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[ Player Guide ] Stats and Effects Q&A [What does what do and how do i increase it?]

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  • Registered: 2017-07-24
  • Topics: 41
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On 2017-01-11 21:36:05Show this Author OnlyDescending Order
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Hello everyone!

I am the new strategy moderator Achroma and im here bringing you a Q&A for the first time!


The purpose of this thread is for players to ask any questions you might have regarding Stats ingame aswell as the effects that can occur.

I will answer each and every question as they come as long as they are relevant to the subject! Knowledgable players are welcome to join in and help your fellow players out by answering the questions they might have!


Thank you and lets get the questions rolling!


/Achroma


Questions i have answered so far :


Q: How relevant are these minor stats- Atk *ion, Ninjutsu *ion and dmg reduction?
In particular, how does dmg reduction works? Does it reduce the allover dmg you receive in a battle or, as someone mentioned before, only reduces the dmg caused to your own team by your own ninja under chaos status?

A: Damage reduction works in a % increase for the damage that specific character recieves that has the damage reduction on him/her. While the % increase might not make a very big impact initially the higher the stat increases the more you will notice the difference (you can compare it to how life recovery works per round)
The stats are relevant however they might not be as relevant as the core stats being Atk/Defence/Ninjutsu/Resistance/Initiative/Crit.

Q:What does Nin/Atk Pen actually do? I've been told it removes a certain percentage of the enemies respective resistance/defense, is this true? Does it also increase your chance to stop Hinata/Tobi/Suigetsu from blocking/dodging when using a respective tai/nin atk? Or is that determined by combo as someone else once told me

A:Nin and Atk pen works like you first explained. However it scales quite badly and thus you earn much more on stacking the actual stats ninjutsu and attack then what you do increasing your *ion stats.

And whoever told you combo works that way is indeed correct. Combo increases your rate of starting a combo with your standard attack, this includes overriding dodges/blocks that some characters have, Note that this only applies to standard attacks, mysteries have a set % usually which means combo should not have an affect on it per say.


Q:What does the "Growth" stats on the character details inferace mean? Like "Life Growth", Attack growth", etc. How do they apply to actual combat or theactual t=stat in the game?

A:Growth values of ninjas is the amount that stat will increase with every level up. Which also means that is usually the stat you increase with mood.

For example Minato has 1183 ninjutsu growth and 1522 attack growth meaning a +attack mood is much more efficent then +ninjutsu since attack will naturally scale higher!

And obviously after explaining this they apply in combat and ingame in the way that that specific stat increases by your level, meaning its ALWAYS active and is the natural growth of their stats simply put.

Q: Do stat improvements improve Stat Growth figures or total in a Stat? Also, is the mood modifier applied before or after this addition?

A:Growth value's will not increase due to tools or mood, growth value decides what your base stat will be when the ninja is max lvled.

In other words your base stat will be at a certain amount after you have lvled it to for example 85. And all additions to that stat is done afterwards like tools/mood/gear.


Also in other words your growth value stats will not increase. They are set into that ninja and depicts what stats they will have the highest increase of at max lvl.

Q:Where can i see overall init?

A:Unfortunately there is not a *on to see that at the moment, i suggest you open up the calculator on your computer and do some simple math and add your 4 characters initiative into it.


I might add that this c*so work for enemies now that you can see most of their things in 2.0! The one difference would probably be eight inner gates but il help you out with that, a lvl 1 quick rune is 42 + initative and one lvled to the max (11) is +202 initiative meaning thats the maximum amount it could differ from what you see in gear and battle armor!

Q:ninjas who raised shield based on resistance, do they raise shield based on their own resistance alone as a fixed number to all ninjas affected, or do they increase shield based on the respective ninja's resistance? For example, Iruka, Konan, Mabui, wind main, earth main etc.

A:Many of the ninjas that give shield at the start of combat got a change in 2.0 and they now give a shield based on the targets base resistance, meaning if my Konan is shielding my Tendo the Tendo's base resistance is what decides the shield!

base resistance is dependant on your lvl and cultivation meaning it will not increase by your gear/eight inner gates etc.

Q:Hinata and Neji has a skill that could evade attacks, but at times it failed. To what attribute does it own to a better success rate? Is it Combo or Control or something else?

A:Hinata and Neji's evasion is a set % it will not increase due to stats.

