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[ Suggestions ] Uchiha Sasuke (Final Valley)

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  • Registered: 2021-07-03
  • Topics: 1
  • Posts: 8
On 2021-07-12 05:22:22Show this Author OnlyDescending Order
1# Go To

So i see we keep getting new characters that most are random or non cannon, so i thought would be nice we finally get some new Naruto/Sasuke. Since rinne Sasuke is pretty bad rn, i made a Sasuke(FV) that i want and can be in the current meta.


->Mystery: Ultimate Susano’o - Indra’s Arrow

Causes heavy Lightning damage, 4-COMBO, irremovable Paralysis and Super Armor Suppression to up to 12 enemy units, Repulse and Immobile to 1 unit until the end of the round.

After that Sasuke goes on Rage Mode for 1 round.


->Standard: Susano’o Sword Crash

Deals unmissable damage to the entire enemy team. Sasuke’s attack and ninjutsu is increased by 5% for every enemy unit he hits with this skill. The stats increase cant exceed 30% per round.


->Chase: Inferno Style Honoikazuchi

Triggered with at least 40 COMBO, cause fire damage to the entire enemy team and irremovable Ignition that neglects immunity for 3 rounds. This skill cannot miss.


->Passive: Counter - Sharingan Rinnegan Combo

Sasuke has very high chances to evade the first two enemy attacks he receives every round and counterattacks them dealing damage equal to 15% of his current Life, absorbs 20 chakra and inficts Paralysis for 1 round when this gets triggered. When your team chakra are above 60, Sasuke reflects all incoming Debuffs towards him.


->Passive: Perfect Susanoo

Sasuke is Immune to Low Float, High Float, Knockdown, Repulse and Super Armor suppression. During Rage Mode all Sasuke’s attacks do guarantee Critical. Everytime Sasuke uses his mystery he increases attack/ninjutsu/defence/resistance by 20%(stackable).




This post was last edited by Sambadi on 2021-07-12 05:22:22.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 2146
On 2021-07-09 12:28:44Show this Author Only
2#

Hello, you stated that he increases stats for every unit he hits, but did not state if this stacks at all, or if it caps at any point. Also, you stated that Rage mode stat increases are stackable, but wouldn't those stat boosts fall off after the rage mode ends?

  • Registered: 2019-02-17
  • Topics: 51
  • Posts: 330
On 2021-07-09 20:59:45Show this Author Only
3#

This ninja will never come to reality as you suggest it, the only way it could be made is fixing the scaling.
You're saying each unmissable basic attack of Sasuke would increase his atk/nin by 5% with each target hit. That's a minimum of 20% each turn, it'd easily could be the triple of that. On top of that in rage mode you add an stackable damage scaling of 20% with guaranteed crit.

There's no ninja in the game that nearly has that damage scaling. This ninja you're suggesting would be able to explode any ninja currently implemented in just a couple rounds. There's some people mad about Six Path Naruto being godlike with so much distance between him and Rinnegan Sasuke, but the way of solving that issue is not creating a way more unbalanced ninja.

Please be realistic when suggesting new ninjas.

  • Registered: 2018-11-29
  • Topics: 8
  • Posts: 969
On 2021-07-09 21:14:15Show this Author Only
4#

dont want to be rude but when thinking ninjas dont let your personal feelings overtake the balance of the game, this is bad even for kaguya...

first of all no one should have dodge and super armor, unmissable attacks that scales damage individually, again very bad design you effectively have guaranteed 20% first 2 rounds not to mention if they have clones or summon... spammable irremovable ignite thats another bad design, i understand that its high combo but its still spamable, in special when paired with other ninjas that gives him extra standard attacks and more combo (if you didnt realize you made it that for every enemy hit by attacks you do 4 combo which means again 16 combo is guaranteed now if you have a 2 standard attacks buff that's 32 guaranteed combo, with main summon and prob combo from fire main that's easy 40 combo for the chase... ) so if you have a 2x standard attack you have 40% buff + irremovable ignition in the first round and that not counting if enemy have clones or summon...on top of that if he gets 60 chakra (which means easy since bani chakra) he cannot be controlled, meaning literally no counterplay.... not even mentioning stackable rage?? how exactly does it work


word of advice, when designing characters try to think of counters as well to make it balanced

