Because I wanted to show my aprreciation for his art.
Deidara
[Nin]Mystery: C2 Dragon[Prompt] - Summon a C2 Dragon into the field. This unit will act like a ninja unit treated as an Earth type. It can cause Earth and Lightning-attributed damage to 5 units on the field, has a chance to cause Ignition. This unit also gains a chase to High Float and cause Repulse.
Chakra: 80
Battlefield Cooldown: 1
Cooldown: 3
[Nin]Standard: C1 Combo - Attacks the opponent's front row and causes Ignition. Has a chance to cause 10 COMBO and Knockdown.
[Nin]Chase: C2 Bird Swoop - Chases Knockdown and causes Low Float. Triggered twice each round.
[Nin]Passive: Blast Meister - Before every action, cause Ignition to two random opponent units. Every time Ignition is caused to an opponent unit via Standard, Chase or Mystery, increase this unit's Combo and Critical Rate by 10%
[Nin]Chase: Explosive Display - Chases 30 COMBO or more and causes Earth and Lightning-attributed damage to at leas 4 units on the filed and cause Ignition.
Kisame Hoshigaki (Bishie Version) (Water,Akatsuki,Male,Kirigakure,With Sword):
(Nin) Water Style: Super Shark Bomb Jutsu: Causes water ninjutsu damage to 4 enemys and Knockdown to selected enemy, also with absorvation of all chakra.
(Tai) Shark Skin Attack: Attack enemy and absorb 20-40 chakra, chance to cause 3 COMBO, Low Float and Acunpuncture.
(Nin) Water Style: Water Dragon Jutsu: Chases Low Float and causes Repulse.
(Nin) Shark: 50% of damage increased.
(Nin) Suprise: 1 extra attack for himself and another Water-style ninja.
Orochimaru [Great Ninja War]
[Nin]Mystery: Summoning: Edo Tensei[Prompt] - Sacrifice a unit with the least amount of life on your lineup and summon a Hokage with the Edo Tensei tag at random. When they are summoned, they will immediately use their Mysteries, and will have a battlefield cooldown of 2.
Chakra: 60
Cooldown: 2
Battlefield Cooldown: 1
[Tai]Standard: Kusanagi Blade - Attacks the opponent with the least amount of life and has a chance to cause 5 COMBO and High Float.
[Tai/Nin]Chase: Many Hidden Shadow Snakes - Chases Knockdowned enemies and causes High Float, 10 COMBO and Poison. Triggered twice each round.
[Tai/Nin] Chase: Great White Snake: High Floated enemies and causes Knockdown. Has a chance to cause Immobile.
[Nin]Passive: Ambition: Every time this unit kills, gain 10 CHAKRA and raise this unit's Attack and Ninjutsu attribute by 10%
Not my best :/
Minato [Defender of Konoha]
[Prompt] Mystery: Time Space Rasengan [NinTai](Wind)- Attacks a selected unit and all tagged units on the entire field, cause knockdown and interruption to all units. Cannot be dodged. BC:1 MC:3
Standard:Flying Raijin Slash[NinTai] - Causes medium damage and tag to a selected unit
Chase:Rasengan [Nintai](Wind) - Chases and attacks a knockdown and cause repulse
Passive 1 - Defender of Konoha - increase 20% to all basic stats (att,nin,def,res,(not health) to everyone in your entire field as long as this ninja is alive
Passive 2 - Reaper Death Seal - When this unit dies, restore full health and replace mystery with reaper death seal. Causes heavy pure ninjutsu damage to a selected unit. Does x2 damage to summons. (snake, 9 tails invasion fight)
Naruto Uzumaki [Tailed Beast Cloak]
Mystery[Prompt]: Planetary Tailed Beast Bomb - Rasenshuriken: Causes Pure Ninjutsu damage to all units on a single lineup and causes 10 COMBO and Repulse. Everytime this Mystery causes 30 COMBO, reduce the Cooldown to 1.
Chakra: 40
Cooldown: 3
Battlefield Cooldown: 1
Standard: Taijutsu attack - Attacks the opponent's front row and has a chance to cause 10 COMBO, Ignition and Knockdown.