Q:Choosing +Att or +Tai *ion, how should one decide what to upgrade? If I am not mistaken, when attack is sufficient, one needs Tai *ion to break through the defense level of a certain enemy in order to do more damage? How do these two stats correlate to each other and how can we decide what is best to improve or further adds?

A:You should always focus on maxing your core stats as much as possible first, which would be Nin/Atk/Res/Def/Life/Initiative/Crit/Combo. Im unsure what your question is if you need more details please post again.

Q:when a team of 3 people have the same barrier user, for example, they both have Mei or Sasuke, will their activation of barrier means only one of them will get to use their barrier at one time? I believe this is related to the total iniative of the whole team as a whole? Whoever has the higher iniative, the person's barrier will be used (in the case of start up barriers like Mei/onoki/darui/danzo etc). However, I have heard of instances where 2 mei in the same team still does its poison because it is under the same barrier?

A:Yes only one barrier can exist on the field at any given time. When it comes to startup barriers you are correct whoever has the highest total initiative will have his barrier up last. Identical characters can benefit from the same barrier if they have a special effect on it, for example two kazekage gaara's will both shield if that barrier is up, two meis will both poison if its up and two first hokage's will both immobilize before action.

Q:Matsuri and Survival or even Arena's Iniative , how is this calculated? Is it the total iniative average? How come at certain time I get to go first and sometimes I do not? because one cannot simply put the highest iniative to the first move ninja unlike normal situations when we can re-arrange our equipments in such that we have the highest iniative on the first ninja attacking.

A: The initiative in Arena/Survival/Matsuri is calculated the same way as normally however if you are not using the same characters the gear is very likely to be scrambled. Now that we have 3 teams you can setup you can fix the gear in one of those before you go into combat in one of those modes.

Q:Under the new Lightning Main Passive Hearth Flux, it states "...your unit will increase it's attack by 2%". Since unit can be both singular and mean a squad or team, in this instance does it just mean your main gets the buff - or the entire team. I assume the former but just want to clarify.

A:Yes this affects your own main only.

Q:Onoki and Danzo have somewhat strange (different) wording for their barriers over the others. I assume it's just a little oversight but both of them mention they give their buffs if there is "a" barrier up instead of directly referencing their barrier ("the barrier") as the others do. I assume it's not the case, but do these guys give their buffs if someone else on your team has their barrier up instead of danzo/onoki's?

A:No they will not give the buffs unless its their barrier or an identical one same as other barrier ninjas.

Q:The auto-stage changers fields - are they ONLY influenced by team initiative or does positioning have anything to do with who's field overrides the other's?

A:The auto barriers are only influenced by the overall team initiative, the positioning of the ninjas does not mean anything at all regarding who gets it up first/last.

Q:on the shield given based on base resistance. You mentioned cultivation will affect base stats, how about Mood?

Another side question, a mystery or standard attack (that deals damage) often has NIN/TAI beside it which indicate it uses NIN stats and TAI (att) stats to derive its damage, am I correct. Is this 50% NIN and 50% TAI? While skills that only has TAI beside it will mean it rely only on Att stats? Are the % always 50:50 when there is both NIN and TAI beside its description?

A:Cultivation will affect the base stat since the level and cultivation is what depicts the base stat of them. Mood will not affect the base stat for a shield to be increased.

Usually a standard or mystery that does both tai/nin is 50/50 yes. They will usually just scale higher off one of the stat because that specific ninja has one of them higher, for example a Minato has much higher attack then Nin and even tho his mystery is both that would mean the mystery does more attack damage just because of his innate higher attack stat.

Q:Do stat buffs like those from curse tag and choji's eating stay for example for the 2nd round of a gnw fight?

A:Stat buffs that a curse tag recieves or Choji recieves will be reset at the start of a new GnW round, Everytime a new round starts the buffs/debuffs a character has recieved the previous round will be reset, it is essentially a completely new fight except that your health of characters stay the same.

Q:, People who can remove buff, such as Mifune, or new wind main skill, do they remove the buff stack GNW choji or even Sailor Sakura received throughout the game?

A:They do remove buffs and in wind mains case also debuffs when using mystery. What they can remove is for example Root of warrior from Lightning main, Iruka's dmg/shield buff and Hashiramas 30% ninjutsu buff at start of combat among others.

