Quick thought/ potential suggestion, but maybe change how the high combos work.
There are a lot of dodging characters and they ruin high combos, that is fine, I have no issue with that.
But it doesn't make sense that they retroactively ruin a chase, for example if I have a team with kurama naruto pos 1 and edo tobi pos 2, naruto mystery alone can cause over 40 combo, nevermind the 30 that tobi needs to trigger his chase, if a chase reaches over 30 *before* a character dodges I dont think that should prevent the few ninjas in the game that have a 30 combo minimum chase from being triggered.
I dont think its unbalanced because reaching 30 or higher combo with the current me
*ing with my example, say I face an opponent with one dodge character on their team and I have the higher init.
if my naruto mystery is triggered first, it reaches over 30 on the combo counter, but that one dodge character dodged it, meaning no hits were counted against that character in the first place, it doesn't seem right that the high combo chase is not triggered and the game treats it as though that one dodgers presence actively erases all hits from the counter, even though they dodged, so the hit counter reached 30 or higher without touching them regardless.
I agree there should be some fix due to how many me
Ex. One might think that 10+10+10+10=40, if one dodges then 10+10+x+10=30
But think of it more like (combo*combo*combo*combo)=4*combo, but if one combo fails, it's the same as multiplying by 0, you get 0.
I think what they've implemented makes sense and is in line with their combo mechanic, but it could definitely use a touch up given how dodge teams totally ruin high combo chase teams.
I agree there should be some fix due to how many me
Ex. One might think that 10+10+10+10=40, if one dodges then 10+10+x+10=30
But think of it more like (combo*combo*combo*combo)=4*combo, but if one combo fails, it's the same as multiplying by 0, you get 0.
I think what they've implemented makes sense and is in line with their combo mechanic, but it could definitely use a touch up given how dodge teams totally ruin high combo chase teams.
I see, thank you for clarifying.
I would still like to see some kind of tweaks made to the system, what you said makes sense, but I still feel like if you create a high combo-ing team, if the counter reaches the number quoted in the skill, the skill should trigger, the few characters that require 30 combos arent exactly me
Hello,
It sounds like you are proposing a total revamp and rewrite to the structure and coding of how combos work within the system of the game. I can submit this suggestion for you, but I would advise that you not hold your breath in regards to this being implemented. What you are suggesting is a fairly complex and labor-intensive change with very little benefit to the majority of players. That said, I do understand your frustration, so I will submit the suggestion on your behalf.
Thanks!
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