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[ Help ] nerf earth main shield passive

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  • Registered: 2017-07-24
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On 2016-12-02 06:12:56Show this Author OnlyDescending Order
1# Go To
pls nerf it it is giving 2500 hp at minimum and 2ninja=5000 hp and triggering pls read the numbers ye also earthmains not atacking with shiled but ask yourself how the other players mains hitting these hp it is impossible pls nerf it immediatly
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On 2016-12-02 06:18:48Show this Author Only
2#
how about you add chaos, poisoning, ignition on your team, it bypasses the shields and goes straight to the life or even immobile or sleep and dont let them give the shields in the first place.

take the shields from earth main and you better just delete the class all together, every class has strengths and weaknesses lear how to play with it and dont cry, or are you expecting to run a random team and still beat everyone? you can only do that if you really overpower the opponent and for that you need to pay.
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On 2016-12-02 08:24:32Show this Author Only
3#
  • Test Ninja On 2016-12-02 06:18:48
  • how about you add chaos, poisoning, ignition on your team, it bypasses the shields and goes straight to the life or even immobile or sleep and dont let them give the shields in the first place.

    take the shields from earth main and you better just delete the class all together, every class has strengths and weaknesses lear how to play with it and dont cry, or are you expecting to run a random team and still beat everyone? you can only do that if you really overpower the opponent and for that you need to pay.
Typical earth main reply there tho it seems you forgot to mention that the sleep will be 100% be negated by a clone or team member that very round. It seems you also forgot to mention combo immunity, passive that boosts stats, a promp skill that even tobi cant dodge which applies 100% of ur resistance when cast and a chase with ignite. According to you everyone should have a Karin/Tobi/Kankuro/Ino in their roster fully awakened and cultivated just in case they need to fight an earth main . Also did you just say that you will need to pay real money to overpower an earth main if you wanna play a random team?!. LMFAO get real dude and dont write lame arse comments like this next time. This post was last edited by Numbers at 2016-12-2 08:26 This post was last edited by Numbers at 2016-12-2 08:27
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On 2016-12-02 08:35:50Show this Author Only
4#
  • Numbers On 2016-12-02 08:24:32
  • Typical earth main reply there tho it seems you forgot to mention that the sleep will be 100% be negated by a clone or team member that very round. It seems you also forgot to mention combo immunity, passive that boosts stats, a promp skill that even tobi cant dodge which applies 100% of ur resistance when cast and a chase with ignite. According to you everyone should have a Karin/Tobi/Kankuro/Ino in their roster fully awakened and cultivated just in case they need to fight an earth main . Also did you just say that you will need to pay real money to overpower an earth main if you wanna play a random team?!. LMFAO get real dude and dont write lame arse comments like this next time. This post was last edited by Numbers at 2016-12-2 08:26 This post was last edited by Numbers at 2016-12-2 08:27
All the effects he described are abundant , maybe earth main will get to the point where is in need of nerfing but at the moment thats not the case the only main thats really struggling is wind , fire and water teams have no issues applying status effects and lightning has got a lot of new really strong ninja .
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On 2016-12-02 08:37:43Show this Author Only
5#
I'm a wind main, I had trouble vs Earth main before I got GNW Knakuro. Since I got it thou, I win the fights that I should (i.e. not vs the heavy ptws, in those cases it hardly matter what element they are)

HOWEVER, it takes far too long. This doesn't matter elsewhere, but in sage, earth is cancer. It's the worst matchup one can get other than the heavy ptws who will pummel you into a puddle with a hand tied behind their back. Anyone even remotely close to your level and power will take 5+ round to kill, slowly.
I would be much happier if Earth was adjusted, not nerfed, adjusted, so that the fight goes faster somehow. However, grindy is also kind of earth's "thing" and if we take it away, it's not as distinct anymore.

