I agree there should be some fix due to how many me
Ex. One might think that 10+10+10+10=40, if one dodges then 10+10+x+10=30
But think of it more like (combo*combo*combo*combo)=4*combo, but if one combo fails, it's the same as multiplying by 0, you get 0.
I think what they've implemented makes sense and is in line with their combo mechanic, but it could definitely use a touch up given how dodge teams totally ruin high combo chase teams.
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