Chase: Mini-Tailed Beast Bomb: Chases Knockdown and causes Repulse. Triggered twice each round. Has a chance to cause Ignition and a small hance to cause Immobile.
Passive: Tailed Beast Sync - Pure Chakra Cloak: Grant this unit Immune to all debuffs. Before every action, clear debuffs from two Shinobi Alliance units and grant them additional Standard attack. What's more, this unit has a chance to dodge any attack. Any unit that attacks this unit will sufer from Ignition.
Chase: Close Ranged Rasenshuriken: Chases Repulse and causes Repulse and 5 COMBO. Has a small chance to cause Chaos.
Minato Namikaze [Yellow Flash]
Mystery: Space Time : Rasengan Combo[Prompt] - Causes heavy Wind-attributed Ninjutsu damage against four units on the field and causes Knockdown to the selected unit. If there is at least one unit with Tag, cause Interruption and damage to 9 units on the field. Immune to Interruption.
Chakra: 20
Battlefield Cooldown: 1
Cooldown: 2
Standard: Hirashin Barrage - Attacks the opponent's front row and has a chance to cause 15 COMBO and High Float. Those with Tag will be taken priority.
Passive: Yellow Flash - Increase this unit's Evasion Rate by 30%. Every time this unit successfully triggers a Chase attack, increase the Combo Rate by 9% and Taijutsu by 14%.
Chase: Flying Raijin - Rasengan: Chases Low Float and causes Knockdown, Triggered twice each round.
Passive: Flying Raijin Slash: Before every action, launch an extra attack and cause Tag to a random unit. Triggered twice each round.
Hanzo Hasashi [Shirai Ryu]
Mystery: Netherrealm Travel: Cast a barrier that boost every Fire and Earth-attributed units' Attack and Ninjutsu. Any unit that is not Earth nor Fire-attributed will be ignited. Immune to Interruption.
Chakra: 20
Cooldown: 3
Battlefield Cooldown: 0
Standard: Taijutsu attack: Attacks the opponent's front row and has a chance to cause 10 COMBO and Low Float.
Passive: Revenance : Revive this unit after two rounds have passed and increase this units Attack and Ninjutsu attribute by 10%.
Chase: Hell's Hand: Chases Low Float and causes Knockdown and Ignition.
Passive: Tele-Punch: Before every action each round, launch an extra standard attack against a random unit and has a chance to cause 2 COMBO and Low Float. Triggered twice each round.
Here's a Fire Emblem character:
Jaffar, Angel of Death
Mystery: Lethality (60 Chakra, 2 CD, 1 Battlefield CD)
Jaffar attempts to assassinate an opponent. Target Opponent receives Immobile and high damage; if this attack is a Critical Hit, instead reduce the enemy's HP by a high percentage. If this Mystery kills an opponent, it has no cooldown next turn and will cost no chakra.
Standard: Swift Slice
Jaffar darts into the shadows and strikes when his opponent is off guard. Cannot be dodged, and will always perform 1 hit. Chance of Knockdown and Crit.
Chase: Execution
Jaffar intercepts the Repulsed enemy and goes in for a kill, causing Knockdown and Crit. If this Chase kills an enemy, Jaffar's Attack and Crit Rate raises.
Passive: Budding Emotions
Jaffar explores his newfound emotions as he fights. After @n ally dies, Jaffar's next Standard is a guaranteed Crit and will cause Immobile. In addition, for every dead ally, Jaffar's Attack and Crit Rate rises by a certain amount.
Passive: Shadow Sneak
Dodges one Mystery or standard per turn. Whenever Jaffar dodges, raise his Crit Rate.
50% Man, 50% Robot. BUT HE'S 200% MOTHERF***ING LOYALTY!
IT'S JEREMIAH GOTTWALD, AKA ORANGE BOY!
Jeremiah Gottwald [Knight of Orange]
Mystery: Geass Canceller[Prompt]: This unit clear one row of debuffs on all units on the ally field and grant them a Shield ba
Chakra: 20
Cooldown: 3
Battlefield Cooldown: 1
Standard: Taijutsu attack: Attacks the opponent with the least amount of life and has a chance to cause 10 COMBO and Repulse.
