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[ Azure Fang ] When will these double/triple healer teams die?

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  • Registered: 2017-07-24
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On 2017-05-07 13:59:19Show this Author OnlyDescending Order
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Not trying to be a * or sound disrespectful to players who use these double healer and triple healer teams, but seriously... when do they die out? I mean this fad is easily the least cool out of all the teams that got popular over time. It is so boring watching Space Time and seeing all these strong people just * to easy ass 3 heal teams and fight for 10 rounds and see which one is lucky enough to catch less debuffs in Round 10.

Something should be done to get these stuipd teams to go away, if you look through the forums and across YouTube you will hardly come across any players who say "Oh yeah, that 2 ( or 3) healer team is amazing! I get so excited watching them fight! It's a good addition to the game!!"

I'm sure you will find a lot of players who use these teams, but only because its either use a healer team or lose right now. And before anyone decides to talk about the Lighting or Fire teams that can stack debuffs...give me a break. Not many players have the ninja to even pull those teams off, and let alone the fact that a 3 heal team can often times defeat someone with 20k more power.

I would really like to get a response on this. When I watch CN vids, even from the Jinchuriki era, nowadays I'm just amazed I don't see them all using 2 or 3 healer teams. I mean sure Han and Roshi are nice, but the only thing I can foresee coming from that is players using Han with Kyuubi Naruto with 2 healers...that way not even buff teams stand a chance.

Look, everybody hates these water main teams and yet sooo many people use them. I think that is maybe pointing to the fact that perhaps Healing is too OP right now. I mean at most healing should be a support character, but you * 3 of them into a team and you will find yourself being unable to die. (I'm guessing because it seems healing tips stack?)


EDIT: I felt the need to really stress that I don't care about any special snowflakes who don't think its a problem. I mean if you have the power and ninja to defeat these teams good for you. But 99% of us are still frustrated by them. And some of the strongest players across my servers use these heal teams...and I know that they really don't want to..they just feel the need to.
This post was last edited by kpo***@riordanhs.org at 2017-5-7 14:01
  • Registered: 2017-07-24
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On 2017-05-07 14:56:25Show this Author Only
2#
I think there are two problems. The first is that the simplest counter to healing would normally be ignite, but these 2/3 healer teams are generally running multiple cleanses and it's currently difficult to get the ignites to *. There currently aren't a lot of good ways to constantly mass apply ignites to the enemy team.

The second problem is that some of these healers/tanky characters do too much damage for how resilient they are. Sailor Sakura eventually starts hitting like a truck and is hard to kill. Nine tails chakra Naruto does crazy damage + ignite while having a lot of health and immunity to debuffs. Hokage Tsunade's mystery does a ton of damage + control, and while she herself isn't all that tanky, she's got reasonable defensive stats and provides a lot of team utility. This is the bigger problem since these characters have overloaded kits. If a healer can heal up all the damage that the enemy did and also attack back for moderate damage, why wouldn't you just stack your team with them?

The only way these teams seem to lose in non-mirror matches are successful control chains on all the healers so no one can cleanse, followed by enough burst to take one of them out. So these teams will probably die out when new ninjas are released that can either provide the necessary control/ignite spreading or quickly take one of the healers out.
  • Registered: 2017-07-24
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On 2017-05-07 15:12:43Show this Author Only
3#
I agree 100% but I don't have a solution. I was so bored watching Space Time. It wasn't a fight. It was hiding behind cover and popping out every few seconds to randomly shoot at the other team. I'm tired of the water main teams and lighting teams simply because there is a VERY low amount of ninjas that get rid of debuffs. The best one being wind main. I'm getting off topic here, but the point is that there isn't balance in this game when it comes to countering. It's either fire vs fire or not being able to put a dent in the other team and it's a huge problem because it is making the game extremely boring and frustrating. Like, at least a third of the people I face in Matsuri are running the gnw 1010 team. So boring and no fun.
  • Registered: 2017-07-24
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On 2017-05-07 16:11:34Show this Author Only
4#
I'd take a GNW TenTen team over this * Water main, sailor Sakura, Hokage Tsundade and Kyuubi cloak Naruto teams.

It is like you said, its insanely boring to watch and its not even a real match. It just comes down to luck, and whoever has the slowest initiative on their move 4 so their Hokage Tsunade or sailor sakura clense last. I'm seriously considering quitting the game just because I don't see this going anywhere.

On the flip side, I'm sure previous versions of this game had this problem too. I mean, sooner or later people seem to move on to other teams...so I really hope that happens soon for us. This water main 2 or 3 healer meta crap can die and go to hell.
  • Registered: 2017-07-24
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On 2017-05-07 17:35:29Show this Author Only
5#
Dude WTF are u talking about??? We all know that Midnight Blade is OP.


