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[ Player Guide ] Stats and Effects Q&A [What does what do and how do i increase it?]

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  • Registered: 2017-07-24
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On 2017-02-04 01:33:36Show this Author Only
81#
  • RakaMikazuki On 2017-01-31 17:35:27
  • Question in regards to Crimson Fist's "Pose of Duel" and Asuma Wind Blade's "Pose of Invincibility".
    • Am I right to assume that you must be 100% Life to benefit from these buffs?
    • Meaning if say Kabuto uses Human Experiment to damage them even by 3 points of damage(as
    an example or is it something more...reasonable like 90%+ Life required? (Although the text says full
    Life, let us assume the possibility of a typo so just clarifying this.)
    • Now let us assume you suffer damage that makes you lose these buffs, if you were to be healed back up to the requirements, would you get the benefits again?

    Thank you in advance for any and all information given.

    Thank you again for taking the time to make and maintain such a thread as well. This post was last edited by RakaMikazuki at 2017-2-2 21:35
Hello again and thank you for the questions.

That is correct since the 2.0 change earthmains pose only affects 100% life. That has always been the case for Asuma Wind blade's buff aswell.

And your second assumption is correct, just getting back to 100% life again will make you recieve the buff again. This is why lightningmain teams running leech and WB asuma is common in the current meta!


Hope this helps you /Achroma
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On 2017-02-04 01:36:53Show this Author Only
82#
  • Xerneis On 2017-02-01 00:06:59
  • I fought against Mifune + Lightning Main (Root of Warrior). He tried to launch Mifune's mystery on round 2. I countered with my Water Main's Shark Bomb, and started combo on Mifune.
    In combo he had to go through main's chase knockdown>high float = Chaos from main's Neurotoxin talent and then Acupuncture from Ao's chase kd>repulse. But in the end Mifune was still ok and launched the mystery.
    In case of Ao certainly popped up "Immune to Interruption", however I don't think it did in case of main.
    So, either you are wrong about double interrupt working, or Neurotoxin doesn't work as I'd expect...

    And my own question:
    How does the math works for attacks that are both Taijutsu and Ninjutsu? Does it take the higher of attack and ninjutsu or their average? And well, what defense is applied to those attacks?
Hello again. Did you actually crit with your main to cause chaos aswell?

I might be wrong but i have to this date not seen this occur myself so its hard for me to answer it correctly. It might be something regarding Mifune as a whole or the combination of his immune to interupt with root. It seems it requires more testing and i will go ahead and do so once i have the time!


Regarding your question Attacks that are both tai and nin takes the values of both of them and applies them as damage, this is why they work against characters that are immune to pure ninjutsu or pure taijutsu. For example Susanoo Sasuke or Tendo Pain.

The defence applied is both resistance aswell as defence as its a mixed damage.

Hope this helps you /Achroma
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On 2017-02-04 01:43:56Show this Author Only
83#
  • Achroma On 2017-02-04 01:36:53
  • Hello again. Did you actually crit with your main to cause chaos aswell?

    I might be wrong but i have to this date not seen this occur myself so its hard for me to answer it correctly. It might be something regarding Mifune as a whole or the combination of his immune to interupt with root. It seems it requires more testing and i will go ahead and do so once i have the time!


    Regarding your question Attacks that are both tai and nin takes the values of both of them and applies them as damage, this is why they work against characters that are immune to pure ninjutsu or pure taijutsu. For example Susanoo Sasuke or Tendo Pain.

    The defence applied is both resistance aswell as defence as its a mixed damage.

    Hope this helps you /Achroma
i used danzo in my combo against a mifune on a lightning team with root, his immobile didnt interupt mifune even tho it would interupt people who weren't immune to interupt on the root team
  • Registered: 2017-07-24
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On 2017-02-04 03:01:48Show this Author Only
84#
  • Achroma On 2017-02-04 01:36:53
  • Hello again. Did you actually crit with your main to cause chaos aswell?

    I might be wrong but i have to this date not seen this occur myself so its hard for me to answer it correctly. It might be something regarding Mifune as a whole or the combination of his immune to interupt with root. It seems it requires more testing and i will go ahead and do so once i have the time!


    Regarding your question Attacks that are both tai and nin takes the values of both of them and applies them as damage, this is why they work against characters that are immune to pure ninjutsu or pure taijutsu. For example Susanoo Sasuke or Tendo Pain.

