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[ Player Guide ] Stats and Effects Q&A [What does what do and how do i increase it?]

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  • Registered: 2017-07-24
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On 2017-01-21 04:04:19Show this Author Only
61#
do u watch anime
  • Registered: 2017-07-24
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On 2017-01-21 20:26:34Show this Author Only
62#
Hey there!

Let's take Danzo as an example: his standard attack has a probability to cause repulse. This probability is influenced by any stats? If yes, it is Combo or Control? I'm taking Control into account since its related to causing additional effects.
  • Registered: 2017-07-24
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On 2017-01-21 23:51:04Show this Author Only
63#
  • Achroma On 2017-01-20 03:02:01
  • Hello and thank you for asking this question!

    The ideal stat is different for the purpose you want, Personally i go with critical for every item as my last stat since i do love to crit alot.

    Elemental resistances are based on the the damage you take, in other words it reduces the damage of that elemental, like you said earth damage reduced by 20% for example, or 20% extra earth damage if you are weak to that element.


    The highest possible stat is not something i know per say, i know the highest i have seen personally so far is 186 from a Red gourd obtained in the hard Uchiha brothers instance.


    Hope this helps you /Achroma
Thanks, found this information helpful. Will experiment with the 6th slot a bit probably for now.

I do have one more question though, sort-of off topic, but at the same time on-topic.
• Is there a higher tier(Gold or Red) version of the "Quick Rune" for Eight Inner Gates at all?
• If so, what are the base/max stats?
  • Registered: 2017-07-24
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On 2017-01-22 01:46:40Show this Author Only
64#
  • On 2017-01-21 01:47:27
  • Does buff removal like Kakuzu and Cee's mystery remove buffs like curse tag or pain rinnegan buffs? Or does it just mean shields.
Hello and thank you for asking this question!


Buff removals like Cee/kakazu or Windmains 4th mystery removes buffs like shields, dmg buffs etc! For example Iruka's damage and shield buff, curse tag buffs, rinnegan buffs. The one thing they cant remove is barrier buffs since the barrier buff refreshes aslong as the barrier is active!


Hope this helps you /Ach
  • Registered: 2017-07-24
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On 2017-01-22 01:52:15Show this Author Only
65#
  • Clazsic On 2017-01-21 03:58:13
  • Hai I have got another questions regarding Ninja Tools' Nature Stone. When there is a matching bonus, it states that it gives 10% of all ninja tools basic attributes. What is meant by this? What contributes 'basic attributes' in ninja tools?

    Next, what is the difference between gold or red gold tools? Because in my findings, Gold are still better than red when it has higher base stats before upgrade, while upgrade remain constant throughout. For example, Paper Shuriken (gold) vs giant rasengan (red gold)something, in this case paper shuriken being gold has a better return in value even at different levels.

    Also, regarding Reforging Ninja Tools, one can choose to pick the stats to reforge with 'ticks' then use according materials to sacrifice for a higher success rate. Since I have not tried this before given the costs and risks is too high, I would like to understand more how it works? Do they give u a random attribute like what purify kind of RNG? If someone has a screenshot of what happen after u click the reforge *on, that would be very insightful.

    Thanks again!
Hello again!

Basic attributes from five natures means the basic attributes you can see in the top.


for example if you have 10% basic life attribute bonus it would mean each ninja tool of yours that has life on the "basic attributes" (this is the stats that get strenghtened as you level the tool up) will get that increase!

The difference in gold and red tools are quite massive. However we do not yet have any red tools available. You have some that are slightly red and some that have a pure red, however the border is usually what decides if its a gold or red tool meaning all of the ones we have right now are still technically gold.

Aslong as they are capable of getting 6 additional stats what decides what tool you should choose is the basic attributes.

If they have higher basic attributes then go for those and reforge the stats you ideally want afterwards!

As for reforging what you do is you pick one stat from one of the tools to be transferred to another. You can input additional tools for a higher % chance of success. Its not rng except the success rate. This however destroys all tools except the one you are trying to add stats to!