They will not remove the effect of an active barrier on the field, the only way to remove that buff is actually removing the barrier itself, the reason for this is that the barrier will just refresh the buff once it is removed if it is still active on the field.

Q:For fields that increase two types of chakra elements (again in darui's case: water and lightning), will they have an extra damaging effect on ninjas that have mysteries utilizing multiple chakra types under the field? Or is it simply a one time buff to the covered stats of a ninja based entirely on their base element with no correspondence to the damage types they use.

A:The barrier buffs according to the base element of your ninja and should have no effect on multi elemental damaging attacks.

It buffs the base damage of those specific base elements simply put.

Q:Do resistances stack? Does having both earth and wind resist lower damage from Gaara's mystery or is it the highest or lowest one that apply?

A:They should stack, if there is a multi element attack like Gaara 's mystery or First Hokages basic attacks both your resistances should apply.

Q:If I want Yamato to do more damage to nine tails is it his Attack or his Ninjutsu I should buff?

A:Hello, Yamato's highest growth rate is his attack, thus you should max his attack as high as possible for maximum ninetails damage!

Q:
I always believed that, even if an immune character start a mystery, that skill can be stopped with acupunture/immobile chase, even if the character doesn't become acupuntured/immobiled in the process. That has always been the case from my experience.

Does this apply to the mystery which are immune to interruption?
note- Those interruption immune mystery can't be stopped with inturrup skills like Guy or iruka, but can still be stopped with acupunture/immobile/chaos.

A:You are correct in the fact that even immune to interupt ninjas can be interupted with an acupuncture/immobile/chaos effect being inflicted on them (even if it does not actually trigger)
However you can indeed not interupt anybody using root of warrior on top of an immune to interupt mystery.

This is because they are firstly immune to interupts like Iruka/shurado etc and secondly immune to any effects that may cause an interupt like acupuncture, immobile etc.

Q:Imprison debuff: Does Imprison wear off? If so after how many rounds? Can it be cleansed by healer? (i have never seen Kabuto or Karin cleanse Imprison before, but Jigokudo Pain could, so... )

A:Imprison is very possible to clear, in the case of firemains seal they usually do not remove it because its a double debuff (imprison and immobilize) meaning they only remove one layer of it. (if you use something like firemains new mystery/gak or anyone with a multiple debuff clear you should see it go away)

Q:So with each ninja tool, we are allowed to reforge a maximum of 6 bonus stats of our choosing to them. My question for this would be: Aside the basic 5 stats (Life, Attack, Defense, Ninjutsu, and Resistance), which stat would be ideal for the 6th slot?

A:The ideal stat is different for the purpose you want, Personally i go with critical for every item as my last stat since i do love to crit alot.

Q:Just how do Elemental Resistance stats function? Does having +20% Earth Resistance increase your ninjas current Resistance by 20% when taking Earth elemental damage or does it directly reduce Earth damage by 20%?

A:Elemental resistances are based on the the damage you take, in other words it reduces the damage of that elemental, like you said earth damage reduced by 20% for example, or 20% extra earth damage if you are weak to that element.

Q:What is the highest possible value of each stat that can be generated on the ninja tools when obtained from Team Instance? I'm sure many others would find this information useful as well.

A:The highest possible stat is not something i know per say, i know the highest i have seen personally so far is 186 from a Red gourd obtained in the hard Uchiha brothers instance.

Q:Hai I have got another questions regarding Ninja Tools' Nature Stone. When there is a matching bonus, it states that it gives 10% of all ninja tools basic attributes. What is meant by this? What contributes 'basic attributes' in ninja tools?

A:or example if you have 10% basic life attribute bonus it would mean each ninja tool of yours that has life on the "basic attributes" (this is the stats that get strenghtened as you level the tool up) will get that increase!

Q:Let's take Danzo as an example: his standard attack has a probability to cause repulse. This probability is influenced by any stats? If yes, it is Combo or Control? I'm taking Control into account since its related to causing additional effects.

A:
Exactly like how normal characters work with their chance of starting a "combo" and an additional effect on their basic attack, Danzo's does not start a combo but his repulse effect is dependant on the combo stat!
For example a Danzo with 2000 Combo stat is much more likely to cause repulse then a Danzo with a 1000.
Worth to note is that this goes for every character in the game unless the skill states "fixed chance of causing".