    The defence applied is both resistance aswell as defence as its a mixed damage.

    Hope this helps you /Achroma
I use Chakra Dissection Blade chase that has guaranteed critical hit, so I am pretty sure I did crit with my main... Moreover, the same situation occured when I battled regular Hidan + Root of Warrior.

So to units that are not immune to taijutsu nor ninjutsu these attacks do more base damage but have to go through more base defense... Thanks, that's really helpful ^^
  • Registered: 2017-07-24
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On 2017-02-04 10:12:16Show this Author Only
85#
  • Xerneis On 2017-02-04 03:01:48
  • I use Chakra Dissection Blade chase that has guaranteed critical hit, so I am pretty sure I did crit with my main... Moreover, the same situation occured when I battled regular Hidan + Root of Warrior.

    So to units that are not immune to taijutsu nor ninjutsu these attacks do more base damage but have to go through more base defense... Thanks, that's really helpful ^^
hmm very interesting this helps :)
  • Registered: 2017-07-24
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On 2017-02-04 11:48:14Show this Author Only
86#
  • rawrXD On 2017-02-03 09:00:59
  • 1. How do the different stat bonuses stack? Stars, awakening, barriers, buffs from units, etc...
    Say you base of 100, have 4 stars (20%), +10 from awakening, 40% from main skill, 40% from barrier. Is that just all added from base, 100 + 20 + 10 + 40 + 40 = 210, multiplicative (100 + 10) * 1.2 * 1.4 * 1.4 = 259, or something in between?

    2. Is damage reduction from def/resistance a percentage or flat, or something else? Like if I have 1000 def, is that -20% damage, - 200 damage, or something else(% based on difference between opponents attack and your def?)?

    3. How do stats and buffs for puppets work? based off stats of summoner at time of summon, constantly refreshing, etc... I've noticed the kazekage puppet sasori summons will get a buff from wind, even though sasori himself doesn't.
Hello and thank you for these questions!


1. The stat bonuses work a bit quirky so hang with me here. Growth values is what usually depicts the base stats. Now growth Values are affected by awakenings and star levels. On top of that the levels increases the stats based on the growth values. So far so good, now on top of that you get extra stats from gear, magatamas etc that goes ontop of the growth value stats and the base stats.

Now barriers and buffs from units is applied based on base stats.(this also goes for moods) which means the gear and magatamas etc is applied after the barrier is applied. (This is why you dont see people running around with 20k life on main or 25k atk on some characters)

Hope this helps you its a bit of a quirk.

2. Damage reduction from defence and resistance is based on percentage it is not a flat.

3. Puppets recieve stats and buff regarding their summoner. in other words their base stats is based off their summoner and the buffs affecting the summoner usually affects them.


/Achroma
This post was last edited by Achroma at 2017-2-4 12:06
  • Registered: 2017-07-24
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On 2017-02-04 12:06:09Show this Author Only
87#
  • Clazsic On 2017-02-04 00:35:47
  • I have another questions:

    1. Initiative in GNW for barrier purpose - Does it count the total initiative of the 3 people vs 3 people or single players highest total initiative team will use its barrier? Let's say Team A has 3 players, Team B has 3 players, the highest initiative is in Team A but Team B total initiative is higher than Team A, whose barrier will come out?

    2. Critical Armor of MB, once they cast that, if we use fire main to do immobile, can he still move? I have seen cases where he still move. Also, when wind main cause blindness, then MB do crit armor which is supposed to remove all debuff, Blind was not removed and he missed a move. Confused me here.

    3. Chojuro has a passive that boost 6% to each water ninja in your 'team', does it mean GNW players 3v3 will be affected by the buff? And this one is different because at the start of the battle, it does not show its buffing. I tried on Kakashi.


    This post was last edited by Clazsic_s134 at 2017-2-4 00:48
Hello and thank you for askings these questions.


1. I have answered this before but il do it again, in GnW or any 3v3 situation what counts is only that specific team initiative. For example if i have a overall initiative of 3800 and my friends team have an overall of 3700 mine is going to go up. It takes into no account all 3 teams regarding the initaitive.

2. He cannot move due to only using the armor. However in combination with Root of the warrior he will be able too. As for the case you give a suggestion with. IM guessing the MB in this case had already tried basic attacking and failed due to blindness, then the lightning armor came into effect and gave him the extra attacks.


