I had a concept, but I think I timed out before I hit the reply *on. Ehh...well that was a poorly spent 30 minutes, haha.
I'll try again later.
Kakashi Hatake [Sixth Hokage]
Mystery: Power of a Hokage: Cause deadly amount of damage to 5 units on an opponent's team and cause High Float to the selected unit. A chance to cause Ignition if the units survive.
C: 80
BCD: 2
CD: 3
Standard: Taijutsu Attack: Attacks the opponent's front row and has a chance to cause Knockdown and 10 COMBO.
Chase: Purple Lightning: Chases Knockdown and causes Repulse and a chance to cause Paralysis or Immobile. Triggered twice each round.
Chase: Multiple Lightning Kunais: Chases 20 COMBO or more and causes TaiNin Lightning-attributed damage and High COMBO to 4 units. Has a chance to cause Paralysis.
Passive: Lightning Style - Shadow Clone Jutsu: Summon 2-3 Shadow Clones on to the field with 40% of this unit's original attributes. If the clone-units die, whoever attacked them last will receive a Paralysis effect. After every round, the Shadow Clone are capable of using Taijutsu Attack.
Kakashi Hatake {Great Ninja War}
Mystery[Prompt]: Kamui: Cast a barrier that raises every Konoha and Dojutsu unit's Defense and NInjutsu attribute. Before every round, cause Immobile to two random units.
C: 20
BCD:0
CD: 3
Standard: Lightning Blade: Attacks the selected unit and causes Knockdown. Has a chance to cause either Paralysis or Immobile.
Chase: Summon: Earth Tracking Fanged Pursuit Jutsu: Chases Knockdown and causes High Float, Tag and Immobile. If this unit has more than 50 Chakra, this Chase is triggered twice.
Chase: Water Style: Water Wall: Chases High Float and causes Repulse.
Passive: Copy-Nin Kakashi: Copy the Passive/Chase of a selected unit. Once the unit activates the Passive/Chase, this slot will be replaced by the Passive/Chase for the remainder of the battle.
Zabuza Momochi [Demon of the Mist]
Mystery: Silent Killing[Prompt]: Attacks the selected unit and cause tremendous amount of NinTai damage and Tag. The unit will also suffer from Low Float. Any other units close to it will suffer from Blindness and Tag.
C:40
BCD: 1
CD: 2
Standard: Kenjutsu Strike: Attacks the Tagged enemy and has a chance to cause 3 COMBO and Low Float.
Passive: Killing Intent: Before every action, on each round, lower two random units' Defense and Resistance.
Passive: Bloodthirsty Demon: Launch an extra Standard attack. If an enemy unit is killed by a Standard, gain another Standard attack.
Chase: Water Style: Water Dragon Jutsu: Chases Low Float and causes Repulse. Triggered twice each round.
Madara Uchiha [FIrst Hokage] (Alright, this is just a what-if kinda thing. To his Madara's shock, he becomes the Hokage instead of his long-time friend and rival, Hashirama. What would he look like? Just imagine him in the Hokage Robes. Man, a powerful Madara as Konoha's ally :O, everyone run.)
Mystery: FIre Style: Great Inferno[Prompt]: Attacks the opponent's entire team and causes Fire-attributed Ninjutsu damage and 5 COMBO. Has a high chance to cause Ignition.
C: 40
CD: 2
BCD: 1
Standard: Gunbai Combo: Attacks the selected unit and causes 10 COMBO, Wind-attributed damage and Repulse.
Passive: Founder of Konoha: All Konoha-units will receieve a buff of 30% for every attribute. Lasts for 4 rounds.
Passive: Susano'o - Perfected: Immune to High Float, Low Float, Repulse, Knockdown and Pure Taijutsu damage
Chase: Yasaka Beads: Chases Repulse and causes Low Float. Has a chance to cause Immobile. If a unit is killed by this chase, it can be triggered once more.
