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[ Character ] Fanmade Ninja Ideas

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  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-01 18:28:30Show this Author OnlyDescending Order
1# Go To

Hello guys!! I wanted to start this thread because I wanted to talk about potentially powerful fanmade ninjas that would add a fun mechanic to the game. Idecided against posting in the old thread because it got too clogged up so nobody can really express their thoughts on the ninjas and talents other people come up with. Therefore, please try not to spam this thread, and if anyone wants to add the best entries from the previous thread, please do.

Okay then, my first one will be a ninja I really want in this game and I want her to finally have the relevence she deserves.


- Sakura Haruno (Byakugō )


Mystery: Yin Seal: Strength of a Hundred Seals (Prompt)


If this skill is used when a target on a friendly unit, the unit will immediately recover 40% of its health, moreover, if this unit is killed during this round it will immediately revive with 25% of its health. If the selected unit is from the enemy field, immediately reduce the selected enemies health by 50% and equally divide those life points in your entire field (more units would equal less life points for each ninja). This skill IGNORES initiative and will go first regardless of position.


Chakra Cost: 0

Battlefield Cooldown: 0

Cooldown: 3 Round


Standard: Monster Strength

(same as water main but instead of losing health, Sakura will recover health. This attack will always be a critical hit)


Passive 1: Combatant Medical Sage: Increase heals by 25%, furthermore Sakura will increase the Injury of all ninjas in the field by 35%


Passive 2: Proud Equal: Before each action Sakura will heal 2 unit with least life and clear all debuffs based on her ninjutsu attribute. Moreover if this unit has a 100 chakra points, Sakura will heal the entire field.


Passive 3: Unyielding Immortal: Sakura will scale her ninjustu and resistance by 10% every time a unit suffers from a debuff in the field. Sakura is also immune to debuffs


No Chases.


Price: Around as expensive as KCM or as cheap as Roshi




This post was last edited by Iaigiri on 2018-06-01 18:28:30.
  • Registered: 2017-07-24
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On 2018-06-01 12:19:54Show this Author Only
2#

- Itachi Uchiha ( Uchiha Massacre )


Mystery: Tsukuyomi: Enlightenment [Prompt]


(Nin) Cause heavy damage to the entire opponent field, cancel all buffs and immunities. The selected unit will suffer from knockdown, 3 round chaos and will have their super armor suppressed for the 2 rounds. Itachi with also enter [Rage Mode]

CC: 40

BCD: 2 Rounds

CD: 2 Round


Standard: Uchiha Fire Style: Final Sweep

Tai and Nin : Attack the opponents front row and cause ignition and imprisonment for 2 rounds. The attack will always be a critical hit


Chase: Amaterasu: Hell’s Judgement

Tai and Nin: Chase and attack 20 hit combo cause ignition and reduce mystery Cooldown by 1 round. Moreover, this attack will ignore a certain amount of defense and resistance


Passive 1: Shinigami’s Conviction and Honor: When Itachi is in the field increase the attack and ninjutsu attributes of all ninjas in your field by 25% and reduce the defense of the opponent field by 20%,


Passive 2: Power of the Mangekyo Sharingan: Itachi is immune to all debuffs and will evade all chase attacks. Moreover, when Itachi is in [Rage Mode] increase his attack by 20% and he will randomly cause chaos to an opponent for that round.


Price: 18-20K coupons/ingots





This post was last edited by Iaigiri on 2018-06-06 06:55:34.
  • Registered: 2017-07-24
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On 2018-06-01 18:23:05Show this Author Only
3#

Orochimaru [ Rogue Sannin ]

(Basically a redone version of Konoha’s Traitor)


Mystery: White Snake’s Shedding [Prompt]


Tai, Nin: If a unit from your own field is selected (Except Orochimaru himself) reduce the units mystery Cooldown to 0 and that unit will enter [Rebirth Phase]. If a unit from the opponent field is selected, cause damage up to 9 units, interrupt their mysteries and cause Repulse and Immobile to the selected unit. This skill ignores dodge and immunities.

CC: 20

BC: 1 Round

CD: 3 Rounds


Standard: Summoning: Shadow Snakes


Tai and Nin: Attack the opponent with the lowest life, has a certain chance of causing poisoning and 10 combo



Chase: Summoning: Triple Rashōmon


Tai and Nin: Chase and attack 30 combo, cause damage to 4 opponents. Whenever the chase is triggered, increase Orochimaru’s attack by 15% and create a shield for your team based on 30% of damaged inflicted.