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On 2017-05-07 18:02:36Show this Author Only
6#
really people? you are all playing a pay to win game lol, in this game if you can't beat it, pay more to beat it.
  • Registered: 2017-07-24
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On 2017-05-07 18:08:07Show this Author Only
7#
Midnight Blade is OP when they have more power than you. But, even with a 10-20k Power advantage I see Midnight Blades losing to these dull ass Healer teams. They are just boring.

Anyway this isn't a matter of "just spend moar, lolz" Like I said top players are using these teams just to keep up with the random scrubs who were running it. And you c*ways find them because they are the ones defending these *ty teams.
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On 2017-05-07 18:23:53Show this Author Only
8#
When they nerf healing then it will die. It's like tobi in 1.0, you didnt want to use him, but because everyone else did, and your mastery couldnt touch the imbaness of that dodge, most players "had" to use tobi to counter tobi (and lets not bring up earth shields lol at that time). In a similar vein, water dps like cho-mei/tenten-mei (unless you have the power advantage to nuke down a ninja fast) can no longer hold up against these heal teams if they survive r2 intact, forcing a switch to heal-vs-heal instead.

meta always switches with new release (version or ninja), just need to tough it out and ride the wave till it changes again. Edo treasure isnt going to impact meta as far as I can see, so guess we wait for the next one (jinchuriki?) or the next version update, whichever is first.
  • Registered: 2017-07-24
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On 2017-05-07 18:50:23Show this Author Only
9#
When there are more infinity-buffing ninja to join the meta ex: Roshi (nin+def buff when attacked), Minato (atk + nin buff when chase), Temari swimsuit (just like Minato), Deidara 2 (crit rate buff), etc...
  • Registered: 2017-07-24
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On 2017-05-07 19:02:24Show this Author Only
10#
I Dont Understand. water didnt get buffed. lighting didnt get buffed

So are u Saying All those threads about Midnight Blade are wrong???? That all during that time Water was the strongest.

I Think not. From Looking up the word OVER POWER. Midnight Blade is all u will see, and how they need to Nerf it.

So Stop Trolling cause this whole game knows Midnight Blade is the STRONGEST, Cause look at all those threads, all those people cant be wrong could they??
  • Registered: 2017-07-24
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On 2017-05-07 19:38:34Show this Author Only
11#
  • Karissaa On 2017-05-07 19:02:24
  • I Dont Understand. water didnt get buffed. lighting didnt get buffed

    So are u Saying All those threads about Midnight Blade are wrong???? That all during that time Water was the strongest.

    I Think not. From Looking up the word OVER POWER. Midnight Blade is all u will see, and how they need to Nerf it.

    So Stop Trolling cause this whole game knows Midnight Blade is the STRONGEST, Cause look at all those threads, all those people cant be wrong could they??
Isn't Midnight blade only strongest when they have higher initiative than you though?
  • Registered: 2017-07-24
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On 2017-05-07 19:52:01Show this Author Only
12#
It was kinda funny watching Kira win against Agarthor with 20k difference in battle power, and i absolutely agree with you OP, this healing immortal team is *ed, specially because of how much damage SS does after 5~ rounds. It doesn't matter if it's the earth main or the water main version, both of these versions are just so boring/cancer to watch and play, and i see people saying that these comps are "strategy" based, but there's no strategy in running such a team, i can run this team on auto and win the same way as anyone would if they did it manually, as long as the battle power of my opponent isn't higher than mine by more than 20k ;P This post was last edited by lui***@gmail.com at 2017-5-7 19:54
  • Registered: 2017-07-24
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On 2017-05-07 20:08:03Show this Author Only
13#
I am so tired of all that midnight blade bull* regarding how OP he is that I won't even bother to argue with people who complain about it, especially now with what's been going on lately with the Immortal teams (that are truly a bit OP considering the rest of the ninja we have). I will just say, MB isn't OP, he is as he should be, and people should learn how to counter him. It's not even that hard. For once, you have these immortal teams, second, it's so easy to counter root teams using wind main's sand dust that removes ALL buffs and shield from 3 enemies (thus, eliminating root). You also have GNW temari that does that (albeit from round 2), mifune (from round 2 and only for one char), water main's skewer mistery, etc. Learn how to play before you start complaining!!