Shao Kahn[The Konqueror]
Mystery: It's Official - You S*ck![Prompt]: Cause Tag and lower the entire lineup's Degense. Randomly has a chance to cause Chaos.
C: 0
BCD: 0
CD: 3
Standard: Emperor's Shoulder: Attacks the selected unit and causes Repulse. The opponent's Defense is not subject to this skill.
Chase: War Maul Smack: Chases Repulse and causes Knockdown and Immobile. Triggered twice each round.
Passive: Soul-Absorbing Killer: Every kill this unit makes, increases its Attack and Ninjutsu attribute for 10%.
Passive: Emperor's Shield: Immune to Low Float, Knockdown, High Float and Repulse. Reflect at least two debuffs per round.
Nagatao Uzumaki [Rinnegan Bearer]
Mystery: Tendo[Prompt]: Attacks the opponent's entire lineup and cause Wind-attributed NInjutsu damage and 4 COMBO. The selected unit will suffer from Repulse. This attack will also cancel the selected unit's Shield and Buffs. This skill is immune to Interruption.
C: 60
BCD: 1
CD: 2
Standard: Shurado: Attacks the opponent's front row and causes 5 COMBO and Repulse. Has a chance to cause Ignition.
Chase: Ningendo: Chases Repulse and causes Knockdown, Chakra Steal and Chaos. Triggered twice each round.
Chase: Chikushudo: Chases Knockdown and causes Repulse. Triggered twice each round.
Passive: Gakido: Before every action in each round, cancel one layer of Debuff to every unit. During this round, Nagato will become immune to every Debuff.
Here's an idea that a lot of people have asked for on the forums.
Drunken Fist Lee
Mystery: Drunken Counter (Tai, 20 Chakra, 1 Battlefield CD, 2 CD. Prompt.)
Lee targets an enemy. This turn, when target enemy activates their Standard or Mystery, Lee will leap into action, dealing damage, High Float, and Interruption to them. If Lee Interrupts an opponent's Mystery, he gains one extra Standard Attack this turn. Will deal significantly less damage and no Interrupt if Lee has a Debuff.
Standard: Unpredictable Assault (Tai)
Using his Drunken Fist abilities, Lee barrages one random enemy; fixed chance of High Float and 6 Combo. This Standard cannot be dodged.
Passive: Drunken Fist Stance
Lee will unleash two Standard Attacks per turn.
Passive: Drunken Rage
Whenever Lee activates an ability or receives damage, his Attack raises. However, 2 turns later, this buff and all other Attack buffs will disappear. In addition, if Lee receives a debuff these buffs will disappear.
Passive: Drunken Fist Mobility
Lee will dodge one Mystery or Standard each turn. Can activate twice per turn. Cannot be activated if Lee has a Debuff.
I honestly can't really remember much about Drunk Lee. Though I do remember reading that he can be easily snapped out of Drunken Fist - I tried to kinda imitate that with his weakness to Debuffs.
Kakashi Hatake {Great Ninja War}
Mystery[Prompt]: Kamui: Cast a barrier that raises every Konoha and Dojutsu unit's Defense and NInjutsu attribute. Before every round, cause Immobile to two random units.
C: 20
BCD:0
CD: 3
Standard: Lightning Blade: Attacks the selected unit and causes Knockdown. Has a chance to cause either Paralysis or Immobile.
Chase: Summon: Earth Tracking Fanged Pursuit Jutsu: Chases Knockdown and causes High Float, Tag and Immobile. If this unit has more than 50 Chakra, this Chase is triggered twice.
Chase: Water Style: Water Wall: Chases High Float and causes Repulse.
Passive: Copy-Nin Kakashi: Copy the Passive/Chase of a selected unit. Once the unit activates the Passive/Chase, this slot will be replaced by the Passive/Chase for the remainder of the battle.
This is the Kakashi we need.
