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[ Suggestions ] implement a sort of village/land system

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  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 11
On 2016-12-08 17:34:32Show this Author OnlyDescending Order
1# Go To
this is just my humble opinion but what do u guys think if the game add a village/land system?not sure if it possible at the current stage of the game tho but heck it would be quite awesome dont you guys think?
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2016-12-08 17:37:57Show this Author Only
2#
It would be cool to have a village/land system where the Groups can fight over territory at ANY time of the day.
  • Registered: 2017-07-24
  • Topics: 164
  • Posts: 3533
On 2016-12-09 07:42:06Show this Author Only
3#
Hello,

and how exactly this system should work ?
  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 138
On 2016-12-13 11:14:09Show this Author Only
4#
randomly assign a group to a land....
that land becomes more prosperous with higher level group, gnw winner, and so on
the land per say is like the giver of daily quests
higher prosperity ... .higher +% to daily quest xp
like top land out of 10 gets 10% bonus to daily quest exp
and so on

that away people join groups and participate in gnw and such forcing them to level up groups
stay in groups
participate in group events such as sage, gnw, and so on

then you can have a "war"
where you can pick sides
fire versus wind country
and lightning decides to help wind and water helps wind
so its actually fire versus 3

that will help stop one group from becoming unstoppable if the others work together
thus making people want to stay in one server preventing it from dying

then you can make a test server and try it out
if it works slowly implement it into newer servers to get people to move to them and cash again
or work it into the merging servers forcing people to stay to reap the rewards

all benefits will eventually go to the game as people will cash more for the new and shiny stuff you can get
and you dont even have to add ninjas for this to work
just a bit of a layout
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