I got to say I use to love water main early stages of the game and now water main is just obnoxious. Anyone else tired of Sharkbomb chaos absorb ALL of your chakra every round?
Ha! If you think its bad now, wait til Shark Bomb gets a buff with increased crit/injury and c*so paralyze. Add in Neurotoxin, it'll crit, chaos you, paralyze, drain chakra and hit even harder!
the buff to crit and injury is there just right now
the buff to crit and injury is there just right now
he means the the skill breakthroughs on the main characters. In china the mains can now get breakthroughs were the mains have 2 kinds of elements in their kit for instance water main also has lightinging element and some of her skills fuse with that element and on of those skill is shark bomb which becomes more op that it was :P
he means the the skill breakthroughs on the main characters. In china the mains can now get breakthroughs were the mains have 2 kinds of elements in their kit for instance water main also has lightinging element and some of her skills fuse with that element and on of those skill is shark bomb which becomes more op that it was :P
To add onto this
The Elemental Skill for Shark Bomb has Crit and Injury increased even further than what it already is.
To add onto this
The Elemental Skill for Shark Bomb has Crit and Injury increased even further than what it already is.
In the 5.0 sharkbomb lost the additional crit + injury boost to gain chakra draining.
The additional % (which is unknown to me) is restored if skillbroken.
In the 5.0 sharkbomb lost the additional crit + injury boost to gain chakra draining.
The additional % (which is unknown to me) is restored if skillbroken.
In 4.0 shark bomb had a buff only to critical rate. Now, in 5.0, got the buff to injury too and the chakra stealing (you can read the desc
But Shark Bomb is 50/50. It's Either you c*e it Round 2 or nah.
If you' can't use it Round 2, you pay the price. Even 1-3 supports at back line your team will lose eventually.
I am always top 3 in my sage, never bother to use it.
I used it once and never liked it. It's too slow. AGK is much faster for me.
But Shark Bomb is 50/50. It's Either you c*e it Round 2 or nah.
If you' can't use it Round 2, you pay the price. Even 1-3 supports at back line your team will lose eventually.
I am always top 3 in my sage, never bother to use it.
I used it once and never liked it. It's too slow. AGK is much faster for me.
AGK works fine with water main and shark bomb too since has a knockdown chase that also has the 10 combo effect. Water main steals chakra and agk gets buffed.
In 4.0 shark bomb had a buff only to critical rate. Now, in 5.0, got the buff to injury too and the chakra stealing (you can read the desc
I see, legit i thought that they traded that buff for the chakra stealing... which was alright in my mind.
Now i see why people in CN didn't really bother to get that upgrade... in favor to the SB whip, which is hardest hitting single target standard.
I see, legit i thought that they traded that buff for the chakra stealing... which was alright in my mind.
Now i see why people in CN didn't really bother to get that upgrade... in favor to the SB whip, which is hardest hitting single target standard.
i think they just wanted to make water main playable a bit again, in 4.0 our cute dear azure fang was left so much behind that even I, that always played and wanted to play only with her, was compelled to go wind :-(
i think they just wanted to make water main playable a bit again, in 4.0 our cute dear azure fang was left so much behind that even I, that always played and wanted to play only with her, was compelled to go wind :-(
I was Roshi, Han, Sakura. Until I got myself AGK. LMAO.
I was Roshi, Han, Sakura. Until I got myself AGK. LMAO.
tbh she should just * to her sick heals
for her to go back doing her job as an healer right now you would need the following modifications:
1) Healing Jutsu (the standard attack) should grant, after the healing, immunity to any debuff it just healed for 2 rounds (so if she heals a target poisoned and immobilized, that target should get immunity to poison and immobile for 2 rounds, but would still be free to be chaosed, ignited, blinded, etc...)
2) Regenerative Healing Jutsu should not only heal but also eventually resurrect dead people, bringing them to as many hp as the mystery heals the other targets while also granting to them (the resurrected people), for 1 round, a 100% boost to def and res and if the mystery gets interrupted she should get for that round two additional standard attacks.
3) Water Clone, when on the field, should take the first controlling debuff directed to her in her place or should eventually get healing jutsu as standard attack, in the place of the water whip, if azure fang is controlled.
I honestly think this would be the very minimum for her to work fine as an healer right now, considering the lineups we have.
for her to go back doing her job as an healer right now you would need the following modifications:
1) Healing Jutsu (the standard attack) should grant, after the healing, immunity to any debuff it just healed for 2 rounds (so if she heals a target poisoned and immobilized, that target should get immunity to poison and immobile for 2 rounds, but would still be free to be chaosed, ignited, blinded, etc...)
2) Regenerative Healing Jutsu should not only heal but also eventually resurrect dead people, bringing them to as many hp as the mystery heals the other targets while also granting to them (the resurrected people), for 1 round, a 100% boost to def and res and if the mystery gets interrupted she should get for that round two additional standard attacks.
3) Water Clone, when on the field, should take the first controlling debuff directed to her in her place or should eventually get healing jutsu as standard attack, in the place of the water whip, if azure fang is controlled.
I honestly think this would be the very minimum for her to work fine as an healer right now, considering the lineups we have.
You generally don't run Water Clone when Water Main is taking the role of the healer. you always ran Poison Tai/Neurotoxin or Poison Tai/Healing Tips when she is healing. The issue isn't her healing, its all the ignite coming around making healing role for Water Main a lot more difficult.
You generally don't run Water Clone when Water Main is taking the role of the healer. you always ran Poison Tai/Neurotoxin or Poison Tai/Healing Tips when she is healing. The issue isn't her healing, its all the ignite coming around making healing role for Water Main a lot more difficult.
+1. when they added into the game i think we can see edo-hiruzen or edo deidara replacement like people from top 20 on their server 80% of the time run this theme. rip me
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