Reply
  • Go To
  • Page
Views: 5674 | Replies: 33
[ Suggestions ] make sage power ba<x>sed

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 1066
On 2017-07-06 06:34:31Show this Author Only
21#
Note: This post has been filtered by Daiske (Administrator)
Actually in most things that try to have rank system/elo/mmr there is a penalty for much stronger/higher skills player winning weaker/low skill player, because they have almost no risk of loosing, so it's kinda clear where he is coming from, for example like league of legends elo system. So you cannot get all the way to the top only farming weakest tier players.

Look at it from other way, if you are 60k player and you attack another 60k player should you get same points as 60k player who attacks and wins 80k player, the 60 vs 80 guy should get more if he wins, he has to work harder for it and has much higher chance of loosing. Or look at it from p2w side, 2 100k players, one attack another 100k player, the other attack 60k player, 100 vs 100 guy should get more points, he has a chance to loose and fight will be longer, 100 vs 60 guy gets a free win in 1-3 turns.

Personally i wish they just remove level from equation and match only by power because this feels like it would be to much work to implement but still this is not a penalty it's just reward relative to risk, almost all games that try to have competitive environment do this. This post was last edited by Dym at 2017-7-6 06:35
  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 375
On 2017-07-06 09:15:21Show this Author Only
22#
  • Dym On 2017-07-06 06:34:31
  • Actually in most things that try to have rank system/elo/mmr there is a penalty for much stronger/higher skills player winning weaker/low skill player, because they have almost no risk of loosing, so it's kinda clear where he is coming from, for example like league of legends elo system. So you cannot get all the way to the top only farming weakest tier players.

    Look at it from other way, if you are 60k player and you attack another 60k player should you get same points as 60k player who attacks and wins 80k player, the 60 vs 80 guy should get more if he wins, he has to work harder for it and has much higher chance of loosing. Or look at it from p2w side, 2 100k players, one attack another 100k player, the other attack 60k player, 100 vs 100 guy should get more points, he has a chance to loose and fight will be longer, 100 vs 60 guy gets a free win in 1-3 turns.

    Personally i wish they just remove level from equation and match only by power because this feels like it would be to much work to implement but still this is not a penalty it's just reward relative to risk, almost all games that try to have competitive environment do this. This post was last edited by Dym at 2017-7-6 06:35
You need to understand why the elo system is used. In those games (LoL, CS:GO, Chess, Othello etc.), the character doesn't get better, YOU, the player gets better. Your mechanics and game knowledge improve, and henceforth your skill level improves. You gain less points for fighting someone who, by the system, determined is less skilled than you, and hence gain less points. Similarly, you gain more points for beating someone who was presumably more skilled than you, until you are at a point where your elo more accurately depicts your skill level. In all these games, there is a level playing field, almost like fighting in an equalizer. Hence, these games work very hard on the aspect known as balance. The players all begin at level 1, and work their way up from there before seizing victory.
In Naruto Online, the closest thing to an equalizer is perhaps Ranked Arena. However, even in that game mode, the Ninjas themselves have different base power. (The more expensive ninjas usually end up having higher power etc. and are not available to other players) There is a direct correlation between power and spenders. An elo system can't be implemented in this game where the characters get stronger as more time and money is pumped in; it isn't purely on skill level anymore. Someone who spent more time, effort and money shouldn't get less points in sage than someone who spent less.

The definition of strength in this game compared to the games that uses elo system is different.
This post was last edited by PoisonScrub at 2017-7-6 10:26
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-07-06 11:02:53Show this Author Only
23#
agree, make fair for this game or ppl with leave this game lol
  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 94
On 2017-07-06 11:18:43Show this Author Only
24#
I think the real issue lies on the number of ppl per land and the power gap that Oasis has created with so much p2w events. If they just added about 10 ppl per land and a more or less level bracket like rescue the jinchuriki event, then there's no prob. I mean why should they change it to power, instead of level then power? So you're saying I should be cannon fodder for level 70-80's just cuz I have the power of an average lvl 70-80 player at my lvl 58. Dude the advantage of ppl 20+ lvls above me is huge, they've got more treasures to pull better ninjas, tactic pages, charms, rainbow mags, eight inner gates, more cultivation and awakening, more skills unlocked, and now skill books, so no, it's not fair for ppl who play at their own pace. Players like me shouldn't be penalized for playing smart vs players who only play to level up.
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 338
On 2017-07-06 13:24:40Show this Author Only
25#
  • Dym On 2017-07-06 06:34:31
  • Actually in most things that try to have rank system/elo/mmr there is a penalty for much stronger/higher skills player winning weaker/low skill player, because they have almost no risk of loosing, so it's kinda clear where he is coming from, for example like league of legends elo system. So you cannot get all the way to the top only farming weakest tier players.

