if you have akatsuchi i would use kurotsichi on move 1 on top and with lots of iniciative, like this:
akatsuchi - kurotsuchi - golem
not many teams do anything turn one other then few interrupts, golem is reallt tanky and cant be comboed or get effects and akatsuchi gives shields to 6 earth/fire ninjas/clones.
turn 2 is where its at and with high iniciative you could stop your opponnent there and do serious damage