I honestly don't know where to start with all the misleading text this game has. I'll start with a few examples simply because it would take too much time and effort to list them all for changing without compensation of some sort. I'll go through changes that could be made for Scarlet Blaze. I play all the mains this is just the one I'm currently on. I copied the original text from the game and I've marked everything that I've changed with (Revision).
Scarlet Blaze - Feather Illusion Jutsu: Attacks the front enemy and cause Sleeping. This skill is not subject to the defense skill of the opponent.
(This explanation leads the person to believe defensive "skills" like Hinata's 8 Trigrams will be ignored and she'll be slept regardless which isn't the case.)
Scarlet Blaze - Feather Illusion (Revision): Causes Ninjutsu damage and sleep to the front enemy, ignoring targets defense. (Assuming it's Nin damage since it has the Nin tag next to the skill)
Scarlet Blaze - Fire Style - Flame Jutsu: Attacks the front enemy with a certain probability of High Combo. This attack cannot be dodged.
(Implying "Certain Probability" leads others to believe it's a fixed ratio and may not always result in a High Combo. There is no need for "Certain Probability")
Scarlet Blaze - Fire Style - Flame Jutsu (Revision): Cause High Combo to the front enemy. This attack cannot be dodged.
Scarlet Blaze - Red Lotus Secret: Increase Ninjutsu and Attack to up to 3 ekkei bound ninjas from the opposite team for 5 rounds.
(This leads people to believe they are buffing the enemy team and you would not believe how many times I'm asked what "Ekkei Bound" Ninja are. Also as a side note, I would assume Taijutsu is considered attack so why not specify if it is?)
Scarlet Blaze - Red Lotus Secret (Revision): Increase Ninjutsu and Taijutsu of up to 3 Blood Limit Ninja on your team for 5 rounds. (Unsure if attack indeed means Taijutsu damage so if not simply swap Taijutsu with Attack instead. I chose Blood Limit since that's what's currently in place in the game instead of Kekkei Genkai, unless the icon changes, stay with Blood Limit to avoid further confusion.)
Scarlet Blaze - Genjutsu - Mirror Return: Transfer to the enemy the first "debuffs" received by your own unit each round; significantly increases the damage to the enemy targets under ignition.
Scarlet Blaze - Genjutsu - Mirror Return (Revision): Reflect the first received debuff each round. Significantly increased damage to targets with Ignition.
Scarlet Blaze - Death Mirage: Before each action, cancel one "Debuffs" of up to 2 units from your own entire team at random, and recover 10 chakra points for every hit unit.
Scarlet Blaze - Death Mirage (Revision): Once per round, cancel one debuff on 2 random Ninja on your team recovering 10 chakra for each unit effected.
I feel like I've done enough for now. There are countless more that require change. A lot of the text in this game either describes something completely different than what it actually does or it's text leaves people confused with no clear description of what the skill is intended to do. I've made these suggestions to condense wordy text, clear confusion and provide proper explaination of what the skills are intended to do.
Thank you for reading,
Aria
This post was last edited by AriaScarlet at 2016-10-23 19:40