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Rozuka
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Nickname:
Rozuka
User Group:
User
Statistics:
Topics 9 |Posts 164
ACTIVITY
Registered:
2017-07-24 19:09:24
Last Login:
2019-09-13 21:51:39
Last Post:
2019-07-17 23:01:39
Topics
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TITLE
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REPLIES/VIEWS
LAST POST
[Events]
I"m now Level 70 (level capped)
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You obviously don't understand that to translate the game you have to translate everything from the coding up. Their 2+ years of updates aren't going to come overnight. You people need to get a grip. Plus, all of the things you listed are just another form of grinding and waiting, which is all there is to do at cap right now, so what's the difference? Be patient and just do what you've been doing.
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General Discussion
27
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8997
Kaimen
2017-07-24 20:40:53
[Help]
$ barrier on seal treasure
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Well you have a lot to learn since a "draw" can be random fixed or somewhere in between. They don't have to do every single drawable ninja as a random one.
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General Discussion
80
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17392
Belerephon
2017-07-24 20:46:11
[Events]
Event - Aug 25th
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Honestly did any of you even pay attention to the new event at all? Yeah Goldfish one is meh but after a weeks worth of saving points you will probably have at least 5-10 bonus Kisame pieces which saves you 2k tokens in shop. It isn't meant to let you buy him flat out, it's to speed up the progression everyone was whining about already.Same goes for the time limited ninja. The way you all describe it directly contradicts what half of the statements in the "What the community would like to see" thread. Everyone in there had said that F2P should simply have a chance to earn these ninjas over time. This is exactly what the event does for you. Here's some math...11 keys a day (counting the free roll) with a minimum of 3 points each key. Assuming you get at least 3 rolls of 4 that means you can get 3 Asuma pieces a day or 2.4 (for future maths sake) Pain frags. Multiply that out by 7, the number of days the event is available, and you get 21 Asuma and roughly 17 Pain pieces. That means through 4 series of entire F2P events you will earn them and even then it's assuming that the next time these pieces are on sale they aren't going to be even easier to get, since newer characters will be out.Now to me it feels like quite a few of you are just lazy and entitled. You say that F2P should be able to slowly earn these ninja and then the more you pay the faster you can get them. Yet, when they do just that, you flip and whine because you can't earn them fast. Many of you act as if you should be able to spend that nice $0 you've invested and get an entire rare ninja in a week. Not only would that completely deter paying players, a large part of the reason much of the game is free, from doing just that but then you all would just find something else to complain about. If the next event didn't give you an entire ninja in a week then you'd rage about that but if it did and you're getting one ninja a week then you complain about not enough ninja in the game. Take a chill pill and evaluate what you really want in this game and, if it doesn't align, then do what Schnee said and come back in a year.
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News
79
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17784
TheDragz
2017-07-24 20:38:59
[Help]
First to 70 GG no re
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Bit of a bummer. I expected people from first servers to be past 70 already but at least I know that I can get there and catch my gear levels up a bit. Grats though!
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General Discussion
69
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8283
killwe777
2017-07-24 20:36:12
[Character]
Trying Guess who are they ?
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SaradaKonanChiyoEveryone's favorite rapper, Killer BAmeyuri RingoGamatatsu (we all know its some toad I just don't remember names)No clue about this one. I'd guess Madara.MitoOld Man Beard, RoshiOmoi
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Fanfiction
14
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4321
fun_light6@yaho
2017-07-24 20:35:14
[Help]
What would the community like to see?
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Again this is a thread about events. They asked for our help in pointing out how to improve for future events, not class balancing or gameplay changes. Please stop getting sidetracked and making it more work than it needs to be.
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General Discussion
319
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9736
超
2017-07-24 21:29:18
Great Ninja War Rewards.
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I agree with this wholeheartedly and I'm glad to hear that admins have already been informed of this. It just *s because no matter how much effort you put in as Leader/Seniors of a group there is always going to be a feeling of inequality with the current system.I agree with the point that we don't necessarily even need them to give more of the current packs, since the addition of another lesser one would be better in my honest opinion. In my server it is uncommon for us to have the same people across every single fight so that would already make it a bit easier to distribute. Then, even if you do end up stalemated in fights at the end between some members, it is easy to look at their contribution for the week or number of bye rounds to fix the tie breaker. However, on the flip side, we also manage our group and decide who goes where during the war. So, as such, some of the bye rounds they get are because we felt they would be best used in said spot. That said, just because they don't do as many fights, doesn't mean I don't want them to feel valued and important but it does warrant a slightly lower reward in itself, since the quality of rewards is directly correlated with your ability to progress in the tournament.One little remedy is having higher players sacrifice their reward for some of their allies. This works great in theory but it also makes them feel like they aren't rewarded. I have gladly taken a lower reward one week and nothing the second to allow other players to get something. However, eventually, you too feel slightly bothered to even attend. The timing of the event cuts deep into ones time on a weekend and, if you are one of the players repeatedly being relied on to get high numbers, you feel a little unrewarded for your efforts just by trying to be a good team player. Although getting upwards of a few thousand group tokens and quite a bit of donation funds is nice, it still leaves room for improvement.