Passive 1: Summoning Contract:


Every time a chase is triggered, the units involved in a chase will immediately recover 15 chakra and a small percent of their life. Chase skills can no longer be evaded.


Passive 2: Corrupted Ambition:


At the beginning of the battle, launch an interruption barrier for 1 round and restrict all enemy passive for 2 rounds. When a unit is in [Rebirth Phase], all of its attacks will have a leech and the unit will have its defense and resistance increased by 40% lasts for one round.


Price: 20K coupons/ingots




This post was last edited by Iaigiri on 2018-06-06 06:55:04.
  • Registered: 2017-07-24
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  • Posts: 26
On 2018-06-02 12:50:15Show this Author Only
4#

- Minato Namikaze [ 9-Tails Attack ]


Mystery: Flying Thunder God: Guiding Thunder [Prompt]


Tai and Nin: When this skill is used, Minato will launch a teleportation barrier. When this barrier is active, all mystery skills will be interrupted and the opponent field will have all of its shields and buffs cancelled. At the end of the round, Minato will release the barrier and reflect 80% of the damage suffered by your own field in that round and cause tag to the entire opponent field.


CC: 60 Chakra

BCD: 0

CD: 3 Rounds


Standard: Spiralling Flash Super Round Dance Howl Style Three


Tai and Nin: Attack the opponents front row and cause 10 combo, tag and has a fixed chance of causing immobile.


Chase: Flying Thunder God — Second Step:


Tai and Nin: Chase and attack a knockdown enemy and cause repulse and immobile. Can be triggered 2 times every round.


Passive 1: Fortified Hope:


Nin: At the beginning of battle increase the defense and resistance of all units in your field by 30%. Moreover, whenever this unit uses a Taijutsu attack increase its own attack and critical hit rate by 20%.


Passive 2: Flying Thunder God Technique:


This unit has a very high chance of evading the first standard, mystery or chase every round. Moreover, this unit will restrict all dodges in the opponent field. At the end of every round all tagged units will suffer a small amount of damage.


Price: 25K coupons/ingots




This post was last edited by Iaigiri on 2018-06-02 12:51:19.
  • Registered: 2017-07-24
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On 2018-06-02 14:01:20Show this Author Only
5#

This one was one of my favorite ones from the old thread.


Hayate Gekko - Lightning

Mystery: Dance of the Crescent Moon (Tai)
Create three Shadow Clones. Next turn, if at least 2 clones are alive, this skill can be activated again to deal damage and Knockdown to one opponent and remove shields.
Cooldown: 3
Battlefield Cooldown: 1
Cost: 20

Standard: Kenjutsu Attack
Attack front enemy, chance of triple combo and repulse. Ignores taunt. (Like lightning main standard)

Chase: Crescent Moon Slash
Chase Low Float, cause Knockdown.

Passive: Meld Into Shadows
If Hayate takes lethal damage an a clone is alive, it will die, he will gain 10% of his max health, and his Mystery cooldown will go down 1.

Passive: Ill Boy Jonin
Hayate begins the game with Poisoning. If Hayate has a debuff, his Attack and Ninjutsu will raise by a certain percent. This skill can stack twice.

  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-03 00:31:46Show this Author Only
6#
  • ScarbucksCoffee On 2018-06-02 14:01:20
  • This one was one of my favorite ones from the old thread.


    Hayate Gekko - Lightning

    Mystery: Dance of the Crescent Moon (Tai)
    Create three Shadow Clones. Next turn, if at least 2 clones are alive, this skill can be activated again to deal damage and Knockdown to one opponent and remove shields.
    Cooldown: 3
    Battlefield Cooldown: 1
    Cost: 20

    Standard: Kenjutsu Attack
    Attack front enemy, chance of triple combo and repulse. Ignores taunt. (Like lightning main standard)

    Chase: Crescent Moon Slash
    Chase Low Float, cause Knockdown.

    Passive: Meld Into Shadows
    If Hayate takes lethal damage an a clone is alive, it will die, he will gain 10% of his max health, and his Mystery cooldown will go down 1.

    Passive: Ill Boy Jonin
    Hayate begins the game with Poisoning. If Hayate has a debuff, his Attack and Ninjutsu will raise by a certain percent. This skill can stack twice.

Interesting passives. I wonder how he would work in-game though, since he wouldn’t work as well with lightning main. Well thought out ninja overall.



