Reply
  • Go To
  • Page
Views: 1724 | Replies: 4
[ Suggestions ] Combo

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 40
  • Posts: 188
On 2020-06-26 07:01:59Show this Author OnlyDescending Order
1# Go To

Quick thought/ potential suggestion, but maybe change how the high combos work.

There are a lot of dodging characters and they ruin high combos, that is fine, I have no issue with that.

But it doesn't make sense that they retroactively ruin a chase, for example if I have a team with kurama naruto pos 1 and edo tobi pos 2, naruto mystery alone can cause over 40 combo, nevermind the 30 that tobi needs to trigger his chase, if a chase reaches over 30 *before* a character dodges I dont think that should prevent the few ninjas in the game that have a 30 combo minimum chase from being triggered.


I dont think its unbalanced because reaching 30 or higher combo with the current meta's is darn near impossible anyway, plus if 30 hits land on the enemy team before any dodge occurs it stands to reason the 30 chase should still be triggered because the combo counter hit the threshold, the dodge occurred after the hits landed, a dodge stopping combo counter from going higher, fine, but a dodge in effect removing hits from the counter after the fact doesn't seem right.........no?


*ing with my example, say I face an opponent with one dodge character on their team and I have the higher init.

if my naruto mystery is triggered first, it reaches over 30 on the combo counter, but that one dodge character dodged it, meaning no hits were counted against that character in the first place, it doesn't seem right that the high combo chase is not triggered and the game treats it as though that one dodgers presence actively erases all hits from the counter, even though they dodged, so the hit counter reached 30 or higher without touching them regardless.




This post was last edited by ............... on 2020-06-26 07:01:59.
  • Registered: 2019-09-16
  • Topics: 5
  • Posts: 22
On 2020-06-26 08:46:30Show this Author Only
2#

I agree there should be some fix due to how many meta ninjas have dodge, but I also see how their combo reset works. Think of it like this, naruto kurama does 10 combo to each of enemy lineup, but I think they see it as 10 combo on each enemy simultaneously. Thus if 1 dodges it, it ruins the combo as it is happening simultaneously.

Ex. One might think that 10+10+10+10=40, if one dodges then 10+10+x+10=30

But think of it more like (combo*combo*combo*combo)=4*combo, but if one combo fails, it's the same as multiplying by 0, you get 0.

I think what they've implemented makes sense and is in line with their combo mechanic, but it could definitely use a touch up given how dodge teams totally ruin high combo chase teams.

  • Registered: 2017-07-24
  • Topics: 40
  • Posts: 188
On 2020-06-26 18:18:25Show this Author Only
3#
  • bobsalot On 2020-06-26 08:46:30
  • I agree there should be some fix due to how many meta ninjas have dodge, but I also see how their combo reset works. Think of it like this, naruto kurama does 10 combo to each of enemy lineup, but I think they see it as 10 combo on each enemy simultaneously. Thus if 1 dodges it, it ruins the combo as it is happening simultaneously.

    Ex. One might think that 10+10+10+10=40, if one dodges then 10+10+x+10=30

    But think of it more like (combo*combo*combo*combo)=4*combo, but if one combo fails, it's the same as multiplying by 0, you get 0.

    I think what they've implemented makes sense and is in line with their combo mechanic, but it could definitely use a touch up given how dodge teams totally ruin high combo chase teams.

I see, thank you for clarifying.

I would still like to see some kind of tweaks made to the system, what you said makes sense, but I still feel like if you create a high combo-ing team, if the counter reaches the number quoted in the skill, the skill should trigger, the few characters that require 30 combos arent exactly meta ninja's so I dont think some tweaks made would unbalance things. Dodgers would still dodge and still ruin combos, but a more coherent system would be nice

  • Registered: 2017-07-24
  • Topics: 23
  • Posts: 1894
  • Moderator
On 2020-06-28 04:33:08Show this Author Only
4#

Hello,
It sounds like you are proposing a total revamp and rewrite to the structure and coding of how combos work within the system of the game. I can submit this suggestion for you, but I would advise that you not hold your breath in regards to this being implemented. What you are suggesting is a fairly complex and labor-intensive change with very little benefit to the majority of players. That said, I do understand your frustration, so I will submit the suggestion on your behalf.

Thanks!

Reply
  • Go To
  • Page
Quicky Post


Reply

Log in in order to Post. | Register

You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
undefined200undefined
Confirm
You did not select a Topic.!
Report
Enter the Reason of the Report:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete Selected Topics?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete The post you selected?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
Ban (for this Section)

Status:

Ban Type:
Ban for a Period:
  • Hour(s)
  • Day(s)
  • Month(s)
  • Ban Permanently
Reason:
undefined200undefined
Confirm
You did not select a Topic.!