Q:Is there a higher tier(Gold or Red) version of the "Quick Rune" for Eight Inner Gates at all?
• If so, what are the base/max stats?
A:Currently we do not have a higher Quick rune in eight inner gates as far as i know! Keep an eye out though since you never know when or if it gets added!
Since quick runes are generally the same in stats as injury/crit/combowhen it comes to eight inner gates the base stat of a red one would be 144 and max would be 400 unless its different on an initiative one. This is not something i can answer more properly at this time im afraid!

Q:Does Kuro's earth buff affect all 3 teams or just one? Also it has no animation, is it bugged?

A:Kuro's earth buff is not bugged i tested it today without any problems. The animation does however not show. It does not work across all 3 teams but rather only affects your own.

Q:Question in regards to Crimson Fist's "Pose of Duel" and Asuma Wind Blade's "Pose of Invincibility".
• Am I right to assume that you must be 100% Life to benefit from these buffs? Now let us assume you suffer damage that makes you lose these buffs, if you were to be healed back up to the requirements, would you get the benefits again?

A:That is correct since the 2.0 change earthmains pose only affects 100% life. That has always been the case for Asuma Wind blade's buff aswell.

And your second assumption is correct, just getting back to 100% life again will make you recieve the buff again. This is why lightningmain teams running leech and WB asuma is common in the current meta!

Q:How do the different stat bonuses stack? Stars, awakening, barriers, buffs from units, etc...
Say you base of 100, have 4 stars (20%), +10 from awakening, 40% from main skill, 40% from barrier. Is that just all added from base, 100 + 20 + 10 + 40 + 40 = 210, multiplicative (100 + 10) * 1.2 * 1.4 * 1.4 = 259, or something in between?

A:The stat bonuses work a bit quirky so hang with me here. Growth values is what usually depicts the base stats. Now growth Values are affected by awakenings and star levels. On top of that the levels increases the stats based on the growth values. So far so good, now on top of that you get extra stats from gear, magatamas etc that goes ontop of the growth value stats and the base stats.

Now barriers and buffs from units is applied based on base stats.(this also goes for moods) which means the gear and magatamas etc is applied after the barrier is applied. (This is why you dont see people running around with 20k life on main or 25k atk on some characters)

Q:How do stats and buffs for puppets work? based off stats of summoner at time of summon, constantly refreshing, etc... I've noticed the kazekage puppet sasori summons will get a buff from wind, even though sasori himself doesn't.

A:Puppets recieve stats and buff regarding their summoner. in other words their base stats is based off their summoner and the buffs affecting the summoner usually affects them.

Q:Chojuro has a passive that boost 6% to each water ninja in your 'team', does it mean GNW players 3v3 will be affected by the buff? And this one is different because at the start of the battle, it does not show its buffing. I tried on Kakashi.

A:He works very similar to Kurotsuchi regarding that, and only buffs your specific team.

Q:Regarding clones, puppets of summons, which stats of their summoner should i boost via mood system in order to make them more tanky; for example Kankuro's puppet.

A:Personal recommendation to make a puppet or summon "tankier" is Life. As its usually what scales highest on them. You can try it out with Kankuro and just a 5% mood and you should see quite a large difference!



/Hope this helps you all Ach



This post was last edited by Achroma at 2017-3-22 00:26
  • Registered: 2017-07-24
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On 2017-01-11 22:49:16Show this Author Only
2#
A thread like this with enough data can be very useful curious players to understand things better in order to improve.
Let me be first then, about question.

How relevant are these minor stats- Atk *ion, Ninjutsu *ion and dmg reduction?
If I get an red chakra rune rune of above stats, is it useful or should it left alone?
In particular, how does dmg reduction works? Does it reduce the allover dmg you receive in a battle or, as someone mentioned before, only reduces the dmg caused to your own team by your own ninja under chaos status?

Clarification on this will be appreciated.:)
  • Registered: 2017-07-24
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On 2017-01-11 22:52:35Show this Author Only
3#
Also, how does injury work...From my tests, the injury stat does literally nothing...no bigger crit, no smaller crit recieved, is it legit??
  • Registered: 2017-07-24
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On 2017-01-11 23:05:17Show this Author Only
4#
  • Sourav On 2017-01-11 22:49:16
  • A thread like this with enough data can be very useful curious players to understand things better in order to improve.
    Let me be first then, about question.

