Zaku Abumi (Shippuden)
Like Dosu, Zaku has improved his repertoire in the timeskip between Shippuden. Not wanting to go through another incident like Shino, he installed alternate routes for the air in his arms to escape from. These routes are also utility implants as they can erect wind shields at will.
Mystery: Vacuum Wave Palm (40 Chakra, 3-round CD, 0 Battlefield CD. prompt)
Zaku su3ks in an enormous burst of air in front of him, dealing heavy Wind damage to the entire enemy team and removing Shields and Buffs to target enemy. In addition, 1 random opponent is moved to the front row.
Standard: Extreme Decapitating Airwaves [Nin]
Thanks to his increased prowess, this technique is no longer an "ultimate" technique for Zaku; it's just a standard technique. Deals Wind damage to up to 4 enemies and has a high chance of Repulse.
P@ssive: Automatic Wind Shield
Before each action, Zaku's escape route tubes open up and provide a shield of wind to the ninja with the lowest health on the team. This shield is resistant to Lightning attacks but weak to Fire attacks. Can be activated twice per turn.
Chase: Decapitating Airwaves: Interception
Zaku *s an enemy out of the air with his basic technique. Chases Low Float, causes Repulse.
P@ssive: Controlled P@ssion
Zaku controls his reckless, spontaneous emotions, ready to unleash them at any time. He will deal 15-30% extra damage to any enemy who attacks before him.
nice! can't wait for your version of Kin Tsuchi!
as for my characters :
-Boruto is just taken straight from the new Boruto Series
-Tayuya Uzumaki is basically *ternate/my version of Tayuya where she survived Temari's attack and then joined the Leaf village. In my story, she's the child of the 4th Hokage, DURING the Nine-tails attack, the fourth seal the other half on Tayuya instead of him, and after the fourth and Kushina died, Orochimaru taken Tayuya away and raise her on his own. Time-skip to the Sasuke retreival mission, just like the Canon story, she's fighting Shikamaru until Temari arrive and use the wind technique to clear the forest clean, but this time, Tayuya was *n far away, not buried under a hundreds of tree logs. Then she's found by Kakashi when he is on his way back to the village after successfully finding Naruto and Sasuke, she's then taken back to the hidden Leaf village to be treated and then interrogated. Long story short, she answer all the questions during interrogation, Tsunade offer her to stay in the village and become a Shinobi, and then she's put into the team 7 to replace Naruto position while Naruto is going out with Jiraya for a training trip. During her stay in the village, one night, she went to sleep, but instead of dreaming, she enter her mindscape and meet the Nine-tails, the Nine-tails told her everything about her real identity and stuff, yada yada yada, and after finding oout that's she's an Uzumaki, and learning that Uzumaki are masters at sealing justu, she decided to learn and become the master of sealing. At the beginning, she can only create some sealing tag, like explosive tag. she also know how to create rasengan thanks to Kakashi, and Clone jutsu as well
-Aqua is a character from an anime called KonoSuba, in that anime, Aqua is a goddess who can control water, heal people, etc, but she has a bratty personality
The Akatsuki were supposed to be OP as all heck, but they're kinda not that much. So I'm gonna make some charsheet for them, in my eyes that makes them OP. I've already made some for Deidara and Hidan so they're not necessary. Let's start with Itachi.
Itachi Uchiha [Konoha Traitor]
Male, Fire-attribute, Dojutsu, Uchiha Clan, Konoha, Akatsuki, Sercet Technique
Mystery: Yasaka Beads[Prompt]: Attacks all units on a single lineup and cause Ninjutsu and Fire-attributed damage to all units. Cause High Float to the selected unit.
Chakra Usage: 60
Cooldown: 2
Battlefield Cooldown: 0
Standard: Taijutsu Attack: Cause Taijutsu-attributed damage, High Combo and High Float.
Passive: Tsukuyomi: Launch a barrier that raises the Attack, Defense and Resistance of every Fire, Konoha and Akatsuki unit on the field. Cause Chaos to a random unit before every round.