Passive: Cyborg Body: Grant this unit Immune to Low Float, Knockdown, High Float and Repulse. This unit is also Immune to any type of Taijutsu damage.
Passive: Loyalty Trumps: This unit is Immune to the Chaos debuff. Every time a unit attempts to cast Chaos on this unit, raise every attribute of this unit by 10%
Chase: Sutherland SIeg - Electrical Shock: Chases 30 COMBO or more and causes Lightning-attributed damage up to 6 units on the field. Has a chance to cause Immobile or Paralysis.
Nice to see that this thread is alive and well...
Adult Sakura by me
Mystery: Summoning - Giant Katsuyu [Prompt]: Cause Nintai damage to entire opponent field, and Knockdown to selected unit. When using this skill, remove all debuffs from your field, and heal them by 25% of their maximum life.
Chakra: 20
Cooldown: 3
Battlefield Cooldown: 1
Standard: Enchanced Strength Punch: Attack the entire enemy team, cause Repulse to a random unit.
Passive: Reserve Seal - Raise Attack and Resistance by 5% when attacked each time. Additionally recover 10% of your life.
Chase: Chases Immobiled unit in your team, and removes all debuffs from it. Can be triggered twice each round.
Passive 2: Whenever Sakura chases, increase own Ninjutsu and Defence by 5%
Nice to see that this thread is alive and well...
Adult Sakura by me
Mystery: Summoning - Giant Katsuyu [Prompt]: Cause Nintai damage to entire opponent field, and Knockdown to selected unit. When using this skill, remove all debuffs from your field, and heal them by 25% of their maximum life.
Chakra: 20
Cooldown: 3
Battlefield Cooldown: 1
Standard: Enchanced Strength Punch: Attack the entire enemy team, cause Repulse to a random unit.
Passive: Reserve Seal - Raise Attack and Resistance by 5% when attacked each time. Additionally recover 10% of your life.
Chase: Chases Immobiled unit in your team, and removes all debuffs from it. Can be triggered twice each round.
Passive 2: Whenever Sakura chases, increase own Ninjutsu and Defence by 5%
Nice to see that you're alive too, Qolem.
Sasuke Uchiha [Shadow Hokage]
Mystery: Burning Planetary Devastation - Rain[Prompt]: Attacks 12 units on the opponent's field and cause heavy Ninjutsu damage and Ignition. There is also a chance to cause Immobile to any random units. The present barrier will be replaced with 'Devastated Area'. The selected unit will suffer from Knockdown.
Chakra: 80
Battlefield Cooldown: 1
Cooldown: 3
Standard: Chidori Blade: Attacks the opponent's front row and has a chance to cause 3 COMBO and Low Float.
Passive: Humbled: For every Konoha or Sound unit on the field, raise this unit's Attack and Ninjutsu attribute by 5%. If this unit kills a Konoha or Sound unit, decrease this unit's Attack and Ninjutsu attribute by 6%.
Chase: Susano'o Chidori: Chases Low Float and causes Repulse. Has a chance to cause either Immobile or Paralysis. Triggered twice each round.
Chase: Amaterasu: Chases Knockdown and causes Low Float, 5 COMBO and Ignition. Triggered twice each round.
I forgot this thread existed, lol. But i rewatched the Sakura Vs Shin and thought i'd make a moveset for him.
Mystery: Blade Rain: Causes nintai damage to the entire enemy team and high combo, causes immobile to the selected unit. If the target is already immobilized, cause damage to 12 units.
Cooldown Time: 3 Rounds
BF Cooldown: 0 Rounds
Chakra Usage: 60
Standard: Blade Barrage: Attacks the opponents units, has a chance to cause repulse, If at least one clone is alive, perform a combo attack with the clone that is guaranteed to cause knockdown.
Chase: Blade Dance: Triggered with at least 20 combos, causes damage to 4 enemy units as well as paralysis.