#MakeKakashiGreatAgainIruka Umino (Slightly Edited Version)
Mystery: Sealed Bomb Trap (0 Chakra, 3 CD, 0 Battlefield CD)
The next opponent that activates a Mystery will receive Imprison and Tag right before they activate said Mystery.
Standard: Taijutsu Attack
Same as before
Passive: Teaching Instructions
Same as before
Chase: Perimeter Barrier
Chase the Knocked Down Enemy, cause Knockdown and Immobile
Passive: Self Sacrifice
Iruka will block damage for any ally with critical health; all damage they receive will be rerouted to him.
Meh, when I had this idea I thought it would be cool but it just turned out... meh.
Mizuki
Mystery: Execution Shuriken (Tai, 20 Chakra, 1 CD, 0 Battlefield CD)
Mizuki chucks an enormous shuriken at his opponent, pinning them onto the ground. Deals damage, causes Immobile and has an increased Crit Rate. After being used twice in one battle, this Mystery will then obtain a 4-round Cooldown. If this Mystery kills an opponent, reduce the 4-round Cooldown by 1.
Standard: Taijutsu Attack
Chance of 3 Combo and Low Float.
Chase: Kunai Assault
Mizuki throws a bunch of Kunai at the Low Floated enemy, causing Repulse. The higher the difference between Mizuki's Defense and the enemy Defense, the higher the Crit Rate.
Passive: Ambush Tactics
If Mizuki activates his Mystery or Standard on an opponent before the opponent has made an action this round, Mizuki's Crit Rate will rise.
Passive: Substitution Jutsu
Same dealio.
Might Guy[Great Ninja War] (I want to point out, Guy has already opened up the Seventh Gate)
Mystery: Hirudora[Prompt]: Cause heavy amount of Pure Taijutsu damage to 9 units on the field. The selected unit will suffer from Knockdown. Has a chance to cause Immobile.
C: 60
BCD: 0
CD: 2
Standard: Dynamic Action: Attacks a random unit and has a chance to cause 8 COMBO and Repulse.
Chase: Asakujaku: Chases High Float and causes Low Float, High Combo and Ignition.
Chase: Konoha Drop Kick: Chases Repulse and causes High Float and Immobile. If Lee is present in the field, the chase is triggered twice each round.
Passive: Eight Inner Gates: Launch an extra Standard attack each round and increase Combo Rate every time a Standard attack is lauched
Might Guy[Red Mist]
Mystery: Night Guy: Attacks the selected unit and causes grievous amount of Damage and Repulse. Any unit behind the attacked unit will suffer from damage as well.
C: 60
BCD: 1
CD: 2
Standard: Sekizo: Attacks the opponent on the front row and causes Pure Taijutsu damage. Any unit behind suffer from damage as well. Has a chance to cause Repulse.
Chase: Hirudora: Chases Repulse and causes High Float. Triggered twice each round.
Chase: Asakujaka: Chases High Float and causes Low Float, High Combo and Ignition.
Passive: Gate of Death: Before every round, raise this unit's Attack and Ninjutsu attribute by 20% but decrease this unit's Defense and Resistance attributes by 5%.
Rugal (The King Of Fighters):
(Nin) Rugal's clone: Summons his clone, it's from the unit of enemies, he has all the skill except for Mystery and has atributes that are similiar to Rugal's and can't be reanimated, only 1 clone will exist.
(Tai) Normal Attack: Attack enemy who has chance to cause Knockdown.
(Nin/Tai) Omega's Chase: Blood Loss: Chases Repulse, causes Low Float and Blood Loss (In this status, you can get damage at next round and your healing rate reduces at 50%).
(Nin) Imortal Body: Full Life: Reanimates after 2 rounds after death with 100% of Life
(Nin) Immunity: Immune to any Debuffs.
Sasuke Uchiha [Rinnegan]
Mystery: Flame Control Planetary Devastation[Prompt] - Attacks to all units on the field and causes heavy amount of TaiNin damage with a fixed chance to cause Ignition. The selected unit will suffer from Knockdown.The current barrier will be replaced and will disperse and shields on the opponent's units.
