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[ Character ] Fanmade Ninja Ideas

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  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-01 18:28:30Show All PostsDescending Order
1# Go To

Hello guys!! I wanted to start this thread because I wanted to talk about potentially powerful fanmade ninjas that would add a fun mechanic to the game. Idecided against posting in the old thread because it got too clogged up so nobody can really express their thoughts on the ninjas and talents other people come up with. Therefore, please try not to spam this thread, and if anyone wants to add the best entries from the previous thread, please do.

Okay then, my first one will be a ninja I really want in this game and I want her to finally have the relevence she deserves.


- Sakura Haruno (Byakugō )


Mystery: Yin Seal: Strength of a Hundred Seals (Prompt)


If this skill is used when a target on a friendly unit, the unit will immediately recover 40% of its health, moreover, if this unit is killed during this round it will immediately revive with 25% of its health. If the selected unit is from the enemy field, immediately reduce the selected enemies health by 50% and equally divide those life points in your entire field (more units would equal less life points for each ninja). This skill IGNORES initiative and will go first regardless of position.


Chakra Cost: 0

Battlefield Cooldown: 0

Cooldown: 3 Round


Standard: Monster Strength

(same as water main but instead of losing health, Sakura will recover health. This attack will always be a critical hit)


Passive 1: Combatant Medical Sage: Increase heals by 25%, furthermore Sakura will increase the Injury of all ninjas in the field by 35%


Passive 2: Proud Equal: Before each action Sakura will heal 2 unit with least life and clear all debuffs based on her ninjutsu attribute. Moreover if this unit has a 100 chakra points, Sakura will heal the entire field.


Passive 3: Unyielding Immortal: Sakura will scale her ninjustu and resistance by 10% every time a unit suffers from a debuff in the field. Sakura is also immune to debuffs


No Chases.


Price: Around as expensive as KCM or as cheap as Roshi




This post was last edited by Iaigiri on 2018-06-01 18:28:30.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-01 12:19:54Show All Posts
2#

- Itachi Uchiha ( Uchiha Massacre )


Mystery: Tsukuyomi: Enlightenment [Prompt]


(Nin) Cause heavy damage to the entire opponent field, cancel all buffs and immunities. The selected unit will suffer from knockdown, 3 round chaos and will have their super armor suppressed for the 2 rounds. Itachi with also enter [Rage Mode]

CC: 40

BCD: 2 Rounds

CD: 2 Round


Standard: Uchiha Fire Style: Final Sweep

Tai and Nin : Attack the opponents front row and cause ignition and imprisonment for 2 rounds. The attack will always be a critical hit


Chase: Amaterasu: Hell’s Judgement

Tai and Nin: Chase and attack 20 hit combo cause ignition and reduce mystery Cooldown by 1 round. Moreover, this attack will ignore a certain amount of defense and resistance


Passive 1: Shinigami’s Conviction and Honor: When Itachi is in the field increase the attack and ninjutsu attributes of all ninjas in your field by 25% and reduce the defense of the opponent field by 20%,


Passive 2: Power of the Mangekyo Sharingan: Itachi is immune to all debuffs and will evade all chase attacks. Moreover, when Itachi is in [Rage Mode] increase his attack by 20% and he will randomly cause chaos to an opponent for that round.


Price: 18-20K coupons/ingots





This post was last edited by Iaigiri on 2018-06-06 06:55:34.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-01 18:23:05Show All Posts
3#

Orochimaru [ Rogue Sannin ]

(Basically a redone version of Konoha’s Traitor)


Mystery: White Snake’s Shedding [Prompt]


Tai, Nin: If a unit from your own field is selected (Except Orochimaru himself) reduce the units mystery Cooldown to 0 and that unit will enter [Rebirth Phase]. If a unit from the opponent field is selected, cause damage up to 9 units, interrupt their mysteries and cause Repulse and Immobile to the selected unit. This skill ignores dodge and immunities.

CC: 20

BC: 1 Round

CD: 3 Rounds


Standard: Summoning: Shadow Snakes


Tai and Nin: Attack the opponent with the lowest life, has a certain chance of causing poisoning and 10 combo



Chase: Summoning: Triple Rashōmon


Tai and Nin: Chase and attack 30 combo, cause damage to 4 opponents. Whenever the chase is triggered, increase Orochimaru’s attack by 15% and create a shield for your team based on 30% of damaged inflicted.


Passive 1: Summoning Contract:


Every time a chase is triggered, the units involved in a chase will immediately recover 15 chakra and a small percent of their life. Chase skills can no longer be evaded.


Passive 2: Corrupted Ambition:


At the beginning of the battle, launch an interruption barrier for 1 round and restrict all enemy passive for 2 rounds. When a unit is in [Rebirth Phase], all of its attacks will have a leech and the unit will have its defense and resistance increased by 40% lasts for one round.


