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New Kakuzu skills

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  • Registered: 2017-07-24
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On 2017-10-19 03:56:10Show this Author OnlyDescending Order
1# Go To

Can someone share the skills of the earth grudge Kakuzu which is coming to the game.
If someone has them translated or can just give a quick summary.

  • Registered: 2017-07-24
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On 2017-10-19 04:21:55Show this Author Only
2#

Mystery: [Prompt] Damage and interrupt the selected enemy. If the target is killed by this attack, heal this ninja by 20% hp and increase its ninjutsu by 40%.

Battlefield Entrance Cooldown: 0 rounds

Cooldown: 2 rounds

Chakra Consumption: 0

Standard: Attack up to 3 targets with wind, fire, and lightning attribute ninjutsu. Has a high probability of repulse.

Chase: Triggered by a 20-hit combo. Hits up to 3 enemies and causes wind, fire, and lightning attribute ninjutsu damage.

Passive 1: Before the first action of each round, heal and dispel all debuffs on 2 random Akatsuki allies.

Passive 2: Immune to high float, low float, repulse, and knockdown.



  • Registered: 2017-07-24
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On 2017-10-19 04:25:52Show this Author Only
3#

Sounds pretty good, not that i will ever get to use him though.

  • Registered: 2017-07-24
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On 2017-10-19 04:27:12Show this Author Only
4#

Hes a good ninja but to use him properly you need a specific team to use him with


  • Registered: 2017-07-24
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  • Posts: 80
On 2017-10-19 05:10:17Show this Author Only
5#
  • ZNAG1 On 2017-10-19 04:21:55
  • Mystery: [Prompt] Damage and interrupt the selected enemy. If the target is killed by this attack, heal this ninja by 20% hp and increase its ninjutsu by 40%.

    Battlefield Entrance Cooldown: 0 rounds

    Cooldown: 2 rounds

    Chakra Consumption: 0

    Standard: Attack up to 3 targets with wind, fire, and lightning attribute ninjutsu. Has a high probability of repulse.

    Chase: Triggered by a 20-hit combo. Hits up to 3 enemies and causes wind, fire, and lightning attribute ninjutsu damage.

    Passive 1: Before the first action of each round, heal and dispel all debuffs on 2 random Akatsuki allies.

    Passive 2: Immune to high float, low float, repulse, and knockdown.



Thnx man, seems solid but propably not for f2p

  • Registered: 2017-07-24
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  • Posts: 157
On 2017-10-19 05:47:40Show this Author Only
6#
  • ZNAG1 On 2017-10-19 04:21:55
  • Mystery: [Prompt] Damage and interrupt the selected enemy. If the target is killed by this attack, heal this ninja by 20% hp and increase its ninjutsu by 40%.

    Battlefield Entrance Cooldown: 0 rounds

    Cooldown: 2 rounds

    Chakra Consumption: 0

    Standard: Attack up to 3 targets with wind, fire, and lightning attribute ninjutsu. Has a high probability of repulse.

    Chase: Triggered by a 20-hit combo. Hits up to 3 enemies and causes wind, fire, and lightning attribute ninjutsu damage.

    Passive 1: Before the first action of each round, heal and dispel all debuffs on 2 random Akatsuki allies.

    Passive 2: Immune to high float, low float, repulse, and knockdown.



A little correction

Mystery hits always and the Standard just Deals Fire and wind damage not Fire, wind and Lightning

  • Registered: 2017-07-24
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On 2017-10-19 09:48:33Show this Author Only
7#

He sounds uninteresting tbh.


Meh.

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On 2017-10-19 11:13:37Show this Author Only
8#
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  • Registered: 2017-07-24
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On 2017-10-19 12:10:41Show this Author Only
9#

The thought of a tanky (presuming tanky since he has super armor) healer is an interesting idea. (though Water Main kinda counts too) I can't help but wonder how good he is at healing, and how good he is at dishing out pain.


His skillset looks pretty versatile though.


  • Registered: 2017-07-24
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On 2017-10-19 12:59:15Show this Author Only
10#
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  • Registered: 2017-07-24
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On 2017-10-20 14:02:34Show this Author Only
11#
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  • Registered: 2017-07-24
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On 2017-10-20 16:17:27Show this Author Only
12#
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ofc losing money is bad for the business

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