Actually i made this Sasuke long ago and wasnt that broken at all. But i reworked all the skills after seeing the new Tendo, so we can finally have a good Sasuke that can be pos1 me
I agree
My "upgraded" version of your idea for Sasuke [Final Valley], Im not huge Sasuke fan. Balanced this ninja around current power houses such as 6p Naruto, 10T Madara, ETR Madara and 10T Obito. No point in making a "hype" ninja like new Sasuke with skillset way worse than current me
>Mystery1: Rinne-Sharingan:
Deals damage to the selected unit while canceling any shields and buffs. The unit will also suffer from unreflectable strong chaos for 2 rounds. After that this skill alternates to Ultimate Susano’o – Indra’s Arrow.
Damage type: Pure ninjutsu no element
Chakra cost: 20
Cooldown: 0/2
^ Kind of like Edo itachi mystery but unreflectable with Animation similar to Indra's mystery 1
>Mystery2: Ultimate Susano’o - Indra’s Arrow
Causes heavy undodgeable Lightning damage, 4-COMBO, Paralysis up to 12 enemy units, Repulse and 40% splash damage 2 grids away from targets. This skill has fixed chakra cost and cooldown. After that this skill alternates to Rinne-Sharingan
Damage type: Tai/Nin Lightning element
Chakra cost: 40
Cooldown 1/2
^Splash mechanics and random targeting same as ETR Madara +2 mystery just lower % but higher grid count. Chakra cost and cooldown fixed meaning it can't be reset via passives and can't be increased by enemy suigetsu/kisame/nagato ETC
->Standard: Susano’o Sword Crash
Deals damage up to 4-6 enemies from the enemy field, causes 5 Combo. Sasuke’s attack and ninjutsu is increased by 5% for every enemy unit he hits with this skill.
Damage type: Tai/Nin no element
->Chase: Inferno Style Honoikazuchi
Triggered with at least 30 COMBO, cause undodgeable fire damage to 4 targets from enemy team and irremovable Ignition that neglects immunity and lasts till the end of the round. This skill ignores defense and resistance partially.
Damage type: Pure ninjutsu Fire element
^Similar to Indra's chase just undodgeable but less targets hit
->Passive: Rinnegan Preta Path
When Sasuke gets
attacked with mystery damage (splash counts) he empowers himself with enemy chakra used. For each 10 chakra absorbed
increases attack and ninjutsu by 5% and heals himself for 2,5% ba
^I think counter is amazing and cool idea but really hard to add in this game, its completly broken or bad not really middle ground so changed it to this passive. Not 100% sure about the numbers since it's a bit hard to find sweet spot between 1vs1 and 3vs3 scenario but I think something like this would be cool. So everybody understands, Sasuke doesn't steal chakra but upgrades himself by the amount of chakra absorbed from enemy mystery attack. Example: If he gets hit by Naruto mystery thats 20 chakra "absorbed" and he gets 5% tai/nin + 4% healing. Amount absorbed doesn't reset per round and when enemy Naruto does mystery again round 2 you get same 5% tai/nin + 4% heal but also additional standard attack since the counter didn't reset - 20+20 = 40 boom triggered 2nd part of passive.
->Passive: Perfect Susanoo
Sasuke is Immune to Low Float, High Float, Knockdown, Repulse, all debuffs and Super Armor suppression.
^Same passive as Susanno Itachi upgraded by immunity to super armor supression.
This Ninja should be Tsukuyomi exclusive or released as 3 star and skill trials on the same day, skill trials obviously unlocked by upgrading him to 4 stars. Each frag ~250 coupons.
Cant agree more with this setup, i would only change 1 little detail and that is honoikazuchi needs to have fire/lighthning element dmg since its blaze style.
Funny thing the Rinne Sasuke we got does Amaterasu/Chidori Mystery and has only Lightning dmg for some reason & his inferno chase has no element if im not mistaken, so many bad things on this char.
Ive mentioned this soooooo many times, i mean literally even basic itachi in the akatsuki clothing has fire element dmg, meanwhile the best version of sasuke has none. Just a poor and lazy work tbh. Then people wonder why theres so many complaints about Sasuke lmao...
Oh y true i think all Itachis have it as fire dmg. Sadly Rinne Sas even with the sb is pretty bad...still dont understand why standard does -30% dmg, mystery does no ignition or paralysis and loses the bloodthirst mode. Took me 5 months to recruit him and bunch more to 4* him and he is a letdown. :(
Theres so many holes in that Sasuke version, believe it or not ive spent 2k protections for a BT'ed Sasuke, needed like 1200 protections just for a chase. And guess what now Im not even using him cause he just feels like a treasure character. Btw ive always had a question and that is why does every Sasuke and Itachi version have a chase that does 3 rounds ignition lmao. Cant we just get irremovable ignition at this point, i mean its extinguishable flames, you literally cant remove them, if you get hit by it guess what, you are gone for.
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