Price: 20K coupons/ingots




This post was last edited by Iaigiri on 2018-06-06 06:55:04.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-02 12:50:15Show All Posts
4#

- Minato Namikaze [ 9-Tails Attack ]


Mystery: Flying Thunder God: Guiding Thunder [Prompt]


Tai and Nin: When this skill is used, Minato will launch a teleportation barrier. When this barrier is active, all mystery skills will be interrupted and the opponent field will have all of its shields and buffs cancelled. At the end of the round, Minato will release the barrier and reflect 80% of the damage suffered by your own field in that round and cause tag to the entire opponent field.


CC: 60 Chakra

BCD: 0

CD: 3 Rounds


Standard: Spiralling Flash Super Round Dance Howl Style Three


Tai and Nin: Attack the opponents front row and cause 10 combo, tag and has a fixed chance of causing immobile.


Chase: Flying Thunder God — Second Step:


Tai and Nin: Chase and attack a knockdown enemy and cause repulse and immobile. Can be triggered 2 times every round.


Passive 1: Fortified Hope:


Nin: At the beginning of battle increase the defense and resistance of all units in your field by 30%. Moreover, whenever this unit uses a Taijutsu attack increase its own attack and critical hit rate by 20%.


Passive 2: Flying Thunder God Technique:


This unit has a very high chance of evading the first standard, mystery or chase every round. Moreover, this unit will restrict all dodges in the opponent field. At the end of every round all tagged units will suffer a small amount of damage.


Price: 25K coupons/ingots




This post was last edited by Iaigiri on 2018-06-02 12:51:19.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-03 00:31:46Show All Posts
6#
  • ScarbucksCoffee On 2018-06-02 14:01:20
  • This one was one of my favorite ones from the old thread.


    Hayate Gekko - Lightning

    Mystery: Dance of the Crescent Moon (Tai)
    Create three Shadow Clones. Next turn, if at least 2 clones are alive, this skill can be activated again to deal damage and Knockdown to one opponent and remove shields.
    Cooldown: 3
    Battlefield Cooldown: 1
    Cost: 20

    Standard: Kenjutsu Attack
    Attack front enemy, chance of triple combo and repulse. Ignores taunt. (Like lightning main standard)

    Chase: Crescent Moon Slash
    Chase Low Float, cause Knockdown.

    Passive: Meld Into Shadows
    If Hayate takes lethal damage an a clone is alive, it will die, he will gain 10% of his max health, and his Mystery cooldown will go down 1.

    Passive: Ill Boy Jonin
    Hayate begins the game with Poisoning. If Hayate has a debuff, his Attack and Ninjutsu will raise by a certain percent. This skill can stack twice.

Interesting passives. I wonder how he would work in-game though, since he wouldn’t work as well with lightning main. Well thought out ninja overall.



  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-03 01:10:47Show All Posts
7#

- Anko Mitarashi [Disciple of the Snake Sannin]


Mystery: Summoning: Giant Snake [Prompt]


(Tai and Nin) Cause Heavy damage and interruption to up to 6 opponent ninja and cause repulse and immobile to the selected unit.


CC: 40

BCD: 1 Round

CD: 2 Rounds


Standard: Hidden Shadow Snake Hands:


(Tai and Nin) Attack the opponent with the least amount of life and cause toxic

(Toxic is poison that cannot be removed)


Chase: Multiple Senbon:


(Tai) Attack a low float unit and cause repulse and tag. Can be triggered up to 2 times every round.


Passive: Sly Charmer:


This unit has a chance of evading the first standard of every round. Moreover, this unit will ignore all critical hits and will increase the Critical hit rate of all ninjas in your field by 20%


Passive: Cursed Seal of Heaven:


Every time Anko is hit by an attack, raise her ninjustu and attack by 5%. Moreover, the lower the life of this unit, the higher the defense and resistance.


Price: 4K coupons/ingots.




This post was last edited by Iaigiri on 2018-06-06 06:54:43.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-06 03:38:58Show All Posts
14#
  • Dosu On 2018-06-03 10:27:08
  • Dosu Kinuta (Shippuden) (Lightning)

    Dosu's my favorite Naruto character of all time, so naturally I had to make something of him.


    Mystery: Pitch-Perfect (0 Chakra. 2 CD, 1 Battiefield CD, Prompt.)

    Using his keen sense of hearing, Dosu can identify exactly where the opponent is at all times. For 2 turns, Dosu gains a guaranteed dodge against the first Mystery or Standard that hits him. In addition, if targetting an enemy, Dosu identifies their location; all Shields and Buffs are removed and they will not be able to dodge for two turns. Additionally, if they are using the Invisible buff this effect is removed. If targeting @n ally, Dosu will inform that ally of the enemy's position and they will gain a Shield and a guaranteed dodge against the first damage that hits them for 2 turns.


