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[ Lineup ] Vampire Lord Midnight Blade

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  • Registered: 2017-07-24
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On 2016-09-09 02:58:55Show this Author Only
21#
How many stars for your Sakura and Kimimaro ?
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On 2016-09-09 18:21:56Show this Author Only
22#
can you replace guy with a Lee?
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On 2016-09-09 20:10:13Show this Author Only
23#
Looks good GJ m8
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On 2016-09-10 14:56:38Show this Author Only
24#
  • EANthePOH On 2016-09-09 18:21:56
  • can you replace guy with a Lee?
not really.... you have gai in that line because he also gives you a couple of boosts, life drain and attack up.
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On 2016-09-11 01:30:59Show this Author Only
25#
This lineup is so weak to clones, Ignite and Hinata it's hilarious. How can anyone think this is a good lineup when you deal no area damage, apply no effects and lose to half the characters in the game.

Any targeted burst damage on Sakura or your main and you're completely screwed.
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On 2016-09-11 01:41:25Show this Author Only
26#
  • On 2016-09-11 01:30:59
  • This lineup is so weak to clones, Ignite and Hinata it's hilarious. How can anyone think this is a good lineup when you deal no area damage, apply no effects and lose to half the characters in the game.

    Any targeted burst damage on Sakura or your main and you're completely screwed.
You're doing it wrong.

The lineup, as evident by the screenshot, was for the lvl 55 range and features strong anti-clone powers. Again via the screenshot all of clones, Ignite and Hinata were present against my opponent. Yet I ended up with almost complete health from the stacking restores of Guy and Main as well as the condition clears of Sakura. Targeted burst is frequently directed at Sakura or Main yet they survive it and restore to full. Midnight Blade deals plenty of "area damage" with Lightning Armor and Bloodthirsty.

FYI, I even clear Survival perfectly without casualty on a daily basis using this team.
http://forum.naruto.oasgames.com/en/forum.php?mod=viewthread&tid=3154

This team remains viable in survival even at lvl 73. Targeted destruction rarely occurs turn 1. Either the Lightning Main has begun his armored rampage and started some combos that slay a character turn 1 or Sakura has cleansed off debuffs, allowing Guy to interrupt whatever jutsu the opposition drops (restoring his health in the process) while Lightning does his thing (getting full health yet again, condition immune). By turn 3 the team is still alive and Kimimaro is restoring himself to full health.

You're failing to understand how Timing works. You can't begin the turn with Ignition effects unless you're up against Playboy Sasuke or Itachi. As such, any damage taken the previous turn can be restored on the following. Sakura merely exists to ensure that's possible. If she dies turn 2 or 3, who cares? You've already unleashed at least two combos on the enemy team and defeated a ninja or two.

Not at all saying it's a pro build for late tier play when Lightning mains no longer are OP and condition immunity takes precedent. But it's a * good one early on and even better for survival. This post was last edited by Kyutaru at 2016-9-11 01:43
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On 2016-09-11 01:56:31Show this Author Only
27#
  • Kyutaru On 2016-09-11 01:41:25
  • You're doing it wrong.

    The lineup, as evident by the screenshot, was for the lvl 55 range and features strong anti-clone powers. Again via the screenshot all of clones, Ignite and Hinata were present against my opponent. Yet I ended up with almost complete health from the stacking restores of Guy and Main as well as the condition clears of Sakura. Targeted burst is frequently directed at Sakura or Main yet they survive it and restore to full. Midnight Blade deals plenty of "area damage" with Lightning Armor and Bloodthirsty.

    FYI, I even clear Survival perfectly without casualty on a daily basis using this team.
    http://forum.naruto.oasgames.com/en/forum.php?mod=viewthread&tid=3154

    This team remains viable in survival even at lvl 73. Targeted destruction rarely occurs turn 1. Either the Lightning Main has begun his armored rampage and started some combos that slay a character turn 1 or Sakura has cleansed off debuffs, allowing Guy to interrupt whatever jutsu the opposition drops (restoring his health in the process) while Lightning does his thing (getting full health yet again, condition immune). By turn 3 the team is still alive and Kimimaro is restoring himself to full health.

    You're failing to understand how Timing works. You can't begin the turn with Ignition effects unless you're up against Playboy Sasuke or Itachi. As such, any damage taken the previous turn can be restored on the following. Sakura merely exists to ensure that's possible. If she dies turn 2 or 3, who cares? You've already unleashed at least two combos on the enemy team and defeated a ninja or two.