Chase: Amaterasu: Chases 20 COMBO or more and cause High Combo, Ignition to all unit on a lineup. Ignition lasts for 2 rounds.
Chase: Crow Clone Jutsu: Chases High Float and causes Sleep, High Combo and Low Float.
Now it's time for Kisame.
Kisame Hoshigaki [Monster of the Mist]
Mystery: Water Style: Super Water Shark Bomb Jutsu[Prompt]: Cause Water-attributed damage up to 9 units on the field and cause Knockdown to the selected unit. High chance of causing critical.
Standard: Shark Skin Slash: Attacks the opponents front row and has a chance of causing 3 COMBO and causes High Float. This attack also steals chakra from the opponent.
Passive: Tailless Tailed Beast: Regenerate Life ba
Chase: Water Style: Water Shaking Pillar: Chases High Float and causes Low Float and Immobile. Chance to steal chakra.
Chase: Shark Skin Shock Blast: Chases Low Float and causes Knockdown and Chaos. Chance to steal chakra.
Now for my Sasori
Sasori of the Red Sand
Mystery: Iron Sand: Unleash[Prompt]: Causes NIjnutsu-attributed damage up to 9 units on the field and a chance to cause Paralysis or Immobile. The selected unit will suffer from knockdown. If the Kazekage puppet has been defeated, respawn it with this mystery.
Chakra Usage: 60
Battlefield Cooldown: 1
Cooldown: 2
Standard: Puppet Healing: Heal any Puppet-unit present in the field.
Second Standard[If Kazekage Puppet is present]Iron Sand Cluster Attack: Drop: Attacks the opponent's front row and causes 6 COMBO and Knockdown.
Passive: Favorite Puppet: Summon the Kazekage Puppet into the field and replace standard with Iron Sand Cluster Attack: Drop.
Chase: Mechanism: Poison Curtain: Chases 20 or More COMBO and causes Poison to all units on the lineup.
Chase: Kazekage Claw Attack: Chases Knockdown and causes High Float and Immobile.
I'll think of more later when I get the time :P
The Akatsuki were supposed to be OP as all heck, but they're kinda not that much. So I'm gonna make some charsheet for them, in my eyes that makes them OP. I've already made some for Deidara and Hidan so they're not necessary. Let's start with Itachi.
Itachi Uchiha [Konoha Traitor]
Male, Fire-attribute, Dojutsu, Uchiha Clan, Konoha, Akatsuki, Sercet Technique
Mystery: Yasaka Beads[Prompt]: Attacks all units on a single lineup and cause Ninjutsu and Fire-attributed damage to all units. Cause High Float to the selected unit.
Chakra Usage: 60
Cooldown: 2
Battlefield Cooldown: 0
Standard: Taijutsu Attack: Cause Taijutsu-attributed damage, High Combo and High Float.
Passive: Tsukuyomi: Launch a barrier that raises the Attack, Defense and Resistance of every Fire, Konoha and Akatsuki unit on the field. Cause Chaos to a random unit before every round.
Chase: Amaterasu: Chases 20 COMBO or more and cause High Combo, Ignition to all unit on a lineup. Ignition lasts for 2 rounds.
Chase: Crow Clone Jutsu: Chases High Float and causes Sleep, High Combo and Low Float.
Now it's time for Kisame.
Kisame Hoshigaki [Monster of the Mist]
Mystery: Water Style: Super Water Shark Bomb Jutsu[Prompt]: Cause Water-attributed damage up to 9 units on the field and cause Knockdown to the selected unit. High chance of causing critical.
Standard: Shark Skin Slash: Attacks the opponents front row and has a chance of causing 3 COMBO and causes High Float. This attack also steals chakra from the opponent.
Passive: Tailless Tailed Beast: Regenerate Life ba
Chase: Water Style: Water Shaking Pillar: Chases High Float and causes Low Float and Immobile. Chance to steal chakra.