    Standard: Resonating Echo Drill (Nin)

    Attacks the front enemy, chance of Double Combo, Low Float and Immobile. Causes Chaos on Critical Hit.


    Passive: Sound Storage (Nin)

    Whenever a Mystery is activated, Dosu obtains one Sound Point. For every Sound Point Dosu holds, his Ninjutsu, Crit Chance, and Resistance will raise by a certain percentile.


    Chase: Aerial Sound Interception (Nin/Tai)

    Dosu releases his stored sound in a forceful manner, chasing Low Float and causing REpulse. For every Sound Point Dosu has, this Chase's damage is increased by a certain percentile and he will lose all Sound Points when he activates this.


    P@ssive: Auditory Copycat (Nin)

    Dosu uses his sound mimicry to copy an opponent's voice, disorienting their allies. Before the first action of every turn, a random enemy character will be confused by contradictory commands and get Slowed, with a chance of Acupuncture.



    I have more ofc, but I don't want to clog up this thread too much ^^


    Also you have some good ideas, I especially like that Orochimaru Rebirth Phase thing. Nice!

You have some really cool ideas. I really liked how Guy changes his mysteries, which would really add an interesting new mechanic to the game. You made Dosu feel like a major character in the game especially with detailed talents, which is really amazing. I also really like the idea of an offensive/support Kabuto, so I decided to make one of my own.


- Kabuto Yakushi [Sage Mode]


Mystery: Sage Art: White Rage Technique (Prompt)


(Tai and Nin) Attack the opponent field, cause medium damage and blindness to up to 9 of the opponent units. The selected unit will also suffer from High Float and 2 Round Immobile.

CC: 40 Chakra

BCD: 1 Round

CD: 2 Round


Standard: Sage Art: Chakra Dissection Blades


(Tai and Nin) Attack the opponent with the most life points, cause 5 hit combo and critical hit. This skill has a certain chance of causing Acupuncture.


Chase: Sage Art: Summoning: Manda II


(Nin)Chase and Attack 20 hit combo, and cause poisoning to up to 4 units. Everytime this skill is triggered increase Kabuto’s ninjutsu by 5%.


Passive 1: Sage Art: Inorganic Reincarnation:


(Nin) At the beginning of the battle, launch a Mutated Environment barrier. While this barrier is active, all Senjutsu users in your field will recover life points based on 20% of the damage they cause, and all elemental attacks will receive a damage boost of 10%. This barrier is not removable and all mysteries/passives that launch a barrier will have their effects ignored. Lasts for 3 Rounds


Passive 2: Snake Sage’s Rebirth:


(Nin) At the beginning of each round, this unit will heal 2 units with the least life and cancel 1 layer of debuffs. Moreover, all Senjutsu users will have healing rates increase by 15%. This unit is also immune to poisoning.


Price: 24K coupons/ingots




This post was last edited by Iaigiri on 2018-06-06 06:54:18.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 26
On 2018-06-06 03:41:47Show All Posts
15#
  • Waka_Man On 2018-06-04 17:47:07
  • Kosuke Maruboshi [Konoha's Eternal Genin]

    ------Water Element Ninja; Sword User; Secret Technique User



    Mystery Skill : Second's Legacy - Eternal Water Dragon Jutsu ( Chakra : 60 | BC : 1 | CD : 2 | Prompt )

    - Causes heavy Water Property damage to up to 9 units to opponent's team and causes Knockdown to the selected opponent's unit.


    Standard Attack : Konoha Style - Dance of the Willow (Nin/Tai)

    - Attacks the opponent's front row and has a chance of causing High Float and Chaos if Critical Damage.


    Chase : Third's Legacy - Shuriken Shadow Clone Jutsu (Nin/Tai)

    - Chases and Attacks High Floated unit, causes Repulse and Tag.


    Passive 1 : The Will of Fire - Konoha's Elite Servant (Nin)

    - At the beginning of a battle, all Konoha units in your field will have their Defense increased by 30% and Recover certain amount of Life every after using Mystery Skill.


    Passive 2 : Genin's Secret Technique - Exploding Prosthetic Leg (Nin)

    - When this unit dies from the battle, this unit will automatically activates this technique and causes explotion in your opponent's field. Causes Ignition to up to 9 units in opponent's field.



    Note : I hope what i did is good, this is my first time to create a fanmade ninja, i really like to have Kosuke in the game since he's one of the notable ninja in the anime. He served under the leadership of the past Hokages (Tobirama, Hiruzen and Minato) and still loyal to the current leaders and his village .. He also teamed-up will primary ninjas like Naruto and the Old and New Generation of Ino-Shika-Cho Team ..


    ..

I remember this ninja from the anime. Really amazing ninja, with really cool skills and back story. For your first time I think you perfectly reflected his abilities and character into his move set.

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