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[ Midnight Blade ] Midnight Blade Too Strong

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  • Registered: 2017-07-24
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On 2016-08-08 22:10:48Show this Author Only
21#
  • Karito_S10 On 2016-08-08 13:59:24
  • Water healing skill have 4 round coldown(and cast time 1 round) only it clear denuff from you team, lighting chidori blade 2 round cd cast time 0 round...
    All the time that you spend on it to escape from the enemy debuff he will beat you in the face x6-x8 combos, faceroll pew pew pew.
Never said using healing skill. Water has a passive healing ability that works wonders.

Cooldown 0 turns. Cast time: end of every single turn.
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On 2016-08-10 05:32:08Show this Author Only
22#
I agree with that
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On 2016-08-10 06:05:03Show this Author Only
23#
Wait till you guys see the all Pain Earth teams after the shop update makes them available for purchase.
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On 2016-08-10 06:37:42Show this Author Only
24#
Wait till the 70s/80s guys. You're going to start seeing unkillable Earth main comps with all Pains once the shop gets updated and makes them purchasable.
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On 2016-08-10 07:11:53Show this Author Only
25#
every element has it's on way of being cheezy.. there's really no room for complaining....
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On 2016-08-10 07:16:02Show this Author Only
26#
  • Shisui26 On 2016-08-10 07:11:53
  • every element has it's on way of being cheezy.. there's really no room for complaining....
Agreed, Earth, Fire, Wind, Water, Heart, they all do well and I've seen them all at the top of the ladders at various points.
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On 2016-08-10 07:18:59Show this Author Only
27#
  • On 2016-08-10 07:16:02
  • Agreed, Earth, Fire, Wind, Water, Heart, they all do well and I've seen them all at the top of the ladders at various points.
leave captain planet out of this...... he's too pure to be involved in naruto
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On 2016-08-10 07:57:58Show this Author Only
28#
  • Shisui26 On 2016-08-10 07:11:53
  • every element has it's on way of being cheezy.. there's really no room for complaining....
Water main doesn't. She has nothing useful as far as I have been able to find.
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On 2016-08-10 08:09:42Show this Author Only
29#
  • On 2016-08-10 07:57:58
  • Water main doesn't. She has nothing useful as far as I have been able to find.
Water has Neurotoxin that can stun. Earth doesn't really have anything cheesy it is probably the most balanced class. I do not think Midnight Blade is too strong since I c*ually kill them before they kill me being a Earth tank and all, the class I have started to have trouble with is Fire. This post was last edited by Tezu at 2016-8-10 08:15
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On 2016-08-10 08:18:42Show this Author Only
30#
Lightning is definetely the cheesiest. I only take issue with the Shadow Chidori skill its needs a priority nerf at least. I HAVE NEVER been able to interrupt it. Even against lower level people to those that will say u need to refine more for intiative. It'd b much more balanced if it were to attack toward the end of the round and para would start for the next. But this skill rn is a get out a jail free card. It is a complete counter to offensive teams with out a healer.

I dont know how the other classes can be chessy to be honest. I run wind there isnt really nothing about this class that is unfair in any right, I get multi shadow clone jutsu in 2 levels and that the only thing that is remotely unfair, but there are many ninja that have skills to counter clone spam. Earth is the only one that I have trouble with sometimes but that only because the seem to be smarter player with better strategies. Fire and Water both have their strengths but no where near broken.
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On 2016-08-10 10:03:59Show this Author Only
31#
the only thing that needs to be fixed with the lightning class is to target past your other characters that aren't clones. this class basically says i don't care about your defensive setups or strategy. this absolutely needs to be fixed.
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On 2016-08-10 10:21:59Show this Author Only
32#
In my opinion the characters that need to be fixed are Scarlet Blaze and Breeze Dancer. They got a huge advantage compared to Midnight Blade and Crimson Fist, especially in Ranked Battle. Since some of their abilities are AoE dmg, practically all 12 ninjas of your team will take dmg, while Lightning and Earth mains can AoE dmg up to 4 people max. And I don't know if its me, but in almost every battle doesn't matter if my main is 1-st on positioning and with higher level refinements, Scarlet Blaze always takes action before me. So yeah and the sleeping ability is broken. ~_~ :@ :curse:
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On 2016-08-10 10:34:58Show this Author Only
33#
AoE isnt that big of a deal tbh. Wind is a DPS/Support character same as Fire so it makes sense that they would have that, at least to me. The only two that are out of balance are Lightning and Earth, Lightining being too strong, and Earth being too weak.
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On 2016-08-10 10:45:51Show this Author Only
34#
I don't think Earth is any near weak. Im not familiar with his abilities, but the shield and the invincible skills are sick, + he has revive and interrupt. He will be stronger mid/late. As for Lightning, he can be countered with any interrupt skilled ninja. The lightning debuff can be removed with the help of healers. Midnight Blade is based on focusing 1 certain enemy, while Breeze Dancer and Scarlet Blaze are AoE crowd DMG. From Scarlet Blaze you get additional 2k+ damaged from ignition/ignite.
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On 2016-08-10 11:24:40Show this Author Only
35#
  • Forcy On 2016-08-10 10:45:51
  • I don't think Earth is any near weak. Im not familiar with his abilities, but the shield and the invincible skills are sick, + he has revive and interrupt. He will be stronger mid/late. As for Lightning, he can be countered with any interrupt skilled ninja. The lightning debuff can be removed with the help of healers. Midnight Blade is based on focusing 1 certain enemy, while Breeze Dancer and Scarlet Blaze are AoE crowd DMG. From Scarlet Blaze you get additional 2k+ damaged from ignition/ignite.
i totally agree with you .. btw i'm Riley
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On 2016-08-10 11:25:22Show this Author Only
36#
The big problem with dealing with the other classes is that they all counter Midnight Blade as well.