C: 100
BCD: 0
CD: 3
Standard: Chidori Blade - Attacks the opponent's front row and has a chance to cause Low Float.
Chase: Enton: Chidori - Chases Low Float and causes Repulse. Has a chance to cause Immobile or Ignition. Triggered twice each round.
Chase: Universal Pull - Chases Repulse and causes Low Float. Disperse any buffs and shields on the chased unit.
Passive: Susanoo - Tailed Beast Infused - Immune to Low Float, High Float, Repulse, Knockdown and Debuffs. Every time this unit is attack, raise it's Attack and NInjutsu attribute. And before every action, recover life ba
Sasuke Uchiha [Mixed] (Basically, a very random Sasuke char sheet)
Mystery: Indra's Arrow - Cause Lightning-attributed damage to all units on a single lineup and disperse all debuffs and shields on the units. The selected unit will suffer from Repulse. Has a chance to cause Paralysis or Immobile.
C: 100
BCD: 1
CD: 2
Standard: Chidori Blade - Attacks the opponent's front row and has a chance to cause 3 COMBO and Low Float.
Chase: Kirin - Chases Low Float and causes Paralysis and Knockdown. Triggered twice each round.
Chase: Inferno Style: Chidori - Chases Knockdown and causes High Float, Buff Disper*t and Ignition.
Passive: Susanoo - Perfect Body - Immune to Low Float, Knockdown, High Float and Repulse. This unit is also immune to debuffs and Ninjutsu and Defense attributes are increased every time it is attacked.
Kyo Kusanagi (The King Of Fighters) (Fire,Male,KOF,Alied Shinobi Forces)
(Nin/Tai) Kusanagi Serpent: Causes NINTAI damage to enemys in coloom, and causes Ignite to these 2 and Repulse to 1 selected enemy.
(Nin/Tai) Kusanagi Sword: Normal Attack: Attack enemies who has chance to cause Low Float. Also causes Ignite.
(Nin) Fire Ball: Chases Low Float, causes High Float and Ignite.
(Nin) Invisible: Evades attack.
(Nin) KOF Alied Shinobi Forces: 50% of Attack increased to all ninjas.
Alright, Imma revamp EVERY Sasuke. From being a Genin up to his final fight with Naruto.
Sasuke Uchiha [Genin] (1*)
[Nin]Mystery: Fire Style: Fire Ball Jutsu - Cause Fire-attributed damage and Ignition to 4 units on the field.
Chakra: 40
Battlefield Cooldown: 1
Cooldown: 2
[Tai]Standard: Interceptor's Fist: Attacks the opponent's front row and has a chance to cause 3 COMBO and Low Float.
[Nin]Chase: Fire Style: Fire Ball Jutsu: Chases High Float and causes Low Float.
[Nin]Chase: Fire Style: Phoenix Flower Jutsu: Chases 10 COMBO or more and causes Ignition up to 2 units in the field.
Sasuke Uchiha [Chunin Exams] (2*)
[Tai/Nin]Mystery: Chidori[Prompt] - Attacks the selected unit and causes heavy amount of Lightning-attributed damage and Repulse. Repulsed unit will damage the units behind him. Has a chance to cause Immobile. If used twice in success, the cooldown will increase to 4.
Chakra: 40
Battlefield Cooldown: 1
Cooldown: 1
[Tai]Standard: Interceptor's Fist: Attacks the opponent on the front row and has a chance to cause 3 COMBO and Low Float.
[Tai]Chase: Lion's Barrage: Chases Low Float and causes causes Knockdown.
[Nin]Chase: Fire Style: Phoenix Flower Jutsu: Chases 10 COMBO or more and causes Ignition up to 2 units in the field.
