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TeaTimeOkayeg
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Nickname:
TeaTimeOkayeg
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User
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Topics 0 |Posts 11
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Registered:
2017-07-24 19:25:42
Last Login:
2024-04-25 20:16:55
Last Post:
2022-12-27 01:21:57
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Strategy Forum Christmas Event
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Shikamaru [Christmas] Mystery: Christmas - Shadow binding technique +1[Prompt]: Causes damage and Shadow Stitching to 3 units in the opponent's team, while also removing all Shields and Buffs. Activates the barrier skill Concealed Fortune +1, which lasts for 2 rounds. Whenever a unit under the effects of Shadow Stitching receives Ignition, it will trigger Explosive Manoeuvre. Christmas - Shadow binding technique +2[Prompt]: Causes damage and Shadow Stitching to the entire opponent's team, while also removing all Shields and Buffs. Activates the barrier skill Concealed Fortune +2, which lasts for 2 rounds. Whenever a unit under the effects of Shadow Stitching receives Ignition, it will trigger Explosive Manoeuvre. Christmas - Shadow binding technique Y[Prompt]: Causes damage and Immobile to the entire opponent's team, and creates the barrier Concealed Fortune Y, which lasts for 2 rounds. Under the effects of this barrier, Shikamaru's chases can hit your own team, and Shadow Stitching can be inflicted upon your team as well. Friendly units under the effect of Shadow Stitching will not suffer damage when attacking, and will not lose Evasion when attacked. Christmas - Shadow binding technique Y+[Prompt]: Causes damage, 20 combo and Immobile to the entire opponent's team, and creates the barrier Concealed Fortune Y+1, which lasts for 2 rounds. Under the effects of this barrier, Shikamaru's chases can hit your own team, and Shadow Stitching can be inflicted upon your team as well. Friendly units under the effect of Shadow Stitching will not suffer damage when attacking, and will gain 10% Evasion when attacked. Standard Attack: Christmas Present +2: Three ninjas will randomly gain one of the following effects; Mystery Skill cooldown decreases by 1 round, Immune to Debuffs until the end of the round, Immune to Chases and Attacks until the end of the round. Christmas Present Y+: Two ninjas will randomly gain one of the following effects (Effects are upgraded if the units are under the effect of Shadow Stitching); Mystery Skill cooldown decreases by 1 round, Immune to Debuffs until the end of the round, Immune to Chases and Attacks until the end of the round. Chase: Shadow Mimicry +1: Chases and Attacks a Knocked Down unit, causes Immobile and Ignition. Can be triggered twice each round. Shadow Mimicry +2: Chases and Attacks a Knocked Down unit, causes Immobile and Irremovable Ignition. Can be triggered twice Each round. Shadow Mimicry Y: Triggered with 20 combo. Chases and attacks 2 units in the opposing field, causes Immobile. Can be triggered twice each round. Shadow Mimicry Y+: Triggered with 15 combo. Chases and attack 3 units in the opposing field with damage increased by 20%, causes Immobile, 5 combo, as well as increasing his own control stat by 5%. Can be triggered three times each round, and the chase limit cannot be increased. Passive 1: Plot +1: Before this unit performs an action, gain 30 chakra. Can be triggered twice each round. Plot +2: Before this unit performs an action, gain 30 chakra and cause Shadow Stitching to a random unit in the opposing team. Can be triggered twice each round. Plot Y: At the beginning of each round, causes Shadow Stitching to the unit opposite of him. Plot Y+: At the beginning of each round, causes Shadow Stitching to all ninjas in the row opposite of him. Passive 2: Konoha's Counsellor +1: Shikamaru is immune to debuffs, and when on the field, Konoha ninjas on your team will deal 50% more damage to Ninjas with the Immune to chases status. Konoha's Counsellor +2: Shikamaru is immune to debuffs, and when on the field, Konoha ninjas on your team will deal 50% more damage to Ninjas with the Immune to chases status, while also doing 20% more damage to units under the effect of Shadow Stitching. Konoha's Counsellor Y: Shikamaru is immune to debuffs, and when on the field, Konoha ninjas on your team will deal 20% more damage to units under the effect of Shadow Stitching. Konoha's Counsellor Y+: Shikamaru is immune to debuffs, and when on the field, Konoha ninjas on your team will deal 30% more damage to units under the effect of Shadow Stitching. Shikamaru's chases can't be dodged. Additional effects: Shadow Stitching: Whenever units under this effect deal damage, they will also lose 5% of their life. Whenever units under this effect take damage, they will lose 10% Evasion(stackable). Ignores immunity, cannot be removed and lasts until the end of the round. Upgraded Shadow Mimicry Y+1: Mystery skill cooldown will be reduced by 1 round and the mystery will become unavoidable until the end of the round, Level 2 Immune to Debuffs, Level 2 Super Armor and Shadow Retaliation. Shadow Retaliation: Ninjas under this effect will be immune to standard attack damage, and if one does target them, the attacking unit will take 10% of their life as damage. Explosive Manoeuvre: Units under this effect cannot receive shields or buffs, cannot be healed, and receive guaranteed Immobile until the end of the round. Cannot be dispelled. Honestly, Shikamaru ended up as an option because none of the other unmentioned units in this post seemed very versatile. This style incorporates something different by offering the option of dealing a fair amount of damage by tanking damage, instead of just attacking. Countering evasion and healing is an addition. As a character, he's got a ridiculous amount of room for possibilities, but all of his versions end up sort of the same, and unused. Maybe changes similar to these could make a fan favourite character actually shine at long last.