    How relevant are these minor stats- Atk *ion, Ninjutsu *ion and dmg reduction?
    If I get an red chakra rune rune of above stats, is it useful or should it left alone?
    In particular, how does dmg reduction works? Does it reduce the allover dmg you receive in a battle or, as someone mentioned before, only reduces the dmg caused to your own team by your own ninja under chaos status?

    Clarification on this will be appreciated.:)
I'm not 100% sure, but the sources that I've gotten pretty accurate. Those stats are still bugged in our version and they don't work. Or is that they just aren't noticable.
  • Registered: 2017-07-24
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On 2017-01-11 23:08:15Show this Author Only
5#
  • Sourav On 2017-01-11 22:49:16
  • A thread like this with enough data can be very useful curious players to understand things better in order to improve.
    Let me be first then, about question.

    How relevant are these minor stats- Atk *ion, Ninjutsu *ion and dmg reduction?
    If I get an red chakra rune rune of above stats, is it useful or should it left alone?
    In particular, how does dmg reduction works? Does it reduce the allover dmg you receive in a battle or, as someone mentioned before, only reduces the dmg caused to your own team by your own ninja under chaos status?

    Clarification on this will be appreciated.:)
Hello and thank you for asking this question!

Damage reduction works in a % increase for the damage that specific character recieves that has the damage reduction on him/her. While the % increase might not make a very big impact initially the higher the stat increases the more you will notice the difference (you can compare it to how life recovery works per round)

The stats are relevant however they might not be as relevant as the core stats being Atk/Defence/Ninjutsu/Resistance/Initiative/Crit.

When it comes to eight inner gates the best chakra runes you can have overally that works for any team are earth/explosive/wind/water/fire/lightning/quick and wood or sand. Or statwise that would be Defence/crit/resistance/life/attack/ninjutsu/initiative and Life recovery/damage reduction.

i hope this helps you!


/Achroma
  • Registered: 2017-07-24
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On 2017-01-12 03:56:51Show this Author Only
6#
Phew, OK.Mate, Thank you fo finally starting this thread.
I do have a question: What does the "Growth" stats on the character details inferace mean? Like "Life Growth", Attack growth", etc. How do they apply to actual combat or theactual t=stat in the game?
Thank you.
  • Registered: 2017-07-24
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On 2017-01-12 04:05:23Show this Author Only
7#
  • On 2017-01-12 03:56:51
  • Phew, OK.Mate, Thank you fo finally starting this thread.
    I do have a question: What does the "Growth" stats on the character details inferace mean? Like "Life Growth", Attack growth", etc. How do they apply to actual combat or theactual t=stat in the game?
    Thank you.
Hello and thank you for asking this question!

Growth values of ninjas is the amount that stat will increase with every level up. Which also means that is usually the stat you increase with mood.

For example Minato has 1183 ninjutsu growth and 1522 attack growth meaning a +attack mood is much more efficent then +ninjutsu since attack will naturally scale higher!

And obviously after explaining this they apply in combat and ingame in the way that that specific stat increases by your level, meaning its ALWAYS active and is the natural growth of their stats simply put.


Hope this helps you!


/Achroma
  • Registered: 2017-07-24
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  • Posts: 121
On 2017-01-12 10:40:20Show this Author Only
8#
Do stat improvements improve Stat Growth figures or total in a Stat? Also, is the mood modifier applied before or after this addition?

(I.e if I inner Gates runes and Ninja tools +50 ninjutsu, and for easy numbers sake my base ninjutsu growth was 950, would the game take my ninjutsu growth to be 1000, then add +5% for mood, or would it calculate my ninjutsu Stat for my level with the mood modifier, then add 50?.... or is it some other addition completely?)
  • Registered: 2017-07-24
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On 2017-01-12 13:05:13Show this Author Only
9#
  • Tzatziki On 2017-01-12 10:40:20
  • Do stat improvements improve Stat Growth figures or total in a Stat? Also, is the mood modifier applied before or after this addition?

