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[ Midnight Blade ] Midnight Blade Too Strong

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  • Registered: 2017-07-24
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On 2016-08-10 13:29:01Show this Author Only
41#
  • Mieko server 37 On 2016-08-10 13:02:47
  • it seems we have a lot of lightning down players. i don't want to hear anything about wind having an advantage over lightning, because its already established and built into the game for that to be the case. even so the wind mains aoe range is limited to what it hits and one space over in each direction which means clones help buffer the damage done. that example shows a clear limitation to the ability lightning mains can literally hide from that special. lightning mains can bypass every defense in the game and get to the target while paralyzing to interrupt a turn and get a whole extra turn that usually leads into another full combo. where is the fairness?
Target the middle square. Now it hits all 9 squares.

Also, we can't bypass all defense. That attack goes after the lowest health target. Which is almost always a clone.
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On 2016-08-10 13:36:41Show this Author Only
42#
I can kick his * with Neji+Crimson Fist Combos
  • Registered: 2017-07-24
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On 2016-08-10 13:55:37Show this Author Only
43#
  • On 2016-08-10 13:36:41
  • I can kick his * with Neji+Crimson Fist Combos
Easy Kabuto and etc suports.
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On 2016-08-10 14:12:28Show this Author Only
44#
the only thing that is broken about blade is the chidori skill. the other abilities put in him contention to be a favorite but now it clear who someone should choose if they want to be viable and among the top players. it essentially is the best defensive and offensive skill bc it stops combos for a round and starts a combo for the user. do something about this
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On 2016-08-10 14:35:24Show this Author Only
45#
  • Kyutaru On 2016-08-10 13:29:01
  • Target the middle square. Now it hits all 9 squares.

    Also, we can't bypass all defense. That attack goes after the lowest health target. Which is almost always a clone.
ummm you do know the targeting systemic this game is far from reliable and even when it hits in the middle it still can't pass through more then two characters. and it bypasses clones so and all other characters so yeah that is pretty much all defenses
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On 2016-08-10 15:43:03Show this Author Only
46#
I think this people need to start focusing on themselves, nerf its not the answer to everything, if they nerf lightning and all the lighning people become fire, just to give an example,then WHAT? you will ask to nerf fire just because you getting owned by fire?? just focus on yourself and see how can you improve,and dont say there is no counter for it because there are a bunch.

And also i saw some people even complaining about lighning's AOE, is this a joke or what? Lightning its not even an AOE character his aoe *, it does no much damage, his debuff its not the great deal it only last 1 round and has 2 turns of coldown, other classes deal massive damage with aoe and can cast it twice in a row and fire can even ignite you, cmon and people say lightning is broken.

Personally i think the game its fine as it is Every character is good at something. if Lightning were really broken, lets be Honest everybody would be lightning and that is not the case.
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On 2016-08-10 19:45:35Show this Author Only
47#
  • Mieko server 37 On 2016-08-10 14:35:24
  • ummm you do know the targeting systemic this game is far from reliable and even when it hits in the middle it still can't pass through more then two characters. and it bypasses clones so and all other characters so yeah that is pretty much all defenses
Lol, if it can't pass 2 characters, please explain why my entire team gets hit by it even when they are standing in 3-deep line formation.

Also, no the lightning attack doesn't bypass clones. It always attacks the clones first since they have the lowest health. Which is a waste of attacks. You deal with clones with AOE, not single target dmg.

The only thing Lightning is good at is Kyuubi because it's the single target class and can deal lots of damage to a boss. Just wait, pretty soon people will be higher level with better ninja and Lightning will be bottom tier again.
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On 2016-08-10 21:01:47Show this Author Only
48#
I understand what you're saying.
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On 2016-08-10 21:12:45Show this Author Only
49#
I just wanted to put me 2 cent's in after seeing all these thread's/post's. I am a Midnight Blade on S1 & I get owned all the time. Even by people 1-3 levels below me.
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On 2016-08-10 21:20:14Show this Author Only
50#
This is such a * topic to make
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On 2016-08-10 22:56:50Show this Author Only
51#
  • Kyutaru On 2016-08-10 19:45:35
  • Lol, if it can't pass 2 characters, please explain why my entire team gets hit by it even when they are standing in 3-deep line formation.

    Also, no the lightning attack doesn't bypass clones. It always attacks the clones first since they have the lowest health. Which is a waste of attacks. You deal with clones with AOE, not single target dmg.