  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-03 01:10:47Show this Author Only
7#

- Anko Mitarashi [Disciple of the Snake Sannin]


Mystery: Summoning: Giant Snake [Prompt]


(Tai and Nin) Cause Heavy damage and interruption to up to 6 opponent ninja and cause repulse and immobile to the selected unit.


CC: 40

BCD: 1 Round

CD: 2 Rounds


Standard: Hidden Shadow Snake Hands:


(Tai and Nin) Attack the opponent with the least amount of life and cause toxic

(Toxic is poison that cannot be removed)


Chase: Multiple Senbon:


(Tai) Attack a low float unit and cause repulse and tag. Can be triggered up to 2 times every round.


Passive: Sly Charmer:


This unit has a chance of evading the first standard of every round. Moreover, this unit will ignore all critical hits and will increase the Critical hit rate of all ninjas in your field by 20%


Passive: Cursed Seal of Heaven:


Every time Anko is hit by an attack, raise her ninjustu and attack by 5%. Moreover, the lower the life of this unit, the higher the defense and resistance.


Price: 4K coupons/ingots.




This post was last edited by Iaigiri on 2018-06-06 06:54:43.
  • Registered: 2017-07-24
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  • Posts: 1213
On 2018-06-03 10:15:29Show this Author Only
8#

I've got all of the ones I created before on a Google doc, here are a few of my personal favorites:



Might Guy (Shippuden) - Lightning


Mystery: Front Lotus (20 Chakra, 2-round CD, no battlefield CD. Prompt.)

Deals damage to one enemy, causes Knockdown, Immobile and Ignite. Can only be used with one Gate open.


Standard: Nunchaku Taijutsu

Similar to normal Guy's standard; chance of 4 Combo and High Float.


Chase: Dynamic Entry!

Chase Low Float, cause Repulse and Interrupt. Can be activated twice per turn.


Passive: Single Gate Release

Before each action, Guy will open up one Gate, losing 7% of his total HP but gaining a boost in all of his stats. This can be triggered up to 7 times total. After two Gates are open, Guy's Mystery becomes Fiery Kick. After 6 gates, Guy's mystery becomes Morning Peac0ck and after 7 Gates it becomes Daytime Tiger.


Passive: Youth! Never Ends!

At the beginning of combat, increase Taijutsu attack of all ninjas on the team; if another Jonin is present increase this buff by a certain percent.



Other Mysteries:



Fiery Kick (40 Chakra, 2-round CD, no Battlefield CD)

Deals damage to up to 2 enemies, causing Low Float, Ignition, and an Attack Debuff on both.



Morning Peac0ck (60 Chakra, 3-round CD, no battlefield CD)

Deals heavy damage to one enemy and causes Acupuncture and Ignite. Every other enemy will also receive light damage and Ignite.



Daytime Tiger (100 Chakra, 5-round CD, no battlefield CD)

Instantly kill one opponent; deal heavy damage and Ignite to all other opponents. This attack cannot be dodged and opponents killed by this skill cannot revive. After performing this Mystery, Guy receives an unremovable Immobile for 3 turns.





  • Registered: 2017-07-24
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On 2018-06-03 10:16:59Show this Author Only
9#

Kabuto (Konoha Crush) (Water)

Mystery: Temple of Nirvana (40 chakra, 2 cooldown, 2 battlefield cooldown)

[Nin] Any character (both ally and enemy) that does not activate a Mystery this turn will receive damage and Sleep next turn. On a Critical Hit, causes Immobile.


Standard: Chakra Scalpel

[Tai] Attack front enemy, chance of Quad Combo and Knockdown.


Chase: Chakra Blade: Strike

Knockdown to high float, always crits.


Passive: Chakra Scalpel Prowess: Body Disruption

Whenever Kabuto lands a Critical Hit, the targeted opponent’s Mystery will cost 20 more chakra for 1 turn.


Passive: Self-Regeneration

Before each action, heals self based on own Ninjutsu.




This post was last edited by Dosu on 2018-06-03 10:20:06.
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2018-06-03 10:19:55Show this Author Only
10#

“Sakon Ukon” (Fire)

(My personal theory is that the "Ukon Sakon" that appears in Naruto Online is actually Ukon as the main body with Sakon as the inside body. This would be Sakon as the main body with Ukon as the supporting body.)


Mystery: Summoning: Rashom0n (40 chakra, 2 cooldown, 0 battlefield cooldown. Prompt) (Tai)

Sakon and Ukon summon Rash0mon to protect their team, providing a shield to all allies based on their Resistance. The next Mystery that hits your team will deal no damage and have no effect.