    (I.e if I inner Gates runes and Ninja tools +50 ninjutsu, and for easy numbers sake my base ninjutsu growth was 950, would the game take my ninjutsu growth to be 1000, then add +5% for mood, or would it calculate my ninjutsu Stat for my level with the mood modifier, then add 50?.... or is it some other addition completely?)
Hello and thank you for asking this question it seems i did not fully explain it in the last post!


Growth value's will not increase due to tools or mood, growth value decides what your base stat will be when the ninja is max lvled.

In other words your base stat will be at a certain amount after you have lvled it to for example 85. And all additions to that stat is done afterwards like tools/mood/gear.


Also in other words your growth value stats will not increase. They are set into that ninja and depicts what stats they will have the highest increase of at max lvl.


Hope this helps otherwise you are welcome to post again

/Achroma
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On 2017-01-12 13:07:08Show this Author Only
10#
Where can i see overall init?
  • Registered: 2017-07-24
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On 2017-01-12 13:11:31Show this Author Only
11#
  • xpwnagexlucario On 2017-01-12 13:07:08
  • Where can i see overall init?
Hello and thank you for asking this question!


Unfortunately there is not a *on to see that at the moment, i suggest you open up the calculator on your computer and do some simple math and add your 4 characters initiative into it.


I might add that this c*so work for enemies now that you can see most of their things in 2.0! The one difference would probably be eight inner gates but il help you out with that, a lvl 1 quick rune is 42 + initative and one lvled to the max (11) is +202 initiative meaning thats the maximum amount it could differ from what you see in gear and battle armor!


Hope this helps you

/Achroma
  • Registered: 2017-07-24
  • Topics: 25
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On 2017-01-12 13:13:25Show this Author Only
12#
  • Achroma On 2017-01-12 13:11:31
  • Hello and thank you for asking this question!


    Unfortunately there is not a *on to see that at the moment, i suggest you open up the calculator on your computer and do some simple math and add your 4 characters initiative into it.


    I might add that this c*so work for enemies now that you can see most of their things in 2.0! The one difference would probably be eight inner gates but il help you out with that, a lvl 1 quick rune is 42 + initative and one lvled to the max (11) is +202 initiative meaning thats the maximum amount it could differ from what you see in gear and battle armor!


    Hope this helps you

    /Achroma
Thanks for the help, maybe they could add a way to see overall init or init of one person.
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On 2017-01-12 13:16:23Show this Author Only
13#
  • xpwnagexlucario On 2017-01-12 13:13:25
  • Thanks for the help, maybe they could add a way to see overall init or init of one person.
You can view the initiative of one person in the details of that ninja. Under "Additional" stats, the initiative is right under Resistance Growth.
  • Registered: 2017-07-24
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On 2017-01-12 13:18:12Show this Author Only
14#
  • Niji On 2017-01-12 13:16:23
  • You can view the initiative of one person in the details of that ninja. Under "Additional" stats, the initiative is right under Resistance Growth.
Oooh, thanks man, never really saw that, thanks.
  • Registered: 2017-07-24
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On 2017-01-12 13:19:25Show this Author Only
15#
  • xpwnagexlucario On 2017-01-12 13:18:12
  • Oooh, thanks man, never really saw that, thanks.
You're welcome. Should make figuring out total initiative a lot easier. ^^
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On 2017-01-12 16:44:58Show this Author Only
16#
Hi,

I have a question on ninjas who raised shield based on resistance, do they raise shield based on their own resistance alone as a fixed number to all ninjas affected, or do they increase shield based on the respective ninja's resistance? For example, Iruka, Konan, Mabui, wind main, earth main etc. They all have similar if not slightly different description I could not quite understand. ALso it mentioned, 'base attribute', what is meant by base attribute, is it the base of attribute itself or does inner gates, equipments etc are added into 'base attribute'? For example, if I raise Konan's resistance through measures like inner gates, mood increase, magatamas, will they increase the value of the shield she give?

Secondly, when there are ninjas that give u bonus to attack or even resistance, by percentage, what percentage do they take? For example, Iruka's boost or main characters passive that adds damage, do they take into account of the base or the maximum attribute after all the other factors like magatamas are added?

Thirdly, Wood inner gate which meant life recovery, the numbers shown is the exact Hp recovered per turn that is going to be added?

Fourthly, Hinata and Neji has a skill that could evade attacks, but at times it failed. To what attribute does it own to a better success rate? Is it Combo or Control or something else?