    The only thing Lightning is good at is Kyuubi because it's the single target class and can deal lots of damage to a boss. Just wait, pretty soon people will be higher level with better ninja and Lightning will be bottom tier again.
lol ok bro im not gonna argue the facts on the range of the AOE attack. but i will try to screen shot it next time i do the attack. this isn't gonna get anywhere without evidence so yeah.

im not here to complain or even say this class is super OP like the title of the thread. I'm simply pointing out something that needs to be patched because its slightly unfair. every class haves its weaknesses but to say its only good for kyuubi is a major downplay to the character.
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On 2016-08-10 23:12:15Show this Author Only
52#
  • Mieko server 37 On 2016-08-10 22:56:50
  • lol ok bro im not gonna argue the facts on the range of the AOE attack. but i will try to screen shot it next time i do the attack. this isn't gonna get anywhere without evidence so yeah.

    im not here to complain or even say this class is super OP like the title of the thread. I'm simply pointing out something that needs to be patched because its slightly unfair. every class haves its weaknesses but to say its only good for kyuubi is a major downplay to the character.
I'm only asserting this because of two years of experience and it's the same way in China too. Midnight Blade is an underpowered joke later, you're only having a hard time with him now because you're playing on a lowbie server and no one understands the game yet. You also don't understand your own AOE has repulse and hits multiple targets in a row. I've died to it enough to know its AOE effect, I've come to hate Wind mains especially since they're FASTER than Lightning mains. Read the description for Giant Rasengan too, it hits the entire enemy team TWICE over 2 rounds.



Cause ninjutsu and taijutsu damage with to entire enemy team. Repelled enemy will suffer damage to its rear rank. Carry out 4 cooling rounds after 2 rounds of continuous application.

People complain about aggro or burn decks all the time in card games. A deck that does nothing but hit you for 5+ damage every turn? Sounds OP. But it's not OP in practice and gets shutdown relatively easily by experienced players and solid decks. It does however crush every newbie to the game who thinks their Elite strategy is top tier. Same concept and I've been playing card games since 1991.

You claim it's unfair, claim every class has weaknesses, but every class also has strengths. You want MB nerfed because of an apparent strength without fully realizing the strengths of your own class or the playstyle. Is the damage class going to outdamage you? YES. Paralysis is not the worst status effect either, by far that would be Ignition and Acupuncture. You're complaining that a class is using a counter to combo teams yet refuse to use anything except a combo team.

Likewise, there are counters to paralysis as well. A single Sakura cure undoes most of the damage and the paralysis, effectively making it a wasted attack/chakra with weak AOE dmg and allowing you to retaliate in force with something stronger. Mirror characters like Fire Main, Kurenai, and Kakashi reflect status conditions back on the enemy. Multiple healers remove debuffs from the people they heal, enabling their combos again, and there's even a Pain that wipes ALL debuffs from the team twice per turn. He'll be easily obtainable from the shops next update.

Again Paralysis is a temporary 1-turn combo disabler. It doesn't stop you from attacking like Immobile, it doesn't prevent you from casting like Acupuncture, it doesn't counter healing like Ignition. The only thing it stops are Chase skills. It's nowhere near as strong as Acupunctures multi-turn jutsu disabler or Ignition's prevention of healing PLUS unavoidable scaling bonus damage. Heck, wait till people get to chapter 8 and everyone's running Tsunade for Chaos and watch your team not only get to NOT attack and NOT chase and NOT use jutsu but also attack your own team, or wait till the Tayuya/Itachi teams start becoming popular and people are causing Sleeps with autoattacks every single turn. Because he too will be available in shops next update.

Believe me or not, I'm not going to argue the point any further. You will learn in time. :D This post was last edited by Kyutaru at 2016-8-11 00:34
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On 2016-08-10 23:58:21Show this Author Only
53#
Its easily counterable and if you think he is OP you are just bad at game.
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On 2016-08-11 00:46:38Show this Author Only
54#
His just mad cause he doesn't know how to counter Lightning mains or his just bottom line dumb to better his team. Haters gonna hate lol
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On 2016-08-11 00:52:43Show this Author Only
55#
Lmao maybe your team is too weak
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On 2016-08-11 01:27:39Show this Author Only
56#
  • Kyutaru On 2016-08-10 23:12:15
  • I'm only asserting this because of two years of experience and it's the same way in China too. Midnight Blade is an underpowered joke later, you're only having a hard time with him now because you're playing on a lowbie server and no one understands the game yet. You also don't understand your own AOE has repulse and hits multiple targets in a row. I've died to it enough to know its AOE effect, I've come to hate Wind mains especially since they're FASTER than Lightning mains. Read the description for Giant Rasengan too, it hits the entire enemy team TWICE over 2 rounds.