Standard: Machine-Gun Fist

Sakon and Ukon punch at the enemy, chance of triple combo and repulse.


Chase: Explosive Kunai Throw [Tai] [Nin]

Sakon throws a kunai with explosive tags on the ground at the feet of the Low Floated enemy. It explodes, causing High Float and ignite.


Passive: Ukon’s Defense

Ukon will automatically block the first Standard attack for Sakon each round. Whenever Ukon blocks an attack, Sakon gains an extra Standard Attack.


Passive: Curse Tag

Whenever Sakon gets attacked, raise his Defense and Resistance and increase the Shield given by Sakon's Mystery.


This makes them much more of a tanky defense character than a fragile offensive character.




This post was last edited by Dosu on 2018-06-03 10:31:19.
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2018-06-03 10:27:08Show this Author Only
11#

Dosu Kinuta (Shippuden) (Lightning)

Dosu's my favorite Naruto character of all time, so naturally I had to make something of him.


Mystery: Pitch-Perfect (0 Chakra. 2 CD, 1 Battiefield CD, Prompt.)

Using his keen sense of hearing, Dosu can identify exactly where the opponent is at all times. For 2 turns, Dosu gains a guaranteed dodge against the first Mystery or Standard that hits him. In addition, if targetting an enemy, Dosu identifies their location; all Shields and Buffs are removed and they will not be able to dodge for two turns. Additionally, if they are using the Invisible buff this effect is removed. If targeting @n ally, Dosu will inform that ally of the enemy's position and they will gain a Shield and a guaranteed dodge against the first damage that hits them for 2 turns.


Standard: Resonating Echo Drill (Nin)

Attacks the front enemy, chance of Double Combo, Low Float and Immobile. Causes Chaos on Critical Hit.


Passive: Sound Storage (Nin)

Whenever a Mystery is activated, Dosu obtains one Sound Point. For every Sound Point Dosu holds, his Ninjutsu, Crit Chance, and Resistance will raise by a certain percentile.


Chase: Aerial Sound Interception (Nin/Tai)

Dosu releases his stored sound in a forceful manner, chasing Low Float and causing REpulse. For every Sound Point Dosu has, this Chase's damage is increased by a certain percentile and he will lose all Sound Points when he activates this.


P@ssive: Auditory Copycat (Nin)

Dosu uses his sound mimicry to copy an opponent's voice, disorienting their allies. Before the first action of every turn, a random enemy character will be confused by contradictory commands and get Slowed, with a chance of Acupuncture.



I have more ofc, but I don't want to clog up this thread too much ^^


Also you have some good ideas, I especially like that Orochimaru Rebirth Phase thing. Nice!




This post was last edited by Dosu on 2018-06-03 10:28:20.
  • Registered: 2017-07-24
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  • Posts: 3485
On 2018-06-04 17:47:07Show this Author Only
12#

Kosuke Maruboshi [Konoha's Eternal Genin]

------Water Element Ninja; Sword User; Secret Technique User



Mystery Skill : Second's Legacy - Eternal Water Dragon Jutsu ( Chakra : 60 | BC : 1 | CD : 2 | Prompt )

- Causes heavy Water Property damage to up to 9 units to opponent's team and causes Knockdown to the selected opponent's unit.


Standard Attack : Konoha Style - Dance of the Willow (Nin/Tai)

- Attacks the opponent's front row and has a chance of causing High Float and Chaos if Critical Damage.


Chase : Third's Legacy - Shuriken Shadow Clone Jutsu (Nin/Tai)

- Chases and Attacks High Floated unit, causes Repulse and Tag.


Passive 1 : The Will of Fire - Konoha's Elite Servant (Nin)

- At the beginning of a battle, all Konoha units in your field will have their Defense increased by 30% and Recover certain amount of Life every after using Mystery Skill.


Passive 2 : Genin's Secret Technique - Exploding Prosthetic Leg (Nin)

- When this unit dies from the battle, this unit will automatically activates this technique and causes explotion in your opponent's field. Causes Ignition to up to 9 units in opponent's field.



Note : I hope what i did is good, this is my first time to create a fanmade ninja, i really like to have Kosuke in the game since he's one of the notable ninja in the anime. He served under the leadership of the past Hokages (Tobirama, Hiruzen and Minato) and still loyal to the current leaders and his village .. He also teamed-up will primary ninjas like Naruto and the Old and New Generation of Ino-Shika-Cho Team ..


