Mystery: [Prompt] Damage and interrupt the selected enemy. If the target is killed by this attack, heal this ninja by 20% hp and increase its ninjutsu by 40%.
Battlefield Entrance Cooldown: 0 rounds
Cooldown: 2 rounds
Chakra Consumption: 0
Standard: Attack up to 3 targets with wind, fire, and lightning attribute ninjutsu. Has a high probability of repulse.
Chase: Triggered by a 20-hit combo. Hits up to 3 enemies and causes wind, fire, and lightning attribute ninjutsu damage.
Passive 1: Before the first action of each round, heal and dispel all debuffs on 2 random Akatsuki allies.
Passive 2: Immune to high float, low float, repulse, and knockdown.
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