Hope this helps you /Ach
  • Registered: 2017-07-24
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On 2017-01-22 01:54:21Show this Author Only
66#
  • Giizis On 2017-01-21 20:26:34
  • Hey there!

    Let's take Danzo as an example: his standard attack has a probability to cause repulse. This probability is influenced by any stats? If yes, it is Combo or Control? I'm taking Control into account since its related to causing additional effects.
Hello and thank you for asking this question!


Exactly like how normal characters work with their chance of starting a "combo" and an additional effect on their basic attack, Danzo's does not start a combo but his repulse effect is dependant on the combo stat!


For example a Danzo with 2000 Combo stat is much more likely to cause repulse then a Danzo with a 1000.

Worth to note is that this goes for every character in the game unless the skill states "fixed chance of causing".


Hope this helps you /Achroma
  • Registered: 2017-07-24
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On 2017-01-22 01:59:20Show this Author Only
67#
  • RakaMikazuki On 2017-01-21 23:51:04
  • Thanks, found this information helpful. Will experiment with the 6th slot a bit probably for now.

    I do have one more question though, sort-of off topic, but at the same time on-topic.
    • Is there a higher tier(Gold or Red) version of the "Quick Rune" for Eight Inner Gates at all?
    • If so, what are the base/max stats?
Hello again!


Currently we do not have a higher Quick rune in eight inner gates as far as i know! Keep an eye out though since you never know when or if it gets added!

Since quick runes are generally the same in stats as injury/crit/combowhen it comes to eight inner gates the base stat of a red one would be 144 and max would be 400 unless its different on an initiative one. This is not something i can answer more properly at this time im afraid!


Hope this helps you eitherway /Ach
  • Registered: 2017-07-24
  • Topics: 36
  • Posts: 286
On 2017-01-22 04:55:14Show this Author Only
68#
Hello.
Need some clarification on a few buffs.



I think read somewhere that rinnegan unit buff each other on their base stats. But, combo/crit stats are only obtained from tools and such, right? so how does it buff? Does it count the total combo stat then?
For example, lets say I have only ningendo in team and he has 2000 combo. Will be buff him himself upto 3200 with passive?

Also,



The new passive of Earth main, does it boost the base stats, or total stat including gears?
Same question about units that buffs, like hashi passive, konan's pasive, any type of barriers -does it increase base stat, or total stat?

and,
what exactly does yamato's passive boosts?

This post was last edited by Sourav at 2017-1-22 02:13
  • Registered: 2017-07-24
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On 2017-01-22 07:06:47Show this Author Only
69#
Do Free Pulls count to get a 3 star ninja like for example u did 5 free pulls will u get a 3 star ninja if you use 5 seal scrolls 1 by 1 ?
  • Registered: 2017-07-24
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On 2017-01-24 03:53:51Show this Author Only
70#
  • Sourav On 2017-01-22 04:55:14
  • Hello.
    Need some clarification on a few buffs.



    I think read somewhere that rinnegan unit buff each other on their base stats. But, combo/crit stats are only obtained from tools and such, right? so how does it buff? Does it count the total combo stat then?
    For example, lets say I have only ningendo in team and he has 2000 combo. Will be buff him himself upto 3200 with passive?

    Also,



    The new passive of Earth main, does it boost the base stats, or total stat including gears?
    Same question about units that buffs, like hashi passive, konan's pasive, any type of barriers -does it increase base stat, or total stat?

    and,
    what exactly does yamato's passive boosts?

    This post was last edited by Sourav at 2017-1-22 02:13
Hello and sorry for my late reply!


Rinnegan buffs count the total stat and increases those, in other words your example is correct!


Earth main, passives etc that is calculated in combat counts the stats you have in combat. meaning total stats.

Yamatos buff is a mistranslation it increases HIS damage against summons or huge monsters. in other words he gets a 100% buff against Ninetails for example.


