I'm legit confused with the latest Danzo Izanagi BT skill update.
I first tried it in arena and when I saw it deals less damage than a standard attack I was like "hmm.. well in arena dmg is kinda weird, lets try it outside".
I proceeded to add Danzo (pos3) in my lineup, tried his passive damage, super meh. And so I thought "it makes sense, my pos3 is not stacked, few damage is kinda expected".
So now I made Danzo pos1 fully stacked, went into ranked battle (not arena, the one with single & merged server battles) and his passive damage was.. kinda the same? How? Why? Did you really make his passive fixed damage? I barely saw any difference in terms of damage being in pos3 & pos1 which is ridiculous.
Maybe it was a bit naive from my side to expect an aoe Hiruzen, I accept that, but isn't the passive damage too low?
Take Obito 10tails for example, his passive damge in even rounds is pretty good, why is Obito's passive damage superior to Danzo's passive? Isn't Danzo's passive suppossed to be a suicide skill? Because if I'm not mistaken Danzo has always been that kinda high risk/high reward ninja, veeeery easy to control, very easy to counter, but if you manage to launch his mystery he really nukes. What's wrong with the damge of that passive? Is it intended to be that low damage? I legit ask out of pure bewilderment.
If his damage is fixed and it won't really change that you use him in a not-stacked position or in a stacked position, why bothering with an update?
Nobody is gonna use him if he can't make a difference, because the point of using him now was basically getting him killed and exploding the other player. Wasn't it?
Player feedback or mod explanation appreciated.
Is there something I'm missing here? Has anyone managed to do decent damage with Danzo's new passive? Or is his damage really capped?
Since this is a Danzo thread in the bugs section, I'd like to add that my +1 passive doesn't trigger Danzo's revive, even though the skill desc
Yeah they wrote it wrong in the forum, only Ambition Awakening +2 will revive Danzo and allow him to cast the passive skill.
Hello,
I will check into this for you, and direct answer a few things that stood out to me.
>tried his passive damage
My understanding is that his updated skill is a mystery, not a passive. The Ultimate - Reverse Four Symbols Sealing. Is this the ability we are talking about, or something else?
> Did you really make his passive fixed damage?
I will look into this for you.
> Take Obito 10tails for example, his passive
damge in even rounds is pretty good, why is Obito's passive damage superior to
Danzo's passive?
TT Obito is a more expensive ninja. It makes sense that he would do more damage with his attack.
Looking at Danzo, the mystery is listed as "unavoidable damage" not massive unavoidable damage like, say, Hiruzen. It makes sense to me that his damage would be, well, regular.
>If his damage is fixed and it won't really
change that you use him in a not-stacked position or in a stacked position, why
bothering with an update?
Keep in mind that the game is designed to have balanced stats/equipments, not the stacking method most players here in the EN version use.
That said, the update was to give him the ability, not necessarily to make the ability so powerful he replaces most other ninjas.
Hello,
I will check into this for you, and direct answer a few things that stood out to me.
>tried his passive damage
My understanding is that his updated skill is a mystery, not a passive. The Ultimate - Reverse Four Symbols Sealing. Is this the ability we are talking about, or something else?
> Did you really make his passive fixed damage?
I will look into this for you.
> Take Obito 10tails for example, his passive
damge in even rounds is pretty good, why is Obito's passive damage superior to
Danzo's passive?
TT Obito is a more expensive ninja. It makes sense that he would do more damage with his attack.
Looking at Danzo, the mystery is listed as "unavoidable damage" not massive unavoidable damage like, say, Hiruzen. It makes sense to me that his damage would be, well, regular.
>If his damage is fixed and it won't really
change that you use him in a not-stacked position or in a stacked position, why
bothering with an update?
Keep in mind that the game is designed to have balanced stats/equipments, not the stacking method most players here in the EN version use.
That said, the update was to give him the ability, not necessarily to make the ability so powerful he replaces most other ninjas.
Hi Tachi, thanks for checking it out.
1. I was refering to the mystery you get when Danzo dies and comes back to life, Ultimate Sealing Jutsu - Reverse Tetagram seal.
2. Agreed that TT Obito should be making more damage than Danzo, the issue is the huge difference considering the nature of the ninja and the skill.
We're talking of a suicide skill, the point of Danzo as he is now I would say it's pretty much like Hiruzen, dying as a support ninja and coming back to life to inflict some damage to the enemy player. I'm not feeling the damage is making sense, not saying it should one shot like Hiruzen since it's aoe but it looks like capped damage.
It makes sense that a not-stacked position deals around 10k damage to a player which ninjas have 90-70k life points. It doesn't make sense though that even when you use him in your stacked position he'll be dealing around 15k. Any other ninja with a normal mystery in a stacked positon would be dealing way more damage than that and their mysteries are not suicidal.
3. Yeah precisely! I thought "if they're taking the time to update Danzo its to be making him usable now". Because he wasn't. Who used Danzo before the update? In my cluster absolutely no one. And no one is gonna use him as he is now, because why would I use a ninja that will kill itself with a skill dealing 15k to the enemy ninjas and myself.
In any case if he is intended to work this way that's okay. I made the post because I feel genuinely surprised, Danzo is *l or nothing ninja, with both his BT mysteries he one-shots or almost. I didn't expect that he'd get a passive similar to Hiruzen's dealing so little damage. For real, do a standard attack with Sage Kabuto or Jiraiya Toad in arena, they deal pretty much the same as Danzo's new passive mystery, that doesn't make sense to me.
OK, what I've been told is this.
As mentioned, his damage is just "damage" not "massive damage" or even increased damage or whatever prefix that ninjas like Hiruzen have. The damage is not supposed to be that high. It's comparable at best to a regular mystery. There are also some strange special addendums to it.
It hits the entire field, all six teams, making it fairly unique and capable of pushing a lot of damage. From what we can tell, the purpose is not to alpha strike a ninja like Hiruzen, but to finish off wounded ninjas after using the regular mystery or hitting them with other attacks. Additionally, he has a strange caveat that his damage seems to reduce the more targets he affects, likely for balance, which could lower the total numbers you are seeing.
It's worth noting that Danzo is not a top-tier ninja, nor has he ever been. Even in expensive shops, he doesn't seem to clear 10k coupons from what I've seen while checking, so when you say "no one will use him," to an extent you are correct, for your situation. No older players with established accounts will likely use him, except for niche situations, such as needing a deletion kill and not having Hiruzen or wanting some of his passives. However, I do know that a lot of newer players on new servers use him, so I don't believe it's accurate to say that "no one uses him" or that he's completely worthless. He's just a niche that is already filled for you.
As for the stacking thing, this may be a legitimate bug. If you can send me a video showing him in p1 gear and using the mystery and then p4 gear and using the mystery, I can submit a bug report for you. Obviously this needs to be real pvp and not arena.
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