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[ Midnight Blade ] Midnight Blade Too Strong

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  • Registered: 2017-07-24
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On 2016-08-10 08:09:42Show All Posts
29#
  • On 2016-08-10 07:57:58
  • Water main doesn't. She has nothing useful as far as I have been able to find.
Water has Neurotoxin that can stun. Earth doesn't really have anything cheesy it is probably the most balanced class. I do not think Midnight Blade is too strong since I c*ually kill them before they kill me being a Earth tank and all, the class I have started to have trouble with is Fire. This post was last edited by Tezu at 2016-8-10 08:15
  • Registered: 2017-07-24
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On 2016-08-10 12:12:44Show All Posts
39#
  • Kyutaru On 2016-08-10 11:25:22
  • The big problem with dealing with the other classes is that they all counter Midnight Blade as well.

    Earth is immune to damage, puts up shields, revives, interrupts, he's everything a DPS ninja hates. We want you to die and stay dead, preferably as soon as possible. Currently it's hard to see earth's effectiveness because there just aren't a lot of crazy Earth ninjas. But rest assured, the full Pain teams are coming. Mass buffing resistance/defense, mass shields, mass power increases, reflecting status effects, healers that cleanse twice per turn, Earth team will be invincible.

    Water has the ability to heal like crazy, removing debuffs and restoring the damage we just did while potentially throwing sharks at us at the same time to trigger one of Water's famous ludicrous hit combos. To top it off they usually have healers with them because of synergy, making it all the harder to finish off anyone.

    Wind is our mortal enemy. That AOE power will basically half-kill our entire team and completely kill one person due to a combo. This is because Lightning teams tend to run - you guessed it - Lightning ninjas. Which are extremely vulnerable to Naruto and Main spam. Plus the Wind main's jutsu fires TWICE, effectively spelling death for any team that doesn't have control for her. Defensively, what do we have to deal with? An army of clones.

    Fire is just annoying on all kinds of levels. The easy access to burning damage is one thing. But a standard attack sleep, lowering defenses, multi-target AOE ignition, and a silence too? Lightning does not like status conditions, that's why we have powers that make our swordsmen immune to them. We depend on combos, damage, and some healing to survive because our main is made of tissue paper. To top it off, using our own status effects like the Paralysis or Acupuncture is likely to retaliate on us because of Mirror.

    Oh and the best part... despite people saying they can't seem to interrupt a lightning main's chidori, Fire and Wind mains always seem to act before us. The combo already went off before the paralysis took effect.

    This game isn't about combos, it's about health bars. Burning, AOE, and healing are extremely important aspects of managing health bars. Right now you just don't have ninjas fully upgraded so everyone seems kind of squishy and dies to burst combos. That won't last forever!
Post 55 Earth is actually quite weak if you know how to beat them, it has no way to break CC's, and it has no CC's. It has Shield's to protect its teammates but it isn't enough to survive focused burst damage. Sure the Earth main itself is strong enough not to die but not before the teammates get burst down. Sure Earth might be stronger later but right now Earth is hot garbage. Even in Sage World Battle Field fights take so long I only get 4 fights before the event ends.
Also those things you claim counter Lightning those same things also counter Earth.
This post was last edited by Tezu at 2016-8-10 12:14
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On 2016-08-11 08:11:05Show All Posts
59#
  • ProtoZero On 2016-08-11 01:27:39
  • Well said, I've wanted to say a few of those things but was too lazy to make a post. Midnight Blade was really fun early, but now the struggle is real. Especially when Wind can Cleanse AND reset mystery cooldowns....
    Also when earth is immune to all CC and Combos... UGH
    Every Class has strengths and weaknesses, everyone just has to look for ways to overpower their weaknesses.
Earth is not immune to all CC's only combos, it also has no cleanse, and either gets wrecked by every class, loses slowly to every class, or somehow manages to win by having the most hp at the end of the 10th round . Unless Earth has way more BP than their opponent chances are the match is going to last at least 8 rounds. I see people complain about Earth not because they lose to them but because they take too long to beat and that kind of makes me sad. This post was last edited by Tezu at 2016-8-11 08:16
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On 2016-08-11 08:31:58Show All Posts
62#
  • Mystアいゼん On 2016-08-11 08:21:04
  • We will get a cleanse later, well not as strong as wind, but remove 1 debuff with inner gates jutsu.
    atm it's only 1 extra atk for all, but it gets buffed.

    a lot of changes is coming to earth actually, I think it's the class with most changes of all 5.
    Some skills get replaced with new & some skills we already have, get their mechanic changed.
That is what I figured, Earth feels like a class that is in Alpha stage or something it is way too weak compared to the others.
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On 2016-08-11 21:03:31Show All Posts
74#
  • Kyutaru On 2016-08-11 12:04:12
  • They don't stun the whole team, the team can still attack and use jutsu.

    Wind can damage the whole team, Fire can Ignition the whole team, lots of characters can Poison the whole team.

    If you think Paralysis on the whole team is OP then I strongly recommend you get Playboy Sasuke who is coming this week in the event. Even if they were to nerf Midnight Blade you'd still have Playboy Sasuke able to cause Paralysis to the entire enemy team.