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Group
205
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69754
☆Kyo★
2017-07-24 22:20:04
[Help]
What would the community like to see?
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I definitely agree with what Proto had stated. That, generally, encapsulates what it feels like to be a player on either side. After reading through and hearing many of the complaints from F2P players in forums, my server and my group. I feel these are a few examples of what can be done.I don't want to encourage a push to make this game completely free and instantly rewarding nor the type to pay big bucks and become unreachable, either end would kill it quickly. After playing a variety of games with a recharge feature I have been on both sides of the fence. F2P you definitely don't want to feel like you're watching people who play fly ahead and get everything they want. However, from the other side, as a paying player if you aren't one of the lucky ones you can feel like you aren't being rewarded at all and be heavily deterred from spending again.Free/General ImprovementsIn this game, I think the main thing that makes the game appealing to many people is the idea of new ninjas to play with and make combos. This is the greatest appeal of these limited events when a ninja does show up. Now I know this will make people angry but if it's a super rare ninja and it's their first appearance in our version, I don't think F2P should be able to immediately earn them. Yes, they should have the opportunity to earn some of the fragments and start building up to them and maybe at the end of the next event, or two, come out with said ninja. Of course, depending on rarity, quality and time the ninja has been out. Also, the best part of this current event is there is an option to use coupons for at least some aspects. KEEP THIS! Give the F2P players other things that they c*e the coupons for in events to even it out a little. Even as a paying player, maybe even more so, I respect someone who saves enough coupons to get an event character. That would take incredible willpower, patience and planning. Reward this please! This would be a little bit more fair and much better than F2P not even being able to have the option to save up frags to get a ninja over time. Another thing that can be done in a situation like this, taking lucky stars for example, is to give more than one free chance a day. Say you give one free spin to start the day then do something to promote activity and reward it, like how lucky bags and Sakura wheel did, where if you do your dailies you get more spins. In the end players could get at least 3-4 free spins and actually feel like they're making headway.Paying Player ImprovementsThis segment can be addressed much easier and doesn't need as much done in order to keep balance. Ultimately, the issue with paying right now is that since we have no more recharge events much of what is being given feels like a gamble. You can pay that 300 coupons/ingots for a chance at a new ninja tool but you aren't guaranteed. You can turn that $25 into a 10-seal pack but you aren't guaranteed. I don't want to just be given everything I wish for but if it's an event where I get to pick exactly what I am going for then I should have reasonable room to get it. For example, something for paying players to feel this would be akin to making the paid spins ever so slightly more rewarding, here me out. If, in a situation like this, you just take out the option to spin the lowest of the low (Just the 1/2 stars possibly) on paid spins without increasing the probability of the higher end then, not only do people feel more rewarded for their spins, but more people may top up a bit to secure the next set of rewards they can get. It won't tip the scales tremendously but makes it feel like you're not getting scammed when you are paying to support the game.SummaryUltimately this way, high end paying players can still be guaranteed the ninja they are working towards from the event, as they should, while mid level paying players can get them slightly faster, maybe not in first release but a bit later. F2P players will be able to get them slower than the others but will at least have the possibility of getting them before they are just completely pushed aside for newer, more interesting ninja. If coupons had more possibilities as well then players who are truly diligent and thoughtful can be rewarded just as much as a paying player, for at least the one character they have saved up for so long for. I do want to acknowledge though, that we are in very early stages of the game and do want to say that people who want what Chinese servers have they ought to be a bit more patient. The game has been out for years over there. However, if things go in the way that other servers have, I have no doubt that we will be given a few smaller events and additions (rare chase missions and recharge events) that will also give the occasional goodies here and there to also help speed it up and reward players. These are just a few of my suggestions but I think that little things like this will go a long way.
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General Discussion
319
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9736
超
2017-07-24 21:29:18
[Events]
Why do we have to pay real money on events?
