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Feral Shade
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Nickname:
Feral Shade
User Group:
User
Statistics:
Topics 3 |Posts 35
ACTIVITY
Registered:
2017-07-24 19:56:08
Last Login:
2018-05-14 04:50:24
Last Post:
2018-04-26 04:28:57
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[Suggestions]
Redeeming Skillbooks
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Fantastic! I was unaware that something was already in the works. Thank you Danzo!
"
Bugs & Support
3
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1280
Feral Shade
2017-12-01 11:14:43
[Lineup]
Help me guys what line up best in summoning eight span bird
"
It's kind of a broad question...like asking what type of sandwich goes well with catsup. So, rather than providing a lineup to copy (which will lose it's effectiveness soon and inevitably, and may not be appropriate for your power or ninja pool anyway) . ...I'll instead offer you a basic process (which may not be great, but it'll at least help you start thinking in the right direction). . 1. Look for complimentary and substitute ninja (to include your main's chase, if it works. In this case, since the Eight Span Bird is High Float to Low Float....substitute ninja/main would do the same thing...so in the Train tab of the Ninja interface, check the drop down item that says "Chase and Attacks High"....then in the menu to the right of it, select "Low Float". You don't want a ton of substitute ninja...maybe 1 or 2...and if it has additional chases, or its chase is triggered multiple times--all the better. . Now to fill in the gaps with complimentary ninja....using the same method as above, find ninja that are the opposite....that chase low float, and cause high float The idea is, you want to go back and forth between low-to-high and high-to-low as often as you can. . 2. "What if I'm stuck with an odd number when i add them up? "Now we'll look at another important factor= what starts your chases. The nice thing about using a chase with only two attack types is that they're easy to launch...but that only happens if your ninja and main have compatible standards and mysteries. For example, with the Eight Span Bird, if one of your ninja has a mystery that causes Sleep and a standard that cause repulse....he/she might be perfect in terms of fitting into a particular strategy....but in terms of chase efficacy, their presence in the lineup causes it to be reduced to 75% (2 ninja that can't start a chase? ...down to 50%, etc, etc, etc) So, this said...added up if there are 3 possibilities that a chase will start from high float and 2 possibilities it'll start from low float, then you'll want to have slightly more ninjas that chase high to low. Also, bear in mind that you should weigh standards more heavily than mysteries...since standards generally launch every round...whereas, you have to wait for mysteries to cool down. If you have to wait a round (or more) for your amazing chase to open up because your mysteries are cooling...EXPECT TO LOSE!! A half-decent opponent will take advantage of that free round and destroy you...which is easy because it only takes the loss of 1 ninja to turn a great chase-based lineup into rubbish. (if you end up winning anyway, the chase wouldn't have helped as could've easy beat them without it) . 3. Please read #2 again (seriously...I see a lot of opponents that have very flimsy lineups....it's like they're desperately hoping that this one time everything will work out juuuust right, so their brilliant strategy works...trust me...9 times out of 10, it won't. Decent players are like a wild storm...relentless, unforgiving and eager to find and exploit any weak point they can). . 4. Adding combos is good....In this example, if you have a ninja that chases low to high, that's great. But if they also chase 10 combos....even better!! If you have a main that doesn't have high-to-low or low-to-high as a chase....but DOES have a chase triggered by high combos.....thatd be smart skill to select. You want the chase to go on as long as possible, and adding high combos to your high-low zigzag just means extra damage, and that's really what you want in the end, if nothing else. Also, if it adds a status effect...that's icing on the cake. . 5. Last point. Always look beyond the chase. While damage is the crux of a team, and a chase is a very effective way to inflict it. It's not everything (...and summons are ONLY about chases). Oftentimes, battles are won by combinations of mysteries and passives. Study your opponents. If your chase has a weak point that many others' mysteries/passives exploit....swallow your pride and swap out ninjas. The minute you think you're invincible (or even good enough), is the first minute of your losing streak. . **Bottom Line** Choose ninjas and skills that go well with your summons...that make the chases start well from different ninja and under different cir*stances, and keep the chain of damage going. Be aware that mysteries and passives can help or hurt your chases.
"
Strategy
4
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3088
Danzō
2017-12-01 11:47:01
[Help]
Using all my scrolls on Kage, Edo or Jinchuriki?
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Roshi's popular right now...but it won't last.....there's a new trendy, must-have ninja every few months Personally, I jumped on that bandwagon with Edo....and in the long run, it hurt. I got the super rares and the others from that treasure, but don't have any flexibility for team-building. I recommend you go with Kage. It's what I should've done, and what I think you should do. It'll help you develop a stronger and more reliable foundation.
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General Discussion
17
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5369
Kuro하돌
2017-10-24 08:19:14
[Events]
Events - 28th September
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b) Sasuke [Pl@yboy]'s Pl@yboy skill has been corrected to: "At the beginning of a battle, up to 9 Female units from your field will be given a Shield based on 40% of this unit's Resistance base attribute. Their Ninjutsu and Attack will also be raised by 30%, lasts for 3 rounds." Just curious...was this fix a mechanical update, or a rewording of the description? ...and if it was an update to the skill...what was it previously?
"
News
77
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54289
NarukamiYuu
2017-10-01 21:35:05
[Events]
Bug Hunting Contest : Naruto Online 3.0
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UID: 200000100010167 ServerID: S 386:Serpent's Rampart Character Name: I Love You ♥ Location of Bug: Talent Selection Screen Bug Description: Undo*ented skill change. For Azure Fang, the Skills Soul Absorption, Curse Mark Test, and Reserve Seal have been rearranged. Further, Reserve Seal is no longer available for players under level 85. This is a bug because, in the official skill change log (https://forum-narutoen.oasgames.com/page/show-post-22197-1.html), it notes that no changes have been made to the talents for Azure Fang.Bug Print Screen: the talent screen: the change log:
"
News
336
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277624
Joax
2017-11-10 15:43:56
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