That said, lightning is a relatively bad match up against earth and thus will perceive earth to be more OP than they are. Fire counters earth because they all have ignite, almost every wind is using GNW Kankuro. Water is relatively weak against earth but they usually carry poison and have a good chance of acupuncture the Earth. Lightning is op when they can kill stuff, effective versus clones mostly and more fragile target, earth isn't really that. At best, lightning might have a good time killing kabuto clones as some earth do carry him, but that's about it. Most lightning combo simply don't have enough DoT/stuns to reach around Earth's shield and/or prevent it. It's a soft counter really.
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On 2016-12-02 09:32:09Show this Author Only
6#
  • Numbers On 2016-12-02 08:24:32
  • Typical earth main reply there tho it seems you forgot to mention that the sleep will be 100% be negated by a clone or team member that very round. It seems you also forgot to mention combo immunity, passive that boosts stats, a promp skill that even tobi cant dodge which applies 100% of ur resistance when cast and a chase with ignite. According to you everyone should have a Karin/Tobi/Kankuro/Ino in their roster fully awakened and cultivated just in case they need to fight an earth main . Also did you just say that you will need to pay real money to overpower an earth main if you wanna play a random team?!. LMFAO get real dude and dont write lame arse comments like this next time. This post was last edited by Numbers at 2016-12-2 08:26 This post was last edited by Numbers at 2016-12-2 08:27
Most earth mains are in the very front where they are tanky very few will put something in front of the earth main. So yes, fire counters earth
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On 2016-12-02 18:39:51Show this Author Only
7#
  • PraiseLuka On 2016-12-02 08:37:43
  • I'm a wind main, I had trouble vs Earth main before I got GNW Knakuro. Since I got it thou, I win the fights that I should (i.e. not vs the heavy ptws, in those cases it hardly matter what element they are)

    HOWEVER, it takes far too long. This doesn't matter elsewhere, but in sage, earth is cancer. It's the worst matchup one can get other than the heavy ptws who will pummel you into a puddle with a hand tied behind their back. Anyone even remotely close to your level and power will take 5+ round to kill, slowly.
    I would be much happier if Earth was adjusted, not nerfed, adjusted, so that the fight goes faster somehow. However, grindy is also kind of earth's "thing" and if we take it away, it's not as distinct anymore.

    That said, lightning is a relatively bad match up against earth and thus will perceive earth to be more OP than they are. Fire counters earth because they all have ignite, almost every wind is using GNW Kankuro. Water is relatively weak against earth but they usually carry poison and have a good chance of acupuncture the Earth. Lightning is op when they can kill stuff, effective versus clones mostly and more fragile target, earth isn't really that. At best, lightning might have a good time killing kabuto clones as some earth do carry him, but that's about it. Most lightning combo simply don't have enough DoT/stuns to reach around Earth's shield and/or prevent it. It's a soft counter really.
How ironic that Lightning element is the counter to Earth in this game
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On 2016-12-02 19:55:28Show this Author Only
8#
  • Sphere On 2016-12-02 18:39:51
  • How ironic that Lightning element is the counter to Earth in this game
It is damage wise, but pure damage alone will not work against earth main, but they will work on any other earth ninja out there including Hashirama, Neji and so forth. So in come the statuses.

But i do get your point, although if we think about it wind is the counter to lightning and you can easly use a lightning to shut down a wind team, you will take some damage but you can easly win if you have similar or slightly lower power.
Just dont expect to be over 4 levels and 6k power under them and still win.
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On 2016-12-02 21:11:16Show this Author Only
9#
Stranger commentary on the play styles of the mains is that each one has a pretty direct strategy to counter its...erm...counter.

Lightning's constant attacks and bloodthirsty lets it rip through wind clones like nothing.
Earth's turtling shields is the antithesis to lightnings bursty early damage.
Water's easy poison activation goes right through earth's shields.
Fire can out-control water if talented to do so.
Wind throws up a huge mount of * clones to absorb fire's control (that said wind still feels a bit weak in this match up since fire's AOE can just demolish a clone defense).
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On 2016-12-02 23:47:22Show this Author Only
10#
  • Kaigen On 2016-12-02 21:11:16
  • Stranger commentary on the play styles of the mains is that each one has a pretty direct strategy to counter its...erm...counter.

    Lightning's constant attacks and bloodthirsty lets it rip through wind clones like nothing.
    Earth's turtling shields is the antithesis to lightnings bursty early damage.
    Water's easy poison activation goes right through earth's shields.
    Fire can out-control water if talented to do so.
    Wind throws up a huge mount of * clones to absorb fire's control (that said wind still feels a bit weak in this match up since fire's AOE can just demolish a clone defense).
Never the truth was spoken this clearly :D

But it kinda makes sense if we think about it, imagine ninjas were real.

