Hi, everyone.
I know this will is crazy for me to ask, but as the title says, could a player with 170k BP win against a player with 390k BP?
Been matched with some (freezingly) slow leveling players lately in Matsuri after losses and put together in Sage so I was having a little "discussion" with Oasis support about their genius-like matching system. And they said to ask other more experienced players to come up with a strategy to win against someone with double your BP and their pos1 ninja with almost more power than my whole team combined. And they are using the popular and powerful me
So I was just wondering if anyone thinks it is realisticly possible to win against a 390k player with you having a little short than 170k BP? And in best case scenario him playing on Auto and being afk? And maybe you have access to the same ninjas he has.
In my opinion the only way is using extra spender mode and gain BP, since just using F2P is impossible to quickly gain in power, but maybe some of you have different experience or opinions, so I would love to hear them just to tell support I have asked the community and what they think about this.
Thank you all in advance for your thoughts on this and I don't mean to disrespect anyone, just want to hear what other players think.
Matsuri matching is ba
It is easy to criticize systems that are in place, particularly with PvP, but similarly to how theres always that friend in your group that always complains about the location we chose for dinner (if you hate all our choices for eating, dont say "Anywhere" when we ask you wtf you want to eat), or in this specific instance, what exactly do you propose the matchmaking system should prioritize.
As far as I can see, theres several options for matchmaking for a system like this:
1) Match ba
2) Match ba
3) Match ba
Instead of throwing out the snarky question of "is it possible for 170k to win 390k", perhaps you could suggest *ternative system that would be preferable to you. If you chose "Match ba
a) What power +- range to allow matching.
b) What happens when no one within the power range is in the queue
c) How do you balance matching an unfavorable matchup vs an infinite queue.
Ultimately all systems have their pros and cons. There will always be a bigger fish in the pool, if you cant propose a new system, then you might want to focus your efforts on figuring out mitigation efforts to alleviate the difficulties (like more revives as per Dumbledores suggestion), and suggest it to your server/cluster representative to bring up. Complaining about other players having stronger power or better ninjas doesn't help anything. Heck better ninjas don't even feature in the equation and you will still lose to equal power with better event ninjas, with a potential next thread being "Can Konohamaru win against Naruto?". There's no point discussing anything if your ultimate goal is just to get a win without thinking through the process on how you can be constructive in fixing the gaming experience for the event.
I've already suggested in many threads the ideas how to fix their matching system ba
And since support said I should ask experienced players to help me with this problem, I am just asking according to their proposal and as I said, it is not meant to be snarky to anyone, just hate to see so many players and friends leave servers as soon as cross-server events start, because getting matched with OP players right away (or even after you are losing in a row) is just not fun. I think everyone should at least get the chance to enjoy the PvP aspect of the game, because that is the real fun.
And I do want the game to stay alive, otherwise I would not return to it, just want them to start working on their matching system.
Here are some of the view's how I would maybe change the matching system for some events.
Matching in
Matsuri ba
X represents battle power of a player and the ranges they can get matched with are calculated by +- a certain percentage from their power
Players under 150k get first opponent within range: 0,85*X <= X <= 1,15*X
Players under 300k get first opponent within range: 0,80*X <= X <= 1,20*X
Players under 500k get first opponent within range: 0,75*X <= X <= 1,25*X
…
If a player wins, your lower limit is decreased by number
of wins and upper limit is increased by number of wins (example for 150k player)
(0,85 + number of wins*0,02)*X <= X <= (1,15 + number of wins*0,03)*X
If a player loses, your lower limit is increased by number of wins and upper limit is decreased by number of wins (example for 150k player)
(0,85 - number of losses*0,02)*X <= X <= (1,15 - number of losses*0,03)*X
If you wait for more than a minute, you get matched
randomly, like you were now (random chance to get a stronger or weaker opponent).
The players that enter waiting queue first, have priority
to get a match found. That means, if a 300k player is 1st in queue and is on a
losing streak, will have priority to get matched with a favorable match in his recalculated
range ba
Sage Wars ba
They should put around 60 players together in one Sage according to their BP from lowest to strongest inside a cluster of servers.
The top 3 players on each battlefield will have their BP increased for next Sage by 25% and that way they get bumped in a higher tier of Sage for next one they attend.
Maybe they also put some sort of limit for players on
winning streaks. If a player has a 5-win streak, he can only attack a player
with 5 or more win streak. Same goes with 10, 15, 20-win streak players - they can only attack players with same or higher win streak.
It is easy to criticize systems that are in place, particularly with PvP, but similarly to how theres always that friend in your group that always complains about the location we chose for dinner (if you hate all our choices for eating, dont say "Anywhere" when we ask you wtf you want to eat), or in this specific instance, what exactly do you propose the matchmaking system should prioritize.