3. He works very similar to Kurotsuchi regarding that, and only buffs your specific team.

/Hope this helps you Achroma
  • Registered: 2017-07-24
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On 2017-02-04 12:11:50Show this Author Only
88#
  • Xerneis On 2017-02-04 03:01:48
  • I use Chakra Dissection Blade chase that has guaranteed critical hit, so I am pretty sure I did crit with my main... Moreover, the same situation occured when I battled regular Hidan + Root of Warrior.

    So to units that are not immune to taijutsu nor ninjutsu these attacks do more base damage but have to go through more base defense... Thanks, that's really helpful ^^
Hello, my colleague and i have done some further testing due to the intrigue of this particular question. Now what we have deprived is that you can indeed not interupt anybody using root of warrior on top of an immune to interupt mystery.

This is because they are firstly immune to interupts like Iruka/shurado etc and secondly immune to any effects that may cause an interupt like acupuncture, immobile etc.

Hope this helps you! /Achroma
  • Registered: 2017-07-24
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On 2017-02-05 09:19:08Show this Author Only
89#
Thank you for all the answers and insights Achroma ! You do an awesome job !
  • Registered: 2017-07-24
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  • Posts: 286
On 2017-02-05 22:29:33Show this Author Only
90#
Hey there.

It's me again with another noob question:

Regarding clones, puppets of summons, which stats of their summoner should i boost via mood system in order to make them more tanky; for example Kankuro's puppet.

Thank you.
  • Registered: 2017-07-24
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On 2017-02-06 02:31:05Show this Author Only
91#
  • Watanuki13 On 2017-02-05 22:29:33
  • Hey there.

    It's me again with another noob question:

    Regarding clones, puppets of summons, which stats of their summoner should i boost via mood system in order to make them more tanky; for example Kankuro's puppet.

    Thank you.
Hello again!


Personal recommendation to make a puppet or summon "tankier" is Life. As its usually what scales highest on them. You can try it out with Kankuro and just a 5% mood and you should see quite a large difference!


Hope this helps /Achroma
  • Registered: 2017-07-24
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On 2017-02-07 15:33:47Show this Author Only
92#
  • Achroma On 2017-02-04 12:06:09
  • Hello and thank you for askings these questions.


    1. I have answered this before but il do it again, in GnW or any 3v3 situation what counts is only that specific team initiative. For example if i have a overall initiative of 3800 and my friends team have an overall of 3700 mine is going to go up. It takes into no account all 3 teams regarding the initaitive.

    2. He cannot move due to only using the armor. However in combination with Root of the warrior he will be able too. As for the case you give a suggestion with. IM guessing the MB in this case had already tried basic attacking and failed due to blindness, then the lightning armor came into effect and gave him the extra attacks.


    3. He works very similar to Kurotsuchi regarding that, and only buffs your specific team.

    /Hope this helps you Achroma
"He cannot move due to only using the armor. However in combination with Root of the warrior he will be able too. As for the case you give a suggestion with. IM guessing the MB in this case had already tried basic attacking and failed due to blindness, then the lightning armor came into effect and gave him the extra attacks."

2 Things I noted here, either it was a bug or it is not supposed to be in the gameplay.
1. Wind main's pre-match Blindness debuff or Tobirama's, cannot be cleansed using the critical armor (which is supposed to remove debuff).
2. If MB has casted its Critical Armor, Fire main casts immobile skill after that, MB can still move and attack in that turn. (This happened when I last had a fire main to test, but now i no longer have a fire main to test, I can no longer re-check).3. Buffs such as Chojuro or Kurotsuchi that does not show in the animation, can they still be removed by mysteries that removes buffs? I assume yes.

Another noob question I always wonder, I tend to see Sage Naruto can have 2 clones at the same time when going against others in survival, but when I placed Sage Naruto on the top row (mid) while his clone appear right in front of him, when his turn came again, he did not create another clone? I thought I am hallucinating when I saw sage naruto can have 2 clones on the same field. Or am I missing something?