  • Registered: 2018-04-15
  • Topics: 3
  • Posts: 76
On 2021-07-09 22:27:57Show this Author Only
5#

if this ever comes ingame dont expect to be lower than 5k$$

  • Registered: 2020-08-13
  • Topics: 42
  • Posts: 278
On 2021-07-10 00:59:20Show this Author Only
6#

I already made a suggestion on this, lets hope oasis doesnt mess up the next sasuke version.

  • Registered: 2021-07-03
  • Topics: 1
  • Posts: 8
On 2021-07-10 01:43:10Show this Author Only
7#

Actually i made this Sasuke long ago and wasnt that broken at all. But i reworked all the skills after seeing the new Tendo, so we can finally have a good Sasuke that can be pos1 meta. The stackable standard i took it from Kakashi(summer) that is spamming standards every round and increases att/nin, but forgot u can stack standards and buff Sasuke even more, my mistake here. The rage mode buffs are stackable that aint much compared to other ninjas, even rinne sas increases 150% nin per round at max chakra. But the game overall is pretty unbalanced with teams that can spam 4 mysteries and having 100%+ in some stats in round 1, and u die before u can even do anything, so i wanted a character to hold more than 1 round. But my point was to add something different of skills that can counter the current boring round 1 or 10 matches, not specifically needs all these skills.




This post was last edited by Sambadi on 2021-07-10 01:47:57.
  • Registered: 2020-08-13
  • Topics: 42
  • Posts: 278
On 2021-07-10 07:57:29Show this Author Only
8#
  • Sambadi On 2021-07-10 01:43:10
  • Actually i made this Sasuke long ago and wasnt that broken at all. But i reworked all the skills after seeing the new Tendo, so we can finally have a good Sasuke that can be pos1 meta. The stackable standard i took it from Kakashi(summer) that is spamming standards every round and increases att/nin, but forgot u can stack standards and buff Sasuke even more, my mistake here. The rage mode buffs are stackable that aint much compared to other ninjas, even rinne sas increases 150% nin per round at max chakra. But the game overall is pretty unbalanced with teams that can spam 4 mysteries and having 100%+ in some stats in round 1, and u die before u can even do anything, so i wanted a character to hold more than 1 round. But my point was to add something different of skills that can counter the current boring round 1 or 10 matches, not specifically needs all these skills.

I agree

  • Registered: 2021-07-07
  • Topics: 0
  • Posts: 2
On 2021-07-10 12:53:54Show this Author Only
9#

Self talk are not meant for public, ain't it?

  • Registered: 2018-11-29
  • Topics: 8
  • Posts: 969
On 2021-07-10 19:59:15Show this Author Only
10#
  • Sambadi On 2021-07-10 01:43:10
  • Actually i made this Sasuke long ago and wasnt that broken at all. But i reworked all the skills after seeing the new Tendo, so we can finally have a good Sasuke that can be pos1 meta. The stackable standard i took it from Kakashi(summer) that is spamming standards every round and increases att/nin, but forgot u can stack standards and buff Sasuke even more, my mistake here. The rage mode buffs are stackable that aint much compared to other ninjas, even rinne sas increases 150% nin per round at max chakra. But the game overall is pretty unbalanced with teams that can spam 4 mysteries and having 100%+ in some stats in round 1, and u die before u can even do anything, so i wanted a character to hold more than 1 round. But my point was to add something different of skills that can counter the current boring round 1 or 10 matches, not specifically needs all these skills.

read my comment again, i explained a bit in details why is a bad design also you didnt explained how does the stackable "explosive mode" works

  • Registered: 2021-07-03
  • Topics: 1
  • Posts: 8
On 2021-07-11 00:46:54Show this Author Only
11#

Ok this design may be bad but i said he doesnt need all these skills, was just giving some ideas for some new Sasuke, also the bad design applies to most current meta characters that broke the balance long time ago. Naruto can spam standards that increase his dmg/are undodgable with many combos/spam mystery from round 1-10/max hp every round/cancels buffs & shields and also has chance to dodge everything, and there are many broken characters like this that can counter even this sasuke i made. Lastly i said the rage mode stacks 20% of the 4 stats everytime he does mystery what exactly i didnt explain?