Fifth, Choosing +Att or +Tai *ion, how should one decide what to upgrade? If I am not mistaken, when attack is sufficient, one needs Tai *ion to break through the defense level of a certain enemy in order to do more damage? How do these two stats correlate to each other and how can we decide what is best to improve or further adds?

Sixth, Iniative, when a team of 3 people have the same barrier user, for example, they both have Mei or Sasuke, will their activation of barrier means only one of them will get to use their barrier at one time? I believe this is related to the total iniative of the whole team as a whole? Whoever has the higher iniative, the person's barrier will be used (in the case of start up barriers like Mei/onoki/darui/danzo etc). However, I have heard of instances where 2 mei in the same team still does its poison because it is under the same barrier?

Seventh, Matsuri and Survival or even Arena's Iniative , how is this calculated? Is it the total iniative average? How come at certain time I get to go first and sometimes I do not? because one cannot simply put the highest iniative to the first move ninja unlike normal situations when we can re-arrange our equipments in such that we have the highest iniative on the first ninja attacking.

Sorry if it's too much but appreciate any answers to clarify my doubts on how this game works on details behind the scene.
This post was last edited by Clazsic_s134 at 2017-1-12 16:47
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 48
On 2017-01-12 17:26:59Show this Author Only
17#
  • Clazsic On 2017-01-12 16:44:58
  • Hi,

    I have a question on ninjas who raised shield based on resistance, do they raise shield based on their own resistance alone as a fixed number to all ninjas affected, or do they increase shield based on the respective ninja's resistance? For example, Iruka, Konan, Mabui, wind main, earth main etc. They all have similar if not slightly different description I could not quite understand. ALso it mentioned, 'base attribute', what is meant by base attribute, is it the base of attribute itself or does inner gates, equipments etc are added into 'base attribute'? For example, if I raise Konan's resistance through measures like inner gates, mood increase, magatamas, will they increase the value of the shield she give?

    Secondly, when there are ninjas that give u bonus to attack or even resistance, by percentage, what percentage do they take? For example, Iruka's boost or main characters passive that adds damage, do they take into account of the base or the maximum attribute after all the other factors like magatamas are added?

    Thirdly, Wood inner gate which meant life recovery, the numbers shown is the exact Hp recovered per turn that is going to be added?

    Fourthly, Hinata and Neji has a skill that could evade attacks, but at times it failed. To what attribute does it own to a better success rate? Is it Combo or Control or something else?

    Fifth, Choosing +Att or +Tai *ion, how should one decide what to upgrade? If I am not mistaken, when attack is sufficient, one needs Tai *ion to break through the defense level of a certain enemy in order to do more damage? How do these two stats correlate to each other and how can we decide what is best to improve or further adds?

    Sixth, Iniative, when a team of 3 people have the same barrier user, for example, they both have Mei or Sasuke, will their activation of barrier means only one of them will get to use their barrier at one time? I believe this is related to the total iniative of the whole team as a whole? Whoever has the higher iniative, the person's barrier will be used (in the case of start up barriers like Mei/onoki/darui/danzo etc). However, I have heard of instances where 2 mei in the same team still does its poison because it is under the same barrier?

    Seventh, Matsuri and Survival or even Arena's Iniative , how is this calculated? Is it the total iniative average? How come at certain time I get to go first and sometimes I do not? because one cannot simply put the highest iniative to the first move ninja unlike normal situations when we can re-arrange our equipments in such that we have the highest iniative on the first ninja attacking.

    Sorry if it's too much but appreciate any answers to clarify my doubts on how this game works on details behind the scene.
    This post was last edited by Clazsic_s134 at 2017-1-12 16:47
They increase based on the provider's assistance.
Example: Crimson Fist naturally should have a resistant nature/mood to amplify the resistance provided when using the petrify shield. Hope this helped!
  • Registered: 2017-07-24
  • Topics: 11
  • Posts: 283
On 2017-01-13 11:31:01Show this Author Only
18#
  • Kaiba / Kyoya On 2017-01-12 17:26:59
  • They increase based on the provider's assistance.
    Example: Crimson Fist naturally should have a resistant nature/mood to amplify the resistance provided when using the petrify shield. Hope this helped!
in some descriptions it says it increases shield based on this units' own resistance, while on others, especially Iruka "At the beginning of a battle, all Konoha Ninja units in your field will be given a Shield based on 50% of each unit's Resistance base attribute" , and the shield iruka gave has different value.
anyway i need answers fer all others too thanks anw.
This post was last edited by Clazsic_s134 at 2017-1-13 11:33
  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 232
On 2017-01-13 11:43:42Show this Author Only
19#
  • Clazsic On 2017-01-12 16:44:58
  • Hi,

