Hello again people, Achroma here bringing you another little guide, this time i will try to cover the team instances (specificly the three hardest ones, The Rinnegan's Pain, Brother's farewell and Birth of the snake) Aswell as the five nature system to the best of my ability.
Starting off with Brother's Farewell which is the hardest one currently ingame with easy being accessible at 32000 power and hard being accessible at 43200 power its clear you need to be a powerhouse to even enter the hard one!
As for the instance itself the layout looks like this
Now as you can see you have 2 archers in every team. 2 puppets in the middle team and 2 healers in both the top and the bottom team. On top of Deidara and Susanoo Sasuke and Susanoo Itachi.
Now most people might think the Susanoo brothers are the biggest issue right? Wrong! The biggest issue and what potentially makes or brakes your run is your ability to kill these little buggers
Or in other words the archers! As for why the reason is that they can wipe out a lower powered team with one shot and even a higher powered team (around 49-50k) Within two shots of their mystery.
They are interuptable and of course killable, you should try and focus them down as fast as possible with your mystery's in turn 2.
So as you can see they are obviously your number 1 target!
Now if you lack damage to kill them in one shot your number 1 target goes from them to the healers
The reason for that is because they can healup an entire team with their mystery almost to full health from around 20-30% aswell as the fact that they have a standard heal that goes across all 3 teams.
Now as for the Susanoo brothers and the puppets
The puppets are standard puppets found around the world and in exams, they are immune to pure Taijutsu damage and they cast an immobilizing mystery. The Susanoo Sasuke is the same as players can get, immune to most debuffs pure Ninjutsu damage and of course has a very hard hitting mystery. (Deidara can be counted as a puppet since he does not seem to actually do anything in this instance)
Worth to note is that the puppets will Interupt and immobilize whoever starts casting their mystery first in round two. You have to use a move 1 mystery to be able and cast it before they interupt you. They will still immobilize your move 1 after the mystery tho.
Susanoo Sasuke should either be killed ASAP or acupunctured to avoid his mystery.
Susanoo itachi is a bit different, On turn 1 he will interupt anybody casting a mystery if you do not wait out his basic attack/his general move turn and let him attack first. He will swipe the entire frontline and he hurts alot with that swipe. He will also chase one of them almost everytime.
He is not a huge target but more someone who's presence you need to be aware of and think around.
As for Rinnegan's Pain the layout looks like this
Im not going to go into as much detail as in the brother's farewell however i will go over the general idea of it.
The pains are the normal pains you can find ingame. They buff eachother and of course they have their normal mysteries aswell.
the puppets are the same ones as in brothers farewell except that they are a bit slower.
In the top team you have 3 healers with Shurado and Animal path. And in the bottom you have 3 sword bearers with Ningendo and Jig.
your first target should be the bottom team as the sword bearers can hurt quite alot, jig will ress someone and heal and ningendo will control someone.
Second target should be the top team, specificly Shurado and Animal path.
Worth to note is that i usually save the middle team for last however if you lack the damage to kill them fast you should pay attention to Tendo and finish him off as fast as possible, as his mystery can potentially kill of your team.
Another thing worth to note is that everyone except the Pain's will ressurect after 2 rounds unless you finish the instance. Meaning you want to kill off all the small ones in 2 rounds and then finish the instance.
As for the last instance birth of the snake the general layout looks like this
The characters are exactly the same as ingame.
You have hebihime that sleeps in the top team together with Kimimaro, Kabuto and Orochimaru.
You have the four first hokage's in the middle team.
And you have the Taka four in the bottom team.
Your first target should be the middle team, as the fourth can hurt ALOT with his basic attacks and mystery. the second hurts extremly much with his mystery. First has his barrier that will buff many of them. And the Third will ressurect upon death and do a lot of damage to one target unless he is killed again before that. (unlike in many other areas like group instance the third casts his mystery quite slow in this one and thus its fully possible to kill him again before he uses it)
Your second target should be the top team, specificly the Hebihime and Orochimaru as they can be very annoying over time.
And lastly you should finish off the bottom team.
Worth to note is that if you are using passive barriers you should interupt the first and Sasuke. And if you lack damage you should kill off Karin as fast as possible since the poison stacking can hurt you very much over time.
Now then i wont go into much more detail in the thread regarding the instances instead i will move over to and the Ninja tools.
Now the ideal ninja tools you can currently get with the highest stats are these
You might be surprised to see Sword of Totsuka and Shura broad sword in there. The reason for using them is that they have very high basic attributes unlike their red glowing equivalents.
I have gotten all of mine from Brothers farewell hard. I am quite unsure where they are capable of dropping other then there.
Ideal stats on them for additional stats is the basic attributes Ninjutsu/resistance/defence/life/attack and the final additional is up to your own discretion. Personally i prefer crit as i like throwing out crits everywhere.
as for five natures you should already be a bit familiar with how they work but i will still cover it for those people unaware!
now if you click into one of the items you might have seen this screen
A short desc
ription is that you use a five nature stone to give the item 2 or 3 random elements.
You want as many elements as possible lining up against a similar element. For example earth towards earth or water to water.
What this does is give you a 10% bonus to the basic attributes of all your ninja tools matching that element!
Earth is defence, water is life, Lightning is ninjutsu, fire is attack and wind is resistance. (Exactly like in eight inner gates)
the highest possible stat increase you could get theoreticly if you have the same attribute matching all across the board is 130%!
As you can see you also get a slight increase from non matching attributes!
As a further explanation the basic attributes are these and not the additional.
Now i think i have covered most of it and if you have any questions feel free to ask them i will try to explain as much as im able to!
I will also upload a video guide to most of what i have covered in here later on!
Hope this helps you /Achroma