    Want to pretend you're a Midnight Blade? Get Sasuke. I assure you it won't make you win any more than you already do.
Pretty sure as a Earth Main if I got Playboy Sasuke people are gonna cry. They gonna be like boo hoo I cannot combo Earth main and now I cannot combo his teammates either so blah blah *hurt pay to win rant.
  • Registered: 2017-07-24
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On 2016-08-30 00:19:29Show All Posts
81#
  • Kyutaru On 2016-08-29 18:30:54
  • Earth is crazy strong as is, you're just not using the right ninja with it. Earth depends on rare ninja because the basics aren't suitable for its playstyle. The main already can't be comboed, there's not much else they need.

    In short, they all DO have a fair chance. You're just at a stage in the game where Fire and Poison dominate because there aren't any good healers until Tsunade.
Earth's problem is it doesn't have any clones, are way to clear debuffs, so it is the most susceptible to CC, and debuffs, making it very easy to shut down by Fire Mains. As for Poison and Ignite even Tsunade is not good enough for that problem you need Shizune, Jigokudo, or Gakido +Healer, because some combos hit you with Acupuncture, Paralysis, Ignite, and Poison. Once I started using the Gakido + Healer the debuff problem became a non issue and I instantly became overpowered funny how that works. Pre-OPness in PVP I was pretty much pigeonholed into using a Sasuke, Karin, Hinata, or Neji, Kankuro, Kakashi, or Kakashi, Kabuto, Kankuro lineup because the truth is to counter Ignite and Poison, is to ignite and poison the other team as well because most of the time they are going to die first. This post was last edited by Tezu at 2016-8-30 00:30
  • Registered: 2017-07-24
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On 2016-09-01 11:58:38Show All Posts
86#
  • Kyutaru On 2016-09-01 11:30:42
  • Lightning mains are actually one of the least variable mains because of their single target damage focus. They don't synergize with other team types well because they demand to be the star of the stage, the center of attention. You can't run a viable AOE spec because they lack it whereas Earth and Water ninja can put whatever damage dealers they want on the team and still fill the tank/support roles exceptionally. In fact, at high levels those roles matter more than the damage you're dealing with a single ninja. If you lose your tank or support then you're basically losing the match.

    Right now at the low levels, every ninja is viable and good for team mixes and people think Chidori is the awesome and actual AOE... yet once we pop up to lvl 80, Chidori does pathetic damage compared to actual ninjutsu-based AOE nukers. It's purely a defensive move with damage that rapidly falls off due to slow growth scaling and stacked defenses. Meanwhile, your ninjas like Neji stop being "main tank viable" and start being that squishy guy who gets you killed. Stats matter more, actual tank ninja are required to fill the slot, and support ninja stop doing good damage. All except Karin/Shizune whose poison attack actually scales well.

    Right now you might win a match from Shikamaru punching the opposition but later his ability to kick is going to be irrelevant. All your damage output will coming from the same 2 ninjas and even combo chains will become less lethal than they are now unless you're packing them with multiple DPS chasers or high stat ninjas. The game will evolve into a true JRPG where your healer hits for crap, your tank is virtually immortal, and your nuker is as squishy as a wizard. When that happens Midnight Blade is mostly irrelevant himself because damage only matters when the ninja actually DIES from it. Which leaves you with two mystery choices... Chidori for defensive paralysis against teams that will carry more and more condition clears, or Sealing for that acupuncture interrupt to cancel out the other team's ability to nuke you.

    He's extremely ineffective compared to sleep attacks, mirror reflect, combo immunity, self-healing, clone spam, and all the real goodies that make these future prolonged matches more in your favor. A guy who just deals lots of damage? Completely nonessential and wholly ineffective next to the tactical condition spam and utility others offer.

    Right now I'd rank mains like this:
    1) Fire
    2) Lightning
    3) Wind
    4) Water
    5) Earth

    But shortly it becomes:
    1) Earth
    2) Water
    3) Wind
    4) Fire
    5) Lightning

    Not because of any nerfs. Purely because as we level up, stats make our ninjas more role defined. Tanks become tankier, Healers become capable of actually saving a life and cleansing conditions, Damage dealers become death incarnate. As a result, utility outstrips DPS rather quickly. Early on stacking Guy with Iruka and Sasuke is considered OP. Later, such a team is easily destroyed and outlasted. Heck it's already happening at the highest levels.
    This post was last edited by Kyutaru at 2016-9-1 11:37
Even at high levels Lightning is still pretty good with the Lightning clone acupuncture.
  • Registered: 2017-07-24
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On 2016-09-02 23:36:49Show All Posts
88#
  • Kyutaru On 2016-09-01 12:12:45
  • Water main clone can do the same thing. :'(
I know but Azure Fang aren't as big as a threat because they can't ignore tank and go directly after unit with lowest health. It is for this reason that Midnight Blade's acupuncture is more annoying, because they can ignore my Crimson Fist and attack directly the member with the lowest health, if they combo than that unit is going to die 2nd round unless I can kill the Midnight Blade 1st, and since my Crimson Fist has been acupunctured I'm not killing the Midnight Blade before they kill the unit with lowest health they attacked 1st round. In other words If not for my Gakido making my Crimson Fist immune to the acupuncture I would lose most of my fights against Midnight Blade. This post was last edited by Tezu at 2016-9-2 23:45
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