Ha! If you think its bad now, wait til Shark Bomb gets a buff with increased crit/injury and c*so paralyze. Add in Neurotoxin, it'll crit, chaos you, paralyze, drain chakra and hit even harder!
the buff to crit and injury is there just right now
I see, legit i thought that they traded that buff for the chakra stealing... which was alright in my mind.
Now i see why people in CN didn't really bother to get that upgrade... in favor to the SB whip, which is hardest hitting single target standard.
i think they just wanted to make water main playable a bit again, in 4.0 our cute dear azure fang was left so much behind that even I, that always played and wanted to play only with her, was compelled to go wind :-(
tbh she should just * to her sick heals
for her to go back doing her job as an healer right now you would need the following modifications:
1) Healing Jutsu (the standard attack) should grant, after the healing, immunity to any debuff it just healed for 2 rounds (so if she heals a target poisoned and immobilized, that target should get immunity to poison and immobile for 2 rounds, but would still be free to be chaosed, ignited, blinded, etc...)
2) Regenerative Healing Jutsu should not only heal but also eventually resurrect dead people, bringing them to as many hp as the mystery heals the other targets while also granting to them (the resurrected people), for 1 round, a 100% boost to def and res and if the mystery gets interrupted she should get for that round two additional standard attacks.
3) Water Clone, when on the field, should take the first controlling debuff directed to her in her place or should eventually get healing jutsu as standard attack, in the place of the water whip, if azure fang is controlled.
I honestly think this would be the very minimum for her to work fine as an healer right now, considering the lineups we have.
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