..




This post was last edited by Waka_Man on 2018-06-04 17:47:50.
  • Registered: 2017-07-24
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  • Posts: 1532
On 2018-06-04 19:00:05Show this Author Only
13#

Sasuke Uchiha[Shippuden Curse Mark]

- Lightning, Konoha, Uchiha, Kekkei Genkai, Oto, Sword, Curse Mark, Secret Jutsu User


Mystery: Chidori Sharp Spear - Overload[Prompt]: Cause Lightning damage and Paralysis to the opponent's entire lineup and Knockdown to the selected unit. Will also cause 3 COMBO to all units. If a unit is already suffering from Paralysis, cause Immobile instead.

Chakra: 40

BCD: 1

CD: 3


Standard: Chidori Blade Stream: Attacks the unit with the least Life points and has a chance of causing 10 COMBO, Knockdown and Paralysis.


Chase: Fire Style: Dragon Flame Jutsu: Chases 30 COMBO or more and attacks 5 of the opponent's units with Fire damage and will cause the units to suffer from Ignition.


Passive: Sharingan: Before the action in a round, cause Chaos to an opponent unit.


Passive: Curse Mark - Second Stage: Significantly increase your own Ninjutsu and Resistance when suffering from damage.


  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-06 03:38:58Show this Author Only
14#
  • Dosu On 2018-06-03 10:27:08
  • Dosu Kinuta (Shippuden) (Lightning)

    Dosu's my favorite Naruto character of all time, so naturally I had to make something of him.


    Mystery: Pitch-Perfect (0 Chakra. 2 CD, 1 Battiefield CD, Prompt.)

    Using his keen sense of hearing, Dosu can identify exactly where the opponent is at all times. For 2 turns, Dosu gains a guaranteed dodge against the first Mystery or Standard that hits him. In addition, if targetting an enemy, Dosu identifies their location; all Shields and Buffs are removed and they will not be able to dodge for two turns. Additionally, if they are using the Invisible buff this effect is removed. If targeting @n ally, Dosu will inform that ally of the enemy's position and they will gain a Shield and a guaranteed dodge against the first damage that hits them for 2 turns.


    Standard: Resonating Echo Drill (Nin)

    Attacks the front enemy, chance of Double Combo, Low Float and Immobile. Causes Chaos on Critical Hit.


    Passive: Sound Storage (Nin)

    Whenever a Mystery is activated, Dosu obtains one Sound Point. For every Sound Point Dosu holds, his Ninjutsu, Crit Chance, and Resistance will raise by a certain percentile.


    Chase: Aerial Sound Interception (Nin/Tai)

    Dosu releases his stored sound in a forceful manner, chasing Low Float and causing REpulse. For every Sound Point Dosu has, this Chase's damage is increased by a certain percentile and he will lose all Sound Points when he activates this.


    P@ssive: Auditory Copycat (Nin)

    Dosu uses his sound mimicry to copy an opponent's voice, disorienting their allies. Before the first action of every turn, a random enemy character will be confused by contradictory commands and get Slowed, with a chance of Acupuncture.



    I have more ofc, but I don't want to clog up this thread too much ^^


    Also you have some good ideas, I especially like that Orochimaru Rebirth Phase thing. Nice!

You have some really cool ideas. I really liked how Guy changes his mysteries, which would really add an interesting new mechanic to the game. You made Dosu feel like a major character in the game especially with detailed talents, which is really amazing. I also really like the idea of an offensive/support Kabuto, so I decided to make one of my own.


- Kabuto Yakushi [Sage Mode]


Mystery: Sage Art: White Rage Technique (Prompt)


(Tai and Nin) Attack the opponent field, cause medium damage and blindness to up to 9 of the opponent units. The selected unit will also suffer from High Float and 2 Round Immobile.

CC: 40 Chakra

BCD: 1 Round

CD: 2 Round


Standard: Sage Art: Chakra Dissection Blades


(Tai and Nin) Attack the opponent with the most life points, cause 5 hit combo and critical hit. This skill has a certain chance of causing Acupuncture.


Chase: Sage Art: Summoning: Manda II


(Nin)Chase and Attack 20 hit combo, and cause poisoning to up to 4 units. Everytime this skill is triggered increase Kabuto’s ninjutsu by 5%.