[Nin]Passive: Genjutsu: Sharingan: Cause Chaos to a unit receiving Critical Hit.
Sasuke Uchiha [2nd Curse Mark Form]
[Tai/Nin]Mystery: Wailing Chidori - Causes TaiNin, Lightning-attributed damage, 3 COMBO up to 4 units on the field and cause Knockdown to the selected unit. Has a chance to cause Paralysis.
Chakra: 40
Cooldown: 3
Battlefield Cooldown: 1
[Tai]Standard: Taijutsu attack: Attacks the opponent's front row and has a chance to cause 3 COMBO and Low Float.
[Tai]Chase: Fallen Heaven Barrage: Chases Low Float and causes Repulse. Repulsed units will damage any units behind him.
[Nin]Chase: Fire Style: Phoenix Flower Jutsu: Chases 10 COMBO or more and causes Ignition and Fire-attributed Ninjutsu damage up to 3 units on the field.
[Nin]Passive: Curse Mark: Every time this unit is attacked, raise its Attack and NInjutsu attribute.
Sasuke Uchiha [Hebi]
[Nin]Mystery: Chidori True Spear[Prompt] - Causes Lightning-attributed Ninjutsu damage and 5 COMBO to all units on a lineup and cause Paralysis.
Chakra: 40
Cooldown: 3
Battlefield Cooldown: 0
[Tai/Nin]Standard: Chidori Blade: Attacks the unit will the lowest life and has a chance to cause 3 COMBO and Low Float.
[Nin]Chase: Fire Style: Dragon Fire Jutsu: Chases 20 COMBO or more and causes Fire-attributed Ninjutsu and Ignition up to 4 units on the field.
[Nin]Passive: Genjutsu: Sharingan: Before each action, cause Chaos to a random units on the field.
[Nin]Passive: Curse Mark: Every time this unit is attacked, raise its Attack and Ninjutsu attribute.
Sasuke Uchiha [Shippuden Curse Mark]
[Nin]Mystery: Chidori Sharp Spear: Overload: Causes heavy amount of Lightning-attributed damage to all units on the field and has a chance to either cause Paralysis or Immobile.
Chakra: 60
Battlefield Cooldown: 1
Cooldown: 3
[Tai/Nin]Standard: Chidori Blade: Stream - Attacks the unit with the least amount of life and has a chance to cause 10 COMBO and Knockdown.
[Nin]Chase :Fire Style: Fire Dragon Jutsu - Chases 30 COMBO or more and causes Fire-attributed damage and Ignition to 6 units on the field.
[Tai/Nin]Chase: Wailing Chidori - Chases Knockdown and causes Repulse, Lightning-attributed damage and High Combo.
[Nin]Passive: Curse Mark Form: Every time this unit is attacked, raise its Attack and Ninjutsu attribute. Before every action, this unit will heal itself ba
Sasuke Uchiha [Hebi]
[Nin]Mystery: Kirin[Prompt] - Causes Lightning-attributed damage and Paralysis to 12 units on the field. The selected unit will suffer from Knockdown.
Chakra: 40
Cooldown: 3
Battlefield Cooldown: 1
[Tai/Nin]Standard: Chidori Blade: Attacks the unit with the least amount of Life and has a chance to cause Low Float.
[Nin]Chase: Chidori Stream - Chases Knockdown and causes Repulse, High COMBO and Paralysis.
[Nin]Passive: Genjutsu: Sharingan - Before every action, cause Chaos to 2 random units on the field.
[Nin]Fire Style: Fireball Jutsu - Chases 25 COMBO or more and causes Fire-attributed damage to 5 units on the field. Has a fixed chance of causing Ignition.
Sasuke Uchiha[Akatsuki]
[Nin]Mystery: Amaterasu[Prompt]: Cause Fire attributed damage and Ignition to the opponent's entire lineup. The selected unit will suffer from Low Float. Ignition lasts for 3 rounds.