As far as I can see, theres several options for matchmaking for a system like this:
1) Match ba
2) Match ba
3) Match ba
Instead of throwing out the snarky question of "is it possible for 170k to win 390k", perhaps you could suggest *ternative system that would be preferable to you. If you chose "Match ba
a) What power +- range to allow matching.
b) What happens when no one within the power range is in the queue
c) How do you balance matching an unfavorable matchup vs an infinite queue.
Ultimately all systems have their pros and cons. There will always be a bigger fish in the pool, if you cant propose a new system, then you might want to focus your efforts on figuring out mitigation efforts to alleviate the difficulties (like more revives as per Dumbledores suggestion), and suggest it to your server/cluster representative to bring up. Complaining about other players having stronger power or better ninjas doesn't help anything. Heck better ninjas don't even feature in the equation and you will still lose to equal power with better event ninjas, with a potential next thread being "Can Konohamaru win against Naruto?". There's no point discussing anything if your ultimate goal is just to get a win without thinking through the process on how you can be constructive in fixing the gaming experience for the event.
Yeah i get your point but cluster made by lv now is kinda useless since most of players freeze and new players dont maybe know that so i think they can actually tone down on the actual cluster that make sense is power ba
exempel
0k to 100k power cluster and lv cluster is not need because a lv 60 wales can have more that 100k power
100k to 250k cluster and lv cluster no needed and ect
and to point this is for event that you need a cluster aka (Sage, matsuri, Bond)
The question is,why matsuri still have that high stakes?You lose 3 times and you out,if not revive.And for 1 summoning and 1 seal scroll?While there is training grounds,where you fight all you want,without worry that will kick you out,like matsuri or sage.And amount of suns is bigger.
So,better rewards,or no need to revive matsuri,will make this whale fest at least somehow fun.
The only way to survive in this game is freezing if you don't spend, period. There is no point in whining about it. It's a game and the company has to earn money to continue. You can freeze your level and save coupons and be relevant. However, there are many people like me (and maybe you, idk) who didn't know about freezing or saving coupons and items for rebates. I ended up having 160k bp at level 103. This is what I did: I quit that server, joined the newest opening server the morning it opened and it has been around 10 months and I have 140k bp! And at level 78 too, I didn't even freeze that hard (for the record, I do get monthlies occasionally, not every month tho). I suggest you do the same.
Now lets bring it to your logic which don't make any sense, imo. The company has to earn money like I said earlier. So what this means? It means that the game should satisfy and prioritize the spenders first. I'm not saying it should care about the spenders only but first. If I were a player who spent a lot of money and didn't get that much reward for it I'd just stop spending. People spend money to get power and for what? Just to test their teams against the same power people? It shouldn't work that way. You need to get some sort of reward for having relatively higher power than someone who had the same chance to gain that power (or team) as you did. So that thing that balances the game is level. And I'm okay with that. Even though there are people who spend and freeze at the same time with 400k+ bp at around 80 level, I don't think I should complain about it that much because that guy put effort and time and money into it.
Now what could be fixed about Matsuri is the W/L ratio matches. I get that there is a level cap when matching in Matsuri. If you are 80lvl, you don't face a 105lvl person. HOWEVER, say you have 150k bp and won 3 matches, some guy with 400k bp has won 3 matches and you both have the same W/L history in Matsuri that day, the game matches you 2. I think the game could match people with similar power and level people in that situation. As much as it is nice to win constantly, if you don't face any challenge, the game would be boring. Same whing could apply to SWB as well. My current battlefield level cap is 81 but there are few people with 300k+ bp. If there would be a power cap too, it'd be awesome. For instance, if the level cap is 80, the power cap would be 300-350k bp.Once you get more power than that, you automatically go the higher bracket battlefield. To me, that sounds perfect.
Let me know what you guys think.
Yo Sim, I'm sorry that the Oasis employees are mocking you instead of helping. There's no strategies for 170 vs 390k, it's a very bad joke.
IMO what Matsuri really needs is free revivals to survive the matchmaking lottery. And what SWB needs is to become like Training Grounds. And what Arena Matsuri and Arena Sage need is better rewards (like their standard modes or better) to make it a bit more fair.
Every matchmaking system has its disadvantages. If they introduce a power-ba
They need fights strong vs weak players because whales...
never saw whales fights on SWB... because they want fast wins...
same with Matsuri... only inside Arena you have better chance but depends on team what you have... (save coupons and buy Minato, Kushina, Kakuzu 4* with BT too..)
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