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This game is the least P2W game of its type you will ever see. If you really want to pay to have a large enough advantage to sweep other players your looking at hundreds, maybe event thousands, of dollars solely into stuff like refines and magatama. For example: The difference, at level 63, between a level 2 and level 4 magatama is only 15 power. That means across all characters, one with full level 2 and one full level 4 magatama, they would be 1.5k power ahead. Now that sounds like a lot until you consider the massive price difference between the two. A level 4 magatama literally costs 9x more than a level 2.Lets assume all magatama give equal stats and that you are F2P, finishing week 2 with the full level 2 magatama on all characters, which you easily can by the way. The guy next to you does the same but wants to upgrade them all to level 4. It takes SIX level 2 magatama to make ONE level 4. So lets just look at this scenario: Five magatama slots across five pieces of gear on four characters. 5x5x4=100. Now, it takes 15x5=75 ingots to upgrade just one of these (life,nin,tai) magatama that he already has; so 100-40=60. Now the other 12x5=40 ingots to upgrade def/res. Now multiply these across. 75x60+60x40=6,900. The price to upgrade by 1500 cp directly from magatama only. That means its roughly 120 dollars to gain that much stats there in that specific scenario. Then, to go any further, the price jumps even higher as it takes increasingly more and more magatama to reach a full level 5 or 6 set and so on. That $120 dollars turns into a few hundred turns into a thousand and so on. Of course a few level 3/4 will come in from Server opening rewards and such but after that initial price of ~$100 the increase still stands.1,500 power may seem like a lot early but by the time you hit level 60 you will realize that even if you are 1k above/below someone the fights are still incredibly close. Then, as I said, this is assuming that said players are only spending money on nothing but magatama. However, most players that spend don't even do that and just want new ninja as toys to play around with and, as such, are not going to be getting to this level of being massively ahead. Yes, I get that they will likely have 4*, and some even, 5* levels of some ninja that will slightly tip the scales. Yes, I get that it would be nice if everyone were able to have these new toys but that isn't realistic. All the whining about the spending in this game is literally *n out of proportion. As someone earlier stated, try one of the many other games out there, most of which with like half the overall content, and you will see P2W. Plus, the game hasn't even been out for ONE MONTH in our version. Half of the events are just going to be here to test the waters and make sure the systems in place work. Plus what good comes from just throwing every single rare ninja out, whether free or paid, in the first month of a games release?!Ultimately, the further the game gets the more money someone will have to spend/have spent, in order to even keep a lead such as the one seen above. However, on the same coin, the further and further we get the less 1.5k power will even mean. Plus, from the first moment you log in and see that recharge *on, you should realize there will be some obvious benefits to paying for and SUPPORTING the game. You won't be number one but you get to play a game you enjoy for free. Do you really wanna complain when that much is obvious ahead of time? It is no surprise that there are going to be advantages. People need to seriously calm down, stop whining and play the game.Also, on one final note, stop trying to compare this to games like League of Legends and DotA. These are completely different genres of games with completely different systems built around them. I know I for one would never in my life pay for skins in a Naruto based browser game. New characters yes but skins and fan service? You got me real effed up to think I would pay for that. Essentially they would just be limiting their own income which, to any business is just a losing recipe. You can argue that a game might do better one way but you can't argue with numbers, and the fact that the game has gone across multiple languages and countries shows that it is successful enough as is. You can whine and complain all you want but, in reality, this game really isn't that bad.
"
General Discussion
12
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1749
Godsuxx
2017-07-24 20:34:16
[Lineup]
Please help with Kyuubi event lineup
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So I'm confused. Did the Baki Gaara team work out well or was it actually not good? Sent us some mixed messages haha.Either way, another route you could take is using dual fighters that do nin/tai damage on standard attack. They will do guaranteed crits of double damage so look towards nin like Kakashi/Sasuke/Suigetsu etc. Looking at who you have skilled up and whatnot Suigetsu and Guy will do a lot for you. You may want to consider Kakashi but, if not, you c*so use Lee. At level 55 and 3k power per character you also don't need to worry too much about face tanking a few hits. Although you can still use Naruto if you'd like I believe at your level I used my main and would either use the triple wind clone passive (since others are kinda useless without all female team/against nine tails) or face tank it. Taijutsu teams definitely do more damage than ninjutsu only teams but those with mixed standards and ninjutsu/mixed mystery skills excel.
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Strategy
11
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3830
xRMKx
2017-07-24 20:33:29
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