Chakra Usage: 40
Battlefield Cooldown: 1
Cooldown: 3
[Tai/Nin]Standard: Chidori Blade: Attacks the the unit with the lowest life and has a chance to cause 3 Combo and Low Float.
[Nin]Chase: Chidori: Chases Low Float and causes Repulse, Paralysis and 5 Combo. Repulsed units will damage any unit behind them.
[Nin]Passive: Mangekyo Sharingan: Before each standard, cause Chaos to 3 random units.
[Nin]Passive: Inferno Style: Blaze Control: Increase every Fire attribute's 50% Attack and Ninjutsu attribute for 4 rounds.
Sasuke Uchiha[Taka]
[Tai/Nin]Mystery: Susano'o' Arrow[Prompt]: Attack the opponent's entire lineup and cause Pure Ninjutsu damage and Lightning attributed damage. The selected unitl will suffer from Repulse. High chance of inflicting Critical Hit.
Chakra Use: 40
Battlefield Cooldown: 1
Cooldown: 2
[Tai]Standard: Chidori Blade: Attack the opponent's front row and cause 3 Combo and Low Float.
[Nin]Passive: Susano'o - Hatred Infused: Immune to High Float, Low Float, Repulse, Knockdown and pure Ninjutsu damage. Every time this unit is attacked by Ninjutsu attacks, raise his Defense and NInjutsu by a fixed percentage.
[Nin]Chase: Inferno Style: Flame Control: Triggered with at least 15 Combo and causes Fire-attributed damage and Ignition to the entire lineup. Ignition lasts for 3 rounds.
Chase: Susano'o Attack: Chases Low Float and causes Knockdown. Has a chance to cause Ignition.
Sasuke Uchiha[Eternal Mangekyo Sharingan]
[Tai/Nin]Mystery: Flame Control Sword[Prompt]: Attacks the opponent's entire lineup and causes Ignition, which lasts for 3 rounds. The selected unit will suffer from Knockdown.
Chakra: 60
Battlefield Cooldown: 1
Cooldown: 3
[Tai/Nin]: Chidori Blade: Attacks the opponent with lowest life and has a chance to cause 3 COMBO or Low Float.
[Nin]Passive: Cold-Blooded: Every time a unit is killed, raise this unit's Attack and Ninjutsu attribute by 10%. Clones and summons are considered.
[Nin] Susano'o Bow: Chases Low Float and causes Repulse.
[Nin]Susano'o - Inferno Style:Immune to Low Float, Repulse, Knockdown and High Float. Any unit that causes Taijutsu damage to Sasuke will receive an instant Ignition effect that lasts for 2 rounds.
Sasuke Uchiha[Great Ninja War]
[Tai/Nin]: Inferno Style: Susano'o Flame Control[Prompt] - Attacks all units on a single lineup and causes Fire-attributed damage and Ignition that lasts for 3 rounds. The selected unit will suffer from Knockdown.
Chakra: 60
Cooldown: 3
Battlefield Cooldown: 0
[Tai/Nin]Standard: Chidori Blade - Attacks the unit with the least amount of life and has a chance to cause 3 COMBO and Low Float.
[Tai/Nin]Chase: Chidori Sharp Spear: Chases Low Float and causes Repulse. Has a chance to cause Paralysis or Immobile. Triggered twice each round.
[Nin]Chase: Chidori Senbon: Chases Repulse and causes Repulse, High Combo and Acupuncture.
[Nin]Passive: EMS: Before every action, cause Ninjutsu damage and Chaos to two random units.
Sasuke Uchiha[Indra Incarnate]
[Nin]Mystery: Black Chidori[Prompt]: Causes heavy amount of damage to a selected unit. If the unit manages to survive, cause Knockdown and Immobile.
