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[ Suggestions ] Quality Of Life Suggestion for Group Members

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  • Registered: 2017-07-24
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On 2016-11-20 16:16:36Show All Posts
2#
I totally agree with this. You can have 54 different people to show up to support you and in fact you can have a lot more than that and only 10 will get a pack that week. That is a bit harsh. Adding 2-5 seal fragments per battle would be great.

Since there can be upwards of 4-6 rounds of GNW per night.
  • Registered: 2017-07-24
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On 2016-11-20 19:08:17Show All Posts
5#
  • Acer1 On 2016-11-20 17:41:00
  • The reason why the packs are limited is to promote competition in the server.

    By having limited number of pack it will prevent p2w / p2p players to gather in the same group and having "over" advantage towards other group which are f2p.

    Unfortunately there are so few number of players able to realize or rationalize why the system is there in place, instead keep asking for more rewards.

    No MORE additional rewards required for GNW, it is good as is.

    If you want pack, make another group consisting of 10-20 of people and work it out. The more group in GNW is better it promotes stability and growth for all level of players.

    Regards.
But it does the exact opposite. People will form groups to be the victors as how the game is set up that a person who is strongest snow* the hardest.

So instead of getting a weaker group that always loses people will join the strongest. They don't have to worry about being plundered and get a 25% bonus for convoys.

The issue is that starting a group is a huge undertaking just starting out. Most have issue making it to be able to compete in the GNW let alone have people show up.

So they can break off into 10-20 mini groups BUT the group with the top 15 players in it will always dominate and continue to dominate and get the better packs and as such continue to dominate harder.

The limit of the number of packs prevents growth for the losers of the GNW and the losers will continue to lose harder each time. If you open up a participation award it encourages players to have large groups and to bring as many people to battle as possible. As everyone will have a tangible reward.
  • Registered: 2017-07-24
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On 2016-11-21 00:24:33Show All Posts
9#
yes but it also has to do with the idea of winning. People want to be a part of a winning group.
The perks of being a part of the strongest group is very compelling and I don't think you take that into account. Or if you do take that into account I don't think you put as much weight as others do.

there is a reason why most servers have 1 mega group or two groups and that is it. Because people want to win. It is in the human condition to win.
Who wants to be plundered every day and barely sc* by when you can be a part of the winning group and not worry about being raided on the daily. Making 25% more AND winning at GNW versus the loss rewards. It adds up but it doesn't encourage people to * around on the server.

Yes, you may get a pack more often but that means those stronger than you will get better packs more often. This makes it so the strongest stay the strongest pretty much. By adding more rewards it encourages numbers in groups.

There is so much weight towards Quality; that Quantity is useless at least in my server. People won't break off into 6 different groups because while it would increase their power quicker. Granted. It would also increase those stronger than them; power even greater as they don't have to share packs as much.

Constantly losing because the top 15 stayed in 1 of those groups doesn't fix the problem. You can't legislate who goes to which group to balance things out. Granted Sage Battlefield sorta does. But that is an event. Who really wants to lose day in and day out with less rewards?

Answer that question and I think you'd understand why there is only 1 big group per server (maybe 2)
  • Registered: 2017-07-24
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On 2016-11-21 15:30:52Show All Posts
22#
  • Acer1 On 2016-11-21 08:47:00
  • But to be honest,

    if you really have checked into the difference of the winning pack and the losers there isn't any much difference.That is how fair the system is.

    As you stated it is due to the "Human nature" that "always" want to be with the band wagon what makes ppl want to stay in the winning group, when actually in the end they doesn't even benefit much and thus have "lower" chances of giving a fight in the long run due to lack of resources.

    Which is why it is not the system that should be fix , but how the player think instead. Getting plundered is not the main issue, since 1 player can only plunder twice per day and you have 4 convoy time. and you are mentioning about the 25% convoy benefit compared to the 20% of normal convoy? Man have you even max your skill points? xD

    if the top 15 players thinking straight, and all of them want to be at the top they will stop staying in the band wagon and try to gather resources as mch as they can.

    P/S: Hashirama you said 300 active players but 30 active in your group that you want to give rewards? your active player numbers doesn't justify the 300 active players in server you mentioned. They might be 80+ members in the group but tbh 20-30 ppl max that are actually playing. x4 more or less 100..
+25% vs + 0% convoy.
You can be plundered up to 4 times and being camped is no fun.
The top 15 players want to win. Not see that big defeat sign constantly hanging over their heads.

And no, I am the strongest on my server level 73 with 32k (true power my actual lineup)
And we don't have a max group level yet.

Do people want to start at a level 1 group and spend all those coupons/ingots and then have the loss of thousands of power just to try and recruit? Oh and people don't want to wait around leveling and want to raise group skills now. They want to be able to convoy in relative safety and gather more points quicker by having a higher group level to learn the skills that much quicker.

If the top 15 players want to always win... General Patton once said "Americans love to fight. All real Americans love the sting and clash of battle. When you were kids, you all admired the champion marble shooter, the fastest runner, the big-league ball players and the toughest boxers. Americans love a winner and will not tolerate a loser. Americans play to win all the time. That's why Americans have never lost and will never lose a war. The very thought of losing is hateful to Americans. Battle is the most significant competition in which a man can indulge. It brings out all that is best and it removes all that is base."