That being said I would like point some things out, to give some hope for people who (for a very good reason) believe that the immortal teams are tremendously hard to beat now.
These are only my speculations that came from *yzing a few ninjas that will probably come in the future. I'm not 100% I am right. If I make some mistakes in describing their abilities, please correct me.
1. From what I saw, Han removes all buffs and shield from the enemy (so no water boost, no healing tips, no medical sage boost from tsunade, no double standard from Yo, no boost for 6 tails from Killer Bee) etc.
=> Dramatically reduced healing abilities and reduced damage. So no more getting back to full health when you were almost dead.
2. Roshi is a powerhouse and does *loads of damage from both his mistery and chase. Every taijutsu standard against him means ingition, and his chase causes massive damage and ignition to 4 enemies as well (it will be hard to trigger it though, since it requires a 30 hit combo). I will asume that all that ignition will slow down the healing and roshi's passive (that boosts is ninjutsu every time he gets attacked) will provide enough damage to eventually kill them. This also will depend on what other ninja's you have in you team that might do crazy damage or some form of crowd control as well. However I am just speculating here, I may be wrong.Of course, there is also the downside that they are super rares and harder to get, but hopefully the pull rates will be decent and a lot of people can get them.

For now, we indeed have very few ninja that can help us defeat these teams. I for one, succesfully manage to blitz them in most cases (depends on my luck with launching the criticals), but ONLY IF they don't have more than 5k higher BP than me(in which case, he is a bit too tanky, and as it happened loads of times, the enemies might remain with about 3-400 HP and gets back to full health). However I do own a not very common ninja.


Other options would probably be a combination of Hashirama and Sage Jiraya and another ninja with some form of cc, since hashirama gives 2 immobile per round (just need to be lucky not to hit the immune characters) and jiraya provides the ignition to slow the healing down. As main char, fire would be useful cause he has the mirror return thing that will reflect the chaos tsunade gives on her mistery. This could prove extremely helpfull.

I won't mention possibilities of teams with susano'o brothers cause so few people have them and it won't help answer the question of this post (plus they don't really work so good against these teams either).

So, I have hope that when the jinchuriki treasure comes, things will be a bit different.

I am not judging people who used them, it's their right to do so, I am only trying to think of possible counters to them.


  • Registered: 2017-07-24
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On 2017-05-07 20:11:49Show this Author Only
14#
  • On 2017-05-07 19:38:34
  • Isn't Midnight blade only strongest when they have higher initiative than you though?
Every main is "stronger" when they have higher initiative. Imagine a water main with skewer punch that will remove all buffs from the opponent, does loads of damage and start a chase that will probably result in a form of CC.
Higher initiative makes you stronger period. Regardless of main.
People have no reason to complain about MB, they have a counters for it right under their nose. And it's completely f2p. :)
  • Registered: 2017-07-24
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On 2017-05-07 21:11:39Show this Author Only
15#
every team that is able to block their standard attacks can beat them easily and that's why they faded off completely in china.
Right now a team like Cee + Rasa + Mabui can achieve it for example with every main
  • Registered: 2017-07-24
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On 2017-05-07 21:16:02Show this Author Only
16#
easy ass?
you try a triple or quad healer and see whose ass is easy

triple healers in time space semis and finals is more than just triple healers
timing, skill choice, slot placement, ninja moods, maga/8gate/cave key/refine choices, all play into effect

anyone getting their ass beat by a $10000 susano team is also entitled to get their ass beat by a triple healer team. if it's THAT easy go that space-time master title broski
  • Registered: 2017-07-24
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On 2017-05-07 22:33:29Show this Author Only
17#
  • SenjuMusashi On 2017-05-07 20:08:03
  • I am so tired of all that midnight blade bull* regarding how OP he is that I won't even bother to argue with people who complain about it, especially now with what's been going on lately with the Immortal teams (that are truly a bit OP considering the rest of the ninja we have). I will just say, MB isn't OP, he is as he should be, and people should learn how to counter him. It's not even that hard. For once, you have these immortal teams, second, it's so easy to counter root teams using wind main's sand dust that removes ALL buffs and shield from 3 enemies (thus, eliminating root). You also have GNW temari that does that (albeit from round 2), mifune (from round 2 and only for one char), water main's skewer mistery, etc. Learn how to play before you start complaining!!

    That being said I would like point some things out, to give some hope for people who (for a very good reason) believe that the immortal teams are tremendously hard to beat now.
    These are only my speculations that came from *yzing a few ninjas that will probably come in the future. I'm not 100% I am right. If I make some mistakes in describing their abilities, please correct me.
    1. From what I saw, Han removes all buffs and shield from the enemy (so no water boost, no healing tips, no medical sage boost from tsunade, no double standard from Yo, no boost for 6 tails from Killer Bee) etc.
    => Dramatically reduced healing abilities and reduced damage. So no more getting back to full health when you were almost dead.
    2. Roshi is a powerhouse and does *loads of damage from both his mistery and chase. Every taijutsu standard against him means ingition, and his chase causes massive damage and ignition to 4 enemies as well (it will be hard to trigger it though, since it requires a 30 hit combo). I will asume that all that ignition will slow down the healing and roshi's passive (that boosts is ninjutsu every time he gets attacked) will provide enough damage to eventually kill them. This also will depend on what other ninja's you have in you team that might do crazy damage or some form of crowd control as well. However I am just speculating here, I may be wrong.Of course, there is also the downside that they are super rares and harder to get, but hopefully the pull rates will be decent and a lot of people can get them.