Chakra: 60
Battlefield Cooldown: 1
Cooldown: 2
[Tai/Nin]Standard: Chidori Blade: Attacks the opponent's front row and has a chance to cause 5 COMBO and Repulse
[Nin]Passive: Rinnegan: Become Immune to all debuffs and cancel one layer of debuff on all units before every action, each round. Recover life ba
[Tai/Nin]Chase: Amaterasu: Chases 30 COMBO or more and causes Ignition to all units on a single lineup.
[Nin]Chase: Universal Pull: Chases Repulse and causes High Float. Has a chance to cause Immobile. Triggered twice each round.
Sasuke Uchiha {Final Valley]
[Tai/Nin]Mystery: Indra's Arrow[Prompt]: Causes Lightning-attributed damage, Buff Disperse, ignition and Paralysis to all units on the field. The selected unit will suffer from Repulse.
Chakra: 100
Cooldown: 2
Battlefield Cooldown: 0
[Tai]Nin]Standard: Chidori Blade: Attacks the opponent's front row and has a chance to cause 10 COMBO and Low Float.
[Nin]Passive: Tailed Beast Chakra - Susano'o: Immune to Low Float, Repulse, High Float, Knockdown and Debuffs. Before every action, recover Life ba
[Tai/Nin]Chase: Black Chidori: Chases Low Float and causes Repulse, High Combo and Immobile.
[Tai/Nin]Amaterasu: Chases 40 COMBO or more and causes Ignition to all units on a single lineup. Ignition lasts for 3 rounds.
Robert Garcia (Fire,Male,KOF):
(Nin) Haoh Shoko Ken: Causes damage to 2 enemies in coluum, increasing critical to 60% and causing Repulse to 1 enemy.
(Tai) Normal Attack: Attack enemy, chance to cause Low Float.
(Nin/Tai) Fire Hands Downer Attack: Chases Low Float and causes Knockdown and Ignite.
(Nin) Charm: 50% of damage increased to female enemys
Because I'm bored, I'm going to make a joke character or three.
First: Chinami Miyanagi ()
Mystery: Lies and deception (20 Chakra, CD:2, BCD:0): Causes Ninjutsu damage to one enemy unit and causes Poison and Chaos. Cancels out all clones and shields.
Standard: Umbrella attack: Cause Taijutsu damage to 4 random unit, chance of causing 5 combo.
Chase: *erfly Havoc: Causes Ninjutsu Damage to 2 enemy units and causing chaos to them.
Passive: *erfly Guard: removes all debuffs on one unit. Recovers a small amount of health per debuff removed
Passive: False Demise: Upon defeat, consume the highest health unit and regain 75% health.
Second: Konrad Kurze (Literally a demigod)
Mystery: Destroy Nostramo (100 chakra, CD:1, BCD:4): Causes Grave Ninjutsu and Taijutsu damage to both teams. If a unit is killed by this Mystery, it cannot be revied.
Standard: Mercy and Forgiveness: Causes heavy Taijutsu and lightning Ninjutsu damage to one unit, and has a high chance to cause Paralysis and Knockdown. (Due to Kurze being insane, he may attack both friend and foe alike).
Chase: Raw Silence: Chase and attack a Knocked Down unit. Causes ninjutsu damage to said unit, causing Interrupt. Can be triggered three times per round
Passive: Primarch: is immune to High Float, Low Float, Knockdown, Repulse, Poison, Chaos, and Immobilisation.
Passive: Ave Dominus Nox!: When Konrad is on the Battlefield, all enemy units will lose 10% of their defence and resistance.
Third: Haman Karn, [The Ghost of Zeon]
Mystery: Colony Drop (60 Chakra, CD:3, BCD:3): Cause heavy Taijutsu damage to up to 27 units.
Standard: Plot: Causes Chaos to one enemy unit, but heal a small amount of life to it.
Chase: Headshot: Chase and attack a Knocked Down unit. Causes critical damage and Tag.
Passive: Tyrant: Provides a 25% shield and a 20% attack bonus.
Passive: Despair: If this unit is killed, it cannot be revived.
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