And they stay the top 15 because the bottom 16-30 won't get the same level if not weaker resources at a lower rate.
  • Registered: 2017-07-24
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On 2016-11-21 22:40:46Show All Posts
24#
  • Acer1 On 2016-11-21 17:18:44
  • its +25% against +20%/15% being plundered lol not 0%.

    American dreams? (Giggles) We all know how America is (Open statement i'm not being judgmental)

    IN THE LONG RUN having multiple group in GNW and it has to start somewhere i mean NOW so more players can receive the benefit from the system.

    Not doing anything yet complaining and asking for more rewards, staying with the band wagon are what makes the players in the servers suffering loss week to months ahead.

    You always on top, lvl 72 with 32k power so you never knew how to raise from the bottom.
    So again i'm stating the system currently is just and requires player to put up an effort.

    NO to additional rewards and casher group hoarding in 1 group, this is so unhealthy and makes the server even more unhealthy for newer players. This is a fact.

    Regards.
Please don't take my statement out of context. I'll chalk this up right now as a failure on my part to properly convey my point.

The large group has +25% to the convoy runs
The smaller group has +0 to the convoy runs

The large group never gets plundered
The smaller group always gets plundered

Where do you think players will want to go?
The Rank 1 that has three active players or the Rank 7 that has thirty active players?
One can get into the GNW and the other can't.

And please don't judge me, you don't know me. I was never always on top. I actually started a week or two late in the server. People leave but for a while I was the one being hunted in Sage World. :@

Honestly the mods should close this thread. You are obviously not going to convince people here and we have two polarized viewpoints. While it would be great to have multiple groups in the GNW it won't happen.

I didn't bring up American dreams, I brought up American psyche as a collective whole and why subjecting one self to defeat after defeat with LESS rewards than the victor doesn't help. You don't ever actually bring up a way against the Top 15 forming a power bloc. If the top 15 forms a power bloc then sheer numbers from bonus rewards would be the only way to handle that. So if the 15 had 30 members and qualify for activity and the other group has 70 members and qualify but they bring 45 members to show up against the 20 and lose but the group with 45 members showing up would slowly outpace the 15 power bloc.

If you want people to break off into smaller groups one needs to be given incentive to do so and big defeat screens is not incentives.

The Top 15 having 1 group means they will always be in power; in the current system. Period. Server merging will actually help fix this problem as these large groups also have one thing going. Loyalty from the membership. So, yes to additional rewards as this would make it so people to actually show up.
  • Registered: 2017-07-24
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On 2016-11-22 16:51:15Show All Posts
26#
  • Acer1 On 2016-11-22 11:22:57
  • First even if you get plundered you still get points.

    with 25% extras per week Winning group gets 37.5 points
    with no extras per week normal group gets 25 full points and 20 being plundered.

    Is that a huge difference? the answer is NO.

    Winning group doesn't plundered? this is wrong, me being not in the top group plundering the top group and winning all the time, same goes with my group mates.

    If you are looking this at a short period of time then yes, being in the top tier group will always reap you benefit. But as i've mentioned earlier you are playing game for months maybe years, so having to break yourself from the band wagon is indeed a good move to both the player progress in the long run as well as the server healthy competition again IN THE LONG RUN.

    So period, NO additional rewards is needed this is due to the human flaws always wanting to be at the top without putting any real effort. The system is there to reward you if you really put an effort.

    I hope this will help new players / those who are currently going with the band wagon to breakthrough and make a difference.

    P/S : If you have only 3 group participating in GNW now 5 new group that got created and participate in the qualification will be automatically qualified to the final and getting reward. How would they not able to participate in GNW? Activity rate? meh, even 10-15 ppl is enough to get activity rate required to join GNW and they will be getting packs every week instead of 1 pack per month being with the bigger group.
24 per day, 168 bonus contribution per week.
Is that a huge difference? the answer is yes especially when not being plundered. I don't know about your server but the top group never gets successfully plundered. And I mean NEVER.

That is also taking into account new players will always be successfully plundered. At least 90% of the time.
So tack on an even larger bonus per week difference.

So people won't start a new group due to the costs for one and two active players.

It doesn't matter about getting rewards as the weaker team will ALWAYS be weaker. You don't ever address the top 15 and you dance around that. What do you do when the Top 15 create a power bloc?

10-15 people? 18 x 10= 180 Sorry not good enough. 15 x 6 x 3 = 270. Sorry not good enough to qualify. This is also assuming you have active players who get all 6 points and show up each day and they don't get depressed from seeing "You lose" every single time they do a convoy and every time they try and plunder.

Go Check out Server 138 Serpent Chuck-Norris is my name :-p Yes I roundhouse kicked the 9 tails in the level 70 mission and killed it. I wanted a screen shot and wasn't fast enough. Perhaps I can enlighten you about the situation. Because obviously you don't get it. And why rewards for having more people show up would be a good thing. This post was last edited by Einherjar at 2016-11-22 16:53
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2016-11-22 17:06:46Show All Posts
27#
Look I agree with you that players should break up. The issue is that Humanity as a whole like to form groups and community and be a part of the group that wins and survives. So in the end they will need to do server merges because asking people to break up into groups is being unrealistic. That is why more rewards are necessary. People would rather quit than to work from the ground up with such a large power difference. Better to start over and create an endless cycle of bleeding players.
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