Earth is immune to damage, puts up shields, revives, interrupts, he's everything a DPS ninja hates. We want you to die and stay dead, preferably as soon as possible. Currently it's hard to see earth's effectiveness because there just aren't a lot of crazy Earth ninjas. But rest assured, the full Pain teams are coming. Mass buffing resistance/defense, mass shields, mass power increases, reflecting status effects, healers that cleanse twice per turn, Earth team will be invincible.

Water has the ability to heal like crazy, removing debuffs and restoring the damage we just did while potentially throwing sharks at us at the same time to trigger one of Water's famous ludicrous hit combos. To top it off they usually have healers with them because of synergy, making it all the harder to finish off anyone.

Wind is our mortal enemy. That AOE power will basically half-kill our entire team and completely kill one person due to a combo. This is because Lightning teams tend to run - you guessed it - Lightning ninjas. Which are extremely vulnerable to Naruto and Main spam. Plus the Wind main's jutsu fires TWICE, effectively spelling death for any team that doesn't have control for her. Defensively, what do we have to deal with? An army of clones.

Fire is just annoying on all kinds of levels. The easy access to burning damage is one thing. But a standard attack sleep, lowering defenses, multi-target AOE ignition, and a silence too? Lightning does not like status conditions, that's why we have powers that make our swordsmen immune to them. We depend on combos, damage, and some healing to survive because our main is made of tissue paper. To top it off, using our own status effects like the Paralysis or Acupuncture is likely to retaliate on us because of Mirror.

Oh and the best part... despite people saying they can't seem to interrupt a lightning main's chidori, Fire and Wind mains always seem to act before us. The combo already went off before the paralysis took effect.

This game isn't about combos, it's about health bars. Burning, AOE, and healing are extremely important aspects of managing health bars. Right now you just don't have ninjas fully upgraded so everyone seems kind of squishy and dies to burst combos. That won't last forever!
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On 2016-08-10 11:29:25Show this Author Only
37#
  • Kyutaru On 2016-08-10 11:25:22
  • The big problem with dealing with the other classes is that they all counter Midnight Blade as well.

    Earth is immune to damage, puts up shields, revives, interrupts, he's everything a DPS ninja hates. We want you to die and stay dead, preferably as soon as possible. Currently it's hard to see earth's effectiveness because there just aren't a lot of crazy Earth ninjas. But rest assured, the full Pain teams are coming. Mass buffing resistance/defense, mass shields, mass power increases, reflecting status effects, healers that cleanse twice per turn, Earth team will be invincible.

    Water has the ability to heal like crazy, removing debuffs and restoring the damage we just did while potentially throwing sharks at us at the same time to trigger one of Water's famous ludicrous hit combos. To top it off they usually have healers with them because of synergy, making it all the harder to finish off anyone.

    Wind is our mortal enemy. That AOE power will basically half-kill our entire team and completely kill one person due to a combo. This is because Lightning teams tend to run - you guessed it - Lightning ninjas. Which are extremely vulnerable to Naruto and Main spam. Plus the Wind main's jutsu fires TWICE, effectively spelling death for any team that doesn't have control for her. Defensively, what do we have to deal with? An army of clones.

