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[ PVP ] Shark Bomb

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  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-11-13 07:20:26Show All Posts
8#
  • Shryke On 2018-11-13 03:17:57
  • In the 5.0 sharkbomb lost the additional crit + injury boost to gain chakra draining.

    The additional % (which is unknown to me) is restored if skillbroken.

In 4.0 shark bomb had a buff only to critical rate. Now, in 5.0, got the buff to injury too and the chakra stealing (you can read the description in game right now). 6.0 (lets call the next patch this way...) add a skillbreaktrough for shark bomb that add the lightning attribute and paralysis (as far as i know).




This post was last edited by Scarlettblue on 2018-11-13 07:21:58.
  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-11-13 17:58:34Show All Posts
11#
  • Broken Screen On 2018-11-13 14:02:47
  • But Shark Bomb is 50/50. It's Either you c*e it Round 2 or nah.

    If you' can't use it Round 2, you pay the price. Even 1-3 supports at back line your team will lose eventually.

    I am always top 3 in my sage, never bother to use it.

    I used it once and never liked it. It's too slow. AGK is much faster for me.

AGK works fine with water main and shark bomb too since has a knockdown chase that also has the 10 combo effect. Water main steals chakra and agk gets buffed.




This post was last edited by Scarlettblue on 2018-11-13 17:59:32.
  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-11-14 08:01:10Show All Posts
15#
  • Broken Screen On 2018-11-14 05:56:30
  • I was Roshi, Han, Sakura. Until I got myself AGK. LMAO.

+1




This post was last edited by Scarlettblue on 2018-11-14 08:01:37.
  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-11-15 18:42:23Show All Posts
21#
  • RenjiAsuka On 2018-11-15 02:32:02
  • You generally don't run Water Clone when Water Main is taking the role of the healer. you always ran Poison Tai/Neurotoxin or Poison Tai/Healing Tips when she is healing. The issue isn't her healing, its all the ignite coming around making healing role for Water Main a lot more difficult.

But if you run monkey king as summon mystery you get it even if you didn't select the clone passive. That said if all the 3 modifications had to come on live selecting again the clone passive would be indeed a good option for her, differently from now (i doubt he meant to propose 3 different modifications, i think he meant to add all the 3 together). i think he just talked about the clone to give again a value to that passive too, since right now is largely outclassed by the other 3.

And no, the main issue right now is not ignition, but the fact you do not heal who is dead (that's why, i suppose, he brought in the fact regenerative healing jutsu should also resurrect).

If you run, lets say, tsunade sannin war, sakura summer and water main with a tank or kushina habanero in move 1 you are left with 2 ninjas in round 2 if you face edo hiruzen or agk teams. Thing that is not true if you run an heavy shielding team (like bee sst, naruto six paths/kurama/six tails, normal gaara, earth main).

If instead water main is alive in round 2 and faster than the enemy shisui/minato hokage, with his suggested modifications both sakura and tsunade get back to life and heal the team back by around 1/2 of the total life, making so the battle go on ul to round 3 at least with the compulsion that you need to kill first water main.




This post was last edited by Scarlettblue on 2018-11-15 18:56:30.
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