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[ Player Guide ] 【8 inner gates Guide】, stats, databa<x>se

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  • Registered: 2017-07-24
  • Topics: 29
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On 2017-01-11 14:23:50Show this Author Only
41#
TL;DR:
red>orange>purple>blue>green ALWAYS
keep your orange + nin/atk pen and injury in inventory

Your exp/stat *ysis is wrong. Not in the numbers but in the method.
Specifically, you should not compare it by level, but by experience invested.
Take lv 11 purple, for example, it provides 239 nin for 8964 exp.
For less exp, you can have a lv 8 red, which is 387. Ergo you have more stat for the experience.

Instead, you should compare at exp benchmarks, for example:
100 invested
200 invested
400 invested
800 invested and so on. (since exp required grows more or less exponentially, power of 2 for a chart is a good way to go, 68256, which is the max for red, is only between 51200 and 102400 which is 10th and 11th step after all. Granted, if you just try a few numbers, you will see that higher color is better making a full chart moot)
And you c*e partial levels to give an exact comparison.
For example, take 800 invested on nin, this would be
green 7 + 60/320 = 43+1.125=44.125
blue 6 + 224/312 = 81+8.615=89.615
purple 5 + 296/360 = 125+15.622=140.622
orange 4 + 296/504 = 165+15.270=180.270
red 3 + 368/576 = 217+21.722=238.722

Clearly, for 800 experience invested, red is far better.
After all, experience is our limiting factor and comparing a lv x purple to a lv x red is moot, instead what matters is what stat you can get for a lv y red that you can get for the exp it took to get a lv x purple.

That said, your current chart does have its uses, in that it helps us determine what rune to level next.
Specifically, it goes like:
2 purple, 2 blue, 2 orange, 2 green, 3 purple, 2 red, 3 blue, 3 orange, 3 green, 4 purple, 4 blue, 3 red and so on. This helps us get the max stat out of all our runes for the same exp.

As for the useless stat, while injury is far too bothersome for me to test, I did do a limited test on the *ion and can confirm that it have no noticeable effect. That said, I expect them to have an effect eventually from a fix patch, because they SHOULD, so I'd keep the high colors in inventory all the same. I agree with OP, however, that they should not be used at the moment.
  • Registered: 2017-07-24
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On 2017-01-11 14:27:01Show this Author Only
42#
  • PraiseLuka On 2017-01-11 13:49:52
  • I would say drop one of the combos, as many ninjas don't need it much.

    Offensively, only ninja that have a CHANCE to cause a status effect (low float, high float, knockdown, repulse or something else) need it. Ninjas that are guranteed to cause it, such as kankuro(most of the time), naruto (if he actually attacks) and a number of others do not need him. Further more, ninjas that can't cause one EVER, such as most healers, baki and tayuya, don't need them (note if the char generate a clone however, you need to know if the clones can cause such a thing, as clone stat is based on summoner stat, so it's possible that you need the stat if the clone need it)

    Defensively speaking, anything that can't suffer from those status or is unlikely to don't need them, this often times mean the healer that is tacked on the back, earth main, garra etc.

    Now, not needing it for either offensive or defensive ONLY, such as garra or a frontline naruto, it's okish to not have it. But not needing it for either where both of the condition are meet, such as earth main in some config, healers most of the time, it is pretty much useless (note, there is the exception, for example, in case you fight kisame, as he can cause seal attack on your earth main, making you actually need it. But that's rare and in between. Furthermore, kisame combo is hard to stop)

    That said, most teams will have 1-2 char that doesn't need combo at all.


    As for stat/exp, there is a chart on the post, purple>orange>red in term of return on investment. Unfortunately, you can't very well have a storage locker where you can put them away at.... inventory so limited...
Appreciate the constructive advice.
There may be a time I might run a full combo team, so i'll set my Orange Combo Rune aside then rather than infusing it with the Red Control Rune.

Gotta love the mechanics of this game, simplistic yet strategic
  • Registered: 2017-07-24
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On 2017-01-11 14:38:12Show this Author Only
43#
  • s177 Kira On 2017-01-11 14:27:01
  • Appreciate the constructive advice.
    There may be a time I might run a full combo team, so i'll set my Orange Combo Rune aside then rather than infusing it with the Red Control Rune.

    Gotta love the mechanics of this game, simplistic yet strategic
no kidding...


On a side note, does anyone know if you can crit heal? I'm just kinda curious (crit rune is useful regardless to reduce chance enemy crit you, but.... it would be an interesting bit to know...)
  • Registered: 2017-07-24
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On 2017-01-11 15:38:48Show this Author Only
44#
  • PraiseLuka On 2017-01-11 14:38:12
  • no kidding...


