SEARCH
5.0
GNW Treasure
Minato
LOGIN
Register
Forgot Your Password?
Naruto Online Forum
Nomiko
Profile
Nickname:
Nomiko
User Group:
User
Statistics:
Topics 0 |Posts 38
ACTIVITY
Registered:
2017-07-28 00:41:18
Last Login:
2024-08-14 19:12:43
Last Post:
2021-10-05 01:10:44
Topics
Replies
TITLE
SECTION
REPLIES/VIEWS
LAST POST
Naruto's Birthday - Fanfic Event
"
Server ID: S618 In game name: Koyomi UID: 300026039765682 Entry for "’Make Your Own Naruto/Skill Break Naruto" event: Konoha is under attack! Everyone has been defeated or can’t fight anymore, the enemies only seem to get stronger and naruto is the last hope remaining. Sage powers alone might not be enough, the Nine-tails might be his last resource. He hates the idea about having to rely on this power… that has endangered the lives of his friends so many times, to defeat this enemy, but theres no choice. For one last time, lets embrace the power yet put a good use to it, Naruto won’t accept another defeat. No restraints and just unleash the full power! Will he be a bringer of hope? Or just destruction...? Naruto [Six Tails] Breakthrough: Mystery: Tailed Beast Bomb [Instant]: Cause Ninjutsu damage and to the opponent’s entire team, also cause Repulse to the selected unit. Battle CD: 1 CD: 2 Chakra: 60 Tailed Beast Bomb+1 [Instant]: Cause Ninjutsu damage and Ignition for 3 rounds to the opponent’s entire team, also cause Repulse to the selected unit. Battle CD: 1 CD: 2 Chakra: 40 Tailed Beast Bomb+2 [Instant]: Cause Unavoidable Ninjutsu damage increased by 30% and Ignition for 3 rounds to the opponent’s entire team, also cause Repulse to the selected unit. Battle CD: 1 CD: 2 Chakra: 40 Tailed Beast Bomb Y [Instant]: Cause Ninjutsu damage increased by 50% and Irremovable Ignition until the end of the round to the opponent’s entire team, also cause Repulse to the selected unit. This skill’s CD cannot be Lowered or Increased. Battle CD: 0 CD: 3 Chakra: 80 Tailed Beast Bomb Y+1 [Instant]: Cause Unavoidable Ninjutsu damage increased by 50% and Irremovable Ignition until the end of the round to the opponent’s entire team, also cause Repulse to the selected unit. This skill’s CD cannot be Lowered or Increased, moreover, increase its damage by 20% after every use. Battle CD: 0 CD: 3 Chakra: 60 Standard: Taijutsu Attack: Attacks up to 3 opponent units in the front row with and causes Ignition, has a chance of causing Low Float. Taijutsu Attack+1: Attacks up to 5 opponent units in the front row with damage increased by 30% and causes Ignition, has a High chance of causing Low Float. Taijutsu Attack+2: Attacks all opponent units in the front row with damage increased by 30% and causes Ignition, has a High chance of causing Low Float. This attack cannot miss. Taijutsu Attack Y: Attacks up to 3 opponent units in the front row and causes Ignition, has a High chance of causing Low Float and decreasing mystery CD by 1. This attack cannot miss. Passive 1: Tailed Beast Coat: Every time you suffer Taijutsu damage, the attacker will suffer from Ignition. Tailed Beast Coat+1: Every time you suffer any damage, the attacker will suffer from Ignition and decrease their Defense and Resistance by 3%. Tailed Beast Coat+2: Every time you suffer any damage, the attacker will suffer from Ignition and decrease their Defense and Resistance by 8%. Tailed Beast Coat Y: Every time you suffer any damage, the attacker will suffer from Ignition and decrease their Attack and Ninjutsu by 2%, also decrease Defense and Resistance by 4% (Stackable up to 10 times per enemy). Passive 2: Tailed Beast Chakra: Before the first action in the round, recover life based on this unit’s base ninjutsu attribute. Naruto has Immunity to all debuffs. Tailed Beast Chakra+1: Before the first action in the round, recover life based on 25% of this unit’s base ninjutsu attribute and 20 Chakra. Naruto has Immunity to all debuffs. Tailed Beast Chakra+2: Before the first action in the round, recover life based on 25% of this unit’s base ninjutsu attribute and 40 Chakra. Naruto has Immunity to all debuffs and Super Armor. Tailed Beast Chakra Y: Recovers 3% life every time that is attacked. Naruto has Immunity to all debuffs. Tailed Beast Chakra Y+1: Recovers 3% life every time that is attacked. Naruto has Immunity lvl 2 to all debuffs. Passive 3: Rage: Increase this unit’s Ninjutsu and Attack by 1.2% for every 1% life lost. Rage+1: Increase this unit’s Ninjutsu and Attack by 1.5% for every 1% life lost. Cannot be defeated by the first fatal attack every round. Rage+2: Increase this unit’s Ninjutsu and Attack by 2% for every 1% life lost. Cannot be defeated by the first 2 fatal attacks every round and is Immune to Interruption. Rage Y: Every time this unit suffers an attack increase own Ninjutsu by 8% and Critical by 3%. Naruto is Immune to Interruption.
