Mystery: Hits up to 9 targets, multiple formations. Destroys barriers, Fire/Earth damage.
This is an extremely powerful mystery, Negates virtually every turn 1 barrier team (Hashirama) and ends blitz teams if they haven't done their deed on t1. The 3 round cooldown is the only thing that remotely balances this ninja.
Standard: 4 Combo, Low Float.
Just a decent attack, good starter for high combo.
Chase: 30 combo, heavy damage to entire formation and ignite.
Just about every meta Roshi team seems to have no issue getting this off on turn 1, extremely punishing.
Passive #1: Attackers suffer ignition, +Def, +Nin on hit.
Just in case the passive doesn't go off, ignite is ensured. Stacking BOTH ninjutsu and defense ensures he will be a complete nightmare by the middle of the match.
Passive #2: Recover about 10% hp every turn, immune to all debuffs.
As if stacking defense isn't frustrating enough for a team that can't kill him, insult to injury here.
Any ninja innately immune to debuffs is a huge problem to deal with, period.
So, we have a ninja that presents multiple frustrating aspects that is essentially available to everyone who saved the seals or will get them in the future. Similar to Sage Naruto but clearly boasting a much more powerful arsenal. I was frustrated on the release of this guy because it's so much power packed into a single ninja that it basically eats the meta. Roshi or lose.
So to start, he's glued to Killer Bee because the synergy is ridiculous. He's one of the best front tanks to deal with blitz, you cannot stop his mystery from casting, his chase destroys any team that isn't immune to debuffs, and he's virtually an entire teams worth of defense and ninjutsu by the end of the match. Did I mention you can't do anything to stop his actions?