    Look at it from other way, if you are 60k player and you attack another 60k player should you get same points as 60k player who attacks and wins 80k player, the 60 vs 80 guy should get more if he wins, he has to work harder for it and has much higher chance of loosing. Or look at it from p2w side, 2 100k players, one attack another 100k player, the other attack 60k player, 100 vs 100 guy should get more points, he has a chance to loose and fight will be longer, 100 vs 60 guy gets a free win in 1-3 turns.

    Personally i wish they just remove level from equation and match only by power because this feels like it would be to much work to implement but still this is not a penalty it's just reward relative to risk, almost all games that try to have competitive environment do this. This post was last edited by Dym at 2017-7-6 06:35
Note: This post has been filtered by Daiske (Administrator)
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 323
On 2017-07-06 14:00:26Show this Author Only
26#
Yeah good luck getting oasis to do any thing to help free players.
  • Registered: 2017-07-24
  • Topics: 41
  • Posts: 352
On 2017-07-06 16:37:47Show this Author Only
27#
  • TheWakkaSage On 2017-07-06 14:00:26
  • Yeah good luck getting oasis to do any thing to help free players.
NICE. AGREE
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 1066
On 2017-07-06 20:09:45Show this Author Only
28#
Note: This post has been filtered by Daiske (Administrator)
I know this game is p2w and not really skill based, if it was then there would be no need to take power into account but even p2w games try to have fair rankings. Also pretty sure most high power people do it so they can be strong or to win other high power people (i know since space time a lot stepped up their p2w) not to roast f2p lol, pretty sure they would rather play with same power people not people they win on auto.
  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 2832
On 2017-07-06 23:36:08Show this Author Only
29#
  • Dym On 2017-07-06 20:09:45
  • I know this game is p2w and not really skill based, if it was then there would be no need to take power into account but even p2w games try to have fair rankings. Also pretty sure most high power people do it so they can be strong or to win other high power people (i know since space time a lot stepped up their p2w) not to roast f2p lol, pretty sure they would rather play with same power people not people they win on auto.
Have you seen some of the posts from p2w? Some pay to get strong and have a power trip over other players especially with f2ps and f2p related posts.
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 148
On 2017-07-07 00:22:22Show this Author Only
30#
This in the only game ithink i have ever player that actually rewards players for not lvling up which is kinda * since lvling should give you advantage, but since this SWB was implemented the players that don't lvl up are being rewarded since lvl up brings about 300 power but it can move you to a cluster where the difference of power between the new and the old is like 10k+
  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-07-07 02:54:34Show this Author Only
31#
  • Blackami974 On 2017-07-07 00:22:22
  • This in the only game ithink i have ever player that actually rewards players for not lvling up which is kinda * since lvling should give you advantage, but since this SWB was implemented the players that don't lvl up are being rewarded since lvl up brings about 300 power but it can move you to a cluster where the difference of power between the new and the old is like 10k+
Go google *ing...

It's not a behavior I approve of, never done it in any game but it have been a thing for at least 10 years now.
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 338
On 2017-07-07 03:12:19Show this Author Only
32#
  • Blackami974 On 2017-07-07 00:22:22
  • This in the only game ithink i have ever player that actually rewards players for not lvling up which is kinda * since lvling should give you advantage, but since this SWB was implemented the players that don't lvl up are being rewarded since lvl up brings about 300 power but it can move you to a cluster where the difference of power between the new and the old is like 10k+
Note: This post has been filtered by Daiske (Administrator)
  • Registered: 2017-07-24
  • Topics: 59
  • Posts: 317
On 2017-07-07 03:29:57Show this Author Only
33#
You know that there is an issue when players are deliberately locking themselves out of content (leveling) in order to do better in Sage. I know players that don't collect their daily missions, do ninetails, wanted missions and even some that don't even collect their weekly missions. Yes I see the strategy of staying lower level in order to be paired up with lower power people, but this is an issue.

Basing it on BP instead of level would not only make it more fair for players, but also fix the issue of players cheesing the bracket placements.
Reply
  • Go To
  • Page
Quicky Post


Reply

Log in in order to Post. | Register

You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
undefined200undefined
Confirm
You did not select a Topic.!
Report
Enter the Reason of the Report:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.
Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete Selected Topics?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
You have selected 1 Topic.

Confirm Delete The post you selected?

Reason:
undefined200undefined
Confirm
You did not select a Topic.!
Ban (for this Section)

Status:

Ban Type:
Ban for a Period:
  • Hour(s)
  • Day(s)
  • Month(s)
  • Ban Permanently
Reason:
undefined200undefined
Confirm
You did not select a Topic.!