    I have a question on ninjas who raised shield based on resistance, do they raise shield based on their own resistance alone as a fixed number to all ninjas affected, or do they increase shield based on the respective ninja's resistance? For example, Iruka, Konan, Mabui, wind main, earth main etc. They all have similar if not slightly different description I could not quite understand. ALso it mentioned, 'base attribute', what is meant by base attribute, is it the base of attribute itself or does inner gates, equipments etc are added into 'base attribute'? For example, if I raise Konan's resistance through measures like inner gates, mood increase, magatamas, will they increase the value of the shield she give?

    Secondly, when there are ninjas that give u bonus to attack or even resistance, by percentage, what percentage do they take? For example, Iruka's boost or main characters passive that adds damage, do they take into account of the base or the maximum attribute after all the other factors like magatamas are added?

    Thirdly, Wood inner gate which meant life recovery, the numbers shown is the exact Hp recovered per turn that is going to be added?

    Fourthly, Hinata and Neji has a skill that could evade attacks, but at times it failed. To what attribute does it own to a better success rate? Is it Combo or Control or something else?

    Fifth, Choosing +Att or +Tai *ion, how should one decide what to upgrade? If I am not mistaken, when attack is sufficient, one needs Tai *ion to break through the defense level of a certain enemy in order to do more damage? How do these two stats correlate to each other and how can we decide what is best to improve or further adds?

    Sixth, Iniative, when a team of 3 people have the same barrier user, for example, they both have Mei or Sasuke, will their activation of barrier means only one of them will get to use their barrier at one time? I believe this is related to the total iniative of the whole team as a whole? Whoever has the higher iniative, the person's barrier will be used (in the case of start up barriers like Mei/onoki/darui/danzo etc). However, I have heard of instances where 2 mei in the same team still does its poison because it is under the same barrier?

    Seventh, Matsuri and Survival or even Arena's Iniative , how is this calculated? Is it the total iniative average? How come at certain time I get to go first and sometimes I do not? because one cannot simply put the highest iniative to the first move ninja unlike normal situations when we can re-arrange our equipments in such that we have the highest iniative on the first ninja attacking.

    Sorry if it's too much but appreciate any answers to clarify my doubts on how this game works on details behind the scene.
    This post was last edited by Clazsic_s134 at 2017-1-12 16:47
I'll answer as many as I can.

Iruka's shield passive was changed in 2.0 to it being based on the ninjas own resistance as to how much shield they'll get. Same thing for Konan. That's what 「based on each ninja's own base resistance」 means. So the only thing raising Konan's resistance will do is increase her personal shield that she gives herself.

The 「base attribute」 can be found in Ninja, click the Train tab and then click Awaken. There is a '?' next to awaken that will tell you that ninja's base stats.

The Taijutsu *ion is very minor, so you should worry about adding that after you sufficiently upgraded your core stats first.

Only one barrier is active at a time, but every ninja on the field will benefit from the barrier if the specifications are met. If you have 3 Mei's in a team of 3, then all three Mei's will get to use the poison passive.
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 3
On 2017-01-13 16:05:29Show this Author Only
20#
hi guys i this question too please do clear thing for me... :dizzy: :dizzy: :dizzy: what if u battle with someone the same with all types... yes . same class midnightbalde same skill chidori blade and same ninja line-up and formation too and you're still lvl37 cause its a new server open but u have the battle power advantage and yet u keep losing to the same guy... i also ask other player about this matter they said casting skill manage by the formation of the ninja and if the same initiative will be count then i ask them how can u enhance initiative stat since we do almost the same thing like the formation too they said in equipment refining but that's still lock on us because were still lvl37 so if that the case how he manage cast skill faster than me if we the same in formation even in the ninja line-up, and dont forget i have the battle power advantage... please i need some explanation i'm so irritated in this matter because can't seems some explanation about it ... :dizzy: :dizzy: :dizzy:
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