    On a side note, does anyone know if you can crit heal? I'm just kinda curious (crit rune is useful regardless to reduce chance enemy crit you, but.... it would be an interesting bit to know...)
i am 99% sure you cannot crit heal...i've never seen my tsunade heal more th*ual
  • Registered: 2017-07-24
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On 2017-01-12 02:42:16Show this Author Only
45#
fix arena!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i cant find oponent at daytime i am waiting at least 15-30 minutes fix arena!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Registered: 2017-07-24
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On 2017-02-06 00:36:41Show this Author Only
46#
we have this system for quite some time now, and the main problem still persists.
the runes are linked to ninja move and not the character, which is even a bigger pain when you give us the multiple tactics system which change the entire team in 1 click.

i think that this should be looked upon and fixed asap, there is no reason for it to be like this. either that or add all the sets in just one and be done with it.
  • Registered: 2017-07-24
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On 2017-02-06 01:17:16Show this Author Only
47#
i dont know i like it that the chakra runes are locked on the moves
initiators are move 1 - 2 support chars mostly 2 - 3 and healers mostly on 4
  • Registered: 2017-07-24
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On 2017-02-07 01:50:02Show this Author Only
48#
Has anything changed with the 2.0 update?

I've heard that you ALWAYS get a purple or better rune when activating Guy (not sure which one) after the 2.0 patch. Can someone confirm/deny that?
  • Registered: 2017-07-24
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On 2017-02-07 03:44:08Show this Author Only
49#
32k practice pts in:
17 Golds (4/17 tier 1, rest tier 2 & 3) & 2 Reds (tier 3)

Curious what the frequency is for Golds/Reds (surely it's not random).
Also noticed how difficult it is to get the useful tier 1 runes or I just got bad luck.
  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 33
On 2017-02-07 04:01:12Show this Author Only
50#
  • PraiseLuka On 2017-01-11 14:38:12
  • no kidding...


    On a side note, does anyone know if you can crit heal? I'm just kinda curious (crit rune is useful regardless to reduce chance enemy crit you, but.... it would be an interesting bit to know...)
I dont think you can crit heal
  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 39
On 2017-02-20 05:27:02Show this Author Only
51#
Any data on the stats/level of Quick rune?
  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 242
On 2017-04-11 18:46:03Show this Author Only
52#
  • HaremJutsu On 2017-02-20 05:27:02
  • Any data on the stats/level of Quick rune?
My quick runes are all at L10 and it gives +186 Initiative
I'll update this when I get it to Max L11

Also 80 practice pts 4 reds, 50 golds
  • Registered: 2017-07-24
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  • Posts: 9
On 2017-04-12 13:31:28Show this Author Only
53#
I think there are issues using levels to calculate the ratio between xp and stats instead of directly calculating ratio between xp and stats. For example level 7 orange attack, which cost 1728 xp total, if i were to invest all that xp into blue, i would get a level 10 blue with 1776 xp total, now going to the stats, level 7 orange has 87+(26*7) = 269 attack, a similar EXPERIENCED blue would give 21+(12*10) = 132 attack, thats quite a massive difference, as i see it no reason to be using lower colored chakra if a higher one is available.
  • Registered: 2017-07-24
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On 2017-04-13 00:06:15Show this Author Only
54#
did tai *ion and nin *ion still useless after 2.0?
  • Registered: 2017-07-24
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  • Posts: 54
On 2017-04-18 00:44:57Show this Author Only
55#
is it more efficient to sell the purple chakra? or use it as exp if you already have the same one.
  • Registered: 2017-07-24
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On 2017-04-21 19:05:25Show this Author Only
56#
and no *ion stuff.. still not working.. that's lame AF, i have TWO red Nin *ion
  • Registered: 2017-07-24
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On 2017-04-26 22:23:27Show this Author Only
57#
thanks for the information
  • Registered: 2017-07-24
  • Topics: 14
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On 2017-04-27 00:13:17Show this Author Only
58#
  • HaremJutsu On 2017-02-20 05:27:02
  • Any data on the stats/level of Quick rune?
L11 (max lvl) quick rune is +202 intiative
  • Registered: 2017-07-24
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On 2017-05-23 06:01:45Show this Author Only
59#
What chakras are best for a wind main??
  • Registered: 2017-07-24
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  • Posts: 129
On 2017-06-19 09:36:34Show this Author Only
60#
  • Kage Sound On 2016-12-17 13:50:25
  • When I found out that Damage Reduction is only for when you under Chaos or Imprison smh..:L
Oh that's what it does? Well then I don't need to care about that, then.
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