    For now, we indeed have very few ninja that can help us defeat these teams. I for one, succesfully manage to blitz them in most cases (depends on my luck with launching the criticals), but ONLY IF they don't have more than 5k higher BP than me(in which case, he is a bit too tanky, and as it happened loads of times, the enemies might remain with about 3-400 HP and gets back to full health). However I do own a not very common ninja.


    Other options would probably be a combination of Hashirama and Sage Jiraya and another ninja with some form of cc, since hashirama gives 2 immobile per round (just need to be lucky not to hit the immune characters) and jiraya provides the ignition to slow the healing down. As main char, fire would be useful cause he has the mirror return thing that will reflect the chaos tsunade gives on her mistery. This could prove extremely helpfull.

    I won't mention possibilities of teams with susano'o brothers cause so few people have them and it won't help answer the question of this post (plus they don't really work so good against these teams either).

    So, I have hope that when the jinchuriki treasure comes, things will be a bit different.

    I am not judging people who used them, it's their right to do so, I am only trying to think of possible counters to them.


Sand Dust (cancel the affected unit's debuffs, buffs and shield) is somewhat broken. It does not remove buffs like Lightning Armor, Healing Tip, Kimimaro's stacking defensive buff, Izenagi and a ton more.

So it's not a very useful skill, even if it removes root and shields.
  • Registered: 2017-07-24
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On 2017-05-07 22:35:46Show this Author Only
18#
:lol the double healing triple etc will die when there will be more ninjas ...those teams are the answear to the bull* lightning main on hit teams and water main ten ten copy paste:P
  • Registered: 2017-07-24
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On 2017-05-07 22:39:42Show this Author Only
19#
so many *hurt.

For your information everyone doesn't hate these immortal teams. I know lots of people who enjoy them including myself. Everyone doesn't get all wet with boring bliltz tactic.
And the immortal team is just the response to the previous/current meta of highly boosted blitz team. it's the only teams that give you a fair chance if you don't have the initiative too.

As for complaining about tsunade hokage & six tails naruto it's ridiculous. They are super rare ninjas unobtainable for the vast majority of us. If we saw so many immortal teams in space time it's because it's the competition of the biggest wallet and it's the best teams to make at the moment to counter other highly p2w teams such as the susanoo brothers.
You'll be authorized to whine when immortal teams will be everywhere in every servers, every sage world, every matsuri like the lightning blitz or mabui/ tenten teams that are easy to make.

As for Agarthor sorry but he didn't play his cards well against Kira. Everyone knows that you don't play blitz teams against immortal teams.
Iron soup for example manage to beat immortal cancer in his fight and he had not 20K more power.
  • Registered: 2017-07-24
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On 2017-05-08 00:30:53Show this Author Only
20#
  • Eplox On 2017-05-07 22:33:29
  • Sand Dust (cancel the affected unit's debuffs, buffs and shield) is somewhat broken. It does not remove buffs like Lightning Armor, Healing Tip, Kimimaro's stacking defensive buff, Izenagi and a ton more.

    So it's not a very useful skill, even if it removes root and shields.
Kimimaro's stacking defensive buff is a passive of kimi's. Sand dust doesn't remove passives it only removes the buffs the are APPLIED to the unit at the beginning of the fight. Healing tip is a passive of water main that increases the healing rate of every unit on the field as long as main is present there. It's actually more similar to a barrier boost than other types of boost like root of warrior or mifune's kendo instructions.

To be more precise, some buffs specify in their description that "At the beggining of the battle increase ". There are other buffs that say "Increase as long as this unit is on the field". Sand dust, skewering punch and mifune's lai giri mistery clears only the first type obviously. Healing tip falls into the second category. Kimimaro's stacking defensive and resist passive is something entirely different than both of them.

Anyway, what I said in the first part of my post was a way to counter light main's root, which falls in the first category of buffs.

Also, a lot of buffs, including bee's jinchuriki instructor boost, iruka's boost, hashirama's Ninja God boost, mifune's kendo instruction boost, and a lot more, fall under the first category. So personally I find sand dust very useful. Just for the fact that it removes root (which means no resistance boost and no immunity for sword ninja's and light main that people fear so much), I think it's very powerful. But that's just my personal opinion. :)

Anyway, I'll stop here cause I did kind of diverged from the topic of this thread. ;P
This post was last edited by SenjuMusashi at 2017-5-8 00:33
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