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[ Player Guide ] 【8 inner gates Guide】, stats, databa<x>se

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  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 242
On 2017-01-11 13:25:08Show All Posts
39#
Are red chakara runes randomized? I got my first one around 16500 practice pts.

Also need advice from an expert on this system.
I pulled a red Ice Rune (Control) and the 6 Runes I currently run on my 4 ninjas are:
HP/ATK/NIN/DEF/RES/CRIT/COMBO (all purple/orange)

Would anyone advise me to switch one of the Crit/Combo Runes in place for the Red Control Rune?
For ninjas that don't initiate a combo, i.e. Sailor Sakura, would a combo rune on it be useless?

Do Red Runes also give more power boost over Orange Runes for the same amount of exp in the rune?

Thanks
  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 242
On 2017-01-11 14:27:01Show All Posts
42#
  • PraiseLuka On 2017-01-11 13:49:52
  • I would say drop one of the combos, as many ninjas don't need it much.

    Offensively, only ninja that have a CHANCE to cause a status effect (low float, high float, knockdown, repulse or something else) need it. Ninjas that are guranteed to cause it, such as kankuro(most of the time), naruto (if he actually attacks) and a number of others do not need him. Further more, ninjas that can't cause one EVER, such as most healers, baki and tayuya, don't need them (note if the char generate a clone however, you need to know if the clones can cause such a thing, as clone stat is based on summoner stat, so it's possible that you need the stat if the clone need it)

    Defensively speaking, anything that can't suffer from those status or is unlikely to don't need them, this often times mean the healer that is tacked on the back, earth main, garra etc.

    Now, not needing it for either offensive or defensive ONLY, such as garra or a frontline naruto, it's okish to not have it. But not needing it for either where both of the condition are meet, such as earth main in some config, healers most of the time, it is pretty much useless (note, there is the exception, for example, in case you fight kisame, as he can cause seal attack on your earth main, making you actually need it. But that's rare and in between. Furthermore, kisame combo is hard to stop)

    That said, most teams will have 1-2 char that doesn't need combo at all.


    As for stat/exp, there is a chart on the post, purple>orange>red in term of return on investment. Unfortunately, you can't very well have a storage locker where you can put them away at.... inventory so limited...
Appreciate the constructive advice.
There may be a time I might run a full combo team, so i'll set my Orange Combo Rune aside then rather than infusing it with the Red Control Rune.

Gotta love the mechanics of this game, simplistic yet strategic
  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 242
On 2017-02-07 03:44:08Show All Posts
49#
32k practice pts in:
17 Golds (4/17 tier 1, rest tier 2 & 3) & 2 Reds (tier 3)

Curious what the frequency is for Golds/Reds (surely it's not random).
Also noticed how difficult it is to get the useful tier 1 runes or I just got bad luck.
  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 242
On 2017-04-11 18:46:03Show All Posts
52#
  • HaremJutsu On 2017-02-20 05:27:02
  • Any data on the stats/level of Quick rune?
My quick runes are all at L10 and it gives +186 Initiative
I'll update this when I get it to Max L11

Also 80 practice pts 4 reds, 50 golds
  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 242
On 2017-04-27 00:13:17Show All Posts
58#
  • HaremJutsu On 2017-02-20 05:27:02
  • Any data on the stats/level of Quick rune?
L11 (max lvl) quick rune is +202 intiative
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