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[ Character ] Fanmade Ninja Ideas

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  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2018-06-03 10:15:29Show All Posts
8#

I've got all of the ones I created before on a Google doc, here are a few of my personal favorites:



Might Guy (Shippuden) - Lightning


Mystery: Front Lotus (20 Chakra, 2-round CD, no battlefield CD. Prompt.)

Deals damage to one enemy, causes Knockdown, Immobile and Ignite. Can only be used with one Gate open.


Standard: Nunchaku Taijutsu

Similar to normal Guy's standard; chance of 4 Combo and High Float.


Chase: Dynamic Entry!

Chase Low Float, cause Repulse and Interrupt. Can be activated twice per turn.


Passive: Single Gate Release

Before each action, Guy will open up one Gate, losing 7% of his total HP but gaining a boost in all of his stats. This can be triggered up to 7 times total. After two Gates are open, Guy's Mystery becomes Fiery Kick. After 6 gates, Guy's mystery becomes Morning Peac0ck and after 7 Gates it becomes Daytime Tiger.


Passive: Youth! Never Ends!

At the beginning of combat, increase Taijutsu attack of all ninjas on the team; if another Jonin is present increase this buff by a certain percent.



Other Mysteries:



Fiery Kick (40 Chakra, 2-round CD, no Battlefield CD)

Deals damage to up to 2 enemies, causing Low Float, Ignition, and an Attack Debuff on both.



Morning Peac0ck (60 Chakra, 3-round CD, no battlefield CD)

Deals heavy damage to one enemy and causes Acupuncture and Ignite. Every other enemy will also receive light damage and Ignite.



Daytime Tiger (100 Chakra, 5-round CD, no battlefield CD)

Instantly kill one opponent; deal heavy damage and Ignite to all other opponents. This attack cannot be dodged and opponents killed by this skill cannot revive. After performing this Mystery, Guy receives an unremovable Immobile for 3 turns.





  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2018-06-03 10:16:59Show All Posts
9#

Kabuto (Konoha Crush) (Water)

Mystery: Temple of Nirvana (40 chakra, 2 cooldown, 2 battlefield cooldown)

[Nin] Any character (both ally and enemy) that does not activate a Mystery this turn will receive damage and Sleep next turn. On a Critical Hit, causes Immobile.


Standard: Chakra Scalpel

[Tai] Attack front enemy, chance of Quad Combo and Knockdown.


Chase: Chakra Blade: Strike

Knockdown to high float, always crits.


Passive: Chakra Scalpel Prowess: Body Disruption

Whenever Kabuto lands a Critical Hit, the targeted opponent’s Mystery will cost 20 more chakra for 1 turn.


Passive: Self-Regeneration

Before each action, heals self based on own Ninjutsu.




This post was last edited by Dosu on 2018-06-03 10:20:06.
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2018-06-03 10:19:55Show All Posts
10#

“Sakon Ukon” (Fire)

(My personal theory is that the "Ukon Sakon" that appears in Naruto Online is actually Ukon as the main body with Sakon as the inside body. This would be Sakon as the main body with Ukon as the supporting body.)


Mystery: Summoning: Rashom0n (40 chakra, 2 cooldown, 0 battlefield cooldown. Prompt) (Tai)

Sakon and Ukon summon Rash0mon to protect their team, providing a shield to all allies based on their Resistance. The next Mystery that hits your team will deal no damage and have no effect.


Standard: Machine-Gun Fist

Sakon and Ukon punch at the enemy, chance of triple combo and repulse.


Chase: Explosive Kunai Throw [Tai] [Nin]

Sakon throws a kunai with explosive tags on the ground at the feet of the Low Floated enemy. It explodes, causing High Float and ignite.


Passive: Ukon’s Defense

Ukon will automatically block the first Standard attack for Sakon each round. Whenever Ukon blocks an attack, Sakon gains an extra Standard Attack.


Passive: Curse Tag

Whenever Sakon gets attacked, raise his Defense and Resistance and increase the Shield given by Sakon's Mystery.


This makes them much more of a tanky defense character than a fragile offensive character.




This post was last edited by Dosu on 2018-06-03 10:31:19.
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2018-06-03 10:27:08Show All Posts
11#

Dosu Kinuta (Shippuden) (Lightning)

Dosu's my favorite Naruto character of all time, so naturally I had to make something of him.


Mystery: Pitch-Perfect (0 Chakra. 2 CD, 1 Battiefield CD, Prompt.)

Using his keen sense of hearing, Dosu can identify exactly where the opponent is at all times. For 2 turns, Dosu gains a guaranteed dodge against the first Mystery or Standard that hits him. In addition, if targetting an enemy, Dosu identifies their location; all Shields and Buffs are removed and they will not be able to dodge for two turns. Additionally, if they are using the Invisible buff this effect is removed. If targeting @n ally, Dosu will inform that ally of the enemy's position and they will gain a Shield and a guaranteed dodge against the first damage that hits them for 2 turns.


Standard: Resonating Echo Drill (Nin)

Attacks the front enemy, chance of Double Combo, Low Float and Immobile. Causes Chaos on Critical Hit.


Passive: Sound Storage (Nin)

Whenever a Mystery is activated, Dosu obtains one Sound Point. For every Sound Point Dosu holds, his Ninjutsu, Crit Chance, and Resistance will raise by a certain percentile.


Chase: Aerial Sound Interception (Nin/Tai)

Dosu releases his stored sound in a forceful manner, chasing Low Float and causing REpulse. For every Sound Point Dosu has, this Chase's damage is increased by a certain percentile and he will lose all Sound Points when he activates this.


P@ssive: Auditory Copycat (Nin)

Dosu uses his sound mimicry to copy an opponent's voice, disorienting their allies. Before the first action of every turn, a random enemy character will be confused by contradictory commands and get Slowed, with a chance of Acupuncture.



I have more ofc, but I don't want to clog up this thread too much ^^


Also you have some good ideas, I especially like that Orochimaru Rebirth Phase thing. Nice!




This post was last edited by Dosu on 2018-06-03 10:28:20.
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