Hope this helps you /Achroma
  • Registered: 2017-07-24
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On 2017-01-24 15:10:57Show this Author Only
71#
Hi Achroma thanks for all the great answers.

Another question I had in mind this time is about Damage Reduction. What exactly is damage reduction, is it the combination of damage negated by defense and resistance that will be further reduced? Because before I was told that it actually reduce the damage caused by Ignite, poison, imprison etc from status rather than direct damage from attacks (TAI/NIN). Please enlighten me with the right information.

Also on top you mentioned about cursed tag buff? Do u mean Curse tag debuff that reduce 30% resistance? I have not heard of curse tag giving a buff, can u please clarify?
  • Registered: 2017-07-24
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  • Posts: 35
On 2017-01-25 04:52:09Show this Author Only
72#
What does Nin/Atk Pen actually do? I've been told it removes a certain percentage of the enemies respective resistance/defense, is this true? Does it also increase your chance to stop Hinata/Tobi/Suigetsu from blocking/dodging when using a respective tai/nin atk? Or is that determined by combo as someone else once told me
  • Registered: 2017-07-24
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On 2017-01-30 04:17:42Show this Author Only
73#
  • Clazsic On 2017-01-24 15:10:57
  • Hi Achroma thanks for all the great answers.

    Another question I had in mind this time is about Damage Reduction. What exactly is damage reduction, is it the combination of damage negated by defense and resistance that will be further reduced? Because before I was told that it actually reduce the damage caused by Ignite, poison, imprison etc from status rather than direct damage from attacks (TAI/NIN). Please enlighten me with the right information.

    Also on top you mentioned about cursed tag buff? Do u mean Curse tag debuff that reduce 30% resistance? I have not heard of curse tag giving a buff, can u please clarify?
Hello and thank you for all these great questions! once again i have to apologize for my late response as there has been alot going on lately!


As for your questions, Damage reduction is a flat increase in % reduction that is applied after defence and resistance, meaning if your defence and resistance decreases damage by 10% and you have 10% damage reduction you will get 20% (this is a very high number obviously)


As for curse tag buffs im talking about the curse tag buffs that sound 4, kimimaro etc have that increases their stats due to an attack or loss in hp etc. for example http://prntscr.com/e1xye7 Kimimaro gets an increase in defence and resistance everytime he is damaged.


Hope this helps you /Achroma
  • Registered: 2017-07-24
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On 2017-01-30 10:29:40Show this Author Only
74#
  • GodPaiη On 2017-01-25 04:52:09
  • What does Nin/Atk Pen actually do? I've been told it removes a certain percentage of the enemies respective resistance/defense, is this true? Does it also increase your chance to stop Hinata/Tobi/Suigetsu from blocking/dodging when using a respective tai/nin atk? Or is that determined by combo as someone else once told me
Hello and thank you for this question.

Nin and Atk pen works like you first explained. However it scales quite badly and thus you earn much more on stacking the actual stats ninjutsu and attack then what you do increasing your *ion stats.

And whoever told you combo works that way is indeed correct. Combo increases your rate of starting a combo with your standard attack, this includes overriding dodges/blocks that some characters have, Note that this only applies to standard attacks and mysteries have a set % usually which means combo should not have an affect on it per say.


Hope this helps you /Achroma
  • Registered: 2017-07-24
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On 2017-01-30 10:31:56Show this Author Only
75#
Does Kuro's earth buff affect all 3 teams or just one? Also it has no animation, is it bugged?
  • Registered: 2017-07-24
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  • Posts: 134
On 2017-01-31 17:35:27Show this Author Only
76#
Question in regards to Crimson Fist's "Pose of Duel" and Asuma Wind Blade's "Pose of Invincibility".
• Am I right to assume that you must be 100% Life to benefit from these buffs?
• Meaning if say Kabuto uses Human Experiment to damage them even by 3 points of damage(as
an example or is it something more...reasonable like 90%+ Life required? (Although the text says full
Life, let us assume the possibility of a typo so just clarifying this.)
• Now let us assume you suffer damage that makes you lose these buffs, if you were to be healed back up to the requirements, would you get the benefits again?