"
Fanfiction
29
/
21088
Syaa
2021-10-13 12:34:13
[Fanfiction]
Naruto Online Anniversary Event: Fanfic Section
"
Server ID: 618 In-game name: Koyomi UID: 300026039765682 Here my entry for the "Create your own Breakthrough" event: Yagura [Three-Tails Jinchuriki] Breakthrought: He might require Blue vials/protections since hes an old ninja, but since i think the breaks are quite strong, it might be gold vials/protections instead. Mystery: Water Style - Aqua Mirror: Summons 1 Clone based in a selected unit of your opponent, It's attributes will be inherited from 100% Yagura's attributes and 40% life. (There can be only be 1 of these clones at a time). Battle CD: 0 Rounds. CD: 2 Rounds. Chakra: 40. Water Style - Aqua Mirror +1: Summons 1 Clone based in a selected unit of your opponent, It's attributes will be inherited from 100% Yagura's attributes and 80% life. (There can be only be 1 of these clones at a time). Battle CD: 0 Rounds. CD: 2 Rounds. Chakra: 40. Water Style - Aqua Mirror +2: Summons 1 Clone based in a selected unit of your opponent, It's attributes will be inherited from 100% Yagura's attributes and 80% life. This Clone has immunity to debuffs and super armor. (There can be only be 1 of these clones at a time). Battle CD: 0 Rounds. CD: 2 Rounds. Chakra: 20. Water Style - Aqua Mirror Y: Summons 2 Clones based in a selected unit of your opponent and other random one, It's attributes will be inherited from 100% Yagura's attributes and 25% life. (There there can only be up 2 of these clones on your team). Battle CD: 0 Rounds. CD: 2 Rounds. Chakra: 40. Water Style - Aqua Mirror Y+1: Summons 3 Clones based in a selected unit of your opponent and 2 random ones, It's attributes will be inherited from 100% Yagura's attributes and 25% life. (There there can only be up 3 of these clones on your team). Battle CD: 0 Rounds. CD: 2 Rounds. Chakra: 20. Ricochet Armoured Tower L-1: Deals moderate damage to the selected unit, Supresses inmunity to debuffs and causes Accupunture until the end of next round. Battle CD: 0 Rounds. CD: 3 Rounds. Chakra: 20. Standard: Taijutsu Attack: Attacks the opponent units in the front row with and has a high chance of causing 7-COMBO and Low Float. Taijutsu Attack +1: Attacks the opponent units in the front row has a high chance of causing 10-COMBO and Low Float. Taijutsu Attack +2: Attacks the opponent units in the front row with damage increased by 30% and has a high chance of causing 10-COMBO and Low Float. Water Style - Aqua Mirror L+1 (changes mystery to Ricochet Armoured Tower L-1): Summons 1 Clone based in one random unit from your opponent's, It's attributes will be inherited from 100% Yagura's attributes and 20% life. (There there can only be up 3 of these clones on your team). Chaser 1: Active Coral: Chases and Attacks a Knocked Down unit, causes Low Float with and Acupuncture. Active Coral +1: Chases and Attacks a Knocked Down unit, causes Low Float with damage increased by 20% and Acupuncture. Active Coral +2: Chases and Attacks a Knocked Down unit, causes Low Float with damage increased by 20% and Acupuncture. Can be triggered twice each round. Active Coral Y: Chases and Attacks a Knocked Down unit, causes Low Float, Acupuncture and increases mystery cooldown by 1. Chaser 2: Water Style - Great Water Mass: Triggered with at least 10 COMBO, attacks 3 of the opponent's units and causes 5 COMBO. Water Style - Great Water Mass +1: Triggered with at least 10 COMBO, attacks 5 random opponent’s units in the field and causes 5 COMBO. Water Style - Great Water Mass +2: Triggered with at least 10 COMBO, attacks 5 random opponent’s units in the field with 40% increased damage and causes 5 COMBO. Water Style - Great Water Mass Y: Triggered with at least 10-COMBO, attacks 3 of the opponent’s units and causes 5 COMBO and Slow Down for 1 round. Passive 1: Tailed Beast Chakra - Flow: Before the first action in a round, recovers life points based on 15% ninjutsu, will also recover 20 chakra points. Tailed Beast Chakra - Flow +1: Before the first action