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[ Azure Fang ] When will these double/triple healer teams die?

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  • Registered: 2017-07-24
  • Topics: 47
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On 2017-05-07 22:33:29Show All Posts
17#
  • SenjuMusashi On 2017-05-07 20:08:03
  • I am so tired of all that midnight blade bull* regarding how OP he is that I won't even bother to argue with people who complain about it, especially now with what's been going on lately with the Immortal teams (that are truly a bit OP considering the rest of the ninja we have). I will just say, MB isn't OP, he is as he should be, and people should learn how to counter him. It's not even that hard. For once, you have these immortal teams, second, it's so easy to counter root teams using wind main's sand dust that removes ALL buffs and shield from 3 enemies (thus, eliminating root). You also have GNW temari that does that (albeit from round 2), mifune (from round 2 and only for one char), water main's skewer mistery, etc. Learn how to play before you start complaining!!

    That being said I would like point some things out, to give some hope for people who (for a very good reason) believe that the immortal teams are tremendously hard to beat now.
    These are only my speculations that came from *yzing a few ninjas that will probably come in the future. I'm not 100% I am right. If I make some mistakes in describing their abilities, please correct me.
    1. From what I saw, Han removes all buffs and shield from the enemy (so no water boost, no healing tips, no medical sage boost from tsunade, no double standard from Yo, no boost for 6 tails from Killer Bee) etc.
    => Dramatically reduced healing abilities and reduced damage. So no more getting back to full health when you were almost dead.
    2. Roshi is a powerhouse and does *loads of damage from both his mistery and chase. Every taijutsu standard against him means ingition, and his chase causes massive damage and ignition to 4 enemies as well (it will be hard to trigger it though, since it requires a 30 hit combo). I will asume that all that ignition will slow down the healing and roshi's passive (that boosts is ninjutsu every time he gets attacked) will provide enough damage to eventually kill them. This also will depend on what other ninja's you have in you team that might do crazy damage or some form of crowd control as well. However I am just speculating here, I may be wrong.Of course, there is also the downside that they are super rares and harder to get, but hopefully the pull rates will be decent and a lot of people can get them.

    For now, we indeed have very few ninja that can help us defeat these teams. I for one, succesfully manage to blitz them in most cases (depends on my luck with launching the criticals), but ONLY IF they don't have more than 5k higher BP than me(in which case, he is a bit too tanky, and as it happened loads of times, the enemies might remain with about 3-400 HP and gets back to full health). However I do own a not very common ninja.


    Other options would probably be a combination of Hashirama and Sage Jiraya and another ninja with some form of cc, since hashirama gives 2 immobile per round (just need to be lucky not to hit the immune characters) and jiraya provides the ignition to slow the healing down. As main char, fire would be useful cause he has the mirror return thing that will reflect the chaos tsunade gives on her mistery. This could prove extremely helpfull.

    I won't mention possibilities of teams with susano'o brothers cause so few people have them and it won't help answer the question of this post (plus they don't really work so good against these teams either).

    So, I have hope that when the jinchuriki treasure comes, things will be a bit different.

    I am not judging people who used them, it's their right to do so, I am only trying to think of possible counters to them.


Sand Dust (cancel the affected unit's debuffs, buffs and shield) is somewhat broken. It does not remove buffs like Lightning Armor, Healing Tip, Kimimaro's stacking defensive buff, Izenagi and a ton more.

So it's not a very useful skill, even if it removes root and shields.
  • Registered: 2017-07-24
  • Topics: 47
  • Posts: 247
On 2017-05-08 00:58:10Show All Posts
21#
  • SenjuMusashi On 2017-05-08 00:30:53
  • Kimimaro's stacking defensive buff is a passive of kimi's. Sand dust doesn't remove passives it only removes the buffs the are APPLIED to the unit at the beginning of the fight. Healing tip is a passive of water main that increases the healing rate of every unit on the field as long as main is present there. It's actually more similar to a barrier boost than other types of boost like root of warrior or mifune's kendo instructions.

    To be more precise, some buffs specify in their description that "At the beggining of the battle increase ". There are other buffs that say "Increase as long as this unit is on the field". Sand dust, skewering punch and mifune's lai giri mistery clears only the first type obviously. Healing tip falls into the second category. Kimimaro's stacking defensive and resist passive is something entirely different than both of them.

    Anyway, what I said in the first part of my post was a way to counter light main's root, which falls in the first category of buffs.

    Also, a lot of buffs, including bee's jinchuriki instructor boost, iruka's boost, hashirama's Ninja God boost, mifune's kendo instruction boost, and a lot more, fall under the first category. So personally I find sand dust very useful. Just for the fact that it removes root (which means no resistance boost and no immunity for sword ninja's and light main that people fear so much), I think it's very powerful. But that's just my personal opinion. :)

    Anyway, I'll stop here cause I did kind of diverged from the topic of this thread. ;P
    This post was last edited by SenjuMusashi at 2017-5-8 00:33
Ok, I understand the part with removing buffs that are applied to the unit at the beginning of a fight, and sure, it's useful to remove root.

But what really confuses me is that Sand dust removes the double attack and immunity from Killerbee's buff, as well as Crimson Fist's Super Lightning Boulder Jutsu. It also removes Hinata's mystery, but not Midnight's Blade Lightning Armor or Danzo's Izenagi.

anyway, back to the cancer topic. This post was last edited by Eplox at 2017-5-8 01:10
  • Registered: 2017-07-24
  • Topics: 47
  • Posts: 247
On 2017-05-08 03:46:47Show All Posts
24#
  • SenjuMusashi On 2017-05-08 02:53:20
  • Yup, you are right, that part with light armor is indeed a bit strange and I don't yet understand the mechanism behind it either.
    The part with Izanagi was cleared by Watanuki13 (tbh I didn't pay attention to what was written there either). :P
noticed that as well now. Had no idea danzo's skill was like that ^^

Another thing with lightning armor that is not in the description. It makes the user immune to debuffs.
It says cancel all debuffs, not become immune. Also, it does not cancel existing debuffs.
Example of this would be if a BD use the "Super *yu Harem Jutsu" passive. MB will be blinded even after using Lightning Armor.






This post was last edited by Eplox at 2017-5-8 03:58
  • Registered: 2017-07-24
  • Topics: 47
  • Posts: 247
On 2017-05-08 04:02:22Show All Posts
26#
  • SenjuMusashi On 2017-05-08 03:56:52
  • Yea lol. It's good that you noticed. I think there is a thread somewhere with bugs regarding descriptions or translations. If you want you can post it there. They said that they give rewards for finding such things (although don't expect anything big, max 1 seal scroll or something, and not even sure about that one either :P)
    EDIT: And actually it doesn't even cancel all the debuffs. For example, ignition, poison and tag remain.
Added that EDIT as well. if the MB gets blinded before using Lightning Armor, he won't be able to attack at all.
1 seal scroll if lucky, lol. Reported like 10 bugs or so, not received a single scroll.
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