Thank you in advance for any and all information given.

Thank you again for taking the time to make and maintain such a thread as well. This post was last edited by RakaMikazuki at 2017-2-2 21:35
  • Registered: 2017-07-24
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  • Posts: 162
On 2017-02-01 00:06:59Show this Author Only
77#
  • Achroma On 2017-01-19 02:54:32
  • Hello and thank you for asking this question!


    You are correct in the fact that even immune to interupt ninjas can be interupted with an acupuncture/immobile/chaos effect being inflicted on them (even if it does not actually trigger)

    In your example im pretty sure that its because its a double immune, in other words he is both immune to interupt aswell as immune to status effects due to root and they are not linked per say.

    If you try triggering double the effect of these (Acupuncture/immobile/chaos) at the same turn it should be interupted. This however is a scenario not that common so i would love to hear your progress if you try it!


    /Achroma
I fought against Mifune + Lightning Main (Root of Warrior). He tried to launch Mifune's mystery on round 2. I countered with my Water Main's Shark Bomb, and started combo on Mifune.
In combo he had to go through main's chase knockdown>high float = Chaos from main's Neurotoxin talent and then Acupuncture from Ao's chase kd>repulse. But in the end Mifune was still ok and launched the mystery.
In case of Ao certainly popped up "Immune to Interruption", however I don't think it did in case of main.
So, either you are wrong about double interrupt working, or Neurotoxin doesn't work as I'd expect...

And my own question:
How does the math works for attacks that are both Taijutsu and Ninjutsu? Does it take the higher of attack and ninjutsu or their average? And well, what defense is applied to those attacks?
  • Registered: 2017-07-24
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On 2017-02-03 09:00:59Show this Author Only
78#
1. How do the different stat bonuses stack? Stars, awakening, barriers, buffs from units, etc...
Say you base of 100, have 4 stars (20%), +10 from awakening, 40% from main skill, 40% from barrier. Is that just all added from base, 100 + 20 + 10 + 40 + 40 = 210, multiplicative (100 + 10) * 1.2 * 1.4 * 1.4 = 259, or something in between?

2. Is damage reduction from def/resistance a percentage or flat, or something else? Like if I have 1000 def, is that -20% damage, - 200 damage, or something else(% based on difference between opponents attack and your def?)?

3. How do stats and buffs for puppets work? based off stats of summoner at time of summon, constantly refreshing, etc... I've noticed the kazekage puppet sasori summons will get a buff from wind, even though sasori himself doesn't.
  • Registered: 2017-07-24
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On 2017-02-04 00:35:47Show this Author Only
79#
I have another questions:

1. Initiative in GNW for barrier purpose - Does it count the total initiative of the 3 people vs 3 people or single players highest total initiative team will use its barrier? Let's say Team A has 3 players, Team B has 3 players, the highest initiative is in Team A but Team B total initiative is higher than Team A, whose barrier will come out?

2. Critical Armor of MB, once they cast that, if we use fire main to do immobile, can he still move? I have seen cases where he still move. Also, when wind main cause blindness, then MB do crit armor which is supposed to remove all debuff, Blind was not removed and he missed a move. Confused me here.

3. Chojuro has a passive that boost 6% to each water ninja in your 'team', does it mean GNW players 3v3 will be affected by the buff? And this one is different because at the start of the battle, it does not show its buffing. I tried on Kakashi.


This post was last edited by Clazsic_s134 at 2017-2-4 00:48
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 316
On 2017-02-04 01:30:11Show this Author Only
80#
  • On 2017-01-30 10:31:56
  • Does Kuro's earth buff affect all 3 teams or just one? Also it has no animation, is it bugged?
Hello and thank you for asking this question. Kuro's earth buff is not bugged i tested it today without any problems. The animation does however not show. It does not work across all 3 teams but rather only affects your own.


Hope this helps you /Achroma
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