Passive 1: Sage Art: Inorganic Reincarnation:


(Nin) At the beginning of the battle, launch a Mutated Environment barrier. While this barrier is active, all Senjutsu users in your field will recover life points based on 20% of the damage they cause, and all elemental attacks will receive a damage boost of 10%. This barrier is not removable and all mysteries/passives that launch a barrier will have their effects ignored. Lasts for 3 Rounds


Passive 2: Snake Sage’s Rebirth:


(Nin) At the beginning of each round, this unit will heal 2 units with the least life and cancel 1 layer of debuffs. Moreover, all Senjutsu users will have healing rates increase by 15%. This unit is also immune to poisoning.


Price: 24K coupons/ingots




This post was last edited by Iaigiri on 2018-06-06 06:54:18.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-06 03:41:47Show this Author Only
15#
  • Waka_Man On 2018-06-04 17:47:07
  • Kosuke Maruboshi [Konoha's Eternal Genin]

    ------Water Element Ninja; Sword User; Secret Technique User



    Mystery Skill : Second's Legacy - Eternal Water Dragon Jutsu ( Chakra : 60 | BC : 1 | CD : 2 | Prompt )

    - Causes heavy Water Property damage to up to 9 units to opponent's team and causes Knockdown to the selected opponent's unit.


    Standard Attack : Konoha Style - Dance of the Willow (Nin/Tai)

    - Attacks the opponent's front row and has a chance of causing High Float and Chaos if Critical Damage.


    Chase : Third's Legacy - Shuriken Shadow Clone Jutsu (Nin/Tai)

    - Chases and Attacks High Floated unit, causes Repulse and Tag.


    Passive 1 : The Will of Fire - Konoha's Elite Servant (Nin)

    - At the beginning of a battle, all Konoha units in your field will have their Defense increased by 30% and Recover certain amount of Life every after using Mystery Skill.


    Passive 2 : Genin's Secret Technique - Exploding Prosthetic Leg (Nin)

    - When this unit dies from the battle, this unit will automatically activates this technique and causes explotion in your opponent's field. Causes Ignition to up to 9 units in opponent's field.



    Note : I hope what i did is good, this is my first time to create a fanmade ninja, i really like to have Kosuke in the game since he's one of the notable ninja in the anime. He served under the leadership of the past Hokages (Tobirama, Hiruzen and Minato) and still loyal to the current leaders and his village .. He also teamed-up will primary ninjas like Naruto and the Old and New Generation of Ino-Shika-Cho Team ..


    ..

I remember this ninja from the anime. Really amazing ninja, with really cool skills and back story. For your first time I think you perfectly reflected his abilities and character into his move set.

  • Registered: 2018-09-07
  • Topics: 0
  • Posts: 7
On 2018-09-07 12:15:40Show this Author Only
16#

Naruto - Alone .AMV

https://youtu.be/zSJVtWu4dmA

  • Registered: 2020-10-18
  • Topics: 0
  • Posts: 1
On 2020-10-18 23:21:41Show this Author Only
17#

Sasuke[Adult]

Mystery (Susano'o-Indra Mode) [Prompt] : Causes unmissable lightning atribute damage and 3 Combo to all enemies suppresing Immunity to Debuffs and Paralysis.

This skill ignores shields and causes Knockdown to the selected unit.This skill is immune to Interruption.

Chakra Usage:60 Battlefield Cooldown:1 Cooldown:3

Attack (Susano'o-Taijutsu Attack) : Causes damage up to 4-7 random enemies from the field.This skill has a high chance of suppresing Super Armor and Knockdown.

Chase (Blaze Style-Kagutsuchi) : Triggered with at least 30 Combo causing damage up to 7 units from the enemy field and causes

Ignition that cannot be cleansed.

Passive 1 : (Illusion Jutsu-Rinnegan) : Units who attack Sasuke with a Taijutsu skill will have 20 chakra points absorbed from it.

Also units who attack Sasuke will always suffer from Ignition and Paralysis that cannot be cleansed and 55% chance to receive Chaos or Fear.

Passive 2 : (Susano'o) : Sasuke is immune to Low Float,High Float,Repulse and Knockdown.

If Sasuke defeats an enemy he will gain 10% Attack and Ninjutsu and for each chakra point above 40 he will gain 2% Defense and Resistance.

Sasuke deals increased damage by 15% to units who have Ignition or Paralysis,moreover if they have both Ignition and Paralysis

damage is increased by 30% to those units.




This post was last edited by GeorgeTufy on 2020-10-18 23:22:48.
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