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Strategy
19
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8756
ughno
2022-12-31 21:41:58
Christmas 2022 Fanfiction Event - Santa’s Day Off
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I nominate Ay, the 4th raikage!At first, Ay may not be into the whole idea of running around and giving presents to everybody else. He'd probably just want time to himself and his own hobbies.Now if you nag him hard enough about being a bad influence by not helping out, he'd probably throw a fit and just do it.So how would he do it...? HE'D BRUTE FORCE HIS WAY INTO YOUR HOME! THERE IS NOTHING THAT COULD STOP HIM FROM DELIVERING THOSE SWEET PRESENTS TO EVERY NINJA IN THE WORLD!HE'D BREAK YOUR WALLS, YOUR DOOR, YOUR CHIMNEY, SMASH THE COOKIES AND MILK ON THE TABLE; but ultimately, he'll come and show kindness to everybody evenly... UNLESS YOU'VE BEEN NAUGHTY! NAUGHTY BOYS AND GIRLS WILL GET A WHEELCHAIR AND A FREE TICKET TO THE EMERGENCY ROOM AFTER HE IS DONE WITH THEM! In conclusion, he'd be the perfect fit, and he'd probably keep people from being NAUGHTY! Not because he would punish them, but because they would be ecstatic to see the jacked Santa raikage visit them.
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Fanfiction
23
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12661
ughno
2023-01-06 09:09:34
[Events]
Christmas Event – Tell Hokage a Joke or a Riddle
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How many Uchiha does it take to change a lightbulb?3, which is why they live in darkness
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General Discussion
41
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20286
ughno
2023-01-06 03:50:48
[Events]
The event ended early, thanks for participating
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1. Two days 2. Nine years before getting devoured by Sasuke 3. Sasuke thought Itachi was the real hokage
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General Discussion
116
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47347
ninja ultime
2022-10-28 23:57:13
[Events]
The event ended early, thanks for participating
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1. The Sage of Six Paths, Uchiha Madara, Uchiha Obito, Nagato 2. 1st by Kakashi, 2nd by Hidan, 3rd and 4th by Naruto, 5th by Kakashi 3. 6 flowers
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General Discussion
194
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61708
Drakath70
2022-10-29 00:03:46
[Updates]
Danzo Iza*i BT
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Since this is a Danzo thread in the bugs section, I'd like to add that my +1 passive doesn't trigger Danzo's revive, even though the skill description says that both +1 and +2 give a revive
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Bugs & Support
7
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2396
Tachibana Saeko
2022-07-26 02:20:12
[Events]
Naruto Online EN’s 6th Year Anniversary – Shinobi Jigsaw Puzzle Challenge
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In-Game Name: TeaTimeOkayeg UID: 200000089419185 Server ID: S136
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General Discussion
66
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41721
DuckFan Sky
2022-07-29 06:23:31
Strategy Anniversary Event
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Server: s136 IGN: TeaTimeOkayeg UID: 200000089419185Team 1: [A quick trip to the shadow realm]My favourite team mainly because of it consisting of two of my favourite characters from the series, as well as Kakashi, I guess. The team's not necessarily the best, but it does have a lot of fun to offer. It is good for GNW, as well as close in power 1v1 fights. It could have potential in the arena without Danzo, but that is not a necessary change. The way that it functions: Round 1's pretty much the main character using his seal skill to remove the enemy position 1 or 2 unit, and at the end of the round Kakashi(after his future buffs) is used to generate 60+ chakra with his mystery in case Obito doesn't have much to steal. Round 2 is pretty straight forward with Danzo eliminating positions 3 or/and 4(If using regular +2 mystery), while Obito takes care of the remaining position 1 or 2 unit. Team 2: [Why you heff to be mad?] This one's simply a timeless classic, the menace of the arena. The team's main goal is to reach six paths rank in the arena, while watching your opponents * talk you on the battle chat due to not having any way to counter it. This one free to play friendly team managed to get to six paths in the arena with almost no issues up until now. The main two easier to obtain meta position 1 units being Naruto[6paths] and Madara[Edo Release] are almost in every opposing team, which allows our team to cc up to 3 different units in round 1, which is then followed by a quick refresh of skills in round 2 in order to cc them again, while quite easily doing a bunch of free damage via standard attacks. The mirror across all units, heals and reduction of pure ninjutsu damage taken are a simple bonus, yet very effective. Team 3: [If I speak, I am in big trouble] A very well balanced team regarding offense and defense, coupled with a lot of cc and healing. The team has the earth main's def and res buffs, while Tsunade is able to increase her standard attacks per round via easily chasing Itachi, which then turns into multiple aoe heals that buff even more defense and resist. A built in mirror on each character, as well as a bunch of armor coming from the earth main. Then there's Madara with just being Madara, who's very good in general when it comes to tankiness, cc, easy mysteries in every round, as well as chakra absorption and buff removal in later rounds. The team is good in every mode, but obviously, if the power difference is very high between you and your opponent, it may be harder to stack up if you die in round 1.
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Strategy
20
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20782
xBlitz
2022-07-29 06:21:58
[Events]
Sunflower Covenant Forum Event
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UID:200000089419185 Server ID: 136 Kinkaku Character name: Devs
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News
477
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319092
Daiske
2018-06-08 23:57:47
[Events]
Sunflower Covenant Forum Event
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UID:200000089419185 Server ID: 136 Kinkaku Character name: Devs
"
News
477
/
319092
Daiske
2018-06-08 23:57:47