    Fire is just annoying on all kinds of levels. The easy access to burning damage is one thing. But a standard attack sleep, lowering defenses, multi-target AOE ignition, and a silence too? Lightning does not like status conditions, that's why we have powers that make our swordsmen immune to them. We depend on combos, damage, and some healing to survive because our main is made of tissue paper. To top it off, using our own status effects like the Paralysis or Acupuncture is likely to retaliate on us because of Mirror.

    Oh and the best part... despite people saying they can't seem to interrupt a lightning main's chidori, Fire and Wind mains always seem to act before us. The combo already went off before the paralysis took effect.

    This game isn't about combos, it's about health bars. Burning, AOE, and healing are extremely important aspects of managing health bars. Right now you just don't have ninjas fully upgraded so everyone seems kind of squishy and dies to burst combos. That won't last forever!
with all that typing you seem like a person that RPs
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On 2016-08-10 11:32:49Show this Author Only
38#
  • Shisui26 On 2016-08-10 11:29:25
  • with all that typing you seem like a person that RPs
Not quite, I'm a writer of sorts. I'm frequently on forums discussing, debating, and writing guides for players. I've been through tons of MMOs (the pay kind) and always end up making huge *ysis reports of DPS, skill rotations, and optimal raiding builds along with PVP specs and strategies.

Typing is required. :D
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On 2016-08-10 12:12:44Show this Author Only
39#
  • Kyutaru On 2016-08-10 11:25:22
  • The big problem with dealing with the other classes is that they all counter Midnight Blade as well.

    Earth is immune to damage, puts up shields, revives, interrupts, he's everything a DPS ninja hates. We want you to die and stay dead, preferably as soon as possible. Currently it's hard to see earth's effectiveness because there just aren't a lot of crazy Earth ninjas. But rest assured, the full Pain teams are coming. Mass buffing resistance/defense, mass shields, mass power increases, reflecting status effects, healers that cleanse twice per turn, Earth team will be invincible.

    Water has the ability to heal like crazy, removing debuffs and restoring the damage we just did while potentially throwing sharks at us at the same time to trigger one of Water's famous ludicrous hit combos. To top it off they usually have healers with them because of synergy, making it all the harder to finish off anyone.

    Wind is our mortal enemy. That AOE power will basically half-kill our entire team and completely kill one person due to a combo. This is because Lightning teams tend to run - you guessed it - Lightning ninjas. Which are extremely vulnerable to Naruto and Main spam. Plus the Wind main's jutsu fires TWICE, effectively spelling death for any team that doesn't have control for her. Defensively, what do we have to deal with? An army of clones.

    Fire is just annoying on all kinds of levels. The easy access to burning damage is one thing. But a standard attack sleep, lowering defenses, multi-target AOE ignition, and a silence too? Lightning does not like status conditions, that's why we have powers that make our swordsmen immune to them. We depend on combos, damage, and some healing to survive because our main is made of tissue paper. To top it off, using our own status effects like the Paralysis or Acupuncture is likely to retaliate on us because of Mirror.

    Oh and the best part... despite people saying they can't seem to interrupt a lightning main's chidori, Fire and Wind mains always seem to act before us. The combo already went off before the paralysis took effect.

    This game isn't about combos, it's about health bars. Burning, AOE, and healing are extremely important aspects of managing health bars. Right now you just don't have ninjas fully upgraded so everyone seems kind of squishy and dies to burst combos. That won't last forever!
Post 55 Earth is actually quite weak if you know how to beat them, it has no way to break CC's, and it has no CC's. It has Shield's to protect its teammates but it isn't enough to survive focused burst damage. Sure the Earth main itself is strong enough not to die but not before the teammates get burst down. Sure Earth might be stronger later but right now Earth is hot garbage. Even in Sage World Battle Field fights take so long I only get 4 fights before the event ends.
Also those things you claim counter Lightning those same things also counter Earth.
This post was last edited by Tezu at 2016-8-10 12:14
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On 2016-08-10 13:02:47Show this Author Only
40#
it seems we have a lot of lightning down players. i don't want to hear anything about wind having an advantage over lightning, because its already established and built into the game for that to be the case. even so the wind mains aoe range is limited to what it hits and one space over in each direction which means clones help buffer the damage done. that example shows a clear limitation to the ability lightning mains can literally hide from that special. lightning mains can bypass every defense in the game and get to the target while paralyzing to interrupt a turn and get a whole extra turn that usually leads into another full combo. where is the fairness?
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