  • Registered: 2018-11-29
  • Topics: 8
  • Posts: 969
On 2021-07-11 19:51:38Show this Author Only
12#
  • Sambadi On 2021-07-11 00:46:54
  • Ok this design may be bad but i said he doesnt need all these skills, was just giving some ideas for some new Sasuke, also the bad design applies to most current meta characters that broke the balance long time ago. Naruto can spam standards that increase his dmg/are undodgable with many combos/spam mystery from round 1-10/max hp every round/cancels buffs & shields and also has chance to dodge everything, and there are many broken characters like this that can counter even this sasuke i made. Lastly i said the rage mode stacks 20% of the 4 stats everytime he does mystery what exactly i didnt explain?

all that you mentioned had/have counterplay, what you presented have little to no counterplay as i said prev...

as for the rage, as someone already mentioned, how it works does it expire? is it forever? if it expires what happens to the buff does it continue? does it start from 0 when you re-rage?...

  • Registered: 2021-07-03
  • Topics: 1
  • Posts: 8
On 2021-07-12 05:11:05Show this Author Only
13#

I dont like arguing with other ppl, i just want a new Sasuke that can be a pos1 and doesnt die in 1-2 rounds like rinne one. The Rage mode is exactly like explosive mode, just gave it other name, idk how to explain it simplier but its like Madara(10t) and increases Sasuke's 4 stats by 20% everytime he uses his mystery, and all his attacks do guarantee criticals for that round. So lets say after Sasuke uses 2 mysteries will have 40% buff on these 4 stats and stacks But will edit it anyway to make it bit different and simplier.

mdr



  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2021-07-12 15:27:32Show this Author Only
14#

EDIT: Asked you some questions before about cooldown and counter but to be honest after thinking about it for a bit more it doesn't matter I can give my thoughts about it right now.


1) This Sasuke would get absolutly stomped by 6p Naruto, 10T Madara, 10T Obito, ETR Madara, (soon Gengetsu BT), 6path Pain, hell even Kushina would easly deal with him. I dont know what you guys are talking about this Sasuke being "op". He is terrible and here is why:


- super easy to deal with since he has no mystery reset and probably chakra cost 40 so suigetsu/kimimaro or some chakra lock and this Sasuke is done basicly

- no clue if we are playing same game but you guys realise like he said that THERE ARE ninjas already in the game with better scalings aka Gengetsu, Madara, Obito, Naruto (yes way more consistent and higher scaling overall, in group fights like db/gnw not even close) etc

- chase is basicly impossible to proc in 1vs1 even if you give Sasuke 2nd standard (btw I want to also know how will you give him this 2nd standard, are you putting ramen naruto into your team? or killer bee ? cuz sasuke is not anbu so anbu itachi who would be still a joke also doesnt work)

Chase simulation for you in 1vs1 -> Sasuke standard 16 chase -> Main ninja 10trigger chase -> enemy ninja dodges and combo is broken, after 2nd standard from scratch how you are procing another 40 dude. Don't even bother telling me that not everybody has chase dodge cuz for this scenario basic dodge also works since his standard is undodgeable so 10 trigger Gamariki chase will be dodged by Naruto for example.

- no self sustain passive or leech


In the end you are just doing 1 standard per round with this sasuke, 99,99% impossible to proc that chase so no chase at all in 1vs1 scenario (in db still hard, in gnw easly possible) and if you are very lucky just 1 mystery every 2 rounds with nothing special effect and barely average scaling.