Passive: Clone Summoning: Summons 2 Shin clones at the start of the battle, and summons 1 before each action. Should this unit take fatal damage and a clone is on the field, the clone sacrifices itself and Shin revives with 50% of his health.
Passive: Space-Time Dojutsu: Has a high chance of evading the first mystery,standard or chase skill that hits this unit. Can be triggered once each round.
One of the best anti-hero and villain, within my own opinion!
"My name, is Alex Mercer. I'm the reason for all of this. They call me a killer, a monster, a terrorist....I'm all of these things"
Alex Mercer[The Prototype]
Mystery: Tendril Devastator[Prompt]: Cause grievous amount to all units on the field. Has a chance to cause Immobile and Life Steal. The selected unit will suffer from Knockdown.
Chakra: 100
Cooldown: 3
Battlefield Cooldown: 1
Standard: Muscle Mass Combo: Attacks the opponent's front row and has a chance to cause 5 COMBO, Critical Hit and High Float.
Chase: Surfboard Kick: Chases High Float and causes 5 COMBO and Knockdown. Triggered twice each round. Has a chance to cause Bleeding. (If this is ever added, Bleeding is a type of debuff that can only be inflicted by attacks that would normally cause someone to bleed. For example, any standard, chase or mystery that involves a sword/weapon. Bleeding is sort of like Poisoning, but much more dangerous. You don't lose life after every round, you lose life DURING the round.)
Chase. Bullet Dive Crash: Chases 30 COMBO and causes damage to at 6 units on the field. Has a random chance to cause High Float to a random unit.
Passive: Blacklight Virus: This unit is Immune to all debuffs and regains Life before every action each round. If this unit manages to sucessfully defeat an enemy unit, that unit will no longer be revivable and raise this unit's Attack and Ninjutsu attribute by 10%.
And time to add up to Alex! Because he has a crapton of abilities and it's not gonna fit into one character!
Alex Mercer[Claws]
Mystery:Groundspike Graveyard Devastator[Prompt]: Attacks the opponent's entire lineup and causes 3 COMBO, grievous amount of TaiNin damage and Interruption. The selected unit will suffer from High Float. Has a random chance of causing Bleeding.
Chakra: 40
Battlefield Cooldown: 1
Cooldown: 2
Standard: Claw Strike: Attacks the opponent with the least amount of Life and causes 5 COMBO and Repulse. Has a fixed chance of causing Critical Hit and Bleeding.
Chase: Dashing Slice: Chases Repulse and causes Knockdown. Triggered twice each round.
Passive: Blacklight Immunity: Immune to all debuffs. This unit will heal itself before each action on each round. Every time this units kills an opponent, heal itself by about 30% of its life, has a random chance to raise Attack attribute.
Chase: Groundspike: Chases 30 COMBO or more and causes 5 COMBO and damage up to 4 units on the field. Has a chance to cause Bleeding.
Naruto [7th Hokage]
Mystery: Let's go Kurama! - Summon Nine Tails to the field. It has Tailed Beast Bomb as its Mystery skill and Exploding Hell as standard attack. If there was a Sasuke unit in your team, Nine Tails will also receive immunity to pure ninjutsu damage, as well as 100% more defence and resistance (susanoo). When Kurama dies, your team reapplies their passives.
Chakra: 60
Cooldown: 3
Battlefield Cooldown: 2
Standard: Shadow Clone Jutsu - Summon a shadow clone with 50% of Naruto's attributes. It c*e Rasenshuriken chase as its standard attack, to cause 10 combo to every unit.
Chase: Rasenshuriken - Chase and attack 10 combo, cause massive nintai damage to all enemy units and steal all chakra.
Passive 1: Konoha's Defender - Whenever a Konoha tagged ninja in your team takes damage or debuffs, it will be redirected to Naruto instead. Only mixed Nin-Tai damage can damage Naruto (immune to pure ninjutsu and pure taijutsu)
Passive 2: Nine Tails' Cloak - Naruto is immune to all debuffs. High chance to evade skills, can be triggered up to 9 times a round.
Wind main mystery
Female secret move : take one male ninja from enemy team with herself out of the game , both units can't be ressurected
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