    Not at all saying it's a pro build for late tier play when Lightning mains no longer are OP and condition immunity takes precedent. But it's a * good one early on and even better for survival. This post was last edited by Kyutaru at 2016-9-11 01:43
I'm sorry, I'm doing it wrong? How exactly am I doing it wrong if I'm using that exact lineup, with those exact skills, timing everything correctly, and still getting dominated by Fire and Lightning mains comboing on Turn 1 and 2 with Ignite effects?

No idea what kind of server you're playing on if you say you can't start your second turn with ignite active, because Tobi, Sasuke 3* and Kakashi c*l easily combo turn 1, and ignite at least one member of your team. Then on turn 2, you're incredibly weak to any kind of combo against Guy, your main, or Sakura because you have no powerful skills to come back - ESPECIALLY with Guy being wasted in the third slot. You're completely giving your opponent all the tempo they need to lock you out, and making Guy's ULT only useful against the last character on the enemy team, or maybe the third, if they have weak initiative or are lower level than you are.

Yes, Sakura's ULT is good as getting rid of debuffs, but if you've been hit with ignite, you don't get the heal out of it, and any decent player will be able to ignore Kimimaro VERY easily and target down either Sakura or Guy within 2 turns, completely breaking any combo potential this team has.

Against weaker players, this works because you can take a few extra hits and still have some health, but any player even a level above you with a 6+ combo hit off any ULT will completely decimate this team, and I'll gladly show you a dozen lineups that will do just that.

Not to mention, bring this into Arena and play against a Naruto and your main attacks aren't strong enough to hit through their clones, so your entire first round is spent just clearing clones and dealing zero damage, then you have no followup until round 3 when Kimimaro ULT's - providing, of course, that his attack isn't negated by Neji, Iruka or Guy being in first slot.

The combo is fun, don't get me wrong. And when it works, it works, but this is a far cry from being viable in any 1v1 situation against any decent player.
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On 2016-09-11 02:13:21Show this Author Only
28#
  • On 2016-09-11 01:56:31
  • I'm sorry, I'm doing it wrong? How exactly am I doing it wrong if I'm using that exact lineup, with those exact skills, timing everything correctly, and still getting dominated by Fire and Lightning mains comboing on Turn 1 and 2 with Ignite effects?

    No idea what kind of server you're playing on if you say you can't start your second turn with ignite active, because Tobi, Sasuke 3* and Kakashi c*l easily combo turn 1, and ignite at least one member of your team. Then on turn 2, you're incredibly weak to any kind of combo against Guy, your main, or Sakura because you have no powerful skills to come back - ESPECIALLY with Guy being wasted in the third slot. You're completely giving your opponent all the tempo they need to lock you out, and making Guy's ULT only useful against the last character on the enemy team, or maybe the third, if they have weak initiative or are lower level than you are.

    Yes, Sakura's ULT is good as getting rid of debuffs, but if you've been hit with ignite, you don't get the heal out of it, and any decent player will be able to ignore Kimimaro VERY easily and target down either Sakura or Guy within 2 turns, completely breaking any combo potential this team has.

    Against weaker players, this works because you can take a few extra hits and still have some health, but any player even a level above you with a 6+ combo hit off any ULT will completely decimate this team, and I'll gladly show you a dozen lineups that will do just that.

    Not to mention, bring this into Arena and play against a Naruto and your main attacks aren't strong enough to hit through their clones, so your entire first round is spent just clearing clones and dealing zero damage, then you have no followup until round 3 when Kimimaro ULT's - providing, of course, that his attack isn't negated by Neji, Iruka or Guy being in first slot.

    The combo is fun, don't get me wrong. And when it works, it works, but this is a far cry from being viable in any 1v1 situation against any decent player.
Exactly as I said, doing it wrong. Try not fighting people stronger than you are or learn when to use your cleanse. By the time people have Tobi, this team is already being swapped out for others OR you're in the mid-game and tanky enough to survive an ignite combo. You don't need to get rid of ignite, you need to restore your health next turn -- i.e. you don't start the next turn with Ignite. Guy being in the 3rd spot is due to Fire/Wind mains, Sasukes, and Kakashis almost always being spot 3-4 guys. Those are the ones you go after, the BACK ROW supports that have pathetic defense and will restore more of your health than some front row tank. You're not going to be interrupting Tobi even if you go before him so don't even try. You can however stop Dragon Flame Jutsu from going off.