in a round, recovers life points based on 20% ninjutsu, will also recover 20 chakra points. Can be triggered twice each round. Tailed Beast Chakra - Flow +2: Before the first action in a round, recovers life points based on 20% ninjutsu, will also recover 20 chakra points. Can be triggered twice each round. Yagura will receive Hidden status whenever his clone(s) is on the field. Tailed Beast Chakra - Unity Y: Before the first action in a round, recovers life points based on 20% ninjutsu, also while yagura is alive all Jinchuriki units in your team receive a 20% buff to Defense and Resistance. Tailed Beast Chakra - Unity Y+1: Before the first action in a round, recovers life points based on 20% ninjutsu, also while yagura is alive all Jinchuriki units in your team receive a 40% buff to Defense and Resistance. Yagura will receive Hidden status whenever his clone(s) is on the field.
"
Fanfiction
35
/
26714
Syaa
2021-07-29 17:43:51
[PVP]
Why Gengetsu's Bt will save this game
"
Unfortunately Rasa wasn't as lucky as Mu and Gengetsu with his BT, and got something that barely can call itself "improvement". "...so especially F2P players get the chance of farming seal scrolls again and giving them a good use instead of forcing them to compete with players that will easily gain cp several times faster than them." eh... i'm sorry to tell you this but theres no difference when it comes to treasure and event ninjas, in both cases spenders of any kind will have an advantage over free players, because you can obtain seals more easily via recharging (you can even buy them directly). I mean, back in the time whales would just buy seals and get about every ninja from treasures in one go, free players on the other hand had to farm not for months but even for a whole year just to get important ninjas like madara or naruto kcm (back in the time ofc), making seal ninjas relevant again wont do any favor to free players, if something it will make the grind for the meta ninjas even more tedious since most seal ninjas require luck to obtain them (like zetsu for example, theres people i know who hasnt gotten him yet even after pulling edo hashirama from gnw treasure). If you think really making seal ninjas relevant again will be good for free players you probably already have a lot of time in the game, but remember new players have a very different view on the seal system.
"
General Discussion
26
/
8950
Perfect_Cell
2021-07-02 01:41:13
[PVP]
Naruto. Xd!!!
"
Sasuke's bloodthirsty passive (the one that gave him extra standards) gets removed when you upgrade his passive 2, meaning after BT he has not that passive anymore. To be honest the first time i saw it i thought it was extremely underwheelming, they took so much potential out from the ninja for no reason at all.
"
General Discussion
21
/
5833
Nomiko
2021-06-29 23:11:50
[Help]
Stop the toxic culture in our community
"
I don't know what you define as "toxic", what you described sounds like a perfectly normal forum dinamic for a game, although i agree with the "...there are others who think they are always right and constantly demand for more." which is true but... so what? it's not like those players even are self-aware enough to be able to know what they are saying is bad, and they are the usual kind who never comes around except for those specific reasons (complaining), so you can hardly consider them part of the "culture" of the forum, they are tourist, basically. The ones that stay are usually just attention seekers, ignore them and that's about it. By the way, threads like this aren't good because in the end it only calls for innecesary conflict, and a pointless one that is. I'm sure most active people around here already knows whats up, and the others don't care.
"
General Discussion
15
/
6187
Jiburiru
2021-06-30 20:13:45
[Events]
Easter Event Specials – Retrieving the Otsutsuki’s Eggs
"
Region: NY Server ID: S618 In-Game Name: Koyomi UID: 300026039765682 How many eggs were stolen?: 16. Who is the Ninja dispatched by the Hokage?: Kakashi Hatake.