Chase: Shark Skin Shock Blast: Chases Low Float and causes Knockdown and Chaos. Chance to steal chakra.
Now for my Sasori
Sasori of the Red Sand
Mystery: Iron Sand: Unleash[Prompt]: Causes NIjnutsu-attributed damage up to 9 units on the field and a chance to cause Paralysis or Immobile. The selected unit will suffer from knockdown. If the Kazekage puppet has been defeated, respawn it with this mystery.
Chakra Usage: 60
Battlefield Cooldown: 1
Cooldown: 2
Standard: Puppet Healing: Heal any Puppet-unit present in the field.
Second Standard[If Kazekage Puppet is present]Iron Sand Cluster Attack: Drop: Attacks the opponent's front row and causes 6 COMBO and Knockdown.
Passive: Favorite Puppet: Summon the Kazekage Puppet into the field and replace standard with Iron Sand Cluster Attack: Drop.
Chase: Mechanism: Poison Curtain: Chases 20 or More COMBO and causes Poison to all units on the lineup.
Chase: Kazekage Claw Attack: Chases Knockdown and causes High Float and Immobile.
I'll think of more later when I get the time :P
I especially like that Itachi for some reason...
Wait, I'm not 100% getting this. Can you explain more?
Oh, sorry. Is this fan fiction written as a book? Is it available on ebook?
Let's strengthen up Kakuzu and the others I haven't written.
Kakuzu[Earth Grudge Fear Holder]
Mystery: Jiongu: Torrent of Watchful Eyes: Cause Fire, Wind and Lightning damage up to all units on the opponent's lineup. The units will also suffer from Ignition, Paralysis and Buff Disperment. The selected unit will suffer from Low Float.
Standard: Tentacle Fist: Attack the opponent's front row and has a chance to cause 5 COMBO and High Float
Chase: Lightning Style: False Darkness: Chases Low Float and causes Repulse, 10 COMBO and Paralysis. Triggered twice each round.
Chase: Fire Style: Searing Migraine: Triggered with at least 25 COMBO and causes Ignition up to 6 units on the opponent's lineup.
Passive: The Jiongu: If this unit is defeated, it will ressurect 2 rounds later with 50% of its original Life points and raise hits units Ninjutsu attribute.
Now for Pain(Tendo)
Pain[Tendo]
Mystery: Judgement of Kami[Prompt]: Cause tremendous amount of Ninjutsu damage up to 12 units on the opponent's field. If you have at least one Rinnegan-attributed ninja present in the field, change the mystery to Catastrophic Planetary Devastation and cause damage to all units on the opponent's field. The selected unit will suffer from Knockdown. This skill is immune to both Interruption and Acupuncture.
Chakra Usage: 60
Battlefield Cooldown: 1
Cooldown: 2
Standard: Attacks the opponent's front row and has a chance to cause 5 COMBO and Knockdown.
Passive: Almighty Push: Has a guarantee to evade at least two attacks each round. This character is immune to Taijutsu and Non-elemental attribute damage, moreover, this units is immune to all debuffs.
Chase: Universal Pull: Earth: Chases Knockdown and causes Knockdown. Triggered twice each round.
Chase: Almighty Push(Chase): Triggered with at least 10 COMBO and causes Ninjutsu damage to 9 units on the opponent's field.
Konan
Mystery: Shikigami Dance - Storm[Prompt]: Cause heavy Ninjutsu damage and Tag up to 9 units on the opponent's field. The selected unit will suffer from High Float.
Chakra Usage: 40
Battlefield Cooldown: 1
Cooldown: 3
Standard: Paper Blizzard: Attacks the opponent's front row and has a chance of causing 10 COMBO and High Float.
Passive: Angel of God: Generate a Shield of up to 9 Akatsuki units from your field ba
Chase: Paper Shower: Chases Knockdown and causes Knockdown, High COMBO and Tag.