You don't need the heal from Sakura, that's the point of a leech team. Likewise, if your ninjas are dying to a single combo turn 2 then you are failing at the stats game. If you're facing stronger opponents then why are you using this team in the first place? Taijutsu teams are not for control and counterplay, they're for aggressive rush and efficient moves. Like I already said, you're describing a meta that exists post level 60, not the one this team takes on.

By midgame this remains effective only in Survival and Ranked and considering the entire point of Survival is to crush those weaker than you without losing much health in the process I'm sure you can understand why. But by all means, don't check post dates before commenting... this team is over a month old and was the dominating presence in Battlefields because of the weak condition game, lack of gold summons, superiority of Lightning main damage, and stacking attack/leech buffs. It remains usable in Survival due to the ignorance of Artificial Intelligence.

If your whole rant was "This has a hard time against Fire mains!" then I could have ended with "Brilliant deduction, Sherlock" but it's kind of a recurring theme with Lightning already. Four out of five mains it doesn't have an issue with, counters other lightning mains with its leech, and still handles Fire mains if the stats are equivalent and it's not a bloody acupuncture combo with gold snakes.
This post was last edited by Kyutaru at 2016-9-11 02:16
  • Registered: 2017-07-24
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On 2016-09-11 21:00:19Show this Author Only
29#
wow can money buy this too?
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On 2016-09-12 06:27:27Show this Author Only
30#
this is awwwwsome

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On 2016-09-12 13:32:30Show this Author Only
31#
  • On 2016-09-11 21:00:19
  • wow can money buy this too?
One of the teams I use as a f2p player is Naruto 3star, Kiba GNW, Hinata & Kurenai (That's some time to get Kurenai) and then just change around the formation as need be.
This post was last edited by Orinshi at 2016-9-12 13:43
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On 2016-09-16 14:53:03Show this Author Only
32#
I'm able to change my current main (fire) to a different main (such as lighting) once i reach lvl 60 right?
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On 2016-09-16 16:45:23Show this Author Only
33#
what do u think about shizune replacing sakura? she gives 25% (dont remember right) stronger heals
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On 2016-09-19 06:39:28Show this Author Only
34#
wow thats kind of fun
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On 2016-09-19 17:30:37Show this Author Only
35#
Motivated me to try a lightening build wow
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On 2016-09-20 05:53:26Show this Author Only
36#
its kinda crap combo wise....so it does very little damage....if you switch lai giri to sharp spear, and i chose clone combo tactics instead of bloodthirsty...its works decent for combos and damage
:@
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On 2016-09-20 07:07:44Show this Author Only
37#
  • RaibaHatake On 2016-09-20 05:53:26
  • its kinda crap combo wise....so it does very little damage....if you switch lai giri to sharp spear, and i chose clone combo tactics instead of bloodthirsty...its works decent for combos and damage
    :@
Sharp spear is already what you're supposed to use. I don't know why you're using la giri.

The combo begins with any High Float which Kimimaro, Main, or Guy can cause. Which leads to Kimi chase, Sakura chase, Main sharp spear chase (paralysis), Shark summon, Guy chase (ignition). So a 6-hit combo with paralysis and ignition. Bloodthirsty is mainly for clones and to finish off low healths who survive the combo. Plus attacking more leeches more. Kimimaro blocks attacks often and by turn 3 when he's low on health his Bone Forest attack will heal him massively.

The main advantage of the team is the two stacking leech effects which makes any taijutsu-based damage restore health. It's less about max damage and more about whittling down the enemy one combo at a time. It does have two +30% dmg buffs to taijutsu though. This post was last edited by Kyutaru at 2016-9-20 07:09
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On 2016-09-20 13:58:02Show this Author Only
38#
@ whoever it was that asked about shizune over sakura

The point of this build isn't really to have a strong healer. With both the lightning main's and gai's health leech, you should be getting back most of your health through your own attacks. Sakura is not there to be your main healer.

Sakura's main use comes from the fact that her mystery can clear any and all debuffs from your characters. The main problem with this build is that fire main + tobi + other big bads that can cause mass ignites interfere with your ability to leech. Sakura's mystery allows you to clear all that and resume what gives this build its name.
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On 2016-09-29 05:23:36Show this Author Only
39#
Nice! gonna try this lineup in the survival trial! Hope i can make it through :D
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On 2016-09-30 23:17:52Show this Author Only
40#
Lineup is holly sh1t, slow, without damage, only 1 damager is your main, maybe its useful before 55 lvl only
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