Scaling of round 1 20% lets say people dont die round 2 so 40% round2 then 5% scaling round 3 (safe to assume backline died) and 25% round 4 is absolute meme tier nothing crazy about it.



Final thoughts, I would change a bit your Sasuke and make it as 20k coupons base ninja for future skill trials that would boost him into pos1 Ninja stronger than 6p Naruto. If he is supposed to be Tsukuyomi ninja then hell no, he is worse than pre skill trials 10T Madara.



2) Don't change your thinking just because 2 people said something is broken, your initial thought process was correct, this Sasuke should be way stronger. We can try to make better version based on your idea cuz in general I would say it's really good but need to know what are we cooking? Tsukuyomi Ninja or 3star base for future skill trials ?

I also think that Tencent should consider new line of ninja release cuz 3star ninjas that are good are Tsukuyomi only and thats mad annoying. I understand that 20k coupons ninja should be weaker and only skill trials can boost ninja to higher power scaling level but then here is a twist. Why not release a ninja with skill trial system instantly so he is ~50k coupons, strong from day1 instead of waiting months praying his skill trials come out to fix him




This post was last edited by Kiriya. on 2021-07-12 18:21:29.
  • Registered: 2018-11-29
  • Topics: 8
  • Posts: 969
On 2021-07-12 19:50:07Show this Author Only
15#
  • Kiriya. On 2021-07-12 15:27:32
  • EDIT: Asked you some questions before about cooldown and counter but to be honest after thinking about it for a bit more it doesn't matter I can give my thoughts about it right now.


    1) This Sasuke would get absolutly stomped by 6p Naruto, 10T Madara, 10T Obito, ETR Madara, (soon Gengetsu BT), 6path Pain, hell even Kushina would easly deal with him. I dont know what you guys are talking about this Sasuke being "op". He is terrible and here is why:


    - super easy to deal with since he has no mystery reset and probably chakra cost 40 so suigetsu/kimimaro or some chakra lock and this Sasuke is done basicly

    - no clue if we are playing same game but you guys realise like he said that THERE ARE ninjas already in the game with better scalings aka Gengetsu, Madara, Obito, Naruto (yes way more consistent and higher scaling overall, in group fights like db/gnw not even close) etc

    - chase is basicly impossible to proc in 1vs1 even if you give Sasuke 2nd standard (btw I want to also know how will you give him this 2nd standard, are you putting ramen naruto into your team? or killer bee ? cuz sasuke is not anbu so anbu itachi who would be still a joke also doesnt work)

    Chase simulation for you in 1vs1 -> Sasuke standard 16 chase -> Main ninja 10trigger chase -> enemy ninja dodges and combo is broken, after 2nd standard from scratch how you are procing another 40 dude. Don't even bother telling me that not everybody has chase dodge cuz for this scenario basic dodge also works since his standard is undodgeable so 10 trigger Gamariki chase will be dodged by Naruto for example.

    - no self sustain passive or leech


    In the end you are just doing 1 standard per round with this sasuke, 99,99% impossible to proc that chase so no chase at all in 1vs1 scenario (in db still hard, in gnw easly possible) and if you are very lucky just 1 mystery every 2 rounds with nothing special effect and barely average scaling.


    Scaling of round 1 20% lets say people dont die round 2 so 40% round2 then 5% scaling round 3 (safe to assume backline died) and 25% round 4 is absolute meme tier nothing crazy about it.



    Final thoughts, I would change a bit your Sasuke and make it as 20k coupons base ninja for future skill trials that would boost him into pos1 Ninja stronger than 6p Naruto. If he is supposed to be Tsukuyomi ninja then hell no, he is worse than pre skill trials 10T Madara.



    2) Don't change your thinking just because 2 people said something is broken, your initial thought process was correct, this Sasuke should be way stronger. We can try to make better version based on your idea cuz in general I would say it's really good but need to know what are we cooking? Tsukuyomi Ninja or 3star base for future skill trials ?

