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Amadeu
Profile
Nickname:
Amadeu
User Group:
User
Statistics:
Topics 8 |Posts 128
ACTIVITY
Registered:
2017-07-24 19:05:43
Last Login:
2019-01-11 12:27:19
Last Post:
2017-07-24 22:20:56
Topics
Replies
TITLE
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REPLIES/VIEWS
LAST POST
[Suggestions]
Stop Players From Being Able To Halt Their Progression For Sage War!
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Something I've noticed is that the battlefields of my Sage are getting much smaller. It feels as if a lot of people in my server bracket have stopped doing sage or have quit playing the game completely. Before, I used to always fight people around 60k (level range 86-90), which was around my power at that time, no one lower than in the higher 50ks. There used to be about 3 "high power" battlefields for my SWB bracket, now there are two and I reckon there will eventually be 1 at this rate. I have noticed that sometimes the players in my server with high power for their level are sorted into the higher battlefields, this seems to depend entirely on attendance of the event. One day a Bully of the Battlefield, next day stomped before they are sorted into the higher SWB due to a lack of players. It's clear that those who delayed their level and focused on power had the right state of mind to do so for advantages in Sage, especially since, until 3.0, only the top 3 will get rewards. I mean, delaying one's level gives advantages like not being plundered by high-level people, and being able to plunder lower levels in comparison to perhaps the other plunderers on your server. The major problem with sorting 60k, 70k, 100k, and so on together is the scarcity of players attending the event at the time, and I believe that this would require a lot of the server brackets to be extended to properly sort people like this. At 72k myself, I have found myself occasionally capable of competing with 80-100ks in my bracket, but I got lucky a lot of times I feel. Sage seems to be very one-sided, you either stomp or get stomped, there is not much in between. This is a lot of rambling I feel, so in summary, I do agree with sorting by power first, but I’m not sure if that will solve problems. I do not really agree with the auto-use of exp, there are a few disadvantages to not levelling (not being able to sweep), maybe too few. The auto-use of saved exp also won’t stop people from avoiding doing the story. I don’t feel as if it’s as strong of an exploit as it is one’s play-style. I wish I didn’t rush plot instances like I did, currently holding the most EXP in my server, and while strong, I dread what the next level cap increase will be like, I will probably not do plot instances then. I remember rumours that SWB will give the top 10 of each battlefield rewards, so this may help, and perhaps will come with changes to matching. This post was last edited by Amadeu at 2017-7-18 09:08 This post was last edited by Amadeu at 2017-7-18 09:08
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Bugs & Support
36
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10424
Qolem
2017-07-24 22:19:55
[Suggestions]
skip animation for group lucky wheel
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Yeah, agreed. Convenience!
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Bugs & Support
4
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1271
Qolem
2017-07-24 22:18:53
[Lineup]
Curse Mark Ninjas
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Yeah, it would be great if we had other forms of the curse mark ninjas that we don't have yet. Water Main has a passive for cursed mark ninjas but only one of them really works in the current meta, so it's mostly useless. It would add more variety, and themed teams are fun to use, especially if they are viable.
"
General Discussion
16
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6145
Ramen-kun
2017-07-24 22:19:41
[Character]
Fanmade future ninja talentsets
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Karin Mystery:Heal 30% life of a targeted Ninja (cross-field), clear all debuffs, and make that ninja immune to all debuffs for this round.Battlefield Cooldown: 1Battle Cooldown: 4Chakra Consumption: 40Standard: Attack the front enemy with a chance of knockdown and 5-combo. Chase: Triggered by 25hit combo, cause tag and poisoning to 4 enemies. Reduce mystery cooldown by 1.Passive 1: When Sasuke is in the same team as Karin, boost Nin and Def by 30% for 3 rounds. Passive 2: Before each action in a round, heal 1 ninja in Karin's team based on ninjutsu, clear 2 debuffs, and gain 10 chakra. Triggered max 2 times a round.Jugo Mystery: Attack a column of enemies, and cause repluse to a selected enemy. Gain shield based on 30% resistance. Battlefield Cooldown: 1Battle Cooldown: 2Chakra Consumption: 20Standard: Attack enemy with lowest hp, chance of causing low float.Chase 1: Chase knockdown, cause Earth attribute damage, high float and immobile. Damage self by 5% life.Passive 1: Before each action, shield all "Taka" and "Sasuke" members of your team by 20% of this unit's resistance. Passive 2: When this unit is damaged, increase Def by 5% and Attack by 3%. Suigetsu Mystery: Attack a targeted enemy with Water attribute damage, and make onself dodge 2 mysteries or standards this round.Battlefield Cooldown: 0Battle Cooldown: 3Chakra Consumption: 20Standard: Attack front enemy with chance of causing high float and tag.Chase 1: Chase low float, cause knockdown, leech life by 5% damage caused.Chase 2: Triggered by 20combo, cause water damage andl leech life by 15% damage caused. Passive 1: Launch two standard attacks each round. This post was last edited by Amadeu at 2017-7-15 03:26
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Fanfiction
739
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95385
ColinMarques2
2018-06-05 06:11:40
[Strategy Share]
counter for curse hidan help
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Blitz (unreliable sometimes but works as long as Roshi dies and Hidan keeps dying before killing you)Water Main skewering mystery - (target Hidan r2, make sure he is immobilized), I've won against this team when the opponent had somewhat higher power thanks to being able to shut down Hidan and surviveWind Main Sand Dust - remove root, control Hidan (maybe even chaos him, haha)Other Buff clears - Mifune, in the future...Hanr1 Debuff Clears - Normal Sakura, Gakido, Hanzo, 5th Hokage Tsunade, Fire Main 4th Mystery"Cannot revive when killed by this" - Mabui (time it just right), Third Hokage (maybe even a team that takes advantage of being able to use Death Seal repeatedly)
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Strategy
4
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1954
Broken Screen
2017-07-24 22:17:44
[Ninja Profile]
Kiba [Great Ninja War] - Ninja Discussion
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I remember when he was used widely in that old poison tai team, good times hahaHe's a standard combo starter with a much more robust clone than most, and is more-or-less free. 10-hit chase, mystery that causes repulse, overall, one of the more solid GNW Ninjas.
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Strategy
5
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2332
Dosu
2017-07-24 22:17:45
[Events]
Wheel of Fortune Edo Haku
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Got him within 10 spins, pretty lucky... I wouldn't recommend anyone spending more than 800 coupons spinning for him unless you also want on rankings or something, you can get him in events for that much or less -- so yeah, don't go just for him
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General Discussion
22
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4345
Unmotivated Bas
2017-07-24 22:17:59
[Updates]
Sneak Preview! Naruto Online 3.0
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Let's goooooI'll ...try to wait patiently for these changes and the more to come. Be it July 13, 20 or 27...
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News
169
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63453
Djomla
2017-07-27 13:08:14
Does your people on server hate each other ?
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lol! And you're Tayuya
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Group
30
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10821
hell.nicklow@gm
2017-07-27 12:17:11
[Bugs]
Sage "Kill" *on
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Did someone disconnect on you, did you disconnect or leave and re-enter the battlefield? I had this rarely happen under those cir*stances, however, all before SWB became cross-server.
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Bugs & Support
8
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5536
ClumsyDrawer
2017-07-24 22:17:27
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