Chase: Tenshi Rebirth: Chases Knockdown and causes High Float and Tag. Units behind the chased unit will suffer from damage as well.
I tried my best, but has their potential been unleashed.
Let's strengthen up Kakuzu and the others I haven't written.
Kakuzu[Earth Grudge Fear Holder]
Mystery: Jiongu: Torrent of Watchful Eyes: Cause Fire, Wind and Lightning damage up to all units on the opponent's lineup. The units will also suffer from Ignition, Paralysis and Buff Disperment. The selected unit will suffer from Low Float.
Standard: Tentacle Fist: Attack the opponent's front row and has a chance to cause 5 COMBO and High Float
Chase: Lightning Style: False Darkness: Chases Low Float and causes Repulse, 10 COMBO and Paralysis. Triggered twice each round.
Chase: Fire Style: Searing Migraine: Triggered with at least 25 COMBO and causes Ignition up to 6 units on the opponent's lineup.
Passive: The Jiongu: If this unit is defeated, it will ressurect 2 rounds later with 50% of its original Life points and raise hits units Ninjutsu attribute.
Now for Pain(Tendo)
Pain[Tendo]
Mystery: Judgement of Kami[Prompt]: Cause tremendous amount of Ninjutsu damage up to 12 units on the opponent's field. If you have at least one Rinnegan-attributed ninja present in the field, change the mystery to Catastrophic Planetary Devastation and cause damage to all units on the opponent's field. The selected unit will suffer from Knockdown. This skill is immune to both Interruption and Acupuncture.
Chakra Usage: 60
Battlefield Cooldown: 1
Cooldown: 2
Standard: Attacks the opponent's front row and has a chance to cause 5 COMBO and Knockdown.
Passive: Almighty Push: Has a guarantee to evade at least two attacks each round. This character is immune to Taijutsu and Non-elemental attribute damage, moreover, this units is immune to all debuffs.
Chase: Universal Pull: Earth: Chases Knockdown and causes Knockdown. Triggered twice each round.
Chase: Almighty Push(Chase): Triggered with at least 10 COMBO and causes Ninjutsu damage to 9 units on the opponent's field.
Konan
Mystery: Shikigami Dance - Storm[Prompt]: Cause heavy Ninjutsu damage and Tag up to 9 units on the opponent's field. The selected unit will suffer from High Float.
Chakra Usage: 40
Battlefield Cooldown: 1
Cooldown: 3
Standard: Paper Blizzard: Attacks the opponent's front row and has a chance of causing 10 COMBO and High Float.
Passive: Angel of God: Generate a Shield of up to 9 Akatsuki units from your field ba
Chase: Paper Shower: Chases Knockdown and causes Knockdown, High COMBO and Tag.
Chase: Tenshi Rebirth: Chases Knockdown and causes High Float and Tag. Units behind the chased unit will suffer from damage as well.
I tried my best, but has their potential been unleashed.
well, I think you should make Tendo immune to acupuncture instead of making his mystery immune to it, which doesn't make any sense at all
well, I think you should make Tendo immune to acupuncture instead of making his mystery immune to it, which doesn't make any sense at all
Well, I made him immune to all debuffs. I just forgot to delete that part of being immune to acupuncture
Let's strengthen up Kakuzu and the others I haven't written.
Kakuzu[Earth Grudge Fear Holder]
Mystery: Jiongu: Torrent of Watchful Eyes: Cause Fire, Wind and Lightning damage up to all units on the opponent's lineup. The units will also suffer from Ignition, Paralysis and Buff Disperment. The selected unit will suffer from Low Float.
Standard: Tentacle Fist: Attack the opponent's front row and has a chance to cause 5 COMBO and High Float
Chase: Lightning Style: False Darkness: Chases Low Float and causes Repulse, 10 COMBO and Paralysis. Triggered twice each round.
Chase: Fire Style: Searing Migraine: Triggered with at least 25 COMBO and causes Ignition up to 6 units on the opponent's lineup.