    I also think that Tencent should consider new line of ninja release cuz 3star ninjas that are good are Tsukuyomi only and thats mad annoying. I understand that 20k coupons ninja should be weaker and only skill trials can boost ninja to higher power scaling level but then here is a twist. Why not release a ninja with skill trial system instantly so he is ~50k coupons, strong from day1 instead of waiting months praying his skill trials come out to fix him

for the sake of downplaying his kit you assume the worse case scenario...

as for this:

"I also think that Tencent should consider new line of ninja release cuz 3star ninjas that are good are Tsukuyomi only and thats mad annoying. I understand that 20k coupons ninja should be weaker and only skill trials can boost ninja to higher power scaling level but then here is a twist. Why not release a ninja with skill trial system instantly so he is ~50k coupons, strong from day1 instead of waiting months praying his skill trials come out to fix him"

what are you talking about? tsukuyomi is not a tencent thing is a oasis thing... did you ever played on tencent?

  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2021-07-12 20:02:22Show this Author Only
16#

It's not the worst case scenario its literally what will happen 99% of the fights and it's hard to tell who makes money decision for our version Oasis or forced by Tencent.


Im not downplaying anything, ninja in this state is straight up weak compared to Naruto, Madara and Obito. He has nothing going on for him that would make him compete with those. 1 standard, No mystery reset, No real immunity to debuffs, No sustain, Way worse scaling than those above, No splash damage, No chases basicly in 1vs1 scenario.

  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2021-07-12 20:22:54Show this Author Only
17#

My "upgraded" version of your idea for Sasuke [Final Valley], Im not huge Sasuke fan. Balanced this ninja around current power houses such as 6p Naruto, 10T Madara, ETR Madara and 10T Obito. No point in making a "hype" ninja like new Sasuke with skillset way worse than current meta.

>Mystery1: Rinne-Sharingan:

Deals damage to the selected unit while canceling any shields and buffs. The unit will also suffer from unreflectable strong chaos for 2 rounds. After that this skill alternates to Ultimate Susano’o – Indra’s Arrow.

Damage type: Pure ninjutsu no element

Chakra cost: 20

Cooldown: 0/2

^ Kind of like Edo itachi mystery but unreflectable with Animation similar to Indra's mystery 1


>Mystery2: Ultimate Susano’o - Indra’s Arrow

Causes heavy undodgeable Lightning damage, 4-COMBO, Paralysis up to 12 enemy units, Repulse and 40% splash damage 2 grids away from targets. This skill has fixed chakra cost and cooldown. After that this skill alternates to Rinne-Sharingan

Damage type: Tai/Nin Lightning element

Chakra cost: 40

Cooldown 1/2

^Splash mechanics and random targeting same as ETR Madara +2 mystery just lower % but higher grid count. Chakra cost and cooldown fixed meaning it can't be reset via passives and can't be increased by enemy suigetsu/kisame/nagato ETC



->Standard: Susano’o Sword Crash

Deals damage up to 4-6 enemies from the enemy field, causes 5 Combo. Sasuke’s attack and ninjutsu is increased by 5% for every enemy unit he hits with this skill.

Damage type: Tai/Nin no element



->Chase: Inferno Style Honoikazuchi

Triggered with at least 30 COMBO, cause undodgeable fire damage to 4 targets from enemy team and irremovable Ignition that neglects immunity and lasts till the end of the round. This skill ignores defense and resistance partially.

Damage type: Pure ninjutsu Fire element

^Similar to Indra's chase just undodgeable but less targets hit



->Passive: Rinnegan Preta Path

When Sasuke gets attacked with mystery damage (splash counts) he empowers himself with enemy chakra used. For each 10 chakra absorbed increases attack and ninjutsu by 5% and heals himself for 2,5% based on maximum life. For each 40 chakra absorbed Sasuke gets additional standard attack. The amount of chakra absorbed carries to the next round.