"
General Discussion
114
/
71592
Waka_Man
2021-04-06 12:57:16
Shinobi Festivities - The Fire that Works for a Blast
"
Server ID: s618 In game name: Koyomi UID: 300026039765682 Well i dont own all New year ninjas (im still missing shizune), and i don't know if Naruto [chinese style] can be considered a new year ninja but anyway... Here's a classic team that can even work decently on the current meta , and it's really cheap to be honest: The basic premise of the team is the following: Choji Breakthrough scales attack and defense when he heals himself, the game currently considers any kind of leech a form of healing also, so choji can scale every time he deals damage to the enemy if he is along with Mightnight Blade (using his anbu tactics passive). Choji will scale iincredibly fast this way and deal killing damage in really few rounds, but for this to happen, he must be the main target for your opponent standard attacks, so he loses life fast and then recovers it, so the formation must be made properly. In here, hashirama provides essential things for the team: position 2 control, which will keep your ninjas safe (specially choji) from any control that might disrupt your strategy, hashirama is a really solid ninja on itself and theres no waste on using him, also, his "peace prayer" passive can grant choji extra healing, and a extra chaser, which means extra damage, healing and so, more scaling. Ramen naruto provides a way to cleanse any of your ninjas in case hashirama's control didn't stop your opponent at all, and gives both an extra standard and more critical rate to choji, which is extremely effective for him, if your opponent ran out of ways to control him, they are basically done at this point. Naruto also scales the same way as choji, by the way. Main Character Skills: Choji must be 4 stars and breakthrough by the way (he's really easy to obtain though, and free!)
"
Strategy
23
/
19113
Kira_Yagami
2021-02-14 04:26:51
Valentine Event - Love Finding
"
UID: 300026039765682 Server ID: S618 In-game name: Koyomi Answer: 12 Hearts found!
"
Bugs & Support
109
/
55260
Kira_Yagami
2021-02-14 03:13:09
Ninja Festivities: Chinese New Year/Valentine's Day Event
"
Kakashi (New Year): (image by maxiuchiha22, DeviantArt) Skills Description: Mystery: Demonic Illusion – Hell viewing technique: Removes all buffs and shields and Causes Nightmare to the selected opponent’s unit for two rounds. After using this skill for two rounds, it will start to cooldown for 4 rounds. Battle CD: 0 Round. CD: 1 (4) rounds. Chakra: 20. (A unit under Nightmare debuff cannot excute any action, and has his defense and resistance lowered by 40% of his base stat. Cannot be cleansed if chakra is 30 or lower). Standard: Eight ninken - Stampede: Causes damage to 1, 3 or 6 units in the opponent’s team, with guaranteed 3, 5 or 10-COMBO respectively and removes super armor until the end of the round, causes Repulse to 1 random unit. (Kakashi summons his loyal ninja dogs to run over your opponent's team!... but sometimes not all of them show up) Chaser : One-Thousand Years of Death: Chases Repulse, Causes High-Float and Enfeeble. Can be triggered thrice per round. (Unlike summer kakashi's, this one has regular damage) Passive 1: New Year Protection: In the beggining of every round, grants himself and 1 random ninja in your lineup Immunity to Debuffs and Excited Mode, lasts until the end of the round. Passive 2: Ambition: Every time this unit triggers a chase skill, increases own attack and ninjutsu by 12%.
"
Fanfiction
24
/
27282
CookieCat
2021-02-14 22:50:32
Why is Rin even allowed to have these passives?
"
She isn't even hard to counter, i mean... why is it so hard for some people to just not use their pos 1 mystery right away? like you know what the ninja does and you know the mystery will be reduced, at that point you are only askng for it. Its not like rin teams are inmune to chaser or standard damage, they can be inmune to death by chaser but you can still kill them right away with the mystery or standard when they are 1 life. She was necesary in the game because was needed a way to stop fights that finish in one movement with ninjas such as kisame, kimimarou or hiruzen edo, and the funny part is that even these teams still have a chance against her if they actually use their brain for a change. These players who probably never got the auto mode off ever since they started playing will have a hard time unless they learn to actually play the game. By the way, she is not a good tier support, it's not like she is a multi tool you c*e for every mode in the game, and her passive is basically all shes got for herself. And no, she doesn't break the game, the game was already broken, will always be, she actually fixed a bit of it.
"
General Discussion
40
/
13569
Indra火
2021-01-12 23:45:03