This post was last edited by Clazsic_s134 at 2017-2-7 15:35
This post was last edited by Clazsic_s134 at 2017-2-7 15:35
  • Registered: 2017-07-24
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  • Posts: 286
On 2017-02-07 15:51:10Show this Author Only
93#
  • Clazsic On 2017-02-07 15:33:47
  • "He cannot move due to only using the armor. However in combination with Root of the warrior he will be able too. As for the case you give a suggestion with. IM guessing the MB in this case had already tried basic attacking and failed due to blindness, then the lightning armor came into effect and gave him the extra attacks."

    2 Things I noted here, either it was a bug or it is not supposed to be in the gameplay.
    1. Wind main's pre-match Blindness debuff or Tobirama's, cannot be cleansed using the critical armor (which is supposed to remove debuff).
    2. If MB has casted its Critical Armor, Fire main casts immobile skill after that, MB can still move and attack in that turn. (This happened when I last had a fire main to test, but now i no longer have a fire main to test, I can no longer re-check).3. Buffs such as Chojuro or Kurotsuchi that does not show in the animation, can they still be removed by mysteries that removes buffs? I assume yes.

    Another noob question I always wonder, I tend to see Sage Naruto can have 2 clones at the same time when going against others in survival, but when I placed Sage Naruto on the top row (mid) while his clone appear right in front of him, when his turn came again, he did not create another clone? I thought I am hallucinating when I saw sage naruto can have 2 clones on the same field. Or am I missing something?

    This post was last edited by Clazsic_s134 at 2017-2-7 15:35
    This post was last edited by Clazsic_s134 at 2017-2-7 15:35
Hello,
About 2 clones of sage naruto, it only happens when his first clone is under immobile/chaos/sleep. In that case, when his turn comes, another clone will be summoned.

Technically, you can summon 3 or more clones this way. Try using a full immobile/chaos/ team against a sage N lineup and try to keep his clones under immobile/chaos/sleep every round. :)
  • Registered: 2017-07-24
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On 2017-02-09 03:19:51Show this Author Only
94#
Hello achroma and thanks for your usefull post.

I would like to pose my own question about survivals. In your own experience/knowledge, do the enemy teams that you find scale with your own stats?

As the strongest in my server by quite some margin, i felt like later encounters (usually 12th team in survival and 5th in breakthrough) are essentially much stronger than their "human" counterpart. They usually take like 20 to 30% less damage and deal quite the same. Also, seems that they are more prone to crits, but as this is RNG you can't never say.

I would appreciate your thoughts on the matter.

Thanks a lot :loveliness:
  • Registered: 2017-07-24
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On 2017-02-09 05:24:19Show this Author Only
95#
  • Shryke On 2017-02-09 03:19:51
  • Hello achroma and thanks for your usefull post.

    I would like to pose my own question about survivals. In your own experience/knowledge, do the enemy teams that you find scale with your own stats?

    As the strongest in my server by quite some margin, i felt like later encounters (usually 12th team in survival and 5th in breakthrough) are essentially much stronger than their "human" counterpart. They usually take like 20 to 30% less damage and deal quite the same. Also, seems that they are more prone to crits, but as this is RNG you can't never say.

    I would appreciate your thoughts on the matter.

    Thanks a lot :loveliness:
Hello and thank you players for keeping it alive!

Regarding survival, they do not get stronger defence or anything like that. Usually gear is scrambled when there is different characters in your team there then in the team you use "outside" which can lead to both feeling weaker aswell as possibly being slower on move 1 in many cases. This also goes for Matsuri for example.


Basicly any scenario where your main team is not the team you are currently using.

Hope this helps you! /Achroma
  • Registered: 2017-07-24
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On 2017-02-09 05:25:34Show this Author Only
96#
How does damage reduction works :o
  • Registered: 2017-07-24
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On 2017-02-09 05:29:07Show this Author Only
97#
  • Clazsic On 2017-02-07 15:33:47
  • "He cannot move due to only using the armor. However in combination with Root of the warrior he will be able too. As for the case you give a suggestion with. IM guessing the MB in this case had already tried basic attacking and failed due to blindness, then the lightning armor came into effect and gave him the extra attacks."

    2 Things I noted here, either it was a bug or it is not supposed to be in the gameplay.
    1. Wind main's pre-match Blindness debuff or Tobirama's, cannot be cleansed using the critical armor (which is supposed to remove debuff).
    2. If MB has casted its Critical Armor, Fire main casts immobile skill after that, MB can still move and attack in that turn. (This happened when I last had a fire main to test, but now i no longer have a fire main to test, I can no longer re-check).3. Buffs such as Chojuro or Kurotsuchi that does not show in the animation, can they still be removed by mysteries that removes buffs? I assume yes.