^I think counter is amazing and cool idea but really hard to add in this game, its completly broken or bad not really middle ground so changed it to this passive. Not 100% sure about the numbers since it's a bit hard to find sweet spot between 1vs1 and 3vs3 scenario but I think something like this would be cool. So everybody understands, Sasuke doesn't steal chakra but upgrades himself by the amount of chakra absorbed from enemy mystery attack. Example: If he gets hit by Naruto mystery thats 20 chakra "absorbed" and he gets 5% tai/nin + 4% healing. Amount absorbed doesn't reset per round and when enemy Naruto does mystery again round 2 you get same 5% tai/nin + 4% heal but also additional standard attack since the counter didn't reset - 20+20 = 40 boom triggered 2nd part of passive.



->Passive: Perfect Susanoo

Sasuke is Immune to Low Float, High Float, Knockdown, Repulse, all debuffs and Super Armor suppression.

^Same passive as Susanno Itachi upgraded by immunity to super armor supression.



This Ninja should be Tsukuyomi exclusive or released as 3 star and skill trials on the same day, skill trials obviously unlocked by upgrading him to 4 stars. Each frag ~250 coupons.






This post was last edited by Kiriya. on 2021-07-12 20:45:42.
  • Registered: 2021-07-03
  • Topics: 1
  • Posts: 8
On 2021-07-12 23:30:10Show this Author Only
18#

Well i made this Sasuke to be strong and able to fairly battle with most ninjas but not too strong and ppl still found him op without even having good scaling. But since i dont possess any of the current op ninjas i wasnt sure how true that is. Your idea is way better than mine and i like it but its pretty similar with Indra and as u said gonna be Tsukuyomi event only and dont want that. Also why my counter passive would be hard to be add in game though?, there are ninjas already with this skill that i copied it from, like Hiashi. And lastly i wanted to hear other player thoughts on this and add their ideas too.

hia




This post was last edited by Sambadi on 2021-07-12 23:33:15.
  • Registered: 2017-07-24
  • Topics: 12
  • Posts: 227
On 2021-07-13 00:06:18Show this Author Only
19#
  • Sambadi On 2021-07-12 23:30:10
  • Well i made this Sasuke to be strong and able to fairly battle with most ninjas but not too strong and ppl still found him op without even having good scaling. But since i dont possess any of the current op ninjas i wasnt sure how true that is. Your idea is way better than mine and i like it but its pretty similar with Indra and as u said gonna be Tsukuyomi event only and dont want that. Also why my counter passive would be hard to be add in game though?, there are ninjas already with this skill that i copied it from, like Hiashi. And lastly i wanted to hear other player thoughts on this and add their ideas too.

    hia

Like I said that Sasuke could be also post skill trial version instead of Tsukuyomi but I would really hate if next Sasuke was bad and then we would have to wait 6 months for skill trials to be released. So I suggested complete product in Tsukuyomi or just drop the ninja with skills trials added on release.


The problem with your counter passive is that if it counters undodgeable attacks then that Sasuke in 1vs1 fight would be untouchable (kill backline and then first 2 attacks aka mystery and standard always countered meaning enemy can't touch you at all). Your passive would be alright I think if you removed dodge part from it, Counters would counter first 2 attacks that are not undodgeable and that's it. It's still way better than regular very high chance dodge since you can counter 2 attacks instead of dodging 1 and you deal some damage as well.


As for regular counter passives that are not worded like yours " counters first X numbers of attacks " It's very risky move and could go wrong asap. There are counter passives like Hiashi that have not high fixed % chance for counter to happen and that could be alright but if you put Evasion based counter (like Kimono Mabui's) for position 1 ninja then with his pos1 stacked stats you would not be able to touch him at all. Obviously would have to choose if that counters works vs undodgeable attacks as well or not. Everybody can agree that dodge from Taka Suigetsu is mad annoying and imagine instead pos1 ninja who counters 50% of attacks per round undodgeable hits included.