Now if you know before hand that you would be vulnerable to a certain c*ra nature, you would work on finding a way to bypass that weakness so you wouldnt die in battle.

In a way knowing yourself too well helps you overcome the weaknesses and become even stronger in general. Life lesson right there.

https://camo.githubusercontent.com/6ae484254b3139819478eca54a581e9fa86eeec1/687474703a2f2f7669676e65747465322e77696b69612e6e6f636f6f6b69652e6e65742f7072657474796c6974746c656c696172732f696d616765732f662f66622f5468655f6d6f72655f796f755f6b6e6f775f62616e6e65722e6a70672f7265766973696f6e2f6c61746573743f63623d3230313331323234323333303333
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On 2016-12-03 00:56:58Show this Author Only
11#
Same advice I gave in the other thread.

Add ninjas to your team they can apply poison/fire WITHOUT chases and earth mains with similar power will no longer be an issue in regards to shields.
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On 2016-12-03 05:54:49Show this Author Only
12#
You have to make a good team each time to beat your opponent, every time you have to improvise.
I got an earth main (yes, cuz its the only playable role with free ninjas against the p2p players), I was fighting an lighting main (survival) and at the first round he was doing 4 hits and combo to my kabuto(4th place) letting him live with half hp... Imagine if in the 2nd round you have a combo as well he will die and the team will be useless.
As they told you before, dont expect to win everyone with the same main/team.. you have to change each time.
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On 2016-12-03 06:18:25Show this Author Only
13#
  • Kaigen On 2016-12-02 21:11:16
  • Stranger commentary on the play styles of the mains is that each one has a pretty direct strategy to counter its...erm...counter.

    Lightning's constant attacks and bloodthirsty lets it rip through wind clones like nothing.
    Earth's turtling shields is the antithesis to lightnings bursty early damage.
    Water's easy poison activation goes right through earth's shields.
    Fire can out-control water if talented to do so.
    Wind throws up a huge mount of * clones to absorb fire's control (that said wind still feels a bit weak in this match up since fire's AOE can just demolish a clone defense).
I honestly don't mind the fact that fire can clear my(me being wind) clones, because that feels "normal". What I have a hard time accepting is that a fire of similar strength can actually one-chain-kill one of my characters*. So should they somehow stun my first-action char (usually through main mystery, as before they dish out AoE, the clones do prevent regular controls) or their first-action have higher init than mine, the fight is over before I can actually do anything. Granted, this probably have as much to do with tobi as fire main itself, probably why rumor is circulating about its going to be nerfed, but that chase damage... dang...

My only beef with earth is in sage.... win or lose, the fight takes too long. It's bad for them too, hard to do well when all your fight take longer than others. Feels kinda like a psychopath, "I'm gonna fail and I will make you all fail with me"

*No, I'm not using wind dance nor am I piling all defense on main like many noobs do. In fact, the prime target they burst down is my healer(pain jigokudo) which have full lv 5 life/res/def magatamas, maxed sage tier equipment, full defensive, average lv3-4 purple chakra rune with +41% life mood.... (I pile defense on it for obvious reasons...)
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On 2016-12-03 09:01:48Show this Author Only
14#
  • Kaigen On 2016-12-02 21:11:16
  • Stranger commentary on the play styles of the mains is that each one has a pretty direct strategy to counter its...erm...counter.

    Lightning's constant attacks and bloodthirsty lets it rip through wind clones like nothing.
    Earth's turtling shields is the antithesis to lightnings bursty early damage.
    Water's easy poison activation goes right through earth's shields.
    Fire can out-control water if talented to do so.
    Wind throws up a huge mount of * clones to absorb fire's control (that said wind still feels a bit weak in this match up since fire's AOE can just demolish a clone defense).
Water does not counter Earth. Taking poison also means giving up an hp shield in the form of a clone that also has a high chance to apply acupucture and initiate a combo on turn 1. Poison does little damage and is the most easily negateble debuff as the damage is low while poison can be removed and healed at the same time. Simply having a healer on the team of the Earth main allows the Earth main to avoid taking poison damage. This is completely different from the vastly superior ignition debuff which the water main can't apply and which the water main can't heal through despite being a water ninja. I lose to Earth all the time as a water main because Earth main has no problem removing and healing through poison and water main heals are simply much weaker than 2500 hp every turn on 2 ninjas when the Earth main can interupt, can't be comboed, can initiate combos.

