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[ Strategy Share ] 170k vs 390k BP - how to change matching system

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  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 46
On 2020-06-10 01:18:15Show All PostsDescending Order
1# Go To

Hi, everyone.

I know this will is crazy for me to ask, but as the title says, could a player with 170k BP win against a player with 390k BP?

Been matched with some (freezingly) slow leveling players lately in Matsuri after losses and put together in Sage so I was having a little "discussion" with Oasis support about their genius-like matching system. And they said to ask other more experienced players to come up with a strategy to win against someone with double your BP and their pos1 ninja with almost more power than my whole team combined. And they are using the popular and powerful meta teams (Kushina BT, Edo Minato BT, Kakuzu BT, Halloween Kimi, etc).

So I was just wondering if anyone thinks it is realisticly possible to win against a 390k player with you having a little short than 170k BP? And in best case scenario him playing on Auto and being afk? And maybe you have access to the same ninjas he has.

In my opinion the only way is using extra spender mode and gain BP, since just using F2P is impossible to quickly gain in power, but maybe some of you have different experience or opinions, so I would love to hear them just to tell support I have asked the community and what they think about this.

Thank you all in advance for your thoughts on this and I don't mean to disrespect anyone, just want to hear what other players think.




This post was last edited by Ayanak on 2020-06-10 01:18:15.
  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 46
On 2020-06-09 16:23:53Show All Posts
4#

I've already suggested in many threads the ideas how to fix their matching system based on players power not their level, and also sent proposals to support with tickets, but the threads were removed by mods and tickets resolved by support and nothing is being done in years. And there have been many other players who had good suggestions in the last years, but the development team is not doing anything to change or fix it even a little to be more friendly to all players, not just freezing ones (even though Oasis says it's against their rules to stall a character ).

And since support said I should ask experienced players to help me with this problem, I am just asking according to their proposal and as I said, it is not meant to be snarky to anyone, just hate to see so many players and friends leave servers as soon as cross-server events start, because getting matched with OP players right away (or even after you are losing in a row) is just not fun. I think everyone should at least get the chance to enjoy the PvP aspect of the game, because that is the real fun.

And I do want the game to stay alive, otherwise I would not return to it, just want them to start working on their matching system.




This post was last edited by Ayanak on 2020-06-09 16:24:55.
  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 46
On 2020-06-10 00:46:37Show All Posts
5#

Here are some of the view's how I would maybe change the matching system for some events.


Matching in Matsuri based on battle power

X represents battle power of a player and the ranges they can get matched with are calculated by +- a certain percentage from their power

Players under 150k get first opponent within range: 0,85*X <= X <= 1,15*X

Players under 300k get first opponent within range: 0,80*X <= X <= 1,20*X

Players under 500k get first opponent within range: 0,75*X <= X <= 1,25*X

If a player wins, your lower limit is decreased by number of wins and upper limit is increased by number of wins (example for 150k player)

(0,85 + number of wins*0,02)*X <= X <= (1,15 + number of wins*0,03)*X

If a player loses, your lower limit is increased by number of wins and upper limit is decreased by number of wins (example for 150k player)

(0,85 - number of losses*0,02)*X <= X <= (1,15 - number of losses*0,03)*X

If you wait for more than a minute, you get matched randomly, like you were now (random chance to get a stronger or weaker opponent).


The players that enter waiting queue first, have priority to get a match found. That means, if a 300k player is 1st in queue and is on a losing streak, will have priority to get matched with a favorable match in his recalculated range based on the number of losses even if his next opponent will also be on losing streak, but came in queue behind him.

  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 46
On 2020-06-10 00:51:53Show All Posts
6#

Sage Wars based on battle power

They should put around 60 players together in one Sage according to their BP from lowest to strongest inside a cluster of servers.

The top 3 players on each battlefield will have their BP increased for next Sage by 25% and that way they get bumped in a higher tier of Sage for next one they attend.


Maybe they also put some sort of limit for players on winning streaks. If a player has a 5-win streak, he can only attack a player with 5 or more win streak. Same goes with 10, 15, 20-win streak players - they can only attack players with same or higher win streak.

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