Passive: The Jiongu: If this unit is defeated, it will ressurect 2 rounds later with 50% of its original Life points and raise hits units Ninjutsu attribute.
Now for Pain(Tendo)
Pain[Tendo]
Mystery: Judgement of Kami[Prompt]: Cause tremendous amount of Ninjutsu damage up to 12 units on the opponent's field. If you have at least one Rinnegan-attributed ninja present in the field, change the mystery to Catastrophic Planetary Devastation and cause damage to all units on the opponent's field. The selected unit will suffer from Knockdown. This skill is immune to both Interruption and Acupuncture.
Chakra Usage: 60
Battlefield Cooldown: 1
Cooldown: 2
Standard: Attacks the opponent's front row and has a chance to cause 5 COMBO and Knockdown.
Passive: Almighty Push: Has a guarantee to evade at least two attacks each round. This character is immune to Taijutsu and Non-elemental attribute damage, moreover, this units is immune to all debuffs.
Chase: Universal Pull: Earth: Chases Knockdown and causes Knockdown. Triggered twice each round.
Chase: Almighty Push(Chase): Triggered with at least 10 COMBO and causes Ninjutsu damage to 9 units on the opponent's field.
Konan
Mystery: Shikigami Dance - Storm[Prompt]: Cause heavy Ninjutsu damage and Tag up to 9 units on the opponent's field. The selected unit will suffer from High Float.
Chakra Usage: 40
Battlefield Cooldown: 1
Cooldown: 3
Standard: Paper Blizzard: Attacks the opponent's front row and has a chance of causing 10 COMBO and High Float.
Passive: Angel of God: Generate a Shield of up to 9 Akatsuki units from your field ba
Chase: Paper Shower: Chases Knockdown and causes Knockdown, High COMBO and Tag.
Chase: Tenshi Rebirth: Chases Knockdown and causes High Float and Tag. Units behind the chased unit will suffer from damage as well.
I tried my best, but has their potential been unleashed.
That Tendo actually looks real nice.
Though turning Konan into a combo ba
That Tendo actually looks real nice.
Though turning Konan into a combo ba
As I have said, the Akatsuki were supposed to be overpowered. I'm considering into making my own version of Orochimaru and Zetsu, but I'm not sure yet. I've already dabbled with Tobi,, Deidara and Hidan. Also, congrats on getting 1st place :P
Orochimaru[Akatsuki Recruit]
Mystery: Poisonous Snake Bites[Prompt]: Cause Poison to all units on a selected lineup ba
Chakra Use: 40
Battlefield Cooldown: 0
Cooldown: 3
Standard: Kusanagi Strike: Cause 5COMBZO and cause Repulse to the opponent's front row. Has a chance to be triggered twice.
Chase: Giant Snake Descent: Chases High Float and cause Knockdown to e enemy. The surrounding units will also auffer from damage.
Chase: Wind Style: Great Breakthrough: Chases Repulse and causes High Float and Wind -atteibuted damage. The surrounding units will also auffer from damage. Triggered twice each round.
Passivr: Great Intellect: When this unit dies, revive it after 2 rounds and raise all of its attributed by 10%.
Obito Uchiha[Unmasked]
Mystery: Ten-Tails Wrath[Prompt]: Cause tremendous amount of Ninjutsu Lightning-attributed damage, Buff Disperser and Paralysis to ALL units. The selected unit will suffer from Knockdown.
Chakra Use: 80
Battlefield Cooldown: 1
Cooldown: 3
Standard: Kamui Attack: Attacks the selected unit and causes 5 COMBO, Immobile and Repulse.
Chase: Wooden Spikes: Chases Repulse and causes Knockdown, Earth and Water-attributed damage and 10 COMBO. Triggered twice each round.
Chase: Fire Style: Fireball Jutsu: Chases 30 COMBO and causes Ignition to all units on the field.
Passive: Kamui: Launch a barrier tand raise every Akatsuki and Edo Tense units' shield over them, ba
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