    Another noob question I always wonder, I tend to see Sage Naruto can have 2 clones at the same time when going against others in survival, but when I placed Sage Naruto on the top row (mid) while his clone appear right in front of him, when his turn came again, he did not create another clone? I thought I am hallucinating when I saw sage naruto can have 2 clones on the same field. Or am I missing something?

    This post was last edited by Clazsic_s134 at 2017-2-7 15:35
    This post was last edited by Clazsic_s134 at 2017-2-7 15:35
Hello again!

Far as i know lightning armor has not really changed much except the description. Meaning he basicly removes things like Ignite/poison etc and becomes immune to debuffs.

As far as Tobirama or wind mains pre match blindness goes im not 100% sure without testing further however i believe they dont count as debuffs but rather control effects which are different and thus does not get cleansed in the same way as other debuffs like Ignite/Poison. (This also answers your number two question since he becomes immune to the immobile when its active)

As for number 3, The buffs from kurotsuchi and Chojuro are fully capable of getting removed. I do realise they dont show an animation however there is no problems with them as i tested them recently myself.


As for the clones as Sourav stated above me when the clone is unable to move for any reason but Sage naruto still is capable of doing so he will instead spawn a new clone.


Hope this helps you /Achroma
  • Registered: 2017-07-24
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On 2017-02-09 05:32:59Show this Author Only
98#
  • Achroma On 2017-02-09 05:24:19
  • Hello and thank you players for keeping it alive!

    Regarding survival, they do not get stronger defence or anything like that. Usually gear is scrambled when there is different characters in your team there then in the team you use "outside" which can lead to both feeling weaker aswell as possibly being slower on move 1 in many cases. This also goes for Matsuri for example.


    Basicly any scenario where your main team is not the team you are currently using.

    Hope this helps you! /Achroma
Been wondering about something regarding this, sorry if it was answered before.

How does our initiative count in matsuri event? Is there any way we can keep the initiative order same as our main team (i.e I want to keep my order 1 ninja fastest, order 2 ninja 2nd fastest- how do I do that?)

Would appreciate it if you can suggest something.
Thank you.:)
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On 2017-02-09 05:35:11Show this Author Only
99#
  • Sourav On 2017-02-09 05:32:59
  • Been wondering about something regarding this, sorry if it was answered before.

    How does our initiative count in matsuri event? Is there any way we can keep the initiative order same as our main team (i.e I want to keep my order 1 ninja fastest, order 2 ninja 2nd fastest- how do I do that?)

    Would appreciate it if you can suggest something.
    Thank you.:)
Hello and Thank you for asking this question.

The way i do it is setup my 3 teams in the 3 saved team spots since the gear also gets saved. Now this way can be annoying as you will have to remake teams for ninetails/SA you name it you might have saved, however i find it to work very well in events like this if im worried about the gear switching around!


Hope this helps you /Achroma
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On 2017-02-09 05:46:27Show this Author Only
100#
  • Achroma On 2017-02-09 05:35:11
  • Hello and Thank you for asking this question.

    The way i do it is setup my 3 teams in the 3 saved team spots since the gear also gets saved. Now this way can be annoying as you will have to remake teams for ninetails/SA you name it you might have saved, however i find it to work very well in events like this if im worried about the gear switching around!


    Hope this helps you /Achroma
Not sure if I fully understand it.
Yes, I do have 3 tams saved. One for main team, one for nine tail and another team for a different lineup.
Was very happy when this feature was introduced with 2.0, made switching teams for nine tail so much easier and less time consuming.

I always use my main lineup in matsuri. But, does the gear order matter in the way I drag the team for matsuri? Do I have to drag them in a specific order, like order 1 ninja first, then order 2 and so on..

Can't figure out if I'm missing something here.
As for the initiative order, have a pretty high ini on order 1 ninja (about 3k after upgrading BA to rank 5 this week). But, since I only work on 1 gear at a time during a refine rebate event, 2nd set of gear is still around 1500 total and rest are all at rank 4. Now If matsuri count our average initiative same as survival, I can be beaten very easily. Is that how it works?
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