Earth main is way OP as it just has too much going on for it. It cannot be easily cced as many ccs are applied via combo, something which cannot be done to an Earth main which is hugely problematic. It cannot be easily debuffed as many debuffs are again applied through combo. Making skills that prevent combo and not making those skills available to all mains was a HUGE mistake. Making the Earth main's skill apply a stacking 2500hp shield every turn shows a lack of ability to create a properly balanced game.

It should also be pointed out how unfairly *ist the game is as females mostly only get the inferior poison which can be easily removed and healed through while males mostly get ignition which cannot be removed and healed through. This post was last edited by com***@hotmail.com at 2016-12-3 09:10
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On 2016-12-03 09:07:40Show this Author Only
15#
  • On 2016-12-03 05:54:49
  • You have to make a good team each time to beat your opponent, every time you have to improvise.
    I got an earth main (yes, cuz its the only playable role with free ninjas against the p2p players), I was fighting an lighting main (survival) and at the first round he was doing 4 hits and combo to my kabuto(4th place) letting him live with half hp... Imagine if in the 2nd round you have a combo as well he will die and the team will be useless.
    As they told you before, dont expect to win everyone with the same main/team.. you have to change each time.
What an absurd statement.

You only know who your opponent is when you do ranked battle and survival. For every other form of PvP you do not know who your opponent is.

This statement also contradicts itself. "You have to make a good team each time to beat your opponent" which implies that your opponent has to make a good team to beat you. But if your opponent has to make a good team to beat you then your team is already good, possibly as good as you can make it. So the reason why you are losing is a balance issue. To put it more simply, if you can only beat your opponent by making a specific team then your opponent is op since your opponent doesn't have to make a specific team to beat you. They can simply beat you as a matter of course because they are op and you aren't.
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On 2016-12-03 18:15:40Show this Author Only
16#
fire has mirror nerf pls that too becouse it backfire to u
lightning has paralyze so no combos nerf that too
water has cc with crt nerf that too
nerf all no mirror no paralyze no cc no shield
also don't go on earth go on his team, ok u might took max rounds but u will win anyway if u strong enough
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On 2016-12-03 18:20:16Show this Author Only
17#
I'm a level 79 earth main, I can honestly say. Clones can get the upper hand on any shielded character. It's your tactic you should work on and upgrade resistance and life
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On 2016-12-03 21:53:48Show this Author Only
18#
Because earth is supposed to be a tank, whats a tank without its shield right?
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On 2016-12-03 23:32:43Show this Author Only
19#
do you complainers rely only on standard attacks to iniciate the combos? what do you think prompt mysteries are there for? they are garantee combo starters on the other ninjas in the earth main team, use
them to take them out.

if you have 2 ninjas with prompt mystery to start a combo, you might not combo turn one from standard attack, but you will from there on out and you can shut down earth team with ease if you attack the right ninja, worst case scenerio earth main will shield himself to a loss on turn 10 if you play it right and its a matter of time, not if you win or not.

same goes for fire main mirror, if he reflects the first debuff build your combo so that the shut down debuff is the second to go, problem solved.

for 2 months i ran a tobi+hinata+tsunade team that would use tobi's ignition first, that would be reflected to me and cured by tsunade passive, and hinata acupuncture second for the shut down and maybe even chaos from a possible crit from tsunade as third, had no problems with it. and i can probably make this team work for any main (for earth fire and lightning it works haventr tested the others but im sure they work with proper summon) think on what you are doing wrong before complaing, you can make almost anything work if you have all the purple summon and put some thought on it.
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On 2016-12-03 23:37:01Show this Author Only
20#
Just wait for people to build full lightning teams with cee stripping all shield with root of warrior and darui and earth will be the least of your problems.
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