    Cause ninjutsu and taijutsu damage with to entire enemy team. Repelled enemy will suffer damage to its rear rank. Carry out 4 cooling rounds after 2 rounds of continuous application.

    People complain about aggro or burn decks all the time in card games. A deck that does nothing but hit you for 5+ damage every turn? Sounds OP. But it's not OP in practice and gets shutdown relatively easily by experienced players and solid decks. It does however crush every newbie to the game who thinks their Elite strategy is top tier. Same concept and I've been playing card games since 1991.

    You claim it's unfair, claim every class has weaknesses, but every class also has strengths. You want MB nerfed because of an apparent strength without fully realizing the strengths of your own class or the playstyle. Is the damage class going to outdamage you? YES. Paralysis is not the worst status effect either, by far that would be Ignition and Acupuncture. You're complaining that a class is using a counter to combo teams yet refuse to use anything except a combo team.

    Likewise, there are counters to paralysis as well. A single Sakura cure undoes most of the damage and the paralysis, effectively making it a wasted attack/chakra with weak AOE dmg and allowing you to retaliate in force with something stronger. Mirror characters like Fire Main, Kurenai, and Kakashi reflect status conditions back on the enemy. Multiple healers remove debuffs from the people they heal, enabling their combos again, and there's even a Pain that wipes ALL debuffs from the team twice per turn. He'll be easily obtainable from the shops next update.

    Again Paralysis is a temporary 1-turn combo disabler. It doesn't stop you from attacking like Immobile, it doesn't prevent you from casting like Acupuncture, it doesn't counter healing like Ignition. The only thing it stops are Chase skills. It's nowhere near as strong as Acupunctures multi-turn jutsu disabler or Ignition's prevention of healing PLUS unavoidable scaling bonus damage. Heck, wait till people get to chapter 8 and everyone's running Tsunade for Chaos and watch your team not only get to NOT attack and NOT chase and NOT use jutsu but also attack your own team, or wait till the Tayuya/Itachi teams start becoming popular and people are causing Sleeps with autoattacks every single turn. Because he too will be available in shops next update.

    Believe me or not, I'm not going to argue the point any further. You will learn in time. :D This post was last edited by Kyutaru at 2016-8-11 00:34
Well said, I've wanted to say a few of those things but was too lazy to make a post. Midnight Blade was really fun early, but now the struggle is real. Especially when Wind can Cleanse AND reset mystery cooldowns....
Also when earth is immune to all CC and Combos... UGH
Every Class has strengths and weaknesses, everyone just has to look for ways to overpower their weaknesses.
  • Registered: 2017-07-24
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On 2016-08-11 02:46:46Show this Author Only
57#
Lighting was strong til lvl55. Now the only thing I am looking in Sage battle Field are lighting mains. Even thought I have Water. The most annoying is still fire, because its shut down water hard and cleanse.
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On 2016-08-11 06:57:43Show this Author Only
58#
lol at the people who are assuming that I'm mad or bad at the game because i pointed out one thing that seems unfair to me. to you people I'm a wind main i naturally have my way with midnight blade. I'm looking from perspective of game mechanics. and in my assessment i feel that the mechanic in that attack should be fixed. in know way am i saying midnight blade is a broken character, and of course i know there is a way to deal with it. and for the aoe it says entire team because rear rank of the attack MAY get damaged its not guaranteed.
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On 2016-08-11 08:11:05Show this Author Only
59#
  • ProtoZero On 2016-08-11 01:27:39
  • Well said, I've wanted to say a few of those things but was too lazy to make a post. Midnight Blade was really fun early, but now the struggle is real. Especially when Wind can Cleanse AND reset mystery cooldowns....
    Also when earth is immune to all CC and Combos... UGH
    Every Class has strengths and weaknesses, everyone just has to look for ways to overpower their weaknesses.
Earth is not immune to all CC's only combos, it also has no cleanse, and either gets wrecked by every class, loses slowly to every class, or somehow manages to win by having the most hp at the end of the 10th round . Unless Earth has way more BP than their opponent chances are the match is going to last at least 8 rounds. I see people complain about Earth not because they lose to them but because they take too long to beat and that kind of makes me sad. This post was last edited by Tezu at 2016-8-11 08:16
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On 2016-08-11 08:16:20Show this Author Only
60#
all abilities that damage the entire enemy team affect everything on whatever grid the selected unit is on, in the wind main's giant rasengan skills case, she will line up with the middle of whatever grid the selected unit is in, even if the unit is in the top or bottom ranks of the grid. it will hit all targets in that grid and repulse the selected target
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