EDIT: Misread your counter passive, for some reason thought you gave him dodge AND counters. Since it's same as what I said above it could be fine but it can't counter undodgeable attacks for sure. If we remove my Preta Path talent and use yours counter then we have to upgrade his scaling via last passive or some standard gaining ability






This post was last edited by Kiriya. on 2021-07-13 00:28:28.
  • Registered: 2020-08-13
  • Topics: 42
  • Posts: 278
On 2021-07-13 00:43:44Show this Author Only
20#
  • Kiriya. On 2021-07-12 20:22:54
  • My "upgraded" version of your idea for Sasuke [Final Valley], Im not huge Sasuke fan. Balanced this ninja around current power houses such as 6p Naruto, 10T Madara, ETR Madara and 10T Obito. No point in making a "hype" ninja like new Sasuke with skillset way worse than current meta.

    >Mystery1: Rinne-Sharingan:

    Deals damage to the selected unit while canceling any shields and buffs. The unit will also suffer from unreflectable strong chaos for 2 rounds. After that this skill alternates to Ultimate Susano’o – Indra’s Arrow.

    Damage type: Pure ninjutsu no element

    Chakra cost: 20

    Cooldown: 0/2

    ^ Kind of like Edo itachi mystery but unreflectable with Animation similar to Indra's mystery 1


    >Mystery2: Ultimate Susano’o - Indra’s Arrow

    Causes heavy undodgeable Lightning damage, 4-COMBO, Paralysis up to 12 enemy units, Repulse and 40% splash damage 2 grids away from targets. This skill has fixed chakra cost and cooldown. After that this skill alternates to Rinne-Sharingan

    Damage type: Tai/Nin Lightning element

    Chakra cost: 40

    Cooldown 1/2

    ^Splash mechanics and random targeting same as ETR Madara +2 mystery just lower % but higher grid count. Chakra cost and cooldown fixed meaning it can't be reset via passives and can't be increased by enemy suigetsu/kisame/nagato ETC



    ->Standard: Susano’o Sword Crash

    Deals damage up to 4-6 enemies from the enemy field, causes 5 Combo. Sasuke’s attack and ninjutsu is increased by 5% for every enemy unit he hits with this skill.

    Damage type: Tai/Nin no element



    ->Chase: Inferno Style Honoikazuchi

    Triggered with at least 30 COMBO, cause undodgeable fire damage to 4 targets from enemy team and irremovable Ignition that neglects immunity and lasts till the end of the round. This skill ignores defense and resistance partially.

    Damage type: Pure ninjutsu Fire element

    ^Similar to Indra's chase just undodgeable but less targets hit



    ->Passive: Rinnegan Preta Path

    When Sasuke gets attacked with mystery damage (splash counts) he empowers himself with enemy chakra used. For each 10 chakra absorbed increases attack and ninjutsu by 5% and heals himself for 2,5% based on maximum life. For each 40 chakra absorbed Sasuke gets additional standard attack. The amount of chakra absorbed carries to the next round.



    ^I think counter is amazing and cool idea but really hard to add in this game, its completly broken or bad not really middle ground so changed it to this passive. Not 100% sure about the numbers since it's a bit hard to find sweet spot between 1vs1 and 3vs3 scenario but I think something like this would be cool. So everybody understands, Sasuke doesn't steal chakra but upgrades himself by the amount of chakra absorbed from enemy mystery attack. Example: If he gets hit by Naruto mystery thats 20 chakra "absorbed" and he gets 5% tai/nin + 4% healing. Amount absorbed doesn't reset per round and when enemy Naruto does mystery again round 2 you get same 5% tai/nin + 4% heal but also additional standard attack since the counter didn't reset - 20+20 = 40 boom triggered 2nd part of passive.



    ->Passive: Perfect Susanoo

    Sasuke is Immune to Low Float, High Float, Knockdown, Repulse, all debuffs and Super Armor suppression.

    ^Same passive as Susanno Itachi upgraded by immunity to super armor supression.



    This Ninja should be Tsukuyomi exclusive or released as 3 star and skill trials on the same day, skill trials obviously unlocked by upgrading him to 4 stars. Each frag ~250 coupons.



Cant agree more with this setup, i would only change 1 little detail and that is honoikazuchi needs to have fire/lighthning element dmg since its blaze style.

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