attack ratio, making it very worthless.
Not getting the red would make the return ratio worse, because the final resulting stat gain cannot be any higher (capped at lv 11 red), whereas the expenditure is not capped and can be more, thus resulting in a worse coin:attack ratio.

It's very much like inflation. If some currency is inflating at 200% a month, and your currency is healthy and only inflating at 10%(exp also have diminishing return) but you are forced to exchange your currency to the inflating currency at a fixed rate, while the rate might be good now, I'm sure you can see why it would be problematic down the road.
Direct exchange of two "items" that have different rate of diminishing return is not long term sustainable, but in the very least one can delay the crash by buffering the exchange with more variety of goods so that the target item does not diminish as quickly.
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On 2017-03-12 22:44:33Show this Author Only
15#
Two year's time is plenty to release another features that would require dumping coins, so that they remain valuable. Also, It incentivices peaple to get exp and not stay low (not that it is valuable now anyway)
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On 2017-03-12 22:57:01Show this Author Only
16#
  • Mitrandir On 2017-03-12 22:44:33
  • Two year's time is plenty to release another features that would require dumping coins, so that they remain valuable. Also, It incentivices peaple to get exp and not stay low (not that it is valuable now anyway)
u would think so but no other version has a 3rd coin dump, just strengthens and 8gates. what makes u think we will be special and get it?
also if we had this it would take less than 2 years to cap my 8gates runes
This post was last edited by Shadoblaze at 2017-3-12 22:58
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On 2017-03-13 00:10:14Show this Author Only
17#
  • Shadoblaze On 2017-03-12 22:57:01
  • u would think so but no other version has a 3rd coin dump, just strengthens and 8gates. what makes u think we will be special and get it?
    also if we had this it would take less than 2 years to cap my 8gates runes
    This post was last edited by Shadoblaze at 2017-3-12 22:58
We will also have level cap increases which will give us intervals in which we actually get EXP, so the moment coins becomes useless gets further delayed.
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On 2017-03-13 01:30:00Show this Author Only
18#
  • PraiseLuka On 2017-03-12 12:03:04
  • depends on how many level is released next time, if it's 5 levels, 500% is too high, if it's 10, it should work.

    Specifically, this time around, you only needed around 430-450% to cap, due to the new plot missions. So 500% would mean instant cap again if it's just 5 lvs.
    Thou I think the next one is 100? I'm not sure....
    Edit: here by capping again I mean reach max lv, not max lv +99.99%, which is rather irrelevant now.
    This post was last edited by 117***@google at 2017-3-12 12:13
yup as u said +1 depending on how many lvls + how much each lvl is etc ^^


as for coin dumping part getting urself red chakras is one XD or just keep donating max everyday to group from start and u never end up with OVERFLOW. that + litlle bit of chakra.
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On 2017-03-13 10:08:26Show this Author Only
19#
Hey

Thanks for the provided suggestions.
I'll make sure to add it to the discussion with the team.
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